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Am I not familiar enough with Character Animator or what, but here's my problem: I have a little experience in After Effects before. There is a thing called "parenting"It means I can parent layer "b" to another layer "a", and hence everytime layer a is moved layer b will follow that layer a movement. However I cannot find such option in Character Animator. A layer can only parent to its own group, and cannot parent to another layer outside its group. For example say a hair in the back of the head group and body group. It looks like this:- Character/Puppet-- Head group-- Body group-- Hair Won't it be very helpful if we can parent the hair into the head group instead of the entire character?That way the hair will move everytime the head moves? And this can apply to arms and torso. I have puppets that consist of two set of arm groups. Namely the back and front arm group. The front arm group is used when the hands of the character needs to be in front of the face.
quick export really through me off because im so used to clicking that button and it sending the export to media encoder.. maybe it will just take a bit getting used to but feels like an extra step now to send to media encoder. =[
The puppet; https://drive.google.com/file/d/1frKQbUweC-gx8Z4068IJhO1cZQZlKahA/view?usp=drivesdk Hi everyone. My problem is my puppet's eye pupil is going far away from the eyeball. I set the eye pupil size and the range but it doesn't look like its working. And one more thing; even if there is Limb Ik behavior, my puppet doesnt seem like it has a ground detection. And when it walks it looks like its arms are bending the wrong way, when i reverse the bend, it just looks the same. Nothing is changing. I know walking and limb ik behaviors may cause problems but i still wanted to give it a shot.. Thank you in advance. I can't even believe that you guys help us that much. So appreciated.
I encounter a few questions in doing my animation assignment. I really need help! Thank you in advance!#CharacterAnimator I can’t turn on all my puppet’s views at the same time. When I click either of these 3 views, the other one will automatically untick. I have turned on all 3 views in Photoshop.I have set triggers for the body turn (front, left, right). However, when I turn on the walk behaviour, the triggers can’t function. When I turn off the walk behaviour, the triggers can function again.When I record walking with left and right arrow keys, the puppet disappears when I let go of the key. Also, the puppet is only visible when I click the right key. It moves but won’t appear when I click the left key.
Your situation, should you accept it, is solving my cycle problem. I have a Photoshop character whose head turns from Profile Left to Frontal View. This is done through key frame animation not Body Tracking. I had it working fine until I decided to tweak the motion by adding a 2/3 left view of the head to smooth out the action. Then it stoppped working. D'oh! The head turn is similar to the left hand cycle. It is grouped with a default layer and the cycle group. It is set up as a Swap Set with the Default Layer marked as "Default" and balance of the cycle group marked with "Latch" box checked. My cycles Behavior is "Hold On Last layer" and "Stop Immediately". The only difference is that the last layer, the Frontal View, is animated. This has been put into a folder with mouths, eyes, nose, etc. The Frontal View is the only frame/layer in the cycle tagged as "Head" and "Frontal Head" on the mannequin at the right in Rig mode because it is the only layer being animated. Everythi
Character Animator does not recognize my epoccam...Is there anybody who can use epoccam as a webcam in Character Animator?
Hi I can't swithc to pro mode in Ch, I do have a creative cloud active account, but is a student one, is this why?
Hello guys. So I want to make content after I stream for youtube. Id like to record CH seperate from my gameplay so I can post edit my character anywhere over my gameplay. Can I record in CH and OBS while streaming. Then add edit them together after?
Hi There, Is there a way I can add captions for the audio of my character in Character Animator? Or will this need to be done in a different software? I swear I saw a box where I could input the text for the audio but it's now gone and I can't seem to find it to bring it back open. Any help would be appreciated, happy to do it in an external software but it's always better if I can do this in the same application.
My puppet is set up with each mouth being the entire face. I have the following issues.1: in record mode the entire head disappears. I have gone over the PS file many times but can't see what the issue is.2: The head when it rotates moves the neck stretches about wildly. I have tried to play with the attach style and none of the options of weild, hinge or free seem to make any difference.3: The head warps weirdly when I move my head. Images belowPlease if anybody can help I'd be very appreciative.
Hi all,I've got a character for which I've created a front view, right quarter, left quarter, right profile, and left profile view, and assigned each one in the proper face/place. I've set the walk behavior to work with arrow keys. When I hit the right arrow key it walks with the right profile, but when I hit the left, it switches to left quarter and the walk looks funny. What's the manual way to set which view I want it to use for walking? I've also got another character that I have a front, right and left view for and when I set front to be the default view, when I set it to walk right, the front view drags along on top of it, but if I set the default to either left or right, it walks fine, and I just have to remember to manually trigger it back to front view when standing. Not the end of the world, but if I can manually set/fix the views used by walk, I think that would solve this issue as well. So, can I control what view the puppet uses when walking right or left?Thanks!
