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Help!I don't understand what is going on with the arm of my character. I have read a lot of threads related to this topic but can't seem to find the answer. What am I doing wrong??Please see the video:https://www.youtube.com/watch?v=-EjDSsMina0&feature=youtu.be Thank you
I have a three fold problem and I just can't figure it out, I looked at every video I can find on this issue and just can't find what i'm missing, where the problem is. 1) my head is warping and disconnecting from the body 2) the body doesn't move at all 3) the arms are detaching from the body, I don't know how to close that gap under the arms I hope the link below works so you can see what i'm going through, i am really discouraged! :{ https://drive.google.com/file/d/1DsiLKVJoa4xynp_IQJIPXchTqFGyJxG0/view?usp=sharing [Moving from generic Start/Help forum to the specific Program forum... Mod][To find a forum for your program please start at https://community.adobe.com/]
I noticed that Adobe Character Animator tracks the mouth in the camera and was wondering if there was the possibility to use this tracking to create an animated mouth instead of using the visemes generated by audio. Anyone know or hear of anything like that?
Hi, I am a german newcomer. Normaly I can see the outline and the correct mesh - but in this case I can´nt see - What is wrong?
when I select each piece of layer, it drow a big yellow squre line than countour line of each layer. I dont know how to fix this issue.please help. I'm new herethanks
I still believe every studio will benefit from CharacterCooker and not only because Dave Werner likes it !
Hi, I have installed character animator 3.0 but it's showing open GL error.... The software require 3.2 open GL version, but I already have open GL version 4.4 on my intel dual core process (6 gen).... I've even used character animator on my pc a few times but Everytime i setup windows it shows this problem.... before setting up windows I've check my open GL version it was 4.4 and the software was running perfectly.... But after windows setup it says my open GL version is 1.2.... and the software is also having an open GL error.... Is there any way to use full version of my processers open GL all the time to use Adobe CH or do i have to get a graphics card to use the software....Thanks....
Will there be hand and zoom tools in the scene panel in the next version? Working with walking puppets and bigger scenes makes it very hard to adjust things later on. The scroll and drag function in After Effects works really well, perhaps you could make Character Animator use the same tools the same way?Chris
Hi - I have my puppet rigged up to walk on and off the scene and I have some foley footsteps sound effects that I'd like to sync up with the footsteps. It works fine but every single footstep requires it's own layer for the audio files. I was hoping I could drag the audio files on to one single audio layer but CA doesn't appear to allow that. These scenes are most likely going to end up in a Premiere Pro project, so I could add the footsteps there instead... seems better than creating a bunch of layers in the CA scene.Any suggestions?
Hi, I work in television, and I need to hire a Character Animator. Any suggestions?I'm a big fan of the software but I can't do everything myself.I tried various websites and it's been a bust.This is for freelance work. Short and long contracts according to your availability.
Hi there!Is there a way to assign function keys (F1-F12, Home/Insert/Delete) to a trigger?Thanks in advance!
I have looked into the other threads regarding this error but can't seem to find a solution to this. The project opens up but then when I try to work with the character I get the following error message:
i dont see any options to animate body parts individually. Ofcourse i do get to control the arms and legs using the drager behaviour. But i want more than that in order for me to make the character do some complex animation such as climbing a rope. How do i move the character's body? I tried putting a drager on the body but it did not drag the body. it just pulls the arms or the legs only. Also i do want to be able to manually adjust the head poses using my mouse to precisely rotate and pose the head as well.It is easier to animate to any pose in software like Crazy Talk Animator or the latest version called Cartoon Animator by Reallusion. I really hope there is a way to achive this in Adobe Character Animator. If there is one there can anyone guide me or link me to some tutorials or reference on how i can achieve this? Many thanks to anyone who can solve this.
Hello everyone! I've been using Character Animator since the beta days.I always set up the face of my puppets with only the eyebrows independent, everything else (eyes, mouth, nose) not independent. And it works normally. I was browsing through some of the Adobe video tutorials and example puppets and I have noticed that a lot of them have all face elements independent with the crown icon. And they are not using the paralax effect. It's like this in the Creating An Illustrator Puppet video from May last year, but it's not like this in older Adobe tutorials where they show building a puppet face. So my question is what is the reason for having all your face elements independent and does it work better this way? 🙂thank you!
