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Hello! Unfortunately, I've run into a bit of a problem. I wanted to install Substance Designer on a new PC, but it would seem I do not have my license file(s) (for either Designer & Painter). I bought the perpetual license back in the day, and I thought I downloaded the license files, but I appear to have downloaded the install files instead... Is there any way I can retrieve my license files, so I can install Substance Designer (and Painter) on my new PC? Thanks(!),Bram PS using the link mentioned on this web page to reach out to the Adobe Help Center was a dead end (https://substance3d.adobe.com/faq-end-of-life-accounts/) 😞
In Substance Painter : If you use Filters like "Warp" you can get an empty "Image Input" Parameter where you can drag and drop Textures or use Anchor Points. I Want to make my own Filter in Substance Designer but I cant find the right way to use Anchor Points. What do I need to set up to get an empty image input field like in the picture?
Hello, I just installed Mrs Eaves from Adobe fonts, It shows up everywhere (eg Photoshop, MS Powerpoint) but not as an option in the text node in Substance Designer. I am running latest version of Adobe Substance 3D Designer (CC version, updated) on Windows 10. Any thoughts? Thank you
Ah, the month of May. May, the bridge between spring and summer (depending on which part of the world you’re in). Lots of good stuff for Substance this month – notably the latest release of Substance 3D Painter, marking the tenth anniversary of the app! Coming Soon! Ten years old is a grand age. To celebrate Painter’s tenth birthday we’re presenting a livestream alowing you to meet and chat with the engineers and product managers who do the work behind the scenes creating such a great painting tool. This will take place on YouTube and Behance on June 6, at 10:00 AM PST. Bookmark our YouTube link for the event right now! Substance 3D News It’s been a busy, busy month for the Substance 3D ecosystem. As mentioned, we launched a major new release of Substance 3D Painter, providing Illustrator support, a text resource, allowing you to add text to your objects, the ability to access Substance 3D Assets directly inside Painter, and more. Take a
Upon first launch, I encountered the dialog box shown below. The issue was resolved by logging out of the Creative Cloud Desktop app, then back in. Hurray! But, clicking the link in the dialog box ("Contact Customer Support") takes me to a 404 page on adobe.com.
I have a sbs that uses lots of functions and substance graphs from many other sbs files that themselves having lots of crosslinks and heavy big bitmaps to load forever .How can I collect all the functions and graphs in my current sbs file? Only ones my current sbs is actually using ? Not a huge archive of all sbs files but only functions and graphs that are actually in use?
Hi, I have a question about Substance Designer. I've been using it occasionally for some time now, and every time I create a texture, I run into the same issue.For example, when I use a Tile Sampler for the height map (grayscale), I also have to use another Tile Sampler for the color map, with the exact matching numbers for each individual tile so that both align well. So whenever I adjust the numbers to experiment with the look, I also have to manually apply the changes to the corresponding color nodes. I'm wondering if there's a way for any changes I make to automatically reflect in both nodes (like the Tile Sampler and the Color Tile Sampler). Here's another example: I downloaded a material file from somewhere (likely from the Substance Designer homepage), and when there are puckering, there are also stitches that should match exactly with the number of puckers. However, I always have to adjust both of them separately for alignment. Is there a way to
If you have a team how are you handleing exporting from designer when people have different locations on the pc? but the export_location/ is all the same?I dont want only 1 person to be able to export.ieperson 1Z:/workstuff/mycoollocation/export_location/person 2Y:/myPc/im_an_artist_i_dont_carewhereitgoes/export_location/person 3C:/export_location/I tryed using aliases to affect export location but could get it to find the folder from herehttps://helpx.adobe.com/substance-3d-designer/interface/preferences-window/project-settings.html#section8
Hi, we had a couple of artists who upgraded to Designer 13.1.2 thinking it would be a small update but it actually breaks compatibility with the current version of SAT used in our pipeline because sbs files created with 13.1.2 aren't compatible with SAT versions lower than 13.1.2. In the future is it possible to keep those types of breaking changes to minor or major version updates (such as with semantic versioning --https://semver.org/)? When a patch version update can bring down an entire pipeline it's not ideal for us.
Hello!I scanned the object, created the mesh in RealityCapture, unwrapped it and texturized. In RealityCapture my object looks great! I exported the model, opened in Substance 3D Designer and got fully black model. When I opened Substance baker settings it showed “UV set = -1”Why is that happening and how can I fix it?
Hello All, I am new to 3D photography, although I do have some experience in photography, so understand some of the basics of taking a decent photograph. My issue is, no matter how many pictures I take, I cannot get Substance to align them correctly. Hence Substance rejects the majority of my photographs and produces rather feeble meshes. I have attached my photographs below I know there isn't enough - I haven't uploaded all of them. But this is the quality I have created. It does create a mesh, but not a very good one. Any advice?? Thanks
Hello. For whatever reason, whenever I try to drag a single node from this Material Height Blend, it drags all the nodes at the same time. How do I disable this?
