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Substance Painter 2024 10.1.0 is currently broken for Linux users.We tested the following :Flatpack / Steam with Substance Painter 2024, no joy. Substance Designer 2024, works.Steam locally installed on Linux, Substance Painter 2024, no joy. Substance Designer 2024, works.Always get the same error for Substance Painter 2024 :com.valvesoftware.Steam/.local/share/Steam/steamapps/common/Substance 3D Painter 2024/Adobe Substance 3D Painter: error while loading shared libraries: libtiff.so.5: cannot open shared object file: No such file or directoryOur test we're conducted on Enterprise Linux 9.4 and 9.3.Locking version to 10.0.1, in the beta section of the parameters of the software in Steam, fixes for now and can be launched.Although all work done on a Substance 10.1.0 cannot be opened in a 10.0.1 version.
It works well overall, but this only happens at certain edges. Is it a UV issue?
I got a free year subscription to substance painter as a student last febuary and just today I tried to log in and Adobe had a pop up that asked me to sign in. When I entered the email I had used for my student account it said I didn't own substance painter and I had to buy it. Has anyone else had this problem occur?
Release notes for 10.1.1 says "[Import/Export] Remove support of unused image file formats".Which formats have been removed?
Is there a way to snap path tool to a straight line like in illustrator when holding shift?I've realized I'm using pen tool and not curvature tool, which looks more similar, but it can snap too in illustrator.
Hi, my yellow plastic material is somehow bleeding onto the black plastic material that is using a mask and I do not understand how I can fix it. Painting over it doesn't work and neither does changing the material settings. I'm guessing the problem is in the shape of the black mask but I don't know how to fix it.
Even though I'm paying for a Substance sub, I can't download any more assets / textures in the Substance Painter from the library because I have 0 points? How so?
Eight months ago I got Painter and Designer for free through the educational licences. It's supposed to last a year, but suddenly my apps are locked and I get a message saying "You no longer have access to this app. Contact your administrator for more information." Last time I used it was a week ago and it was working just fine. None of my classmates are experiencing this issue either.
Hey Substancers! Simply feature request, altough it should be a default function imho. So sometimes when I import a scene into Substance Painter with cameras, in some cases the order of the cameras are not alphabetical, but seems to be random. I think it is something to do how FBX handles object order. But Substance Painter should not follow this, but sort the name of cameras in the dropdown menu alphabetically instead. Thanks!
Allow the user to rename textureset through the APISometimes our user will have renamed the texturesets imported in our game-engine and we would like to push this rename to the painter project when it gets opened to have consistency but it seems to be currently impossible through javascript or pything as far as I can find
Specs. Hello folks, Have came up with these specs for my new machine for Substance Painter and 3 DS Max / Arnold Let me know if they are any good.Case Corsair 7000 D airflow,PSU Corsair HX 1500 iCpu Core ultra 9 285kGPU Nvidia RTX 4500 ADA 24 GbRAM Corsair 64 Gb DDR 5 6000 mhz VengenceBoard ASUS Pro Art creator Z890C drive Solidigm P 44 pro 1 TbD drive Solidigm P 44 pro 2 TbCooler Noctua NH U 12A Chromax7 Noctua fans A 12X 25 Chromax. I am only a hobbyist so is only for my own use.Thanks.Raymond
Can substance painter baked the Roughness & Metallic maps of a high poly mesh onto the new UV’s of a lower re-topologized object? And if so, how? I can only see functionality to bake the Normal maps.I’m looking to see if Substance Painter can do the kind of texture baking of remeshed objects shown in this video: https://www.youtube.com/watch?v=UJwnxSrsN7k&t=1s
Hi, I'm new to substance 3D painter but am having an issue. I'm hoping it's just something i forgot to tick somewhere! I've made a model in 3DS Max, exported to zbrush for a high poly mesh and then brought bothe into Substance 3d Painter to do the bake. All worked fine, I worked up the textures etc and was happy. However, when i went to export the textures and opened them in Max, the normals were a bit of a mess! I've used Arnold and made a physical material for the sake of this test. It seems the UV islands are creating normal seams and sometimes the normals are inverted. I don't know if it's anything to do with mirroring geometry in creating the model, but i have applied an Xform reset and normal modifier to ensure all normals are unified but it doesn't resolve the problem. As you can see from the images below what i see in substance painter is quite different from what i get in Max. There are seams everywhere and some of the geometry even has hard edges b
Hello, I have a problem with my model when I try to bake it.I have this lowpoly model (helmet_low)and this highpoly model (helmet_high)and when I try to bake it I get this result and I don't why.Maybe I don't understand how it works the high and low poly topic, so I would really appreciate it if someone could help me.
