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Iam successfully able to create ipa files using the ADT package but my next requirement is to create an IPA file with multiple swf files.I think it might be easy if your SWF files are regular the tough part is my swf file has lot of action script in it so the only option is to through the command prompt and using the ADT package of Adobe AIR.So now i have 10 SWF files like this and iam creating ipa file for each swf seperatly but now I want to put all of the swf files into one ipa file.Please let me know if i was not clear in my description
HiWhen plugging in a mouse on an android device all mouse buttons are detected as left click. Is it possible that right click can also be supported ? The android base operating system supports right-click;
I’m trying to load a swf that’s on a remote server.Common sense, and some Adobe documentation, says that it should be done in the same way as loading from a swf stored locally: var request:URLRequest = new URLRequest("http://www.[yourdomain].com/externalSwf.swf"); var loader:Loader = new Loader(); loader.load(request); addChild(loader);I’m testing this with an AIR v22 project running straight from FlashCS5.5. No problem with local loads.I guess uncommon sense is needed because this results in: Error #2036: Load Never Completed. Same problem when trying to load an image this way, although I guess that URLLoader and a ByteArray might take care of that. But I really need to load swfs. When I listen for loader.contentLoaderInfo.bytesTotal I get just a fraction of the real total.I’m guessing that somehow this may involve application dom
Hello,I'm porting an iOS app to tvOS using AIR 25 Beta version.The key event handler detects perfectly Menu button press and release, but when is pressed always exits to OS screen.As other tvOS apps we want use Menu for back navigation going to previous app screen.Is there any way for doing this?
Adobe, do you plan on supporting more languages any time soon. That is, localization that can be added to the supportedLanguages tag in the descriptor file? I've used Flash/Animate for various apps for more than four years, but haven't been able to add Norwegian for some of my apps that are only on the Norwegian App Store. I know this topic has been raised before, but I haven't read any official comments from Adobe on it.
I'm getting this error when I try to use ios-deploy to install an AIR 24 app on an iPad 3:2017-02-06 19:17:43.391 ios-deploy[46408:1772945] [ !! ] Error 0xe8008016: The executable was signed with invalid entitlements. AMDeviceSecureInstallApplication(0, device, url, options, install_callback, 0)These are the entitlements I'm setting inside the app descriptor file: <Entitlements><![CDATA[ <key>application-identifier</key> <string>MU9BA6CJS5.com.wf.boon</string> <key>aps-environment</key> <string>production</string> <key>get-task-allow</key> <true /> <key>com.apple.developer.game-center</key>&nbs
Hey, so I was wondering if these forums are actually active and/or if issues posted here actually ever reach the development team?From what I've gathered so far, most threads here remain unanswered or never reach a resolution. I don't mean to stir any trouble or anything, but it would be helpful for me to know if there are no plans to fix an issue I've posted. Just an acknowledgement would mean the world to me.For some context, the issue I posted the other day is pretty serious, and basically renders AIR applications that implement the GameInput class unusable on Windows 7:Bug Instantiating GameInput Class Causes Lag on Windows 7 in AIR 22+ If there are no plans to acknowledge an issue like this one can only assume that AIR's is no longer in active development outside of mandatory security patches.
I use AIR SDK version 20.0.0.233 from here Download Adobe AIR SDK.If you try to compile empty app to iOS Simulator in Adobe CC 2015 error:In IntelliJ IDEA:
There is a huge performance issue in AIR, starting from version 22, which happens only on some devices, for example Amazon Fire HD and Asus Zenfone 2. I found that these devices have the same GPU - PowerVR G6***. This issue impacts the performance so much that even simple scene with couple of images renders at 15 FPS, instead of 60.This is the only issue that prevents us from using new AIR version, so we stick to v21, which is the last version that works correctly. We have 170M downloads on mobile, updating to v24 would have a positive impact to our users.Issue on Adobe Tracker, together with sample app: Adobe Tracker
I support some languages in my game.I am triying to display app name in device according language setting of iOS device.So, I set <name> node in the descriptor file (.xml) to the following : <name> <text xml:lang="zh">FFF</text> <text xml:lang="cn">GGG</text> <text xml:lang="zh-cn">HHH</text> <text xml:lang="zh-CN">JJJ</text> <text xml:lang="zh-tw">JJJ</text> <text xml:lang="zh-TW">NNN</text> <text xml:lang="zh-Hans">LLL</text> <text xml:lang="zh-Hant">MMM</text> <text xml:lang="en">111</text> <text xml:lang="ko">222</text> <text xml:lang="fr">333</text> <text xml:lang="de">444</text> <text xml:lang="es">555</text> <text xml:lang="it">666</text> <text xml:lang="pt">777</text> <text xml:lang="ru
Hi, We updated our air sdk to the new beta version (24). But now the app compilation fail with this message : ......\ant\ext\myAne.ane is not a valid native extension file.We were previously on the version 22 and all worked fine. I tried with the release version 23 and it's working too. Do you have any idea about what could cause this problem ? Thx
Hi,I am encountering a runtime error about missing annotations when running AIR app for Android that uses ANE with JAR that includes Java annotations (it is Retrofit library).I found this post on StackOverflow about ADT stripping Java annotations. Could anybody from the staff confirm this? Is there a way to avoid this?I could send a test ANE over, if needed.Cheers
Hi, this error pops out every time I try to install Adobe Air. I select the "Run as administrator" option but it doesn't change anything. Do you have any solutions for this problem? Yours hopefully,Ivan
I build a push notification ANE base on Flashplanet ANE-Push-Notification which supported iOS7+ by removing code deprecated in iOS8+. It passes all the functional tests in development environment, but it crashes the app when test on TestFlight environment. Any idea?The keys included are:<key>MinimumOSVersion</key><string>8.0</string><key>aps-environment</key><string>production</string><key>UIBackgroundModes</key> <array> <string>voip</string> <string>remote-notification</string> </array>Regards
HI there,I wrote some codes in an ANE extension for Apple push notification, i.e. UNUserNotificationCenter...etc. These codes are only supported by iOS10+.I got symbols does not exist error when build with Flash Builder 4.7. The ANE itself can be built by Xcode without error, so I checked my Adobe Air SDK24 stub framework folder and found that the UserNotifications.framework does not exist. Can I manually build the library? and how? I'd like to make the ANE optionally support iOS10 features set.Thanks & regards
Hey everyone, the Air SDK 25 has just been released:Adobe AIR 25 Beta | application development - Adobe LabsHighlights:- bundled with iOS 10 SDK- new language support: Norwegian, Danish, Hebrew- iOS simulator error fixed- Multidex support on Android for a large numbers of ANEsCongrats and thanks to the Air team and happy coding everyone
When submitting an Air 23 SDK ios app to iTunes, I received the following warningInvalid type for UIDeviceFamily value - Values for UIDeviceFamily are expected to be integers.the key is set as:<key>UIDeviceFamily</key><array><string>1</string><string>2</string></array>I have tried to change string to number and integer, neither will compile in Air - get error saying invalid value in key.This is just a warning, iTunes apparently accepted the app, but would like to know a fix.
