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Known Participant
July 27, 2017
Question

Premiere Pro | 4K monitor | Windows Scaling Enabled - PROBLEMS, BUGS, ISSUES

  • July 27, 2017
  • 19 replies
  • 24177 views

Hi,

Since Adobe staff doesn't seem to pay much attention to this bug yet (some of them claim this is not a bug, others see the problems as resolved, etc.) I thought maybe we could "unite" and gather all the known issues, bugs and problems related to 4K resolution workflow (with windows scaling set to ON) here.

Hopefully this would bring as many people struggling with it as possible in one place, to help Adobe to take notice of this problem.

There are many unpleasant consequences of this bug, for now I will describe the ones that I'm aware of, but you are welcome to add anything new you find. I will try to update this first Post from time to time, so it stays up to date. The more bugs related to this problem we find, the higher the chance it will finally get fixed! Also, remember to use the feature request form, from what I understand, the more a specific feature or bug is mentioned, the faster it reaches to developers. You don't have to waste much of your precious time, just briefly describe the problem and paste a link to this post. Thanks!

NOTE: I am not a native english speaking person, so please forgive any grammar or spelling mistakes.

What seems to cause the problem:

Before we start, I would like to introduce two terms: "old fullscreen" and "new fullscreen", which in my opinion will make the further discussion much easier.

Let me describe this using an example scenario:

  1. We run Premiere Pro on Windows machine, with Windows Scaling option inactive (turned off).
  2. We maximize the main Premiere window on our 4K resolution monitor.
  3. This is the default setup, it works properly and that interpretation of all the content scale and position in Premiere's main (maximized) window is what I'm going to call the "old fullscreen".
  4. We close Premiere, enable Windows Scaling option (things get harder and messier if you use multiple monitors with different resolutions) on our 4K monitor to 200%, restart the system and run Premiere again.
  5. At the first glance everything looks fine, even better than a moment ago, as the UI, letters, buttons and everything else is now bigger and easier to work with. That's awesome, that's what we wanted achieve. But wait, here come the bugs...!
    • Now here is some speculation on my part, about what actually might be going on in the background:
      • What Windows does to achieve the larger Premiere UI look, is in my opinion the following: it scales up all the content x2 (in this particular case, because we set Windows Scaling to 200%), then recalculates all buttons, sliders, etc. positions to place them back where they were on screen before the scaling occurred. Things are a little harder than with typical apps, as Premiere also has its own windows inside its main window, but this seems to work fine nevertheless.
      • Then it's up to Premiere's scaling optimization code to handle the rest, i.e. letters and button sizes, timeline behaviour, maximizing its own windows within the main window and so on.
      • This results with the main Premiere window first being scaled up, and then shrinked back down, but with the UI elements size left twice as big. So it's kind of an emulated fullscreen, which I will call the "new fullscreen" .
  6. As it turns out, not all of the built in effects and behaviors respect these new settings. Some of them deep down act like the scaling process never happened, even tough "on the surface" everything looks fine. What I mean by that is these effects use the "old fullscreen" to work, even tough the user sees "new fullscreen" interface. This is most likely the cause of 90% of the problems described in this thread. For example Alt+MouseWheel timeline zooming works oddly, because when you place the mouse cursor in the middle of your timeline and try zooming in to that specific spot, Premiere interprets the cursor position as if it was in the furthest right edge of the screen. This is because that particular action (and many others) makes Premiere read the mouse cursor position on screen basing on the "old fullscreen" interpretation, which was effectively "scaled down" during the process of scaling, and now the "old fullscreen" (which is invisible to the user, as he sees the already scaled "new fullscreen") only takes up 1/4 your monitor. Which means, what you see as the middle of your screen, Premiere in this case sees as the right edge of the screen. This results in seemingly "wild" behavior of zooming, but actually it makes sense - premiere just zooms to some point to the right, because that's where it thinks the mouse cursor was positioned. I'm aware this is very confusing, I will try to provide some pictures later to make it easier to understand. Anyway, it's all about the mouse cursor position in relation to the size of windows, buttons and resolution interpretation.

