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encounter discomfort when coloring keyframes on multiple properties.•As a suggestion, maybe if you select, for example, a property like Position, then if you color a keyframe, the following ones you add would automatically be colored in the same color?•Currently, the problem is that every time you add a new keyframe, it has to be colored separately, and this is a bit confusing. If the chosen color for that specific property could be maintained, it would be ideal.
1. quick , working on 2d view gradient tool + gizmo like in Photoshop for quick linear or radial gradient that would add its node automatically . 2d screen preview for curve node nodes placement maybe. 2. vector soft style path/shape draw with easy selecting each object . Current svg node is inconvenient and ancient as hell. Or an ability to import each vector layer same way psd layers do in psd importer. Just not so slow please. 3. copy/ paste working for quick pasting something without search for file with ability to re-link later if necessary. just for a sake of quickness. 4. vector shapes draw with material fill and feather edges quick option . I recollect old Creative house Expression which have noise based shape feather with extra curve settings to adjust the with of that feather . So lacking this feature. Those procedural things sometimes need just a tiny easy manual touch. 5. transform gizmo working not in 0-1 range but exact pixels . With ability to scale around set center of transforms . not just rotate but scale too. With a snap to pixels option. I love Affinity Designer for that matter for example. 6. split node that could split material into separate stripes. Asphalt edge and painted line for example . I start to do it together in one 1kx2k texture , then split into two in the end . Painted line as exactly 64x2k and road edge nearby as 256x2k . With current crop node it's monstrously inconvenient. 7. noise fills that doesn't squash or stretch when you go non square. And not scales too. Not that all those things are not possible to do with pixel processor , functions and fx maps . I spent last 10 years doing such sort of conveniences on my spare time but I am not a programmer and my things work slow and glitchy. They each time ask for some long forgotten resources and I absolutely have no time and stamina to debug them. The last one I did in a sort of crazy state and years after still couldn't figure out how I did it and why it suddenly works . In all honesty both pixel processor and function editing don't tell you much or show good enough of digits preview you have with geometry nodes in Blender for example . So you often have no idea whats happening in the flow really. Would be so nice if software would be not just flexible sandbox for construction but be really simple and convenient at the same time.
When encoding anything that's not 16:9, the Output Preview shows the preview in a 16:9 box with a misleading mid-grey background. The preview should only show the video, without any added background. From this screenshot, do you think the encode is in fact a 16:9 frame size, with a grey background as part of the video, or a 4:5 frame size, with a grey background that's not really there? There's no way of knowing!The grey background should never be there if it's not part of the encoded video; it should look like this (The video I'm exporting is in fact 4:5. My mocked-up screenshot here shows what it should look like in the output preview):
I think LRM is great and use it to cull and edit all of my photos. As I import into LR (desktop) from my memory card, I add the photos to a new collection that is synced to LRM. I can do 80 - 90% of my editing on my iPad Pro 12.9 inch with Apple pencil. I do review all photos later on my desktop to ensure everything looks good before I print, export or publish. As I said, I am very happy with LRM but would really like to see the ability to sync adjustments to multiple photos at once. It would reduce the time required on my desktop and make mobile editing more efficient.
