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Hello, I have this simple expression of a countdown, but when i try to render my comp, it's not assuming my slider control or my expression, i don't know what to do.Have anyone encountered this kind of bug?
These two error messages repeatly pop up back to back, once they have popped up they will repeatedly reopen and I cannot worken on my after effects file. I have deleted all temp files, cleared cache in after effects > setting > media & cache disk. I have also move all my large complete files to my hadrive. Not finding many helpful resources from this link ( https://community.adobe.com/t5/after-effects-discussions/memory-allocation-of-3-gb-exceeds-internal-limits-error-fixes-don-t-work-for-me/td-p/14274651 ) which I am being refered to most often.I am using a macbook Pro and have the Angela Duik pluggin. Please help.
EDIT: Temporary fix was to disable Multi-frame rendering. Still need to resolve fully so I can enable it.EDIT 2: Still crashes anywayI've experienced errors over my 20 years in AE but this is new... I can't use it for more than 1 minute now.SPECSIntel Core i9-14900HXNVIDIA GeForce RTX 406064GB DDR5 RAM1TB SSDAll latest Adobe/Win11Pro/and video driversDELL SE2419HR 24"Then tried safe mode to get this error:
I have after effects 2020 with trapcode particular, I set my emitter type, to "layer"and then I have linked the "layer emitter" to my layer/logo.I expect my logo to emit particles but, its like the particles are notrecognizing or linking to my logo. The particles do not respect the "shape" of my logo.It seems like such an easy step and process when I watch tutorials,yet my logo is not connecting properly with the particular and emitting particles from my logo shape.Is this a AFX 2020 problem with trapcode? It doesnt seem like it, everything else works fine.I also start up after effects with "run as integrated driver" option, which i also dont believewould be affecting this. Anyone have any suggestions or thoughts?I just want to get my logo to emit particles with particular.THANKYOU : )
This problem has appeared for some of the time. It causes several things I can't do in my After Effect, but I really have no idea how I can fix it. Problem 1: wait a long time to open the AE, it hangs on the initializing media core and takes about 10-15 mins to get through. Problem 2: can't import the mov files, and if I import the mov to the AE project, this pop up comes "After Effects error: file 'file name.mov' cannot be imported - this 'MooV file is damaged or unsupported.'"Problem 3: can't output the comp as mov. and this pop up warming comes "After Effects: One of the output modules could not be imported. It has been reset to use the default setting for the selected file format."I read some threads and I knew this might cause by the blocked communication between AE and QT. But I have double check my QT, it is ver
Hi People,I have a problem with Adobe After Effects (code : 5027 :: 12). This error came out of nowhere while I was creating a visual for my internship. I read every forum and I saw many solutions, but no one helped, so that's why I am opening a new discussion. This is the problem:Can you help me out?
Hello community. I'm seeing a heap of tutorials on YT, lots of instructors are using the trim path to make a loading bar animation, using the Dash to give it a more appealing visual. One thing I notice is, that the animating bar line, doesn't reveal one bar at a time, rather than each time the bar line animates, there's partially a bit of it revealed, then half of it, then the whole bar, until it goes to its next bar line. I'm also posting my tedious task, Ive also seek advice from Chat GTP. Make as many bars I need, put them on separate layers, then animate the opacity of the bar 0-100, the keyframes very closely to each other. then spread out the layers on the timeline to achieve one bar reveal at a time, yes it does work, but imagine If I have 100 of them.... So What would be a more swift method, an expression maybe?Thank you. below is some example of what tutorials are showing, which seems incorrect.
Hi, i have a comp with about 150 layers, each layer has the same (saber) effect, i want to edit the effect in every layer, is there a way to do this all at once? Of course i mean them to be edited to the same setting
Hello all. I've been running into an issue where when I left click on anything (property, layer, effect, etc.) the left click seems to get stuck in the click state, therefore dragging whatever I grabbed indefinitely. The only way to release it is if I left click on a separate Ae panel (i.e. from Composition to Project panel). Super frustrating and slowing down my workflow. It happens in all projects, but only happens in Ae. No other software is effected. So far I've tried: resetting all preferences (including going back to the default preferences, multiple times)restarting the machine (both a general restart and a complete shutdown)starting Ae in safe modemigrating previous verions preferencesusing different mice Any thoughts? And of course I have multiple plugins from reputable developers, and not anything that stands out as super recent that may be causing this issue. I'm going to go through those next. I'm currently running:Mac OS Sonoma 14.5 on an M1 Max MacBook ProA
Hi All, This is the first time for me with After Effects I was wondering on how to do holographic effects step by step from an image. I have seen quite a number of YouTube videos for the same and some of them are not clear. Is there a clear set of instructions that I can follow ? Or do I need to learn the whole After Effects course before I do this ?