It’s the end of October, and we have some teeth-chatteringly great 3D Assets to share, the MAX-imum level of event news possible, and a big recognition of Substance on the gogglebox (or the TV, for the non-Brits). Let’s go! Substance News Substance 3D Viewer unveiled at Adobe MAX Adobe MAX took place in Miami this year, and the Substance 3D team were delighted to be able to meet so many members of the 3D community in person. One of the big pieces of news covered this year was the release of Substance 3D Viewer (beta), an app allowing you to view and edit 3D files, and incorporate them into your 2D Photoshop projects as Smart Objects – sort of an ‘Acrobat for 3D objects,’ if you will. For more information on Viewer, check out this blogpost on Photoshop updates (scroll down), and you can try out Substance 3D Viewer (beta) right now in the Photoshop (beta) app. We also held a range of sessions covering subjects such as how artists can adv
Not sure if this is the right place to ask. I downloaded Substance Painter as a free trial. Today, I was approved as a student, so I should be able to use it for free. Looking into my subscription, it still says I'll have to pay after Nov 30th. How can I change that, so that I can use it as a student and not pay?
Hi, I know since oct. 2023 we have translucency inside Painter. I try to do a simple heart shape here Two layers in vertical order. heart - fill layer with a black mask stamping a heart alpha. glass - fill layer with green as color and translucency 1. My issue is the green border I get. If the mask should do a good job here, but it doesnt notMy final goal is to export those map and apply them inside Arnold. They look wrong here and they also do inside Maya Arnold. I did create inside Photoshop a similar colo map and a transmission map and I look fine. Maybe the translucency is not fully good to use right now? Or is there something I do wrong here?
I'm doing a new thread because following the steps in other threads gave no results and I'm at my wits end. Pen pressure stopped working randomly with no changes made to my settings or hardware on my part. - I did uninstall/reinstall both substance and huion drivers. - Pen pressure is working in other software like photoshop. Pen pressure is working in the pressure test window of the huion settings. This confirms it's a substance issue. - Windows ink is activated. Any help would be greatly appreciated. If I can't work reliably with substance i'm going to have to move to another painting package and I don't want to.
When working with projections on paint layers, how can I hide the projection when I am done? I clear the base color that I have an image in, but I get the square color.
There have been other posts asking for this feature, but since it seems this hasn't been implemented yet, I'd like to also request the feature of changing the font size for the UI. It's extremely small in higher resolution monitors and I believe even people with good eyesight must have problems with it. My eyesight is relatively poor, so I have to pull my monitor very close to my face or develop a headache after an hour or two of work. Please add the ability to increase the font size.
Is it possible to run Substance Painter headless? Here is the situation. We have several hundred spp files that we need to re-export with a specific export preset. Is there a way in which we can export all these without having to physically open substance painter? Can this be done using a script?
Hello 🙂I am trying to reload the shelf after updating it via version control with: Shelves.refresh_all(). While this will add any new files to the shelf, it will not remove deleted ones or update the ones that were changed. Is this desired behaviour? And if so is there any way to properly reload the library? I am currently working around this by: saving the project, closing it, removing the shelf, adding the shelf again and reopening the project. This can all be done via python, but forces the user to save their work before updating the library.
Hello there, this is a improvement proposal to the channel manipulation in the layer stack.So far you have a selected channel at the top of the layer window, and you have to drop down select the one you want to operate on, this is time consuming. 1) Add an indicator on each layer/folder that uses that channel and have a contribution on it, even a color dot in the layer should be enough. Right now you pick a channel and you see every layer blending mode and amount but you don't know if it has that channel in use in the first place. 2) Add the posibility to: custom shortcut layers channel switch, ctrl+cllick the channel you want to switch to on a layer channels view (since ctrl + click has no use so far)
I had recently gotten the 1 year student trial for 3D softwares and since then i can't open substance painter application, every time I do it runs for some seconds before blocking the app with a error pop up warning error code 205.I've been searching for some solutions and have already tried:loging out/in and restarting the computerreseting credentials (by both command prompt and windows creadential manager)reinstaling both creative cloud and substance painterdeactivate firewall
How do I get the brush size bigger. It isn't big enough for my model. when I zoom out the model, the brush shrinks with it. I need to put an alpha on it.
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