Hi! I'm not sure there is a solution to this, but I'm willing to try anyway with the help of wiser people!I'm experiencing some problems related to some dangle handles and the transform behaviour. I need a character (for various shot changes) to be able to flip horizontally, without creating and riggin a whole new version of it, as the deadline imposes its shadow. So what I did is to create a X Scale keyframe, and set the keys from 100% to -100%, to do a perfect flip with no transitioning, as I made the keyframes next to the other. So the problem is, if I have a single dangling handle (And I'm plenty) the animation will be ruined as the physic strikes in and it looks like the character exploded for a moment to then settle to position.It is an absolutely logical issue, but I'm wondering if there are any workarounds.(A thing I tried is to keyframe the physics as well, in order to disable that behaviour at the right moment, but that did not seem to work, annd here it b