Hi, I get this message everytime I try to open After Effects:“Adobe After Effects 2025” is damaged and can’t be opened. You should move it to the Bin.The newest version. Tried everthyng, unstall it and re download it I get this message. Anybody know the fix for this?
I'm posting this as a bug, but please change it to a Discussion if this is intended behaviour. I've noticed that when animating the opacity of a layer, the apparent level of opacity is rendered differently against an actual background colour compared to against a transparent background with the comp's BG set to that same colour. I'm not sure that's explained clearly, but I think the attached video demonstrates this better. I could imagine that there are proper technical reasons for this difference, but without this knowledge, it feels unexpected that these render differently.
I'm trying to use aerender.exe and am having major issues with my GPU - it seems the latest version of AE (25.5) ignores the GPU settings in the project file. (BTW thanks for letting us select something that has no effect, Adobe...) The upshot is that my renders crash because the GPU gets immediately overloaded when I have a few threads rendering. Historically, I've had to disable GPU rendering for this reason. It seems that is no longer an option because, as far as I can tell, the setting is ignored. But, supposedly, there is a way out: GPUsniffer.exe. It seems AE runs this on startup and if it doesn't find the app then it disables GPU rendering, so you just rename GPUsniffer.exe to something else and that does the trick. I confirmed this works in the main AE app - rename the exe and AE disables GPU rendering. Hooray. (Hey Adobe - how about you just make the setting actually have an effect?) However... it seems this does not app
I'm trying to get multiple aerender.exe instances working like it did a few versions ago when you could disable GPU rendering. The problem seems to be that now I can't disable GPU rendering and each instance is using a ton of GPU memory, so I can only run a couple threads at a time, maybe three if I'm lucky. I used to regularly run ~10 with no issues back when I could disable GPU rendering. So... since I can't disable GPU rendering, is there any way to limit GPU RAM usage so I can again run a bunch of threads?
Hi Gang, First time posting, and have very amateur-level skills, so hoping it's not an obvious one! I've been using the Advanced Lightning effect and getting some great results but have stumped myself on how to get it to follow a path. For example, I want the lightning to run along some wires, and the only thing I can imagine is creating a mask above and below the wires, and editing the alpha obstacle so it squeezes through the crevice. It feels like I must be missing a much easier solution, and would love to know if anyone had a better idea! Cheers,Brad
preciso do instalador da versão 2019 do after effects e photoshop pra macbook
When users change the value of a parameter declared by a plugin with thePF_ParamFlag_SUPERVISE flag, the plugin ought to get notified via PF_Cmd_USER_CHANGED_PARAM. AE fails to do so when undoing the change. Plugins get PF_Cmd_USER_CHANGED_PARAM when the value is set, but not when the value is unset (via Undo). (This bug affects both Premiere Pro and AE in almost identical fashion. They both fail to call PF_Cmd_USER_CHANGED_PARAM, but AE is at least calling PF_Cmd_UPDATE_PARAMS_UI while undoing the previous change.) Steps to reproduce:- Take an existing plug-in based on the AE SDK, and make one of its non-slider* parameters observable by setting its PF_ParamFlag_SUPERVISE flag.- Set a breakpoint / print something to the console / beep when handling the PF_Cmd_USER_CHANGED_PARAM command.- Apply the plugin inside AE.- Change the observed parameter value and notice that Premiere will immediately invoke the PF_Cmd_USER_CHANGED_PARAM command.- Select
I've reviewed numerous solutions and none of them work. I need to execute a script in After Effects by launching through python. I've found the generic solution:"C:/Program Files/Adobe.../AfterFx.exe" -r "Path/to/my/script/myScript.js";If I paste this into the windows command prompt, the first part opens/runs afterfx just fine, but it doesn't run the script. If I run the script from within AFX (File:Scripts:Run Script File) it executes correctly. Every variation I've found of this generic solution doesn't work either.Ultimately I need to run this from python:this_aep = 'X:/path/targetAfterfxFile.aep'os.system(this_aep )cmd = '"C:/Program Files/Adobe.../AfterFx.exe" -r "Path/to/my/script/myScript.js";'os.system(cmd)Please help. I'm not a java person or a windows programmer. How can i get AFX to run the damn script automatically? It needs to run on a loaded aep file, so running it on startup won't work and I don't want to to run every time AFX opens.
