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Hello,I really like the way parallaxing works with noses and was wondering if theres any way i could rig up more than one layer to the nose tag.I first attempted this by following a guide by OkaySamurai and making the object a "face" and simulating parallax through that method. While this does achieve somewhat of the look I am looking for, I don't particularily care for the fact that the parallaxing items exceed the bounds of my character and will parallax not only when i turn my head but tilt it side to side as well.Is there a workaround method or a feature I am missing that will attach and parallax an item to my character's face, similar to a nose?Thanks for your time!Marcus
Hi There,I have have a swap set of eyes, to get any eye gaze movement on the second set of pupils I have to add it as a behavior but when I do the Eyeball layers in the swap set don't provide Pupil Range even though they are tagged for it. Here's a video showing my puppet file. For this Angry Eyes swap set I'm aiming for eye gaze movement within a smaller area closer to the lid. Any recommendations on how to I can get the Pupil Range working would be much appreciated! Lisa
I have just purchased a Logitech C525 webcam - and there is NO video in the Character Animator. I can see the audio levels move if I make a noise, however, cannot see any video whatsoever.I have installed all the latest drivers - it appears to work elsewhere, just not in Adobe Character Animator.I have tried switching to Next Camera, default camera, reinstalled drivers, Logitech drivers, Microsoft drivers etc... all to no avail.
There's definitely something simple I'm missing here, but I'm using a default mouth and an alternate mouth in a swap set that I made automatic lip sync takes from (and the visemes are show do show up) but nothing happens on playback. Both are tagged as mouths with a Lip Sync behavior. The trigger is working as well, but how do I make them show and (assuming I can accomplish that) determine when one shows and the other doesn't? Thanks to anyone who might have any idea.
I am a medical doctor and started learning Ch early this month to create online health content. I made some triggers and swap set poses but I am having four problems and a potential fifth one.1. The mouth triggers are not swapping with the sad mouth triggers (they swapped initially but I didn't know what I pressed that removed it). They both show up on the scene. 2. When I trigger the poses, the character disappears. I guess I messed up something too. I have clicked on reset layers but that is not solving the issues.3. When pressing triggers over a sync-lipped animation, what do I do so that the two do not conflict? 4. I want to attach a goatee to the jaw of my character but I don't know how to do it. 5. I have like seven triggers and nine poses. How do I assign a number to each? That's 15 in all, and I only have 1 to 9. I attached a screen shot of my rigged setting. I will appreciate all the help and explanation I can get. Thank you in advance.
I picked a character in character animator and customized it. Had it working perfectly, and then researched how to make hands come in front of face. Found a website with a tutorial and followed. All I did was this:--Create a new layer (Name it anything you like, I named it “upper”). --Drag this new layer into our character hierarchy, above the head layer. --Draw a little square/dot (anything) on the character, and change its opacity to 1%. --Make sure it is placed as part of the “upper” layer.I saved the photoshop file, and went to animator to check progress, and suddenly then, the characters head detaches from its body, and the bottom of the character lifts up out of place. So I thought, forget this, I just want my old functioning character back. In the history tab, I opened a previous version before I messed with the character in photoshop and all looked good, except for the character in rig mode was colored bars. I realize this is because it is referencing a character
HiI'm struggling to get my alternative mouth set to work properly. When I press the trigger key, it just shows all the mouths in the set. I've tagged it as a mouth and it's worked ok in the past, so I'm not sure what I've done wrong. I've attached a quick video to show what I mean.Thanks for any help.
I'm trying to get limb ik to bend one way in a replay where it shows ini the replay working and outside of that and back at the regular character, I wanted to have my arm bend the oppisite way. As it stands it glitches out the arm in the replay. If i switch it back it breaks my other replays. I just wanted to have replay override limbik and then return back. Hopefully that makes sense.
How does one replace a missing "Camera Input" take (.art) file?I moved some of my projects over to a different machine, and I now want to relink to the correct take files. I was able to relink the audio files, but how do I relink the take file?When selecting the missing audio file, I can then replace the path on the right side:However, this does not work with take files. Thanks
Every time I try to select a puppet in character animator, I always get an error like this. I've gotten the software up to date and have restarted my computer.
