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1) Ability to save 3D viewer settings with the designer project.2) Ability to set a default preset of these settings so that new projects come with them.3) Ability to save custom presets of these settings.
13.0.2 build 6942 commit f2a4d8a0 Release (07/20/2023) Windows 10 Pro19045.3693
I'm stuck on this issue, this hbAO node causes 'banding' and I don't know why. I've tried so many things but haven't got a clue how to fix it
This 13.0.0 release of Substance 3D Designer brings a lot of love to material artists, with a huge quantity of new nodes, the Substance Engine 9.0 introducing loops for the first time and with a great addition to the graph: the portal node. And in order to please more users, we introduce a brand new Home Screen and provide additionnal languages. As mentionned in the previous version, this one is no more supporting Substance models graphs: it means that you can no more open, edit or export such graphs in Designer. You can find all the reasons why we took this decision in this post on our community forum. Release date: June 6th, 2023 New Content This 13.0 version brings a lot of new content. You will mainly find two new collections of nodes: Spline tools and Path tools. Spline tools are a collection of nodes for generating and ajusting splines, as well as using them for mapping, scattering or warping images. Paths tools are another set of nodes to extract,
Designer won't give you warning If you are using a sbsar from higher version. It just output nothing. No error massage. I'm using 12.3.1 load this file ArtStation - Slope Blur HD | Resources (It requires 13.0).
スエード生地の作り方を解説付きで教えていただきたいです。
Hello!I watched the video "Introduction to Path Nodes in Substance Designer". There are effects shown with sequins and pearls. Can someone please point me to tutorials on how to do different types of sequins and pearls? I was so excited to see the cover photo of the video, but then there was no explanation of how to achieve those materials in the video.Many thanks in advance!
How can we get the latest release of Substance Automation Toolkit(SAT)? Our previous Substance Automation Toolkit is not compatible with the new version of Substance Designer. And in this page(Substance Automation Toolkit Update Compatibility ... - Adobe Community - 13921767 ), I found that the new automation toolkit is updated, but we cannot find it in our plan. If it is going to be deprecated, is there an official subsitution for SAT? Thanks!
Hi Im having an issue where the shape splatter doesnt seem to be producing very random positioning of the shapes no matter how settings i seem to use. Would anybody know what i might be doing wrong? no matter what settings i use, i also seem to get the circles aligning with each other like this, where id like them to be totally random. Its maybe more noticable with a semi circle. That gird of 4 arent random and rotate all in unison. Its like ive got some kind of tiling going on, but cant see any settings that would cause that
Context:PROPERTIES > INPUT PARAMETERS > Parameters > Save Default Values to FIle...PROPERTIES > INPUT PARAMTERS > Presets > Save Presets to File... These operations produce .sbsprs files with XML content that describes Parameter and Preset identifierswith a name ("identifier"), "type", "uid", and "value".There appears in my application four "type" values:0: one value of any "Type/Editor" type (Boolean, Integer, integer2, ...)1: two values of any "Type/Editor" type2: did not appear3: four values of any "Type/Editor" type4: one, two or four values of any "Type/Editor" type How is type="4" defined?How is type="4" set in the parameter UI?Can type="4" be replaced with another type with the same number of values before loading an sbsprs file?The S3D online documentation says that parameters and presets are Replaced when the identifier and type are matched with that of existing parameters or presets.Does the uid have any function on input? Can it be eliminated? Can
Hi, does anyone know why Height to Normals node creates thin outline around the edges? This is an issue for me cos then they create thin bump lines in areas where these normal maps meat. Here's the zoomed in example: The heightmap I'm using is a 16bit single-channel grayscale map and it doesn't have any edges along its edges at all. Here's that same area in the heightmap:(P.S. Of course I have TiIling turned off for all of my nodes.) Is there any workaround for this? Thanks!
Nodes are cool but sometimes I miss the convenient gizmos available in many traditional image soft. Like linear gradient where you can add points on the fly select and scale them . Like making few dots , select them and scale against the cursor or first selected . Would be nice for Photoshop too actually. Or transformm gizmo working in exact pixels scaling around pointed center of transform . See Photoshop . Same to crop things in exact say 32 pixels wide stripe. I did my own node to do this but it needs to have "size" node connected from previouce input. It's tiresome and complicates the flow.
