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I have a question regarding the sale of 3D models with textures created in Substance Painter 3D. Are there any restrictions or specific conditions that I need to comply with in order to legally sell 3D models textured using your software? Does the End User License Agreement (EULA) permit the commercial use of textures created in Substance Painter 3D?
I'm writing an automation tool that will process hundreds of .spp files and output textures from them based on our custom preset. For the most part everything is working.The tricky part is that some of the assets have texture/color variations that are stored in grouped layers such as "0001" , "0002", "0003" etc. Only one of those groups is visible at a time, the rest are hidden. I see no info about layers in the documentaion, is it possible to get access to document's layers, layer types, and their names? Is it possible to toggle their visibility? Ideally I want the tool to be able to toggle folders on and off and export each variation
Is there a way to insert a mesh and bake into the height / normal channels? Like Zbrush IMM tools? Otherwise, I'll need to use both Zbrush and Substance for this workflow. Thanks!
This is my unwarp uv. I don't understand why when importing the highpoly into substain , it can't read it and my highpoly is missing. I tried another way. By baking the normal map on zrush and it works, but when I bring it to maya it has a black error and doesn't appear. I also used normal exported from zrush to substance and it still displays normally. But when I put it back into maya the same error happened I'm a student, this is my assignment and I don't understand why it is like that. Hope everyone can help me, please!
Hi -im using the baked lighting environment filter, and no matter what ive tried cant seem to get rid of this grainy patterning all over the model :(. I thought it was to do with AO samples, but ive upped those to the max, along with samples for all other maps but nothing seems to have made a difference. is there something i might be missing perhaps?thanks for your help!
Hi, i made this model in blender and i unwrapped it but i can clearly see the seams. i dont know if its because of the unwrap or an issue with substance painter. Please Help
Hi, Some weeks ago I downloaded the substance 3d painter desktop version but I had to restart my computer, now I want to download again the student version but it downloads creative cloud and the version of substance 3d painter of 30 days.
Hi there, help needed
Hi all. I get a error message in Painter "[Data Preset] Invalid preset resource:\\project/EF-2000 Stick". I already did a Resource update and a Clean. Doesn't matter what I do, the file crashes on save. Is there a workaround ?Cheers Olli
My Windows specifications are:Edition: Windows 11 ProVersion: 23H2Installed on: 7/5/2024OS build: 22631.3810Experience: Windows Feature Experience Pack 1000.22700.1020.0I tried downloading Substance 3D Painter today after updating my OS and ensuring my PC is fully updated, but it still says the software is not compatible.
I have a Alembic file i exported from Clo3d with animation and when trying to bake it in Substance Painter 3D, the uv's seem to be messed up, any idea how to fix this? With the same file, i tried to import and use the option "Use UV tile workflow" and it always gives me the same errors saying i have overlapping faces.
Hi I am wondering if Substance Painter will continue to be supported on Linux in the future ?
Hello, i'm trying to change the size of the texture on a project but my settings look like picture #1 but other people i've seen have the option of picture #2 how can i get the option of picture #2 and my SP is up to date.
Hi !Tanks for reading me !yesterday, i was working on a project for my job, and substance has stopped working .i tryed to open my substance file but i got an error message:" Substance 3D Painter encountered an unexpected error and is now exiting, please restart Substance 3D Painter and send a crash report.Reason:Failed to open 'projectsettings.ini'. "I'd shearched on internet and can't find any solution, exect a guy wo sent his file to the Adobe team and they debugged the file, allow him to open it again.i've passed many hours on this project, please, help me ...i'm desespered 😕😕I can send the .spp file if needed !Thank you a lot !
Hi there, I posted my problem already here Blender forum , so I will just paste the link to it.I know it's kind of related to Blender more than to Substance Painter, just wanted to ask if anyone had this problem before and how to fix this. For some reason I can't attach my model here it says: The attachment's weapon_pist_hkp2000.obj content type (application/octet-stream) does not match its file extension and has been removed. Just use my Google Drive link that I provided on the Blender forum.Any help is appreciated.
Hello,I am brand new to substance painter so I may be missing something obvious here. Is it possible to add a bottom layer material with Height info (like fabric). Then paint over that height info on a second layer with new height info (like a seam brush) that will replace the height info of the first layer rather than mixing with it? I want the second layers seam brush to mask out the Height info of the first layers fabric, not all of it - just the part where I paint with the seam brush.Thank you much for any info
Hi! I'm a video game texture artist, and I'm having this issue where the Pen tool path on the golden and silver elements has some sort of a white outline and jagged edges in-game. Played with the height and the metallic values a lot, but it still looks bad in the game, whereas it looks somewhat decent in Substance, but not quite how I would like it to be. Textures resolution 2048x2048, export as TIFF. It is a mod for the game WWE 2K24 and it runs on Unreal Engine 4, DirectX 12. Would any of you have a fix for this? Thanks in advance. 🙂
Hello all, I'm looking for a smart mask or similar in Substance Painter to create snow or dust settling on an object from a deliberate direction, as in the example attached (in this case from above [Y]). In C4D for example there is a shader called Terrain Mask that does this. Appreciate any input. Thanks!
HiI use Substance Painter for my textures, and most of textures goes fine when imported into Blender. But, I noticed that some textures are deformed when I put them in Blender.Here's how it looks in Substance And here's how they do in BlenderIt's not the first time when I face this problem.I tried almost every combination of project setting in Substance, but nothing changed.Is there anyway to solve this? Because I didn't see anyone with same problem as mine.
When dropping in an alpha into the height, using Warp Projection, I always get this indented square around the projected texture. I've tried changint the hardness (doesn't work), I've got the layer modifying the height map with "Linear dodge", which should be an "add", and as you can see in the pic below, the background of the alpha texture is black, and shouldn't be adding/subtracting anything. What am I missing? How can I get rid of the square indent?
Importing from Blender, baking a complex high poly with about 30 different materials assigned to a low poly single material model.On the HP model all the colors are different hex color values but when ctrl dragging materials to create new folders on the LP if a color is even remotely the same it will combine it despite it having a different ID. For example i have a few different shades of green, SP assigns the same material to ALL greens.Is there a way to adjust the tolerance of material separation or a way to better distinguish ID's in Blender before importing?
https://disk.yandex.ru/i/6G1C-JSEv-XPKQ Hello friendsI'm sitting working, drawing on UV. Suddenly my UV disappeared. The f4 screen turned gray. The mouse cursor disappears when moving to the 2d area of the screen. F - does not help. I've been Googling for an answer all day. Help =(SP 2020.2.2 (6.2.2)
So like the title say i want to hide the shortcut menu(or whatever that is) that pops up when I hold shift, ctrl, and altHere's what it looks like btw.
Hi forum. Im trying to export anisotropic materials. Seems all fine until I load them into Blender and I cannot see the anisotropic texture on my object. Thank you.
Wacom Tablet settings/features on Mac OS don't seem to allow me to PAN using Substance 3D Painter. Have to resort to the mouse to PAN, then use the pen, etcFYI: The Wacom Tablet settings/features for panning work for Maya. Any ideas please? Thanks
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