Hello, all! Forgive me if this is covered in another discussion -- I couldn't find it anywhere.I want to create my own basic puppet template in my own drawing style, rig it up, and then be able to create new puppets from it that I can customize with new faces, clothes, colors etc. I don't want the new puppets to be linked to the original, since I'm making each one different and don't want the new versions' customizations to affect the original.Can anyone point me in the right direction? Thanks a bunch! Ted
Hi everyone, I'm new to Character Animator. I made a simple rig of my cat Sagan and everything works fine but the left eye. The big problem is at certain (and random head positions) the left eye folds in on itself. The pupils are not tracking either, which is a lessor concern at this moment as I could just use the mouse to move them later. But I feel like I've tried everything and can't get that left eye to work correctly. He blinks just fine. They are attached to the torso, set to weld, tagged correctly, the "Show Rigging Issues" function just says no behaviors are attached to the eyes, but when I tried adding Eye Gaze, it made it worse. BOTH eyes started folding in on each other. See screen grabs below. Any suggestions would be amazing. Thnx Jay
I designed a puppet, and it turned out well in the Ch scene. However, I imported an audio clip I needed to record, and after recording, the entire mouth part disappeared. I tried everything I knew to restore it, but it didn't work. Even resetting didn't bring the mouth back. I am redesigning a new one, but I am worried that once I make it record, the same issue might reoccur. What am I doing wrong? How do I fix this?
Hi,I’m working on a project where I’ve got a character’s mouth rigged in Blender using shape keys. I want to use Adobe Character Animator’s lip-sync technology to generate mouth shapes from audio and then bring that data into Blender to align it with my shape keys.Does Adobe Character Animator allow exporting lip-sync data (such as visemes and timing information)? If so, what’s the best way to export this data for use in other software like Blender?Thanks in advance for your help!
anybody can help me to find the motion librarey key
Is it possible to create a puppet in Adobe Character Animator that includes five distinct head turns and is fully rigged for walking animations?
Whenever I add " NEW SCENE CAMERA" with the intention of moving the camera to have close and wide shots, the triggers move the puppet instead of the camera, what should I do?
I have two eyebrow groups, each with a normal, worried, and angry state. I set the up the way it is shown in the Chloe example puppet.My triggers for angry and worried were working fine until now. But now, when I trigger the worried or angry state for the eyebrows, the default layer ("normal) remains showing show I get a double set of eyebrows. I can't think of anything I've changed that would cause this. I tried reconnecting to the AI file, re-saving, deleting all puppet triggers and rebuilding, reordering the layers in AI. No luck.I've included a pic of the puppet rigging and the problem.Rigging:Triggering Worried eyebrows (normal brows pink to show difference)... Normal state eyebrows should be hidden!
Hello! I hope all is well 😃 Yesterday, I used the Animate From Audio feature on Adobe Express and fell in love with the character Amora lol I was interested in using her in an animated series created using Adobe Character Animator. Does anyone know how to export Amora as a puppet so I can use her in the pro mode of Adobe Characte Animator? Best, J
I'm using the left a d right head turner. I created the head turning profiles with side mouths. When I apply the sync to audio the mouth only syncs to the front view? HELP! Just need to fix this last bug. All images and info is copyrighted and trademarked to Mr. Snackosaurus 2025
Or is the best/only way to do that by deleting the puppet in the project and reimporting the Illustrator file?
I am very new to Adobe Character Animator and am trying to create a Pilot Episode. My Character moves up when walking, it's as if he is walking on air. I think it is something with my rigging but don't see anything that sticks out. Can you help?
Is Character Animator still being actively developed? Was there even an update in 2024? Is this the final product? I'd hate to believe that after 10+ years, this is the end result.
I'm trying and failing to import a video with transparent background to overlay on another video in Adobe Express. I've tried using Media Encoder about 8x with various permutations of a .MOV file using Export with Alpha via Media encoder and then choosing Alpha Prores 4444 with Alpha (I've tried Prores 4444 regular too, and other settings). Every time I drag my huge video file into Adobe express over another video it renders out with a black background. Is there a bug in Express? Do I have to use Premier Pro to utilize transparent background or is it not rendering properly. I'm completely baffled here. Thanks folks!
<<<I HAVE SOLVED THIS PEOBLEM, I DO NOT KNOW HOW TO DELETE MY POST>>>Hi,I am wanting to use my iPhone as the camera in Adobe Character Animate.I am using the latest windows operating system and iPhone IOS.I am using Elgato Virtual Camera.I have tried both USB and Bluetooth connections.I can see the camera on my PC using the Elgato camera hub.I have not been able to using the virtual camera into Adobe Character Animate. Has anyone else tried to use the Elgate virtual camera?Has someone used an alternative software that allowed an iPhone to be used as a camera in Character Animator? <<<I HAVE SOLVED THIS PEOBLEM, I DO NOT KNOW HOW TO DELETE MY POST>>>
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