Being accustomed to Blender node system it feels so inconvenient in Designer . For example to make a dot node in Blender we could just SHift + pen stroke accross sevral lines and you have a dot in each of them if they are unrelated or lines get merged if it's same data. In Designer I sometimes need multiple Alt+pick tries to do same. More complex it is harder it's to do. To erase a connection you can Just Ctrl+ pen stroke acrros a line or several of them at once . To insert a node you don't need to select a line first, just move a node closeby and it gets connected automatically. To make your own tool you do just group Ctrl+G and thats all. No tiresome exposing . Quick an simple. If you need to share same input in multiple nodes you do "driver" and copy/paste it into input sliders of other nodes making them violet ak
Is it known thing and I can't do anything except turning the mask into square first?
Would be nice to import exr with cryptomate masks and work like that through the whole node flow with a node to extract specific mask /channel or layer . Same for saving such exrs . I 'd love the export dialog would have a checkbox to save side exr file with all the necessary masks and channels. Or at least having file format and bit depth drop downs like Painter. It's so disappointing to find an old sbs where nothing works anymore . Usually happens a year after with missed resources etc. Well for me it's even half a year. Never managed to work with any sbs I did after that time . Or it just takes forever to open with so many "no" to unswer yes/no popups. A single automatic side exr file could be an easy option.
The project I am working on requires me to bake the high-poly mesh onto a flat low-poly cube. The low-poly cube is unwrapped and layed-out (4k map, 512 packing res, 16 pixels shell & tile padding). However, I am left with jagged edges and a white contour after baking in substance. The defect can be seen in the picture attached. How may I fix this? Any help would be appreciated 🙏
I think it would be super handy to be able to link two similar nodes together. For example: The splatter circular grayscale, and the splatter circular color. If I was using one to drive height, while the other one is color. It would be handy to not have to manually keep the two up to date whenever one changes.OR, to be able to use the alpha of the input to create a heightmap within the same color node. Then have an output for the color and an output for the height.
I've used the SAT in the past, but went to install it recently and I'm getting this page instead of the download page Did Adobe stop supporting SAT when they bought Allegorithmic? If so that's highly disappointing.
Hello, I'm trying to use the spline mapper grayscale node. When I connect a grayscale node to the Color Map Input, nothing happens. I've confirmed that the Spline Mapper Color node seems to work correctly when I use a color map.
Has anyone on the Adobe Forum discussed integrating Adobe Creative Cloud tools for designing eco-friendly Commercial cleaning service websites? I'm interested in creating a visually appealing and sustainable platform, and I'd love to gather insights from both design experts and those knowledgeable about green cleaning services. Any recommendations or experiences shared would be highly appreciated!
please add support to api so we can:-have a node appear in 2d view and activate the "view outputs in 3d view" option.-open/close a graph-mark a node as selected(yes i know we can obtain it, but that isnt enough for what i want to do) to essentially to have its properties appear in properties panel. thx,phil
Hi, we are recently starting to explore Substance designer for our company and we would like to know if you can license or lock the sbsars that you create. For instance we want to provide our clients custom sbsar's that we create for them but we want to prevent the client from reselling or distributing it to others. Is this possible? Kind regards, Wilbert van den Broek
I am a newbie in substance designer, so bear with me... What I mean is, if I used a tile node and used a shape as the input, in the shapes properties, there are parameters whose valuesI would like to be random for each of its instance as the input in a tile. Is that possible?
Hi Is there a way i can export 1 abledo file that also includes a transparency map within the alpha channel? Ive been tryng this, but am guesssing its just getting baked together? thanks for any help!N
Hey guys please help, does anyone know why my Grayscale single-channel 16bit heightmap looks banded (has stepping) effect when I convert it to Normals in Substance Desginer?original heightmap doesn't seem to have this stepping (at least visually) (edited)
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