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Hello,I have installed the trial version of Character Animator CC 2018 on my Windows 10 PC and the program becomes unresponsive whenever I click on any part in the application. It will load the sample scenes and play automatically but when I click on any part of the screen it hangs then restores but then hangs again when I click anywhere.I only have Photoshop also installedPC Intel Core i7 6850K 24Gb ramWindows 10 Pro version 1803nVidia Geforce GTX 970
These are my visine options right now. I'd like to add 'suprised' and possibly others, is this possible? What are my other options?
Ok. This is a very long time coming. In fact, it's been about 7 months. But that's because the characters had to be developed and I had to learn the program.For those of you who don't know my story-I compose children's music and had been using a program called "Go Animate." (It's now vbond, or something like that"I found out that if I sold my videos I would have to pay them a $79 few per video per sale which was cost prohibitive since these will probably go for $5 or less. I decided to change programs and came to Adobe. I wrote the music and recorded it several years ago.This will be uploaded to Teachers Pay Teachers in the next week. It was done completely in Character Animator. I'm posting to help us all learn. Please do not give this away.Scene - Hands To Yourself.mp4 - Google DriveI did the animation entirely in CA. The background scenes were done in AI. I'm including a screen shot. I've got everything except the audio imported as a puppet. I also have the puppets duplicated or spl
I have a character rigged correctly but when I add the Walk behavior, nothing happens. I put the puppet in a new scene but it doesn't move. I've changed all the settings in the walk behavior but it's like it doesn't affect the puppet at all. Anyone else have this issue?
I would like to offer my learners the opportunity to add their answers to the question asked by the puppet. Is it possible to integrate a voice recorder and can the answer then be sent to the teacher? Alternatively, the answer could be recorded as speech to text and then sent to the teacher.Can anybody advise me on this?Thank youAlice
Hi All, Having some dramas with a seated character: Thomas.puppet - Google Drive I'd love to have the character move like this: With the head position effecting poses and the legs kept to the ground. For some reason I am unable to achieve this effect. The current rig has all the body parts swim around and the legs stretch and warp with the movements. Would really love some pointers on how to get the rig moving in the fashion I'm after! Thanks All!
Hi Guys,I have been trying to find out why i cant attach this arm so it moves with the body, if someone can help me id be most grateful, i have tried to dig around in the project for about 4 hours and i cant seem to find the answer!This is what it is doing......IMAGE 1I have been into the rig tab after looking at other discussions and tried to move the origin point as this seems to have been a common problem in other peoples projects but its still not connecting with the body....... IMAGE 2Even though it picks the origin point up and attaches it to the body (Shown in the green) when i go back to the project it still moves about as image 1 shows? I have noticed that when i move the origin point to attach it to the body as shown in Image 2 after i have tested it in the record tab and it hasn't worked, i have gone back into the rig tab and it displays the origin point like this.......IMAGE 3So i then have to move the origin point so it picks the body up again as shown in image 2? Co
I have a character with a set of different arm poses in a swapset. In one of the poses she's holding an umbrella with collision enabaled on it, so a rain particle behavior can bounce off of it. But is looks like the umbrella collision is present even when that layer is turned off by the swap set. Is this the normal way Character Animator works? Is there some way to turn off collision with a trigger or make a control that turns the collision on or off (either on the umbrella or the particles)?Using v1.5 (Build 138) on MacOS 10.13.6
Windows 10 1803 and Ch 1.5 here.I happily worked with Ch for 2 weeks. Great program.But starting today, Ch won't start at all, I get an error "Unable to create font". I uninstalled, re-installed, same thing. %appdata%\Roaming\Adobe\Character Animator\1.5\logs\Character Animator Log.txt is tiny:Log file created: 09/09/2018 23:33:21---------------------------------------Ticks = 0 <6432> <App> <1> Exception thrown at launch: Unable to create font.Please help
Wonderfull program. I'm especially glad this supports Twitch. I just started a Twitch channel and I was really hoping a live puppet was doable....and bam....there it was. I have a slight tweak question. Due to my camera setup and my own eyes, when I look down, the puppet blinks (and freezes that blink). Is there a way to tell CA not to register a downward gaze?
Anyone got any Adobe Max (conference Oct 15th) predictions, like a new Character Animator release? Anyone got any desires of things they absolutely want to see fixed? (Yes, there is the “request a feature” area, but that is too factual and boring. This is just shooting the breeze.)FIX THE HAND TWISTING PROBLEM - I understand its fixed, just not released yetFIX THE ELBOW BENDING PROBLEM - spend too much time getting arms to be natural (it records one way, plays back with arm elbow joint the other direction)SPEED UP EDITING - a lot of time editing is waiting for the program to refresh or catch up, slowing down workCamera panning support would be very niceAllow ”skip N frames” so recording a scene does not start with the hair bouncing up and down at start of scenes (as gravity kicks in on hair dangles)An option to support linear blends would be nice, with displaying the numeric values at the keypoints (so its easier to emulate true keyframes)Walk behaviors (and physicals) seems painful fo
Im making a simple character and instead of doing all the mouth visimes, I want to just have the mouth go from a "closed mouth" image to an "open mouth" image whenever there is sound. Can anyone tell me how to do this? The only thing I can think of is setting up a trigger key, but i don't want to sit there tapping a key... i want it to work with the audio.