Can while loop node be usedd to do something like slope blur or doing random iterations offset like in fxnode? Or it's only for pixel value calculation itself? For example I am trying to to do small image shift in X/U direction with max blending . Could it be achived with loop node and more than 32 steps ot it's incappable to do such thing by its nature? ps. Just asked ChatGPT same question . In one reply it says I should use iterations in FXmap node instead for the task , other time it says while loop still can do it but then tells something meaningless with nonexisting nodes and options. I am officially lost now. If while loop can do it could sombody show an example please . I think FX map would do it too slow.
Hi, I am not able to modify a graph at all because the package is read-only. I can't find any reliable information telling me how to unlock it. Can anyone be so kind and help me ?
How would one go about setting up nodes to calculate the inverse of sin, cos, tan? I need to draw triangles where I will only know two sides and their shared angle, and I'm using the Law of Sines to calculate the third side.
I don’t want to go too far off-subject in a non-Painter forum, but this news is a biggie for us: we’ve just launched a major new release of Substance 3D Painter, including a bunch of new features! Head over to our post on the Painter forum to learn more.
HiI'm wondering if it's possible to use one graphics card in the computer and another external e-gpu to render a scene in Substance 3D Designer/IRay?In the Substance 3D Designer/IRay settings it looks like this is possible?
Hi! I'll try to write it as simple as I can: how can I create a node, that would take a number as an input, and based on that, give me shuffled outputs? I know the basics of how nodes work and how to add outputs and hide them, but...I'm trying to create a "randomizer" to my shape indices. I tried to create a pixel processor 1 x 16(maximum number of shapes), randomize it from 0 to input, but I can't wrap my head around how can I tell processor to look at each pixel and not pick a number that already in a row. I hope that anyone gets what I'm trying to say, thanks in advance!
I have Graph A which is 2K, and Graph B which is 4K. I'm overlaying B over A such that the result should be 4K. What I want to accomplish is that A will tile 2x2 (or 4x4, etc.) to match the resolution of B.I could include a number of tile generators for each output of A and expose the X and Y counts to the user, but what I really hope to accomplish is for A to automatically tile to match the resolution of B. Is there a mechanism for this? .
I have a complex Tile Sampler pattern with four inputs. The tiles are overlapping and have soft edges. Now I need to generate a color map with distinct color for each of the four. Is there a clever technique to extract pattern input instances from a Tile Sampler output similar to the result of a Shape Splatter to Mask?I thought of trying to re-creatde the texture using Shape Splatter, but it lacks a Rotation Map input.
hey Is it possible to use the resource: republish .sbsar from Substance Designer in Unreal Engine 5?Do you have any specific configuration? thank you very much
Thirty days have September, April, June, and November – and that means there’s just enough time left in the month of April to push out this month’s Substance 3D Community Digest. Read on. Substance 3D News We've just published our monthly post over on the Adobe blog; you can head over there right now to learn about Substance 3D Connector, the value of Substance 3D in Motion Design workflows, and much more! This month the Substance 3D team has been racking up the miles. At the start of the month we attended OFFF Barcelona, then NAB Show in Las Vegas. Then, from April 23-26 we attended FMX 2024, the Film and Media Exchange, in Stuttgart where we presented updates on Designer and Painter, as well as reviewing users’ portfolios – a popular feature, and a real pleasure for our team. Independent 3D Artist Ronan Mahon demonstrates the power of the Substance toolset. And on April 25 we hosted Substance Days Frankfurt. To users coming from
Hi, Sorry if I'm missing something obvious, but I'm looking for a way to set the graph type on a SDSBSCompGraph.The graph type attribute I'm trying to set is the drop-down box under a graph's Attributes:I see a function called getGraphType() to get the graph type but no way to set it through the API. I've also tried looking through all of the properties on the graph and can't find the a property for graph type. In the python editor, for example, if I have an SDSBSCompGraph object called graph and look through all of the annotation properties, I don't see anything for graph type:>>> annotation_props = [p.getId() for p in graph.getProperties(SDPropertyCategory.Annotation)] >>> print(annotation_props) ['outputs_computation', 'identifier', 'category', 'label', 'author', 'author_url', 'tags', 'description', 'userdata', 'icon', 'show_in_library', 'physical_size'] I'm using Substance Designer 13.0.1 on Mac OSX Ventura 13.4.
Hei!When I use heightmaps that i bake externaly as a base i get these stepping artifacts even though my bakes look smooth. any ideas where this might come from. Tried 8 bit and 16 bit images, png tga and tiff. Same issue with textures from xnormal, maya and marmoset
I've just subscribed to the Substance suite, primarily to create custom parametric 3D shapes. I have Designer, Painter, Stager and Sampler but 3D Modeller is not anywhere to be seen. Have I missed something?I'm totally new to this but am familiar with Dimension.
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