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Hello Adobe Substance 3D Team,I would like to request a highly useful quality-of-life feature for the texture export pipeline in Substance 3D Painter.The Feature Idea:Please add a new official naming token (keyword) for the Output Templates, such as $textureSetSize or $textureSize. This token should dynamically output the texture resolution width chosen in the export window (e.g., 2048, 4096, etc.).Why this is needed (Use Case):When exporting complex assets with multiple texture sets, we often need to organize files hierarchically by resolution into subfolders. For example, a project folder structure might require something like this:$textureSet/$textureSize/$textureSet.basecolor(.$udim)This should automatically generate a clean, isolated directory structure on the hard drive, like:.../pants/2048/pants_basecolor_2048.exr .../helmet/4096/helmet_basecolor_4096.exr Current workaround and limitations:Right now, the application completely lacks any global built-in variable to get the textur
Should i mark Sharp edges on my low poly(Shade auto-smooth) or shade smooth for high poly to low poly baking?I did an experiment of baking into the low poly once with sharp edges and another without.1st image is with sharp edges marked.2nd image is without any sharp edges marked and shaded smooth.*No custom normals.**High poly(subd) ofc is fully shaded smooth.***Working in Blender.
Many things done in a Python plugin can cause a C++ crash on exit. Fixing the crash is VERY difficult, as it happens once Python is finished so it can’t be caught by a Python Debugger or log message. The crash dialog on exit gives no hints as to what caused the crash, and the painter log doesn’t either. We need a way to know what from our scripting is crashing C++ on exit. This often occurs with events, connections, and UI elements. The only way to figure out what is causing the crash is bisecting your scripts line by line which is incredibly time consuming.
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When I open substance painter, it doesn’t matter what I do, after around 3 minutes, it will just close. It does not crash, as if I’m in a project, it will ask to save before closing. It was working perfectly fine a couple of hours ago. Please help me with this! I really doubt its GPU related as the program is not crashing, it literally just closes. I can just be on the home screen and it will still close.
Substance Painter 2026 cannot perfectly mirror brush strokes.When performing UV mirroring, asymmetry occurs. I tried using the mirror function within the filter, which works perfectly. However, the object contains a small portion that is asymmetrical, so I wasn't initially considering using the filter mirroring.
Can’t change light source direction (shift+right click) or slide any of the control sliders. Makes the painter process extremely painful.
Hello. Many professional users need to be able to have 32k resolution in Painter like Marie. At least to output textures higher than 8k in Painter and render in rendering engines like Arnold.. Are there any plans for Painter to have this big update in the future?
Hi, I cannot really know why I do not have materials showed in the right side of the bar, I have tried multiple times for finding solutions but no much usable information found.
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Sub Surface Scattering isn’t rendering properly for me. I have tried almost everything from changing the shader to remaking the entire model Weirdly brightens up the model when I turn on SSSRenders fine without SSS. As you can see, it weirdly brightens up the model. It’s renders fine without SSS. I just can’t figure out how to render out the SSS. I have baked a thickness map and inverted that map for the SSS and it should render out without any problems. Any Help will Really be appreciated.