On layers we have the ability to add a layer mask in compositing options to limit the effect to within a mask. It would be amazing if we also had the ability to also pick whip a track matte layer on a per effect basis. Also addendum: if we could see/select the compositing options/layer masks within the effects window instead of having to open up compositing options on the timeline it would be more efficient. Thanks!Ruairi
I can CTRL+click a clip in the timeline and choose Reveal in Finder, but I can't seem to map it as a shortcut. In fact, it appears I can only map as a shortcut Reveal in Finder from a Project or Bin panel. How come? Or am I missing something?Why I care: I've got several clips in my show that I need to transcode in Media Encoder, I only want to do the ones I'm currently working with, I'd like to find them in the timeline and press one key to reveal them outside the project. As is, I either have to ctrl+click the clip and find Reveal in Finder or make sure the clip is highlighted in the timeline, Match Frame it back to the Source window, Reveal in Project and, only then, Reveal in Finder.Martin
I`m using a lot of 3d substance assets, mostly materialsAnd I`m only using them in Blender with substance pluginI don`t use Substance Painter, Designer, Sampler, Stager or ModelerI need none of themI only need access to assets, both materials and 3d modelsHowever for this I need to buy 50$ subscription with pack of useless for me software and only 50 downloadsWould be great to be able just purchase credits for assets download
Hi. I wanted to ask about the generative fill function in photoshop. If I make changes to a photo using generative fill, will I be able to see this new photo in different perspectives after the changes e.g. from the side, from above, from the back? Can we add such a function? thank you Ewelina
「着物を着た武家の女性」という指示に対し、チョゴリときものの区別がついていないし、遊女の髪型になっている。「犬山城」など具体的な城郭の名前を入力しても、姫路城が描かれることが多い。もっと国や地域の歴史文化に対する知識を増やし、固有名詞に対応できるようにしてほしい。
LRC offers guides and rulers in Print module but nothing in Develop module.While creating Triptych it causes trouble as there are no guides to size the images it leads to incorrect dimensions.PS offers guides and rulers too.
Now, with the noise reduction feature in camera raw i really need the possibility to sort thumbnails in the filmstrip by file type Best Torben
Please, vote those who are sick of Premiere Pro's way of "correcting" the sound pitch when a clip speed is changed. I mean this checkbox that corrects the picth but adds a so-pleasant-to-the-human-ear stereo separation that makes the audio unusable:I thought that Adobe should have fixed this already but today I got stumbled by hearing it in Premiere Pro 24.6.1. Adobe, don't you think it's lame having such a solution within a professional software? Is it so difficult to make this "maintain audio pitch" option work as it should without any distortion? How come Audition does it perfectly, and Premiere Pro does not?For this reason those Premiere Pro users that got fed up with this way of correction the pitch have come up with a Premiere Pro plugin which just does the job a way better and with just a mouse click.See the video below (the green is Premiere Pro's maintain audion pitch, the blue is the plugin, the original video which comes the first was sped up by 50%).Adobe, please, fix it, because it gets ridiculous how independent developers start fixing issues you ignore for years.
This is a feature request that is about reusing parts (layers and materials) of a project file in various ways. First off, layers within an SSA file: I'd like to be able to duplicate a layer such that I can easily create layers with variations. Also, if I have multiple materials in a project file, I want to be able to copy one or more layers to a different existing material or to a new one. In addition to the above, I'd like to be able to copy materials and their layers via exporting a Material as a SSA file to a SSA file of its own, and then be able to import it back in to a new file. Or better yet, be able to import via selecting an existing SSA file and then get a dropdown (or with tick boxes) of materials in it that I can choose to import. Both ways can be useful, especially when a SSA file is getting huge. Other export options means losing the layer properties.
In the resulting transcript, most timestamps are OK, but a few timestamps are regularly wrong. These incorrect timestamps have in common: People in the clips say Aaah or Hmmm too long before speaking (one speaker, for 4.5 seconds). Do others in the community also have the same problem? If “Yes,” I suggest that the speech-recognizing AI also recognizes too long Aaah or Hmmm in the future (or, the possibility of manually correcting the few incorrect timestamps).
There is a serious bug that's making it almost impossible to work. I don't think this version is different enough from earlier versions that my project wouldn't work on them. These are the kinds of things that make me look for alternative programs. How about export to earlier versions? Simple.
Working on a project and running out of cache? Spent the last few days working on your current project and buidling it's cahced data?Deadlines looming?I think it would be handy to have a seperate option to purge the cache for previous projects only, retaining cached data for the current open project to save having to wait additional time to re-render what's already been rendered.