This seems to be the main root of this whole problem, and I suspect it lies beneath all the issues described below.

Here are the known issues, sorted from the most annoying to the least:

     image by TeeKayCC

  • 2. Fullscreen playback scaling Bug in Mercury Transmit - playback screen on Win 10 with display scaling  | UHD display - full screen not scaling up bug | 4K Monitors and Full screen mode. : Adobe Premiere Pro
    • The "Fullscreen playback" option ignores the first part of Windows' scaling process and acts like no scaling has been performed, but doesn't ignore the second part of the process which is shrinking the image.
    • In our example scenario, this would result in "fullscreen" only taking up 1/4 of the screen, because that's the size of the "old fullscreen"(which Premiere uses to calculate image in this case) after being shrinked when Windows Scaling is set to 200%.
    • If there was a setup with two 4K monitors and Windows Scaling was set to 200%, and Premiere was set to deliver the fullscreen playback to both of them simultaneously, the result would be two small previews on the first monitor, side by side, each taking 1/4 of the actual monitor size.
    • In this case there are three monitors: FHD-4K-FHD (the image below), and Windows Scaling is set to 150%, the fullscreen preview on the main 4K monitor only takes up 2/3 of its size. Thats's beacuse in this case "old fullscreen" wasn't scaled down as much, due to lower Windows Scaling setting.

      image by ana_bee

    • Here are two monitors: vertical 1080p on the left, and 55" 4K TV on the right. I'm 99% sure that in this case Windows Scaling is set to 200%, just like in our example scenario, because "fullscreen" preview is exactly 1/4 size of the tv screen.

      image by Antoine SinClaire - Creative COW

    • Sometimes this problem gets resolved by tapping windows button twice, or alt+tabbing (pressing the windows button makes the start menu appear, thus Premiere window gets deactivated, pressing again makes Premiere an active app again). It looks like re-activating Premiere application while the fullscreen is on, forces it to recalculate image size and position using the proper "new fullscreen".
    • Unfortunately most of the minimizing or deactivating Premiere application and then re-activating it results in preview changing its position/size in an improper way, or disappearing completely (which probably means the preview runs somewhere offscreen where we can't see it).
  • 3. Improperly sized "Custom setup" windows for all the effects with that option
    • Effects like Multiband Compressor, DeHummer, and pretty much every other effect with "custom setup" option will result with setup window too small.
    • The only know solution is to manually resize the window EVERY TIME WHEN USED.

 

     image by TeeKayCC​, randyalan99

  • 4. Usless color picker
    • The color picker in any effect does not work. Or, to be more precise, it works, but just like the other bugs (which are all caused by this one über-BUG) it reads the cursor position from shrinked "old fullscreen". The user has to guess the picker's position judging by changes in the little colored square near the picker icon, blindly moving the mouse across the screen. In our example scenario, if the project window is located in the upper right corner of the monitor (default setup), to get the proper color or even "hit" the "real" project window seen by Premiere with the picker at all, we would have to operate in the area where number 11 is located on every rectangular clock (I can't find any easier way to explain this, but take a look at Antoine's 55" tv in the picture above - see how his "fullscreen" only takes up 1/4 of space? That's what Premiere sees as its whole application window. So in this small space, it's upper right quarter would be the right area to blindly try picking any color ).
    • The workaround to this is to manually eyeball the color we intended to pick in the first place.

  • 5. Improper clip selecting in Media Browser
    • When opening a bin containing many clips in Media Browser, something strange happens. You can highlight/select specific clips, but only if you click on the area on them which size corresponds to the "old fullscreen" area of your monitor. In other words every clip in Media Browser (thumbnail view) acts as if it was your tiny monitor, with its own "old fullscreen" area that works for highlighting.

This is all I can think of for now, I hope this post will make it easier for people to find the right place discussing their problems with scaling, and for Adobe staff to finally look into it and fix it.

