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What a wreck this 2.1 update has created. Is anyone else noticing wildly different results amongst renders done before today's update (2.1) and any previous version? I'm opening a file I rendered just yesterday (2.0.2) with today's update (2.1,) and the results are completely different when I render it again with 2.1... same file, and the render is completely different with the 2.1 update. Why should I have to research and adjust my historical file's long-standing Material properties so that 2.1 renders will look like every version rendered beforehand? I am supposed to edit every single past file, just to hope to get the same visual results with which I have been pleased in the past? Ridiculous. This update is complete $#!@ when it comes to consistency of file rendering existing files with the same results past versions created. Just look at this attached example, which uses the same exact file to render... why on earth would 2.1 introduce rendering that won't render a consistent look
When you use the "Send to Stager" button in Substance Painter and an object goes over with its generated textures, where are those textures saved? I'm trying to find a way to update them without having to send the model to Stager again and again every time I edit a material (btw, a texture refresh feature and better integration with Painter need to be top of the list of future new Stager features), but I don't know where they are being saved upon export. Also, can someone explain a little about what preset or settings are used when textures are created and sent to Stager this way? If you have some of the more advanced channels active, like translucency, SSS, or top coat settings in a smart material for example, are they properly calculated and automatically applied to the proper channels in Stager? Thank you very much in advance for any information.
I am creating dioramas using Illustrator atm. I wonder if it possible to assemble them in Stager and make use of lighting? Is it possible to illustrate and import image files with transparent backgrounds? Simple diorama created in Procreate attached as an example of a diorama i'm hoping to assemble in Stager...Here's one created using AI. (Artificial intellegence, not Adobe Illustrator)
Hello everyone, We're excited to announce that we will be hosting special sessions for workflows using Illustrator and the Substance3D suite of products in person at Adobe Max. The 3D Render Bar The 3D render bar will be in the Community Pavilion by the Creative Park: Booth G407, and it will be open all 3 days during the Creative Park open hours. Attendees will be able to create their own product label in Illustrator, bring it into Substance 3D Stager, apply it to an object, stage it, and print out a postcard with their "first" render on it. It’s a fun way to discover 3D and make a great photorealistic image in a few steps. Here are some examples of scenes/ packshots people can easily create. Sessions and Labs Lab: What’s Your Type?A Guide to Creating 3D Typography [L6106] Tuesday, October 10 | 12:30 PM - 2:00 PM (PDT) Wednesday, October 11 | 3:30 PM - 5:00 PM (PDT) Thursday, October 12 | 1:30 PM - 3:00 PM (PDT) Nikie Mont
Hello Adobe Max is next week and we have some great labs and sessions about Stager. Don't miss our fun activity at booth G407 The 3D Render bar. Check out all the Substance 3D activities at Max 2023 here
Hi Adobe Community, I try Adobe Stager for the first time and was surprise by the low quality/resolution of PNG export (even PSD). The first image is 2048x1152, 2000samples, resolution full. It has low resolution when exported as PNG or PSD. We do not see the bracelet texture detail very well. It seems globally blurry. My reference image 2000x2000 (quality is definitly higher): Is there a way to improve it ?I try in 4096, it is a little better but two large to be used in a website.
When I use the "Send to Substance 3D Stager" feature in Substance Painter, I get the "Unable to Import Model" error in Stager. But it gets weirder than that.Maybe there's something wrong with the model? Well I can import the model directly into Stager with no problem. I can also import the model into a fresh scene of Painter, and then use the "Send to Substance 3D Stager" and it works with no problems.Just to make sure there wasn't something weird going on with my materials, I deleted every layer in my texture set and replaced them all with standard fill layers. Nothing special. It still doesn't send. So there's nothing wrong with the materials.I have also exported all the textures from my scene, opened a new Painter scene, imported the model, and re-connected all the textures, and when I send it to Stager after doing that, it works.It's almost like my working SPP file is bugged and just won't send to Stager. For the record, I have tons of othe
Hi folks.Im working on some images which have glass objects on a blank background so the designers can place their own background colour - which will be a speacific RGB client branding.I cant seem to render out the glass objects so it has alpha through the glass, it currently seems that what ever colour is in the background get baked solid, meaning the designers cant drop in their colours.Am i missing something here?Thanks for your help.
Can you do virtual staging for real estate with Substance 3D Stager?