Hi everyone,I’m having trouble launching Substance 3D Painter 2025 (Steam version). When I try to start it, the splash screen shows up, but the main window never opens. It just stops there.Other Adobe products such as Substance 3D Designer 2025 work fine on the same machine.System info:OS: Windows 11 (22H2 / build 26100)GPU: NVIDIA RTX (Studio Driver, latest version)RAM: xx GBThings I have already tried:Reinstalled Microsoft Visual C++ 2015–2022 Redistributable (latest version already present)Reinstalled DirectX runtimeUpdated NVIDIA GPU driver (latest Studio Driver)Deleted AppData cache (Local / Roaming)Verified game files in Steam (no issues found)Confirmed “OpenCL / OpenGL / Vulkan Compatibility Pack” is not installedNo logs are generated under Documents\Adobe\Adobe Substance 3D Painter\logsSymptom:Only Substance Painter 2025 is affected — Designer 2025 launches finePainter shows the splash screen but never proceeds, no error messagesHas anyone else run into this issue? Are there an
System Info:OS: Windows 11 25H2 (Build 26200.8246) GPU: NVIDIA GeForce RTX 4070 Ti SUPER GPU Driver: Studio driver (clean install via DDU) CPU: Has integrated AMD Radeon graphics (disabled in BIOS) Norton Antivirus: Fully uninstalledError from Windows Event Viewer (consistent across every launch attempt):Faulting application: Adobe Substance 3D Painter.exe version 12.0.2.0 Faulting module: ucrtbase.dll version 10.0.26100.8246 Exception code: 0xc0000409 Fault offset: 0x00000000000a4aee No log file is generated in AppData — application crashes before any log is writtenEverything tried:Installed VC_redist.x64 and ran Repair Updated GPU drivers multiple times including December 2025 Studio driver Clean GPU driver install using DDU (Display Driver Uninstaller) in normal mode Disabled integrated AMD GPU in BIOS, running on NVIDIA only Forced NVIDIA GPU for Substance Painter via Windows Graphics Settings Ran SFC /scannow — no issues found Ran DISM /Online /Cleanup-Image /RestoreHealth — no i
When I try to launch substance painter on steam it does not launch.I have the Substance 3D Painter 11.1.3 currently.I paid a lot for this application to never be able to use it, as you can see by my 45 minutes of usetime spent to try to open the application. When I press play, substance sends me to the lauchscreen, and then it collapses and I can press play again. I need this program right now, any help is welcome!I have tried:updating pc and graphic cards clean reinstall How can i even contact support? There is no where to contact anyone :(( So i am trying here… (and no, my program is too old for a refund, as that is 2 weeks, but I don’t have a functioning program so...) PC specs:Processor: AMD Ryzen 9 5900HX with Radeon Graphics (3.30 GHz) Installed RAM: 32 GB Graphics card: NVIDIA GeForce RTX 3080 Laptop GPU (8 GB) AMD Radeon(TM) Graphics (497 MB) System type:: 64-bit operating system, x64-based processor
I’m having an issue where the Steam version of Substance Painter won’t launch. The splash screen appears for a moment and then disappears, and the application never starts.version 11.1.0 Here’s what I’ve tried so far:Updated Windows (upgraded from Windows 10 to 11)Clean GPU driver reinstall using DDUComplete reinstall of Visual C++ RedistributablesDeleted cache filesRan system file check and performed system restoreSince the program closes before it fully starts, no sp_log.txt is generated.I checked the crash dump with WinDbg, and it shows the following: (STACK_COMMAND: ~0s; .ecxr ; kb IP_IN_PAGED_CODE: ucrtbase!abort+4e 00007ffe38054ace cd29 int 29h SYMBOL_NAME: ucrtbase!abort+4e MODULE_NAME: ucrtbase IMAGE_NAME: ucrtbase.dll FAILURE_BUCKET_ID: FAIL_FAST_FATAL_APP_EXIT_c0000409_ucrtbase.dll!abort OS_VERSION: 10.0.26100.1 BUILDLAB_STR: ge_release OSPLATFORM_TYPE: x64 OSNAME: Windows 10 IMAGE_VERSION: 10.0.26100.7019 FAILURE_ID_HASH: {e31753ac-c98a-8055-3663-47e707543d20} Foll
Hi, Substance Painter crashed and now I cannot open my project file. It gives me the "Failed to open projectsettings.ini" error and exits. I spent too many hours on this mapping work and I cannot redo this from scratch. Could you please check and fix my corrupted .spp file? Thank you.*This post has been moved by a moderator.
I read all threads and I’ve seen this an ongoing issue. Baking and artifacts on edges, where the Normals are bending over 90 degrees.Regardless, even when not using sharp edges, and having a clean seam underneath, the unwanted ‘warping’ effect around the edges is clearly visible, especially when using a pure high glossy metallic reflection material like pure chrome. I think I pulled very trick from the register, to avoid these lousy looking artifacts, but no success.I wonder, perhaps there is anything substantial I’ve been totally missing here?Thanks for any little help,appreciate it!
