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When sharing the design to the community, it takes the creation date as reference rather than taking sharing date, that's why we can't see our designs when going to timeline (cause my design might've been created yesterday, but I shared it only today)
It seems a waste to scrap voco, I believe today's market climate is more receptive to AI features, and I think you could implement voco video editing software safely by introducing steganograph watermarking to ensure that the tech is difficult to abuse.
I'm curious: when you animate a property (or several) on a layer and press U, it opens all of the animated property values so you can see the keyframes of each. Once you pre-comp a layer (or several), there's no way to see the keyframes of the pre-comp in the main comp without opening that comp (that I know of). Why doesn't pressing U on a pre-comp do the same thing it does for regular layers? Even if there are several layers with animated properties, surely you could still display each animated parameter like : Layer -> Property -> and the keyframe positions on that line. This would be very handy for being able to group (pre-comp) several layers together and then still animate other properties around the animations in the groups without having to bounce back and forth between comps. Does anything like this exist or no?Thanks!
My idea would be to be able to *pin* selected layers to the top of the timeline, much like *pinned* comments or threads or posts get pinned to the top. These wouldn't necessarily be locked in the traditional sense of locking a layer in After Effects (although they could be), but would be "stuck" to the top of the timeline, with any new layers automatically inserted below them. As such, if you created a new Null Layer, it would be generated below the *pinned* layers, as opposed to at the top of the layer stack. This way layers that always need to be on top would remain there no matter what content is added or new layers are generated. Ideally this could be turned on and off at will, like Guide Layers, with the layer that is not *pinned* reverting to regular layer behavior in the layer stack. It could also be interesting if a "floating" window of these *pinned* layers existed that was always visible at top, although with the ability to turn this feature on or off so as to not clutter the timeline unecessarily. I think this would be useful for things like audio (which I almost always have either at the bottom or at the top) and especially for adjustment layers or layers acting as overlays that affect the entire composition and thus always need to be at the top of the layer stack.
I WOULD LIKE TO COMBINE MULTIPLE IMAGES TOGETHER USING SLIDERS TO PLAY WITH THE STRENTH OF EACH IMAGE, WHEN THEY COMBINE, TO CHANGE THE RESULTING IMAGE
Currently, cutting out objects along with their shadows in Photoshop requires considerable effort using various techniques. There should be a “Shadow Selection” feature that allows precise object cutouts, including their shadows, which would look good in a PNG layer. Additionally, an “AI Shadow Generator” should exist in both regular and PNG formats to create realistic shadows for objects. At present, I need to use layer masking, which is cumbersome because it cannot be easily exported, or I have to install external plugins to generate real, accurate shadows. This process is particularly frustrating when working with packshot photography.
Hi, I'm using 'Adobe After Effects' but the app name (file name) in macOS Launchpad is too long!!!making it difficult to identify the app at a glance.Since the file icons are identical, I often end up launching 'After Effects Render Engine' instead of the actual After Effects app, which is really frustrating and inconvenient.I would appreciate it if you could either remove the 'Adobe' text at the frontor create a separate icon for the Render Engine.
In it's current state, I have to view samples before I'm able to unfavorite an image from the Favorites page. In rare cases, the image I favorited doesn't track to the same set of samples, making it impossible to unfavorite the image. It would be great to have the ability to edit/remove/organize favorites directly on the Favorites page 🙌
Specially in multitrack mode Adobe Audition seems to forget in which new directory you just created and working in. Everybody's adminstration and seeking for the right file and file location, would be much simpler if the 'Untitled' files plus number & Untilted Session' names would automaticly suggest rename the name of the directory you're working in, in stead of this 'Untitled' BS. Thanks for reading and bringing this up to the Audition creators. Best, René 😉
I work on a quite large game studio with with an old school handpainted style for our MMORPG and throughout the years we have heavily relied on coloring everything with gradient maps in photoshop. Now the team has slowly migrated over to using substance painter instead. We are very happy with the workflow and the software but we are all very unhappy with how the gradient tool work in substance painter. In substance you have these sliders, they are not very intuvetive and you have very little control of how the colors will affect your grayscale. The transition gets choppy and the colors feels almost washed out.In Photoshop and designer you have this gradient map tool where tou see the whole scale and you can control the transission much better. In designer you can ever colorpick gradients from external images. You also get a much smoother transission between colors.I'm thinking since we have this feature in both Designer and photoshop, wouldn't it be relatively easy to add it to painter as well?Kind RegardsLotta SörensenCharacter art lead at Star Stable Online
