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I'm using planes to make 4 sides of an overhead banner for visualization purposes. Problem is, the decal shows up on both sides of the plane and I can't find any setting that lets me just put it on one side. Any ideas of what I'm doing wrong? Thanks.
I'm trying to add lighting to my retail store project. When I started, I added some physical spot light and they worked well. But later on, when I try to add area lights, they emit no light. I tried to change the temperature, intensity, exposure etc but nothing happened. I even copied and pasted the spot light that I first added but the pasted one also doesn't emit light. Could anyone tell me what the problem is and how I can fix it? Below is a screenshot of my scene. The emitting light sources are what I added first. None of the other sources are emitting light.
Hi everyone, I'm currently exploring Adobe Stager, and while watching some tutorials, I noticed a few parametric model assets (like the ones in the screenshot) that I don't have in my panel. I tried searching for them in the 3D library on the marketplace but couldn't find anything. I would greatly appreciate your kind help on the following questions please:Where can I find these assets?How can I import them into the Stager Models panel?Also, how can I import materials into the material panel? Thank you so much,Nada
Hi,Can I make Generative Background create adn image which will fit the current camera position and lighting?I could try e.g. specify that "...shot taken from close to the groudn where the lght is comming from behide the scene at a low angle...." but that will never get me the the exact angel and lighting the subject is in. Can it be done, or not yet?
STager animation circle issue on windows , latest stager versionHi community members,when animate in circle mode stager moves a few frames the object in turning mode and than goes into circle. What goes wrong?Hans
Hello all! We have a new release today (Stager 1.0.2) which now supports emulation mode for Apple ARM (M1) devices. We've gotten great feedback from beta testers about it's performance and really excited to bring Stager to new devices! No timeline for native support right now, but we'll keep you posted!
I just got my new Macbook Pro M2 Max, 64 gb ram etc. Compared to my 2019 intel macbook Pro I don't feel much improvement in terms of raytracing speed. It's not based on a direct head to head test but I was expecting a significant improvement. Does anyone have similar experience? Will the render engine ever natively support M-line processors?
Just wondering what other options people are using to UV Map models in Stager outside of it's built in Auto UV feature. The results I'm getting from the Auto generated UV Map Export in Stager are just not usable without needing extensive cleanup in post. The model below is pretty much a simple box and Stager still can't create a usable UV map. I get black seams between all of the panels. I use fillets to slightly round the edges of the model so it looks more like scored and folded cover weight paper. I think just the curved edges are blowing Stagers mind. Any suggestings for a more effective UV workflow would be great. How can I stage my models in Stager and still get accurate and clean UV maps. I'm not just flooding a shape with a texture, some of the graphic placements are very specific. I need something that won't leave seams between everything. Thanks!
Adobe Substance 3D Stager trava na tela inicial "carregando arquivo" e não inicializa, alguém já teve esse problema?
I opened an assembly created in steps, it is very slow because it is made up of many solids. How can I optimize stager speed?
I work for an engineering firm and must generate models with accurately sized decals. For example, when I create a model 11 inches long, I might need to put a label on it measuring 1 inch deep. I create the label in Illustrator to scale, but when it's brought into Stager there's no correlation between the Illustrator scales and Stager's. Furthermore, if I try to put the same decal on different elements in a scene each instance is a different size. How do I control decal sizes in Stager?
I come from a CAD background and just recently foudn the need to render our products at photorealism. I don't know about the rest of you but we CAD users can't live without our Space Mouses. That omission in this product is really, really annoying. Is there any support for them in the development horizon?
Hi, I need some help with workflow and physical lighting.I'm using Stager to recreate an existing real-world retail shop front and I am trying to replicate the lighting as it is in the photographs I've been supplied. The end goal is to have a shop front window template that I can use show different advertising displays to my client. I have about 16 physical spot lights in my scene. Adjusting them one by one, then rendering a scene to see what they look like is time consuming - is there a faster way to do this? Or better way of working?I can't adjust multiple lights when I have them all selected..I cant copy values for one light and apply them to the rest..What are some workflow steps I can take to match the lighting to my source photos faster and more accurately? I feel like im blindly increasing and decreasing exposure, intensity, emitter radius, outer angle and falloff and because there are so many lights it is taking me a long time. Am I making my scene too complicate
Substance 3D Stager has GPU rendering for Windows only, on supported NVIDIA cards. If the GPU rendering option is disabled while you are on a supported card, there are two things you can do: Update your video card drivers If you're on a laptop that also includes an integrated card use the NVIDIA control panel application to set Stager to prefer your dedicated GPU instead of the integrated card.
