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I'm trying to build a new material from scratch. My height is based off an imported 8bit png greyscale map. Trying to connect an HBAO node out of this, and into my AO, but I'm not seeing any AO returned. One thing I'm noticing is the link between my height and my HABO id a red dashed line. I can't find what that means in the docs, but I'm guessing it's bad. Does anyone know what that means? Or how to properly use the HBAO node. Tutes I found on youtube are basic and don't address my issue, so I'm turnign to this forum in hopes to find something. Thanks for your help.
Hi, I'm trying to expose only the rotation of the Transformation 2D node. When I click "Expose as a new graph" next to Transform Matrix, I get "X Y Z W" when the Sbsar is brought into Unity. How Can I expose that as a either a percentage or something that's more user friendly? Thanks!
Hello! I just started to use Substance Designer and I stumbled onto a problem where there is a seam going through my material, how would I go about to make my materials seamless?
Hi Everyone. I am new in this program, and One of the biggest difficulties I've had is the difference between the current interface, versus the tutorial videos' interfarces. For example, the tessellation option does not generate Height. T_T Could you please teach me how to setting correctly the 3d view in this new version, please?
Hi, I am in need of adding a few manufacture's blended colors to the multi-switch-color filter and cannot find a way to do this?Please see attached and note most of the colors in this manufacture's line is singular rgb with the excepiton of a few.I am unable to find a node or someway to add a blended color to the uniform node with new inputs, or any other node that follows the same ouputcolor list?Please advise if there is a way to somehow add a combined color mix in the multi switch color filter? Thanks!
Substance Designer didnt flush RAM usage, even after all graphs will closed. SD flush memory only after reopen software and it brings a lot of discomfort because it does not allow you to work long sessions, and can also affect the performance of the whole computer if you work in parallel in Maya or other programs and do not watch the consumption of resources.Old original topic with same issue.https://forum.substance3d.com/index.php?topic=19645.0PLS FIX IT, this is really bad thing !
The question is how to make a vertical random shift?
Hello, Thanks in advance if able to solve this. I need to have a drop down list in my multi-switch-color-filter that has both uniform colors and blended colors. The issue with the blended colors is there does not appear to be a way in the other nodes used where I can get the output in the same drop down list as the uniform color. My options I imagine are to create a new node that will somehow go in the same drop down list as the uniform colors in the multi-switch filter, or have a separate multi-switch-color filter for the blended colors and try to find a node that can give me a drop down list so I can name the colors in a sequential way. Please advise if anyone knows how to go about adding blended colors to a multi-switch-color-filter where there can be names added to a drop down list in the same way as the uniform color works? Thanks!
I tried to modifiy "max pattern liberty" but it doesn't help. I see a kind of square frame that crops the shape.How can I modify the shape splatter the way it wouldn't crop while upscaling beyond standard 5 value?
The issue is that mesh information can be displaced in explore, but fail to load the 3D mesh in the viewport. I have multiple linked static meshes (.fbx format) in the same package. Only few of them share this issue. I suspect it has something to do with how the link is established, because some are dragged from folder, while others are copy/paste from other packages. I'm looking for answers and explanation of the behind the scene mechanism. Thank you!Scene Information:Console output:[WRN][7325][Gui3D/GlobalScene]Fail to start loading of '{cff4684e-b79f-4c98-93ab-d0335952e2f2}/1420641288'[WRN][7326][Gui3D/Widget]Unable to load scene '{cff4684e-b79f-4c98-93ab-d0335952e2f2}/1420641288', restoring default scene
I just started learning through tutorails and was making tiger stripe apttern. By mistake I set the scale to 200 and the program got shut. I lost my files. Is there a way to recover? Also, how to enable autosave ?
Hello eveyone,What i'm trying to do is import a logo pattern I made in illustrator/photoshop. I want it to repeat over a fabric material, much like Louis Vuitton! Simple enough right? I'm trying to import the bitmap and SVG I made into Substance Designer (SD) and then input it to a tile generator and hopefully overlay it over this beautiful fabric. I have a screenshot attached of the project.What is going wrong is the tile generator stays black and nothing is tiled even with the image input on. Should I give up and not have this logo/pattern on top of the fabric? -The whole idea-I want to import this SBSAR into my C4D project which has a great cloth simulation to show this puppy off. The whole idea is put to a halt and I'm running out of time to show this to a client. Any insight would be so very appreciated! Thanks in advance kind people.