Currently, the Polygon fill tool is very useful for editing base color and masks.I do not see an obvious technical reason why it can’t also affect Height, Roughness, Normal and other channels, as well as erase things.Please add this feature.
The latest Substance 3D releases are out. Designer 16 expands procedural capabilities with an improved Shape Splatter node and new SDF tools. Sampler 6 focuses on faster, more consistent material creation, including new templates and better HP Z Captis capture integration. And with ZBrush 2026.2.0 and Painter 12.0.2, you can now transfer meshes between the two apps in a single click. OpenPBR support is also now live across Designer and Sampler, and in beta in Painter. Head over to our post on the Adobe blog for more info!
Why we have to deal with Designer ,IDs and functions and solve non-stop puzzles .Why It couldn’t work just like Blender where you pick things manually, link to special group and paint . Or like in 3dcoat where you shift click several brush dabs at once and scatter them randomly with random offset , rotation scale and whatever. All this simple ways have a key feature . you pick exactly what you currently need. Instant and easy. Doesn’t have to deal with atlas ranges or solve puzzles why something suddenly doesn’t work. Simple , direct and exact choice. Doesn’t have to save gazillion brush presets . Painter way is so exhausting. Maybe an option to select several files with suffixes like _col, _norm, _spec(with packed metall, roughness, AO and height in rgba ) in win explorer or whatever file manager and drop them to special brush list input. Atlas is so inconvenient when you need only specific things and easy quick add /delete option. Make Painter to build its ow
Run painter in cli with --help, --enable-remote-scripting is missing.Run with --help-all does nothing like what it claims to be doing.Documentation https://helpx.adobe.com/substance-3d-painter-python/api.html does not contain any mention of remote scripting.It is only found on https://experienceleague.adobe.com/en/docs/substance-3d-painter/using/scripting-and-development/scripts-and-plugins/remote-control-with-scriptingAnother bug, but that is related to this site. Editing the “Describe your bug” essentially creates a new one so anything users have written about a bug is deleted.
Many methods still need one to use javascript. Make js and Python 1:1 - so I don't have to write javascript, in python. See setProjectExportPreset/getProjectExportPreset In Python it seems impossible to set export preset settings without actually also exporting. Getting/Setting settings should be possible without side effects. Setting Output Template programattically, does not also update fileFormat field to match. ``` python import substance_painter.js as js js.evaluate(‘alg.mapexport.setProjectExportPreset(“MyPreset”)’) # MyPreset has fileFormat: tga js.evaluate(‘alg.mapexport.getProjectExportOptions()’) ``` Returns {'bitDepth': 8, 'dilation': 16, 'exportShaderParams': False, 'exportUSD': False, 'fileFormat': 'bmp', 'padding': 'Infinite'} If I do this through the UI, it will set the field to match the file format in the preset on the otherhand. No option to set File type to use same as template. “Based on output template” ```python >>> js.evaluate("alg.mapexport.getPr
I’m creating a new post about this topic because everywhere I see theres no solution. I can open the file, and I can export texture, but I’m not allowed to modify it since if I do anything it starts to load and never finish, ending up to be closed by ctrl alt del. I’ve seen in way too many posts, for some years ans this bug is still nowadays all strong. Whats the problem with this software? its a industry standard going with the same bug FOR YEARS. This is just ridiculous
(Sorry my bad English, still learning...)I'm having the problem that the loading bar is stuck at about 30-40% of the way when I try to open a project, I've left it open for about 2 plus hours and the loading bar dont move at allThings i tried: reinstalled Windows 10, cleaned my PC, updated all drivers...I really don't know what to do and I'm very frustrated because I can't work. PC:Ryzen 7 5800x3d32 GB RAMRTX 3080The program simply doesn't consume RAM, cpu or disk or other resources, it just makes my GPU go to 100% I have the most current drivers for my GPUMost current version of the programProject is less than 200MB in sizeAny tips or suggestions i could do?
I have a substance 2025 perpetual license but I can't find a download link to be able to install the software on a new PC? Is it possible to download previous version of the substance suite for older perpetual licences?
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