Feel free to describe other issues and bugs related to this one you find.

GOOD LUCK!

Below I attach some people who I think should find this post interesting, and some of Adobe people as well to bring them here

davidpayne1981septil11160334TeeKayCCOMontvidreamSiliconPixelBrotherBloattmetzfireDMH79bwonewalkerbuzzbellwehdetjnarchivejhex66chrisc57769006owiseone61755hamza95SupeSonicBoomrandyalan99

Kevin-MonahanJim_Simon petergarawaysunnyladkanijinting_lvRameezKhanColin BroughamA.Kubba

https://forums.adobe.com/people/Vidya+Sagar  https://forums.adobe.com/people/Vinay+Dwivedi  https://forums.adobe.com/people/Mark+Mapes  https://forums.adobe.com/people/kulpreet+singh

19 replies

yenaphe
Inspiring
March 6, 2018

Just to add my voice to the scaling issue. I did have a lot of issues in the UI in After Effects, but never had issues in Premiere.

From what I read, most of you use 200%. I'm using 150% on my 4k DCI monitor, and 125% on my UHD monitor. I'm wondering if 200% is the threshold to issues?

septil11160334
Participating Frequently
March 7, 2018

I'm using 150% scaling factor and I got this issue, so I don't think that 200% is the threshold. Even at a scaling factor of 125% the problem appears. In fact, it's not a really big deal, but sometimes is annoying, especially when I'm using colour picker or I'm zooming in/out the timeline. I've noticed that I'm facing this issue in Premiere Pro CC 2018 too.

septil11160334
Participating Frequently
January 30, 2018

I just simply can't work at a 4k resolution because I am wearing glasses. And yes, I'm working on a non-native resolution, and the image is blurry. It's not about exports, obvious, they are not blurry, it's about the entire work process, after which my eyes are busted.

And yes, that's we are talking about, about this bug, and about the fact that maaaaany other apps will work fine in scaling mode, but Premiere doesn't.

I really made a mistake buying a 4k monitor for Premiere, but I never thought that this could be a problem whith a software that costs so much

septil11160334
Participating Frequently
January 30, 2018

jeffb94256237 , the answer was for you, not for _Scarlet_Spider_  sorry

markr52146283
Participating Frequently
January 30, 2018

Does anyone else Experience this?

Note: Scaling is set to 200% with 3840 x 2160

If the window is moved or resized the display corrupts completely however the program still functions (you can click and access everything in the program it's just the display that is incorrect see video link)

The user experience can be seen here

Desktop 01 30 2018 14 30 08 01 - YouTube 

This also occurs on any other screen plugged in without scaling enabled

1. Open premiere on my laptop screen (native 3840 x 2160) and premiere functions correctly

2. However move this over to the native 1080 x 1920 screen the same display corruption happens

3. Move premiere back to the laptop screen (native 3840 x 2160) and it corrects it's self

This is NOT the first time this has happened:

There have been random display corruptions over the different versions and updates which can be corrected by refreshing/resetting the workspace. - Refreshing the workspace this time doesn't correct it.

markr52146283
Participating Frequently
January 30, 2018

Filled a Bug report

I'm putting a copy of it here if people are interested:

(Hopefully, I might get answers to the questions at the end)

Steps to Reproduce Bug:

1. Make sure that scaling on windows 10 is disabled

2. Change the screen resolution to anything other than the native screen resolution

3. open premiere pro cc

4. display is corrupt

Steps to Reproduce Bug:

(it doesn't matter if scaling is enabled or not for this one happens either way)

1. Open premiere

2. Move premiere to a second screen/monitor with a different native resolution than the first.

3. display is corrupt

Results

It does not display correctly

view results here (post no.30)

https://forums.adobe.com/message/10139455#10139455

Expected Results:

Program should display and function correctly

NOTE:

This has been an ongoing problem since the introduction of the set Workspace tabs that appear at the top of the window,

(Assembly / Editing / Color / Effects / Audio / Graphics / Libraries)

Fixing this issue I have previously refreshed the workspace or/and restart premiere and/or shutdown and restarted the computer/laptop and/or cleared all chache's

None of this has solved the issue this time!