It is not important for Photoshop to focus solely on creating AI image generation features; rather, it would be wiser to develop AI tools that help existing users with image retouching. Is Adobe aware of a program called EVOTO? It is a software that utilizes AI to retouch photos. This program is already being used by commercial photographers and demonstrates the ability to provide high-quality retouching with simple steps through AI. Every photographer who uses Photoshop would know this. We don't need generative AI that creates non-existent images, changes a person’s clothes, or alters backgrounds. What we need far more are features that assist with basic retouching tasks. For instance, AI could help streamline processes like skin detail refinement, blemish removal, hair correction, skin tone adjustment, facial line shaping, body contouring, wrinkle reduction, and so on. With today’s AI, these are entirely feasible tasks that could greatly assist our work, but it seems Adobe is not addressing these needs at all. We don't want an AI that generates an image of a leopard eating pizza in a blank background. What we want is an AI that helps simplify the tedious, time-consuming aspects of basic retouching. If Adobe hopes to take a leap forward, I hope they recognize what photographers who have been using Photoshop for years truly need and release updates that align with those needs. Please update the AI in the right direction. ---------------------------------- 포토샵은 AI 이미지 생성 같은 기능만드는게 중요한게 아니고 기존 유저들에게 이미지 보정에 도움이 되는 AI기능을 만들어 주는것이 더 현명할것이다 어도비는 EVOTO라는 프로그램을 알고 있는가? AI를 이용해 사진보정을 해주는 프로그램이다 이 프로그램은 상업 포토그래퍼들이 사용하면서도 꽤나 유용할 정도로 AI를 이용해 간단하게 고퀄리티의 보정을 해주는 기능을 보여주고있다 포토샵을 이용하는 포토그래퍼들이라면 다 알고 있을것이다 우리는 생성형 AI로 없는 이미지를 만들어내고 뭐 인물의 옷을 바꿔주고 배경을 바꿔주고 이런거 보다 기본적인 보정을 도와주는 기능을 훨씬 필요로 하고 있다 가령 AI로 기본적인 피부 디테일 정리, 잡티정리, 머리카락 정리, 피부톤정리, 얼굴라인정리, 몸매라인, 주름정리등 지금의 AI라면 충분히 가능한 기능이 우리의 작업을 도와주기를 바라고 있는데 어도비는 그런 니즈를 전혀 파악하지 못하고 있는것 같다 우리는 아무것도 없는 배경에 AI가 피자먹는 표범을 만들어 내는 그런 AI를 바라지 않는다그저 기본적이고 오래걸리는 지루한 작업의 일부분을 AI가 편하게 도와주는 그런 기능을 바란다 지금의 어도비가 앞으로의 도약을 꿈꾸고 있다면 오래전부터 포토샵을 이용해오던 포토그래퍼들이 어떤걸 원하는지 파악하고 그에 맞는 기능을 업데이트 해주길 바란다 제발 AI로 올바른 방향으로 업데이트 해주길 바란다
I could be overlooking something, but I think we should add more options for triangulation methods within Substance Painter, especially to match those used by certain engines for ease of use and giving more options for the user. I believe there should be a greater focus on handling triangulation directly within Substance Painter, as this could enable edge selection, which often works best with quads. Other algorithms could also benefit from having data in the form of quads. Alternatively, I could imagine using a dummy quad mesh for selection, inputted alongside the triangulated mesh. However, this approach might encounter challenges with alignment, especially when dealing with overlapping edges.
If I wish to add painted embellishments that follow modeled geometry, it's suprisingly difficult to be precise, even with the newish Path tool. My goal is often to snap a painted line along an edge, or to snap a brush stroke to an edge or vertex, and I cannot find a way to do this precisely; I keep needing to zoom wayyy in to wiggle path control points around to get the paint to fold around corners and follor edges reliably.
I would like there to be an easier way to set up channels for a texture set, as it can be quite tedious when working with materials and managing numerous user channels, especially for shaders external to Substance Painter, such as those used in stylized shading. My best idea would be something akin to export templates, but specifically for channels. It might even be possible to translate some of that template information directly into channels and potentially combine the two for a more streamlined workflow. It’s possible that I’m unaware of an existing method to quickly set up user channels; if there is, please let me know, but I haven't found anything like that. My best guess is that, with a custom shader for Substance Painter, you might be able to define the channels from the start of the project.
I have a few ideas in mind, and I will list them accordingly. The general goal is to improve the legibility of the hierarchy for layers.Additional Color Options for Layers: Currently, we only have seven colors to choose from. I think there should be an additional button alongside the existing quick-access colors that allows users to manually select a custom color. Alternatively, or in addition, another row of colors would be a nice enhancement, at the very least.Improve the Icons, Making Them More Legible and Distinct: Currently, the layer icons are either too small or not distinct enough, lacking sufficient contrast to differentiate them from one another. This could be improved by adding a background behind the icons for better contrast and creating more distinct icon designs with some color or depth.I often find myself looking at the same color and icon without any distinguishing features, which makes it very difficult to discern things at a glance, especially with repetition.Option to Compact Unselected Layers: This feature would allow users to compact unselected layers by hiding the previews of those layers that are not currently selected, along with any layers within non-selected layers. By doing so, users can focus more easily on the layers they are actively working with, reducing visual clutter and improving overall legibility. This could also enhance performance by minimizing the amount of information displayed. To further refine this idea, we could consider adding a selection history that allows users to switch backward and forward between multiple layers. This would enable users to quickly return to recently accessed layers without having to expand them again. Moreover, we could remember the last two or three layers the user had selected and keep those expanded, allowing for easier access to frequently used layers while maintaining a clean interface. Improve the Legibility of Hidden or Disabled Layers: This could be achieved by fading out hidden layers to a greyed-out state and potentially compacting them, as described in #3, when compact mode is enabled. Renaming Layers for Filters and Generators,etc: Why is it that I can't rename these layers and add some personal context to them? At the very least, I should be able to add context to the automatically generated names for the layers.