Where would I find a tutorial in how to do this effect? I know it uses echo I just dont know how to do it this smooth with the text flying in and transformation to the static text. https://youtu.be/WQ7dUIMlnsM?si=xFHaWns3G6dfWV2B
Hi there, I'm trying to do something kind of complex, and I'm hoping to find a way to do this natively in AfterEffects, or maybe to get some sort of plugin if that's available. The basic idea is that I animated a book with bendy pages. I'm using the Cinema 4D renderer (it seems that my current computer can't use Advanced 3D, either because of system requirements or just because I haven't updated AE quite new enough yet). I achieved the page bending by just having a simple curved path, and then I extruded it. After making the page, I made a text layer with a mask that matched the path of the page, and then (with some doing) got the text to lay down across the page using Per-Character 3D and some relatively simple expressions. From what I've seen online, all of this seems to be pretty run-of-the-mill. But what I'd REALLY like would be to make it so that these pages could have images on them—for me to be able to create a vector graphic in Illustr
ES: Hola que tal, soy nuevo animando (literal recien empiezo je), al poner la herramienta de posicion de marioneta si se puede mover, pero luego al poner los puntos para la herramienta de posicion de estirado de marioneta por algun motivo no me deja moverla :(. Por las dudas, tengo la capa seleccionada. EN: Hi there, I'm new to animation (I'm just getting started, literally), and when I set the puppet position tool, I can move it, but then when I set the points for the puppet stretch position tool, for some reason it won't let me move it :(. Just in case, I have the layer selected. (BTW I USING TRANSLATOR)
After Effects has been giving me the "Please connect to the internet as soon as possible so the license can be activated (101)" error. I’m currently getting it only with After Effects and I’ve followed all the steps outlined by Adobe to fix license server issues. I've checked other Adobe apps I've been using frequently lately which are Premiere Pro, Illustrator, and InDesignat the moment and all work fine. I’ve logged out of and back into the Creative Suite app as well as logged off and back on adobe.com. Nothing seems to make this go away and I’m concerned that in 3 days I won’t have access to After Effects until the issue is resolved.
Hi,I am trying to implement a sort of "loupe" tool as part of an AE plugin. It's actually a tool that helps position a 2d point/pin in the comp. So far, when I move a 2d point i am able to draw the portion of the comp around that point in the ECW (via an ARB param). The only issue, I must release the mouse button to see an update of my ARB viewr in the ECW. Is there a way to continuously update the ECW drawing (or at least that ARB param) while draging a 2d point ? thx.
Hey everyone, I really need help with this issue. I made a character in Illustrator 2025 (pure vector paths using Pen and Brush tools). I saved it as PDF-compatible AI file and imported it into After Effects 2023 as "Composition – Retain Layer Sizes". I’ve turned ON the ☀️ (Continuously Rasterize) switch, set Resolution to Full, and even tried converting to Shape Layer — but it still pixelates when I zoom or scale. I’ve also tried:- Saving AI as 2020 legacy version- Using Mercury Software Only renderer- Disabling Intel GPU (using AMD Radeon R5 340 only)- Renderer settings, project color, etc. Even a simple circle test from AI pixelates inside AE. My specs:- AE 2023- AI 2025- GPU: AMD Radeon R5 340 + Intel HD 530- Windows 10 Does anyone know how to fix this vector pixelation problem? Is it a known bug with AE 2023 and AI 2025? (Attaching screenshots below)
Hi all 🙂 I have a .fla file I want to import into my project in After Effects. Thing is, and old version of that .fla file was succesfully imported in an older version of AE. I had to change the Animate file, and when I try to import this new file, a message error says "adobe animate is required to import a .fla file" which makes no sense at all since of course Animate is part of CC Desktop... I'm suspicious it has to do with the last AE update, but I reckon I might be doing something wrong. Any idea why this could be happening? Thanks! ps. I tried to replace / reload footage with no success, export the animate file as a video, etc. Not proper solution, I'd need the fla file in the ae in order to make everything work properly [NOTE: The title of this post has been edited by a moderator]
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