Message:

Working in Premiere with a 4k screen is needed as I edit 4k footage, however, the size of the UI in premiere in the resolution is Extremely Small (too small).

Have you thought about building in scaling into Premiere it's self?

What resolutions is it suppose to work with?

Can I increase font sizes within premiere?

Can I increase button and icon sizes within premiere?

Why do all other Adobe programs work correctly with scaling enabled and premiere doesn't?

Jeff Bugbee
Community Expert
Community Expert
January 30, 2018
Working in Premiere with a 4k screen is needed as I edit 4k footage

You most certainly do not need a 4k screen to edit 4k footage.

Almost all of these issues can be resolves by turning off scaling. I'm extremely surprised by the number of people that use it.

Participant
December 6, 2017

Just sent a bug report (about alt+scrolling the timeline with Windows scaling enabled), I hope it will help :/

Participant
January 27, 2018

+ 1 for the alt+zoom issue for Windows. Does anyone know of any other convenient methods for zooming in/out of timeline? Maybe some kind of special mouse, or an external interface, which can be configured for the scroll wheel to implement the +/- button for zoom in/out, or something of that nature?

R Neil Haugen
Legend
January 27, 2018

Go into the Edit/Keyboard shorts dialog. Look around the options for zooming the timeline, and re-set your keyboard shorts as suits you. Might be able to make it more workable for you.

Neil

Everyone's mileage always varies ...
Billy from Consett
Participating Frequently
September 29, 2017

It's hard to see the text on the app from more than a foot away.

It appears that getting a new rig with quick i7 chip and 28" 4k monitor to use with Premiere Pro CS6 for editing 4k was a bad move. I've sent off a features request in aid of being able the text on the app, but after reading this thread, I'm not hopeful of a fix. I'll try using two monitors, with the main one a standard resolution screen.

Shame about this, I've been with Premiere since version 5. The likes of Internet Explorer can scale fine - why can't Premiere?

Known Participant
August 14, 2017

I don't know if this is taking it off topic and apologies if so but one thing that would make this bug no longer an issue for me (although still not ideal) would be to allow me to set my timeline monitor to 1080p and my output monitor to 4k so that when editing 4k footage, the real time preview I see on my second screen is native 4k where as the timeline screen is 1080p and therefore doesnt have this bug. If I do this now, the playback doesn't fit the 2nd monitor (I only see part of it)

correction.. it seems this is now working for me. I updated premiere last week. Is this a new feature does anyone know?

Participating Frequently
August 16, 2017

you can achieve that by moving Premiere's interface onto your 1080p monitor and using Mercury Transit to cast 4k onto your main screen. I assigned a shortcut to toggle transit on and off quickly.

Known Participant
August 16, 2017

Thanks for the reply. What exactly is mercury transit? What would be the difference between this and just ticking my second screen in playback settings with it set at 4k resolution?

Participating Frequently
August 11, 2017

_Scarlet_Spider_

Apologies for taking ages to respond to this extremely well thought-out post! I will try to contribute further information when possible! Many thanks for tagging me in here, what a breakthrough!

My current daily setup:

Primary screen: 4k 28inch Asus p287q 60Hz @ 150% Win10 scaling (2560x1440 *1.5)

Secondary screen: 1680x1050 Samsung Syncmaster 120Hz @ 100% Win10 scaling

Kevin-Monahan
Community Manager
Community Manager
July 27, 2017

Hi _Scarlet_Spider,

Sorry for your pain points. They are valid ones as you are not the only one that has brought this issue up, especially over the last year or so. I see it as a growing issue because many of these "small" 4K monitors are proliferating throughout the editing community. I'm seeing more complaints along these lines, not fewer.