Hello there,if I change the timeline, the puppet will be lost.Could you please solve this issue?https://drive.google.com/open?id=19-nbBMItjpKVtPmi9pZnB5sX75VzQJFg Kind regards,Dennis
Hello,I'm trying to integrate a Character animation and video footage, and I'd like the video footage to be attached to a part of my character - either hand or face. I can create the character in Character Animator without much of a problem, and I can import the animation into After Effects in various ways, but the challenge is to find a way to attach the desired footage to the character - motion tracking does not yield good results and manual rotoscoping is quite time consuming.Is there a way to export position, rotation and scale data from Character Animator to After Effects (or Premiere Pro) for tracking of desired or specified elements of an animation?Thanks in advance
Hi all, I'm rigging together this emu: Emu.puppet - Google Drive I'm trying to get the head to bend along with the neck and the torso remain stationary. Think Melmen from Madagascar. Unfortunately I cant get the head to stay stationary on the neck. I know in former versions of C.A you just had to add staples however the attach feature doesn't seem to work for me. Would love for someone to point out why? Thanks forum
Hello,i'm totally new to this program so please apologize my question.I want to have a background that is a room with a TV on the wall and I would like to insert some videos in the TV.How can I do this?Thank you
Hello,I am trying to have to mouth sets like in Almasol puppet, one set is default and the other one is angry. I am following the exact same layer hierarchy as the Almasol puppet but when I am trying mine out, the angry mouth set does not lipsync (only the default mouth set lypsync works). Could it be because I am creating my puppet in Illustrator? Here are my puppet layers:
Hello i have a puppet with very small legs cause it is a penguin. I think regular tags is not working for him. When he walks his legs disfigures. Can someone help me.Thanks in advance.My puppet:WeTransfer
hi, in my program version i don't have the Staple Tool... how can i connect hand to the body?
I realized the entire animation with Adobe Character Studio (assembly of several scenes in a scene).And when I start rendering video, ghost images appear (images of the puppet not to appear at this moment). Examples: second: 38 ', 45' and 54 .Link: WeTransferCan someone help me?
I’d like to add a dangle behavior to a cycle animation. Is that possible? The dangle doesn’t seem to work with my cycle layers. Also when’s the next tips and tricks video coming out. Is Dave still on vay cay?
Hi!I started playing around with character animator a couple of weeks ago and its been amazing! I created a panda as my first character and so far the tutorials online have been very helpful, however, when I started getting into creating a walk cycle with a frontal, right profile and left profile views , things starts to get messed up. I tagged my character's body and face like I did with the frontal view but when I tried the walk cycle in profile the arms wouldn't move and the blink wasn't working on one side. I tried using the arrow keys to control the movement but my character started disappearing and would only appear when I would press the arrow key and the arms still wouldn't move!. Any assistance with this would be appreciated! I have attached videos of my character recording. Thanks!
I saw there was a discussion in 2017 about this but there was no answer, they were just hoping it'd be something we can do in the future. Well now it's the future haha!So my question, I have an animated character that I've successfully set up to work with keyboard triggers (character is too complex to do motion-triggers like turning head to side as I am tracking parallax). I've also successfully brought it into my twitch stream using the workflow Character Animator>NDI Output>OBS>Twitch. And this is amazing that I can live perform while gaming, I really love this feature, it's just like 95% complete, it's almost there! Biggest hangup is triggers, they can only be mapped to keyboard keystrokes, and keyboards only work with active windows. So while I'm gaming (active window), my character's lip sync works beautifully and all motion, but can't do a single trigger because they keyboard doesn't effect Character Animator if the window isn't active.Has anyone found a workaround? Woul
Hi there, i'm really struggling here... After trying to save as video via media encoder and getting the "Media encoder does not recognize the source" error message, I tried to go the premiere import route. But When importing to premiere it seems to import the .chproj file differently each time I try, and every time the animation is no good - it's missing and skipping frames. I give it time to buffer but it stays the same (not that I could find any indication for the buffering status...).Also, I tried exporting my character animator project to a png sequence, expecting to also get a .xml file to use in premiere (read that that's something that happens), but I didn't get any .xml. Would really appreciate your support. I have used ToonBoom in the past to create animations, and was thrilled to hear about Character Animator when the Beta came out, but it seems to be useless for me at the moment if I can't in any way save the animation...
Help!!The left pupil is going in the opposite direction from the right pupil so my character is either cross-eyed or the left pupil is jumping out of the eyeball to the left hand side. When I look to the left the eyes gong into the middle and when I look right they go to the outer edge of the eyeball area, with the left one, characters left, going outside the of the eyeball area completely.I've imported another blank template from character animate in Photoshop but can't see what could be causing the issue.Any Ideas are greatly appreciated.Thank you.
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