I would love to have the ability to snap the easing handles of keyframes easing values in the curve editor. This would allow for much smoother keyframe easing across multiple properties, as most keyframed values begin and end at a velocity of 0%. Currently, the Position property cannot move below 0% on the speed curve, which is the behavior I'd like to mimic on other properties such as Scale, for example. Since the scale property's speed graph can move below a value of 0%, it's very difficult to give equal speed values to both the position and scale when they're animated in sync. Having the ability to "snap" the speed handle to a value of 0%, similar to how After Effects allows, would greatly improve the accuracy of animating simple movement on a clip. In addition to snapping within the speed graph, the ability to snap the bezier handles of the value graph to perfectly horizontal would similarly improve the efficiency of easing with that graph type.
GPU should be used more especially when using shape in animations.GPU utilization too low while working.I want you to use about 80% of the whole.GPUの使用率が低すぎるので70~80%ぐらいは常に使う様に処理を改善して欲しい。現状ではかなり使用率が低すぎる。
I want my obsolete effects back please please please
Shape splatter is cool but lacks proper antialiazing for things like grass plants , small twigs , tiny leaves, moss etc and never look as real as proper 3d render when it goes to few pixels only details . Or require huge extra resolution Designer would just die from or anyway would be slow as hell vs modern gpu renders like Cycles , Redshift or Octane on something dencely populated. Please make cryptomatte masks extractor and support of multi-channel exrs so we could composite rendered ellements easily. I use Blender compositing pane currently to export masks and layers as rgba pngs but it's one extra annoying middle step when you tweak something in objects scattering . Would be so easy if Designer could just read exr directly and extract all necessary masks and AOVs on its own. ps. in fact I would love if Designer had it's own cryptomatter channel keeping all masks produced by height combine in evry pixel value so we could get access to necessary masks in the end of node flow instead of looking through the whole thing and make countless pins I am usually loosing track of after a few days .
The options for backing up catalogs are behind several menu layers (Options, Preferences, Catalog Settings, Catalog Backup Frequency). This could use a logical refresh. Can we have the option to backup our catalog directly from the File menu, backing it up to the last used directory? This could be nestled under 'Optimize Catalog'.
Idea: Within Lightroom, Brushes with simple effects built in, such as a strong blur, pixellation, or solid color. It would be similar to how adjustment brushes work. This would allow users to use LR to markup images quickly (such as circling an important object, adding a signature, etc) as well as make it easier to blur out details such as faces or body parts. Having these tools in LR would improve the workflow because users wouldn't need to also open each image individually in Photoshop. Right now, if one needed to blur out something like a face or other body part, the only options within Lightroom are to use an adjustment brush to lower texture and sharpening, and apply the effect multiple times over with diminishing results. The only practical solution to blur or pixellate an object is to open the image into adobe photoshop, do the effect there, and save a copy. This slows the workflow by requiring more steps, and loses the ability to non-destructively edit photographs. For example, if one were to do the blur effect after making exposure adjustments and making a copy, undoing those exposure adjustments would require making another copy from the original image. Likewise, making separate versions of images, such as color and black & white, would require opening up each image and its duplicate in Photoshop, whereas this task could be accomplished quickly in LR by utilizing virtual copies feature. All this also applies to marking up images. For example, if I had an image of a strangely dressed man in a large crowd, and I wanted to draw an opaque yellow circle around him, I'd need to open the image in photoshop. Thank you for reading, I think this would make it easier for many creators to mark up images, maintain privacy, and abide by content guidelines.
Please Adobe makes such option in Designer like any other 3d packages do have. I know there are 'alaises" but they are inconvenient as hell. I am asking for the option for years and wonder is that any technical troubles to do so. Make it an option please if it agains some designe rules. A question the programm asks. Mybe pithon script I could ask chat GPT to do that can work on sbs file directly ? Just give us some instruction how to do it.
I feel very comfortable if Audition can copy paste the effects from one clip to another clip directly without any preset options as like premiere pro can.If we open a audio clip from premiere pro to audition, that clip will be exported and opens in audition. I don't know if this can be possible or not, but.. If the clip can directly open without exporting, then we can also modify the clip timings. i.e: In and Out extensions/ Trimming or extending.
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