Since Adobe staff doesn't seem to pay much attention to this bug


This is a user to user forum. Sorry if it seems as if the product team does not care about this issue. They actually care about all frustrations users have with the product. They don't want you struggling with this, trust me.

I thought maybe we could "unite" and gather all the known issues, bugs and problems related to 4K resolution workflow (with windows scaling set to ON) here.


Fine, however, I recommend that you continue to hand out the link to the bug report form to others complaining about the same issue. That is the most effective course of action and the one the team recommends. They don't visit these forums very regularly, however, they do read bug reports. It is the best way to communicate your dissatisfaction, I assure you.

You don't have to waste much of your precious time, just briefly describe the problem and paste a link to this post. Thanks!


While that's fine, it's also great to get an individual's feedback, system info, and workflow info so that we can discern how to replicate certain behaviors and bugs related to this issue.

I appreciate your passion for the issue and I will do my utmost to advocate for a remedy to this growing issue.

Thank You,
Kevin

Kevin Monahan - Sr. Community & Engagement Strategist – Pro Video and Audio
Known Participant
July 27, 2017

I've repoted this at least twice as a bug and I hear nothing back at all.

Inspiring
July 27, 2017

I, like davidpayne1981, have also used the bug report form with no luck on a number of occasions. This is one of them (the Alt+Scroll to Zoom bug specifically).

There's a much less egregious bug that really doesn't harm much that's been around for years that I reported officially and on the forums. If you hold down the alt key and put your cursor over the timeline, right around where the colored lines are (red, yellow, green... the line that shows you how choppy playback is likely to be), you'll get a hand cursor, and you can actually click and drag the Work Area around... even when the Work Area bar is completely disabled. I get why a bug like this might not get patched out, because is it really worth the time to fix? Is anyone besides me (and the people I point it out to) going to notice, or care?

Officially reported bugs like these ones not getting worked on don't make as much sense to me.

Also, just ignore Jim_Simon in this thread. Whenever I've seen him come across a bug that has a workaround, or is a bug that doesn't affect him directly, he's very dismissive (even if he is technically correct). Kevin pointed out as an official that the best workaround is to not scale our screens... we already know that, and have known about that for 2.5 years.

Some of us have laptops with 4K (or even 2K) screens. Whether we chose to buy them ourselves or were gifted them. Sometimes we may want to edit on the go. Most of us wouldn't want to lug around a monitor as it wouldn't be practical. There are situations where Jim/Kevin's workarounds aren't that helpful, because we're stuck with small, high resolution screens.

Hopefully the developers will take this more seriously now than they did years ago, now that it is becoming much more prevalent every day as people upgrade to 4K monitors.

Serious question for Kevin-Monahan​ though. Is it beneficial to submit multiple bug reports for the same bug? There's been a number of updates since I first reported the bug... how long should I wait before submitting the same bug report for lingering bugs? Once a new version gets pushed out, are bugs from older versions of Premiere just assumed to be fixed, and that's how they could get lost?

Or would it be better to submit the bug report just once and hope it doesn't get lost in the shuffle? But what happens if/when some bug does get lost in the shuffle and years have passed?

Legend
July 27, 2017

The proper 'solution' is not to use Windows Scaling.  The entire point of higher resolutions is more screen real estate.  You defeat that with Windows Scaling, so just don't use it.  If the native resolution of your monitor leaves things too small, then you need a larger monitor.

Known Participant
July 27, 2017

I know you philosophy well from other threads regarding this issue.

What you can't seem to understand is that other people (many, many people) may have different view on the matter.

What you write to everyone having this problem is not a solution, at all. It's like saying "if something's wrong with your car, take a bus and don't drive ever again. Because I always take a bus".

I can think of many reasons why someone people need a 4K monitor AND use windows scaling on it.

So please quit telling people to stop using their cars if they just need to fix a part or two. This is not helpful.

I don't wan't to be mean, I understand your point of view, but you don't understand ours. That's it.