Hi, I am a beginner in Designer and currently I have an issue where my Designer sbar isn't properly generating the correct output files. I followed a tutorial on making an asphalt texture. Within Designer itself, my texture renders properly and I can see the correct result. I did my own research on the problem and saw that outdated files (or workflows?) can make materials not generate correctly, but the tutorial is only a year old. Any help would be greatly appreciated! I am not confident that this will work, but here is a link to a google drive folder with my sbs and sbar: link
I am trying to scatter leaves across a shape (a sphere right now) using mesh sampler in conjunction with Geometry instancing. The problem is that the orientation is messed up, the leaves point outward from the sphere correctly, but the face of the leaf is kind of random. If I turn off particle orientation all the leaves point up which would be ok if I could copy the closest surface normal. I suppose I could probably get there if I could get access to the point set's vector info but not sure how to do that either.Any recommendation on how to proceed would be appreciated.
I'm trying to configure Substance 3D Designer for a team of artists to interface with perforce, but it doesn't seem to be support checking-out and export textures that are already in p4.Will this feature be supported?(currently on v11.2.1)
Greetings all! I'm still fairly new to Susbtance Designer and I was wondering if anyone knew how to go about creating and then adding ceramic-type edge damages to the tops of some of the ceramic tiles in a given texture. I've played around with creating specific shapes and then using tile generators to spread them around, but it always looks a little too man-made even with tile generation and offsetting. If someone has a more efficient method of adding such edge damages, please let me know.Thanks!
Hey I'm lost... I've open an sbsar from assets library. Then I click on open/ view in 3d view/etc/etc No matter what I click.The graph does not open, the shader does not show in 3d view, etc etc.. How do I edit/work with this thing? I tried substance from 2020 legecry version and the new Adobe one... What do I do? RegardsDariusz
Substance 3D Designer 11.2.1 has been released this week. Thanks to your feedbacks, it includes some improvements of the latest features: Publish window: now the File path is initialized with the path of the SBS file, and previous parameters are restored Send to: send to Player, Painter and Sampler are now located in the same menu. If you send a package already sent to Sampler or Painter, the corresponding package will be updated in the destination app (in the previous version a new instance was created). Resend commands have been removed. Substance model graphs: the documentation is now complete Complete release note:Features and Improvements: [Substance model] Update to version 1.0.3 [Substance model] Complete and improve the Substance model graphs documentation [Substance model] Display logs in the console [Substance model][ScatterOnCurves] Change default value for spacing [Substance model][ScatterOnCurves] Remove unneeded HalfSpaceOddEven parameter [Substance model][Trans
3 days ago I finished a complete graph in Substance Designer. I saved it as a .sbs as usual. I reopened it several times since.Today I tried opening it in Substance Designer (same version) and the file is completely empty : My file explorer says the file is 1KB and that's clearly not normal. Also, I opened it yesterday, and everything was fine. I'm sure everything was fine. Any idea was caused this and how to solve it? That would be a real bummer if I couldn't get it back. Thanks in advance for any help. PS: I searches the internet and didn't find anything except checking if it was a .sbar file. It's not, it's a .sbs.
1. I did a perfect 12x12 square cells atlas but the "splitter" shows me nothing at all ? Should I do something special to make it work? 2. Atlas scatter works but makes the alpha/opacity kind of binary . It strongly degrades the quality of detais and I have to do it in 8196x8196 resolution . It still doesn't help much although. Is there any workaround for this? Itried to use pre-multiplied alpha and it results in black halos , tried un-premultiplied and put actual anti-aliazed alpha into metall channel . Alpha goes through with same black halos . Is there a way to use Atlas scatter properly or super high resolution is only way?
Hey,I've just created Shape Splatter Blend Color node instance and I see there's only one Splatter Data input I can use. On Getting Started... Substance tutorial there're two of those. I'm new to SD and not sure if this lack of Splatter Data 2 is a bug of some kind or maybe I've missed some option to turn it on?I'll greatly appreciate your help, thanks!
HeyI have a student substance designer and painter license that was due to expire somewhere in april 2022. I unistalled the program and then reinstalled it after a while, and now things seem to have changed and i don't know where to put the license to reactive the program as a student. Now i only have the 30 day trial. Does anyone know how to i get back to the 1 year sub?Ty
Hi, let's say I make a selection with a python function like: def Select(D): ctx = sd.getContext() app = ctx.getSDApplication() uiMgr = app.getQtForPythonUIMgr() selection = uiMgr.getCurrentGraphSelection() return selection How do I check the type of this selection?? I use to do it with type() but now I can't.. I check the sdtype docs but I didn't understand the use of it,I just want to get a bool value to do an if (check if is array):
I have signed up to these sessions due to start today, but there is no link — where is it?
Hello, can't solve the problem, maybe it is a bug, but I can't extract curves from imported custom mesh, I'm using simple cube with selection set, but it is not working in Substance Designer node Extract Curves. Here is the mesh I'm testing: https://www.dropbox.com/s/umhtugn8oa6y1n0/box.fbx?dl=0The name I'm using for selection set: box_frame_Edge Any help appreciated, thank you.
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