The page for Stager mentions Monterey being optimal but oddly doesn't mention Sonoma. Just trying to confirm that Stager (and all of the Substance aps) will run on on Sonoma? Thanks.
I don’t want to go too far off-subject in a non-Painter forum, but this news is a biggie for us: we’ve just launched a major new release of Substance 3D Painter, including a bunch of new features! Head over to our post on the Painter forum to learn more.
Hi everyone Any news / rumors on when Adobe Stager 2024 software will be launched as its typically around this time. Will the software be on Steam for download (perteculual licence) or purely on Adobe subscription? Thanks,
Hi there, I'm pretty new at 3D Stager and I'm trying to essentially build a mockup for a glass product sitting against a very light gray background (I'm using the plane for this) casting a hard shadow on it using a spotlight physical light. Something like this photo below. The problem that I am running into is with the physical light, the background color changes to white, and sort of makes it uneven like a gradient. I have been instructed to keep the background a specific flat solid light gray background so I'm wondering how I could achieve this without having to change the intensity of the lights or changing the material colors etc. One way that "almost" works is using emission on the background and setting my desired color, however, that still won't get me a solid background as the physical light affects it. So I'm wondering if there is any way to tell an object in this case the plane to ignore lights? so the light gray no longer turns into white? even if that was pos
Having issues with ray tracing and normal/height maps! I need the raytracing to render out my hair cards and other opacity working objs but when it comes to the main head, it looks as though the normal map isnt even applied. Here's the two different ones , ray tracing, blocky, real time, correct normals. I was wondering if anyone knew how to fix this so it looks like the bottom one with Ray Tracing on? It seems to just acknowledge the low poly surface and not apply the normal map even though there is one. Textures come straight from painter, here it is in the viewport there: Thank you!
Why can't i get any depth/height from any of my materials in stager? I've tried exporting from sampler and that doesn't work and when i do try the diplacement feature, its all distorted.
Does anyone has problems when exporting as GLB from stager ? When I finish a design an I try to import it as GLB to import it on AE, it looks different. I don't know if I did something wrong, I reached adobe support costumer service 3 days ago and I haven't received a reply yet.
Hi community,since I got a high resolution monitor I can hardly read the menu and elements in stager.I coud not find any place where to switch to larger font in stager, no hint in documentation or elsewhere on Adobe.Does anyone hav same problem, please help.Thank you Hans
Hi everyone,I'm so sorry if this is a completely stupid question, but this is my very first time working in Stager.I have a model in Substance Stager, I've looked at youtube tutorials for how to make a turnaround animation, and every single tutorial shows the timeline at the bottom. I do not have a timeline.I know Adobe usually has UI Panel resets in their "Window" menu option, but there is not any option to add a timeline panel.I also went through every "show/hide" option and there doesn't seem to be an option to show or hide the Timeline.Is it possible that my version of Stager doesn't have a timeline? Is there a hotkey I'm not aware of? Is there any way to tell if I have a "No timeline" version of Stager?
it seems my plane is turning my object black and white in raytracing mode which is strange because i have other objects in the same scene which are staying their original colour. Anyone know what this could be? if i turn the plane off the colour is kept while in ray tracing mode as seen in third screenshot
Now, I know that Copilot being ChatGPT4-based, isn't always right. Still, when I asked it about native AS support for Stager 3D, it answered: "Adobe Substance 3D Stager’s version 3.0.0 (Beta), which includes native support for Apple Silicon, was released on March 18th, 20241. This update brought several new features and improvements, enhancing the overall functionality and user experience on Apple Silicon devices."But the new version shows as being Intel on my MBP 16 M3Max. I uninstalled it and reinstalled it, but I still get "Intel" in Get Info.Is Copilot wrong or am I missing something? Been waiting so long to finally see Stager 3D be native, so I hope it's a user error on my part.
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