Is there a way to customize or modify After Effects to make it have a white/light interface ? I know that you can go to Preferences > Appearance, and drag the brightness slider up, but that doesn't change it enough, it is still very dark and straining on my vison and hard to use for long periods of time, if anyone knows some mod or config file change that would allow me to this, it would be much appreciated.Otherwise, addressing Adobe:Could you please bring back a light/white interface for After Effects and Premiere Pro, I am a working professional and I have some vision issues and the very dark interface greatly stresses and strains my vision making it impossible for me to work for long periods of time, I know that this isn't a difficult feature to implement given that it was literally the default interface in older versions of after effects, and some versions could go all the way from dark grey to basically white with the brightness slider , the current slider under: Preferences > Appearance > Brightness, is basically useless given how little of a difference it makes, please bring back a feature that was essential for users like myself to use the software comfortably, even Photoshop and adobe bridge allow you to go to: Preferences > Interface > Appearance > Color Theme, and give you a wider range of options, all the way to white, please implement this into After Effects and Premiere Pro.
I've observed that the HSL filter within Substance Painter doesn't shift hues as well as OKlab does, particularly with regard to human perception of lightness. I've seen an implementation of this being used within a shader and hope to see OKlab implemented as an additional option within Substance Painter for the HSL filter. There is a possibility that better options than OKlab exist—please forgive my ignorance. Side note: While you may achieve better results by adjusting individual layers for hue, along with the necessary manual adjustments for lightness, an improved HSL filter with OKlab would be a great addition for quick iteration or testing.
When kerning type the keyboard shortcut adjusts spacing by +/-20 units. It doesn't specify what units but I'm guessing it's points? The other fields are in points, but the kerning and leading fields don't specify. Doesn't really matter.What I'd like to do is be able to adjust that amount, change the increment to say 5 units for finer control. I'm starting to design more and more on photoshop. I would love to be able to set type quickly, instead of entering values manually. It would be very useful to be able to set the kerning, tracking, and leading increments like those apps allow us to.
Hi! I would love to be able to place and manipulate audio key frames simultaneosly on multiple audio tracks (as you can in Avid), using the playhead to mark where you want the key frames to be on the highlighted tracks. Thanks!
When text is selected, "Crop" does not appear in the "Switches for direct crop control."1. Select the "Text clip" on the timeline.2. Check the "Switches for direct crop control" in the bottom left of the Program Monitor.ResultThe "Crop" button does not appear, even though it should. IdealWhen a "Text clip" is selected, the "Switches for direct crop control" should appear, just like when a video clip is selected. テキストを選択した状態だと「クロップを直接操作するための切り替え」に「クロップ」が表示されない。 ①タイムライン上で「テキストクリップ」を選択。 ②プログラムモニター左下にある「クロップを直接操作するための切り替え」を確認。 結果 本来あるはずべきの「クロップ」が表示されない。 理想 「テキストクリップ」を選択した時も、ビデオクリップを選択した時と同じように「クロップを直接操作するための切り替えボタン」が表示されるべきだ
Native support for importing Alembic and USD would make it a lot easier to get animated cameras and objects into AE in 3D workflows
Bring back option to save camera photos to album And not just the all photos section. I found it very useful for my photos to go to an album on my trips. Saved time organizing them later.
we need to be able to select a size not just ratio. We also may need to adjust this size where the image stays clear and doees not pixelate. some type of vector or something
I sometimes get a flag for inappropriate use when trying to use AI features when trying to actually ADD/Extend clothing for modesty purposes (in swim team photos, for example). Should be a way to use generative features to ADD (it thinks I'm trying to remove which is understandable re: flag--but that is the opposite...can use the heal/clone but that takes more effort). Does something exist and I'm just not well versed? Add an option to ADD instead of REMOVE.
Provide either a prompt (upon the first type of change) and/or a status indication in the Develop module that your changes are affecting multiple photos. There has been countless times, where I have inadvertently, accidentally thought I was doing changes to one photo, when in fact multiple photos were selected and thus were affected by the changes.s
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