Hi I might a have project coming up soon where one of the requirements is that the android air application can launch another application on the device...In pure java this would look something like this....Intent LaunchIntent = getPackageManager().getLaunchIntentForPackage("com.rpg.rbar");startActivity(LaunchIntent);Does anyone no if I can perform a similar method using as3 Thanks Aidan
After I updated the SDK to the latest version 24.0.0.189, my app can not login success in some old version IOS devices.Iphone6\6s\7 are right. Iphone5, 5c and Ipad are crashed.All of the IOS devices are right when I use the air sdk 23.The log from IOS device as follows:Dec 27 12:07:10 kaixinde-iPad 一统天下[2019] <Warning>: Extension InitializedDec 27 12:07:10 kaixinde-iPad 一统天下[2019] <Warning>: Context CreatedDec 27 12:07:10 kaixinde-iPad 一统天下[2019] <Warning>: KR sdk Context Created overDec 27 12:07:10 kaixinde-iPad 一统天下[2019] <Warning>: krsdk_startApp active Called..Dec 27 12:07:10 kaixinde-iPad 一统天下[2019] <Warning>: appId:220Dec 27 12:07:10 kaixinde-iPad 一统天下[2019] <Warning>: appKey:IQV53Dec 27 12:07:10 kaixinde-iPad 一统天下[2019] <Warning>: krsdk_startApp active endDec 27 12:07:10 kaixinde-iPad 一统天下[2019] <Error>: Could not successfully update network info during initialization.Dec 27 12:07:11 kaixinde-iPad 一统天下[2019] <Warning>: regist
BASETHREADINITTHUNK()RtlUserthreadstart()compliation failed while executingHi when i tried to build add-hoc or app store version of IPA, i got this above error.the project has sever swf files and xml files, it is working for test.ipa but not able to generate ad-hoc and app store ipa. Do you think if I need to do something in app.xml to make it work?
I can create a mobile game in flash.If you choose to rpg map type characters are placed in the left and right rpg battle again in the form of giving battle is taking place results show.But it seems there is a problem with the memory management by OS I check to scout.Android is a show about the same level of memory usage that the memory management ...iOS is the memory is cumulative.Please see the image below.Android has become an almost 3 hours, 40 minutes, even though the first is similar to memory management. The Galaxy Tab device is used.case of iOS. 1 hour and 10 minutes was enormous memory usage. The device is used iPad Air.Swf file to load and unload the characters again and also makes garbage collection when the screen changes.android and still is more than four hours yet.iOS is an app has been crash.Developed with Flash 6 Pro and can also build apps on the GPU mode.Please aware of what the problem gosunim advice.AddI'm surprised to see the android scout.There's been a well-being
The new multi-window mode in Android N causes our app to crash, so I was hoping to explicitly disable support for it by adding the android:resizeableActivity="false" attribute to the <application> element in our app descriptor (per Google's docs), however I'm running into packaging errors after making the change:AndroidManifest.xml:15: error: No resource identifier found for attribute 'resizeableActivity' in package 'android'I've tried adding the attribute to the main <activity> element instead of the <application> element, as well as setting the targetSdkVersion to "24" and even replaced the aapt binary in the AIR SDK with the latest version from the Android SDK but to no avail. I'm thinking it may have something to do with the compileSdkVersion but I'm not sure how to set that for AIR.We're currently using AIR 22, could it be we just need to update to AIR 24?Anyone else have any idea how to do this? Any help or suggestions would be greatly appreciated.Thanks!Edit: A
I want to know where and when AIR will support the new Apple TV apps (assuming anything needs to be done on the AIR side of things, presumably iOS9 support!)thanks
Where can I get the latest Windows AIR 24 SDK (released Dec 13 2016) - the one which allows UIDeviceFamily as integer among other notable fixesThe main SDK download page is still the previous 24 (date 23/11/2016) for Windows and the Beta Labs page has slightly earlier version of same.
Hey,I've been having an odd issue with the silent install of version of Adobe AIR 24.0.0.180 for Windows.When I try installing it with the silent command line:"AdobeAIRInstaller.exe" -silent -eulaAcceptedit installs the software and then ends with a message saying "done", but never actually leaves the installer. As I'm pushing this out through a deployment tool, the install command never completes and the installation process stays open until it's forced closed or the workstation reboots. Is there a way to get the AIR installer to close when it's finished installing AIR?
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