I feel like this shouln't be too complicated. I have a picture that is linked to 9 triggers on my keyboard, which needs to correspond to 9 different positions on screen. The picture is also eventually going to be linked to a swap set due so it can change, but I can't for the life of me figure out how to do this without creating 9 copies of the image in the photoshop file, and then several more veersions for every location/variation.I see there's a transform behavior, can't I just link a trigger to that?
Character Animator 3.2 is now available for download from the Creative Cloud desktop app. Here is a list of new features and improvements that have been included in the new release. Keyframe time stretching Replays related improvements Automatic addition of corresponding behavior for handles New keyboard shortcuts You may refer to this link to know more about these new features and enhancements.
Hi there! I am having an issue with my puppet's head turn. The mouth works on all three heads, but the eyes will only animate on whichever head I drag to the top of my head sequence.Here is my puppet:WeTransfer Thanks for any help you can provide!
Hello, I hope someone can help me. I'm trying to work with a puppet and scene I already have in another computer. This error appears (image) not letting me progress. I also tried to import it to after effects and premiere pro to edit and rendering and the same things happen with the color lines. PLEASE HELP, thank you in advance.
I'm having trouble with a character that i want to walk but its head is shaking while it walks. Here is a link showing the problem. https://www.youtube.com/watch?v=R3p_JooyKDc
Hello, I believe this is a feature request: I would love to have the ability to group a multi-element body position (aka Replay) into a single "take" within the timeline. Sometimes I have complex puppet body position, including arm positions, leg positions, facial configurations, head turns etc....., which can be tedious to manage as it clutters up my timeline when I have the puppet entering and exiting this body position multiple times in a scene. Currently, I use the "Replay" function to group those elements into a single trigger, however, within the timeline each individual element of that Replay remains separate. Ideally, I would love the ability to group that Replay appear as a single "Take", so that when the replay occurs 10 times in a scene, it appears as only 10 items, rather than 100 items. Also, it would be great to be able to ungroup those elements, in case I wanted to adjust a particular item. This would definitely simplify my ever-comple
When trying to create a cycle animation for my puppet I encountered an issue, as when I went back to my main scene, the puppet I was working on has disappeared. When I change the settings on the "cycle layers behavior" his big floating arm then appears without the rest of his body How do I fix it so I can be able to see the character and still be able to use the cycle animation behavior
HiI create my Ch puppets in Illustrator and then place the final animated scene in After Effects. I found, though, that when I zoomed in on a character in AE, it started to lose quality, so I now make my puppets around 3800 pixels tall, which seems quite large and means that there isn't much room left in Ch to create a scene. Is this the only way to keep the character looking sharp in AE when zoomed in - or am I missing something?Thanks.
Hello,I have created a walking character that turns his head. The problem is I did something to make his head seem to get bigger sometimes when he turns. Im not sure what I did and I need to know so that if it happens again I can fix it without loading the character in over and starting over. I would like to share my character with you on this forum but I don't know how. Can you please explain how I can share my work with you so that maybe you can explain the problem so that if it happens with future characters I can repair them quickly. Thank you.
Hi, there!I already have a character with several replays and triggers, but i find very confusing pressing the right keys on the right time. I made a very beautiful control panel with customized icons, but still find hard to record (even at a slow record speed), and i keep coming back and doing it over again.WHAT WOULD BE AWESOME?If i could just pre-determine wich actions (or keys) would happen in a certain time. For example: At 2 seconds i'd like to trigger 3 different actions (with 3 different keys assigned), then at 4 seconds other 4 different triggers (and it goes on).Is there anything i can do to make it work? Any ideas?Thank you very much!
HiI have a man holding a flower in his hand. The flower is a individual layer with "crown" shwitched on and a magnet/dynamic tag on the bottom and a dangle tag on top. The hand had a magnet tag.The magnet behaviour is not working.When I delete the dangle tag, the magnets ar working fine.It looks like magnet and dangle can't be used on the same layer. Or is there a workaround? It would be nice if my flower could dangle while it is moved by the magnet behaviour.Please helpAdrian
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