I used to work with Adobe Dimension professionally for years, creating product display mockups to sell in to clients. It had some bugs, but it got the job done. When support was stopped for Dimension, I convinced my company to invest in the Substance suite as it was the next evolution of 3D capabilities from Adobe. I only really need Stager to do my job, but I had no choice but to pay for the entire suite. I understand that the full suite is very useful for some, but for anyone who was happy with just Dimension, they now have an enormous financial hoop to jump through for similar capabilities. Further, if you are expecting a 'new and improved dimension', I highly suggest you lower your expectations.Here is a short list of bugs I encounter consistently:- Program crashes when I try to import a separate stager file into a current project- "Generate UV" Just completely breaks the UV mesh, and "undo" does not return it to normal- Scaling objects randomly switches between scaling propor
I don't know if it is a bug or "by design" but when I open a file in mm it opens in "cm" in Stager. I know that there is no "Unit" in an OBJ, but we could have dialog box to set the size/unit at the opening, it should be fine...Step files open at the right scale...
Is it a true competitor or does it have a ways to go before it's ready for primetime.
How can i change the rotation direction in 3d stager? It only goes up and down not left to right.
Bonjour, Est il possible de gérer des unités dans Stager? J'ai un modèle qui fait 100mm de coté, il apparait dans Stager comme faisant 100cm... Du coup il est 10x trop grand et celà pose des problèmes quand je le réexporte faire d'autres formats USDZ entre autres... Merci
ステージャーで動画を作成できるかどうか知りたいのですが。また、例があれば、画像や動画での説明をお願いします。
素材のディテールで法線と高さの概念を知りたいのですが。また、これらのスケール番号が深度値を参照しているかどうかも知りたいです。
Hi folks.I have been a Painter user for a few years and have just jumpped into Stager.How can I link all my Painter libraries (sbars) to the Stager library.Currently I have to look through Painter, once I have found a material I would like to use then send to stager.!!Thanks
I recently bought a new computer with visualization creation in mind that has an AMD Radeon RX 6750 XT graphics card. I was quite annoyed when I found out that GPU rendering is only available for NVIDIA cards .... why!? When will GPU rendering be available for AMD graphics cards? On the forum I found a thread from 2021. - "We are actively working with AMD to start testing and supporting their hardware! We have rewritten our GPU rendering to run on AMD devices. Coming soon!" Why after 2 years is this feature still not available?
I used Adobe Dimension ever since it was released and I still use it to this day despite how buggy it is, and was very sad to see the project reskinned under a new name and made into a separate subscription. I recently tried out Stager to see what I've been missing, but it's just as buggy and there's not nearly enough of a difference from Dimension to justify spending another $50/mo, especially since I won't be using any of the other Substance apps. The recently added 'animation' feature is a great addition, albiet limited, and I could see myself using it a lot, but with how easy it is to do the same thing in Blender for free I still can't justify the additional $50/mo and will likely just continue my sorta clunky workflow between Dimension and Blender. Is there any way to license Stager by itself? While I still think it's goofy to have to pay for an app included in CC but with some updates added (The equivalent of if Photoshop V22 was included in CC, but Photoshop V24 was an addi
So I need to bring in loads of models into my library.I want to organide them with icon preview but cant seem to work out how.Thanks for your help.
I have a pipeline where I model in Blender, then paint in Painter, then arrange/render in Stager. I have a left hand that I only wanted to paint once, then flip a copy to create the right hand. I assumed this could be done in Stager, but I don't see any way to do that (it won't let me scale less than zero in any axis). Do I really need to flip a right hand in Blender and re-paint the new one in order to have a left and right in Stager?
I've been playing with the Adobe Substance suite of tools, and it's just... well.... not quite there.I would love for the "Send to Stager" actually to work. Yes, it sends over a model with the Normal map for the work done in Painter, but this does not appear in Stager. No textures, no materials or colors. Not even a model with everything baked in. What am I missing here?Loom video of the experience
Wow, Stager version 2.1, and after 2 years still without ARM support in emulation mode on Mac. Still no isometric camera. This update is just disappointing, Adobe.When do you think we could expect it? I don't really expect a concrete answer, honestly.
Please help me. When I try to select a selection with the magic wand and make it a different material, I get stuck on the loading screen. It without fail will work the first time, and then the second selection will make it stuck. After it gets stuck, I cannot do anything and am forced to force quit. I have tried different files, unistalled and reinstalled Stager, shutdown and restarted my computer, nothing is working. I am new to this, but I have made 30+ renders of the product in different color schemes and it just now stopped working on Friday and is still not working today (Monday). Thank you for any advice!
Hi 🙂 I have a question about Substance Stager.Is it possible to create a glowing texture effect like a TV monitor using only Stager?Thank you in advance. Substance Stager is a really great software. ThankyouBR Toku
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