Hello. I am currently involved in a huge project and I want to deliver the best quality possible. Until now I've created several animations using 24FPS. This is the moment I want to change the FPS from 24 to 60FPS (I've testes the 60FPS version and it looks so smooth...). Can someone tell me which are the expected downsides of this change? Thank you!
When using a template for a catalog I'm working on, the PDF version has a dotted line on the page. There seems to be an artboard in that area but I'm not sure how to get rid of the dotted line after I'm finsihed editing the document in Illustrator. It does not show up in Illustrator but only when it is exported and viewed as a PDF.Any ideas?
Hi everyone. My boss wants to start a youtube channel so i started to draw caracters and animate them with adobe character animator.Everynight, i go to bed with proud that my puppet works okay but then every morning it all falls apart when i open it again, i see new problems (and they were all totally working fine when i last check)Now my arm problem looks like this; the lines are weird and blurry, and it all looks really deformed.. ıt was ok for weeks and i didnt make and changed but now its like that. but is there any hero that won't just check the arm but look into the whole puppet to see some possible future issues in there? Pls help me out i feel like i'm never gonna get out from this loop and my boss is starting to get bored of waiting for them to solve... here is the puppet; https://drive.google.com/file/d/18gcx-zNmxnBIVkFngkIZ37hQ_KZBcVNK/view?usp=sharing thank you in advance
I would like to learn how to create character action without the use of a webcam, I just feel like the webcam makes it a lot easier and while that can seem like a good thing, I would like to know how to manually create the actions using the triggers. Also is there like an action or movemen database where you can click an action and the the model / puppet acts out the action?
hello I have trouble with getting my mouth shape to show up on character animator. I did visualize the mouth shapes in photoshop. Attach is the photoshop and the charactor animator screenshots just to clarity what are those 😊 Thank you for your help
Hi Need help, can we create a walk cycle for a dog in adobe character animator, if yes, pls help
Using "Ninja" puppet as my guide, I attemted to set up head and body turns for my puppet. Everything appears to be tagged correctly, yet my body still refuses to turn in sync.I need this puppet to be able to move as smooth as possible so I can track movements for a music video. Any help would be appreciated, I'm like 11 hours in trying to troubleshoot this.
Hi, I have a question that I couldn't find while searching around so here it is. Is there a way to have a differnt set of mouths when neutral, smiling, etc automatically? So when I for example laugh that it uses differnt type of mouths then when i'm neutral. I know this is possible with keyboard triggers but like do it automatically. If someone knows the answer, thanks in advance!
I'm trying to simulate hair physics to my character who is sitting on the ground meditating. I have breathing on a loop, but am struggling to simulate wind up with physics staying on a loop. How do I achieve this?
My computer is weak (I intend to upgrade later when I have some money) anyway, I would like to know if character animator can work in a virtual machine or like a VPS, if yes what VPS system requirements would be needed to use character animator?
My character's eyes disappear when I assign a trigger and/or behaviors to them. (I have similar problem with head disappearing fir head turn. That's a problem for another time.)I have a Photoshop character that I want to have his eyes blink. I was able to do this with Illustrator character. I can see it them in Puppet view but as soon as I switch to Scene they disappear. They appear briefly when I hit the trigger but after the cycle is done they disappear. I noticed they disappear with trigger only and behaviors only alos. Layers are in correct order. Behaviors and trigger settings are same as YouTube video. Same for layers. I even re-imported the character. Any suggestions?
I've tagged all of the lip movements but when I added a lip sync behaviour, none of the movements have handles attached. Any idea why this could be happening?
I wanted this puppet to walk onto a scene and wave. Going through and understanding it wont look aesthetically pleasing to have a forward facing puppet walk is what I have come to terms with. I have tinkered with other issues such as his body mis-shaping when I put on the tags and since fixed that. My issue currently is having him wave with my body tracking. He has a limp wrist! I have tried moving the tags and sticks in the arms, adjusted the bend strength, etc. Please help!
I am really interested in tis but I just don't want to go ahead and make a payment without being sure of my ability to use the application, I would like to know if there is a demo version that can be used for about 30 days just so I can get the hang of CA before deciding to make a paid subscription.
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