Connect, learn, and get help texturing your 3D assets.
Recently active
OCIO environment variables added for other programs cause problems. Since we are working together, we cannot arbitrarily delete environment variables. Is there any other way? (I used a translator.)
Today my Substance Painter has started crashing when in the file dialog trying to import my OBJs. I should mention this is my first new project with the Adobe release of Painter, I just switched my licensing from Allegorithmic and updated to use the Adobe version. My previous Allegorithmic versions of Painter worked flawlessly, but now I can't switch back. Basically, when making a new project, everything is fine until I open the file dialog to load my model. If I select, or even hover over, a directory or file in the file dialog, it will randomly lock up. When I say randomly, I mean about 95% of the time. I have only successfully gotten all the way through the project creation process twice since upgrading. I have dug through the FAQ's and Docs and found something about how Dell and Alienware have some file overlays that need to be removed as they cause issues with Painter, but I have neither of those. I do have s
Does anyone know if the current API for Substance Painter supports setting all channels in a paint layer to Passthrough. I do this a lot (when using the clone brush) and it would be a time saver to not have to switch to each channel and switch the mode from it's default to "passthrough". I have been wanting to get my feet wet in scripting with SP (scripting in 3ds Max has been a huge part of customizing and improving my workflow) but I could not find support in the API simply creating a new paint layer and setting each channel to passthrough. Actually, while texture sets are supported, I could not find any support for Layers or blendmodes at all. Probably I am just not looking in the right place, so if anyone can point me in the right diredtion I would appreciate it. In pseudo code, my desired simple script would be something like: Create New Paint Layerfor each existing channel in New Paint layer set blendmode to Passthrough&nb
I bought the 2022 Version of Sub painter and have a little Problem.Every few Minutes Painter saves automaticely the Project. From Time to Time i have a crash. I have not found the option to deactivate Austosave. Where is it ? Will there be a additional Perpetual for a Higher Painter Version as well, or do i have to activate a Subscription ?
Hello there Ladies and Gentlemen! I come with a question that might critically affect the way me and others texture complex objects. I started experimenting with usage of UVs with different names while importing FBX files into software. My goal was to solve a problem of ineffective texturing when i was modeling a well. I firstly chose to model base, backet and 3 types of tiles but soon discovered that importing single elements, exporting maps, duplicating them (mostly tiles) and finally setting everything in game engine is long and annoying process. I discovered that assigning UV map with one name to one object, next to next etc. allows me to import all necessary assets and texture them all at once. I want to clarify my theory.
In the 1e picture I use Triplanar projection, But it is still using my UV maps. they are Generated with SP.but also I have this problem with the UV made in my 3d Program.What is wrong?
I've built a new system to take advantage of the fast baking potential here, and sometimes I don't get a crash, but it seems to routinely be the case nowadays. Painter will close without notice as soon as it attempts an AO bake. The annoying past is, I have the same GPU on my work machine with the same version of painter and don't get these issues I do here at home. Is this something to do with my work machine being Intel CPU and home being AMD? Because I'm on all latest firmware and drivers and bios for my machine and no other raytracing applications give me this kind of issue, just substance painter (painter also gives me loads of problems with wacom unlike other software but that's another issue)I'm on version 2021.1.0 (7.1.0). Specs:AMD Ryzen 9 5900X 12-Core32GB DDR4 RAMNvidia RTX3060 - 12GBI've been apprehensive to update to the latest Painter because often I don't like to update software unless there's something it fixes. Is this issue fixed in the latest version? If no
Hello, My highpoly won't load when baking. I'm using by mesh name, and the names do match, but still it won't load. I'm using Maya for the model and filetype is set to .fbx. The Self Occlusion on both Ambient occlusion and Thickness baker settings are set to Only Same Mesh Name. The positions of both models are set over each other. My poly number is well below 2 mil and my UVs seem to be spaced well enough from each other. I'm not sure what's wrong here. Below are some screenshots of my model and errors. Please help! https://imgur.com/a/uPPY0jR
I seem to be having trouble with a black mask I added to a layer. I saved and exited and when I later reopened the program I tried to continue where I left off of painting a black mask and noticed I had acciendtly took too much of the material off when I lasted worked on it. I tried to add it back but I was only able to erase the material of the layer I was unable to add any of the material back. Is there a way to fix this?
Hello, I found such a problem as cubic artifacts in the preview window, I tried 3 different versions of Substance Painter 8.3.0/ 7.2.2/7.1.0 everywhere this problem was repeated. My computer has an Intel iris x graphics CPU, how can I fix this issue?
Good afternoon. I would like to ask if it is possible to remove this texture blur in Substance Painter?And if possible, how???
Hi! Im cloning some parts of the texture to paint over seams, but some edges have white pixels/bleeding around the seams. Some of them are easly painted over, but some of them wont go away. When i click and paint they are vanishing, but when i realese the mouse button they appear again. Doesnt work when i paint them in 2D view either. I tried different alignments of Clone Tool, but same results on every settings. Version: 8.1.3Windows 10
downloaded a free wood material from the official site, it uses a height map but in the parameters of the material there is no slider to control the strength of this parameter, I do not understand something or do not do it right?Help please!and additionally is it possible to rotate the smart material?
I have bought a Package of Skin Brushes. Now i try to import them into Substance Painter. I can only import the Files as a Texture and i can use them in the Brush. The Problem is the Setting of the brush himself. I got a Rectangle with the Size of 512*512 in PSD Format. I have to Setup the Brushsetting itself, that i can Draw the PSD with a Pencil. But i got Clippings. How do i have to Set the PSD File as a Brush, so that i can Draw Pores on the Skin of the Mesh ?I have not found a Tutorial on Youtube about this Issue.
I am having issues with using black masks in Substance 3D Painter. On my desired layer, I am able to create a new folder and a new black mask. However, when I click on the model and try selecting a mesh (with polygon fill and mesh fill), it does not select it. I also cannot go back to change it later. It is stuck as being a completely black mask.I am working on multiple layers each with their own segments in my model. The first layer worked completely normal. It still works when I switch back to that layer and try adjusting the mask selection. It is only an issue with my other masks.I am switching to the correct layer. I am selecting with the polygon fill -> mesh fill tool. I'm using the same process that works on the first layer. However, it doesn't seem to work.
Is it possible to subscribe to an event through remote control of painter? Right now I have remote control of painter, and I can subscribe to an event within painter and do things, but the current remote control is a 1 way street. I used the examples here to set it up.https://substance3d.adobe.com/documentation/spdoc/remote-control-with-scripting-216629326.html How would I retrieve data that painter sends back to the server?
When i unwrap a square plane in blender and use the full UV space, the Uv border generator won't works, if i slightly move UV inward, the generator works as usual.Is there any better way to fix ?
Hello, My UVmap only needs 1 output (I mean, I only need the 1001 map, UDIMs are not necessary).After texturing with Painter, instead of one map for each channel (alpha, normals etc.), I end with one map both for each channel and each material.I'm kinda confused by the export parameters. Is there anyway to keep the materials "condensed" (aka to keep the 1001 maps as base format), in other words to have one global map for alpha, one global map for normals etc. instread of one for each material?
Liebe Community,ich bin ein Anfänger in 3D Druck und möchte am Bildschirm 3D Formen erstellen oder in 3D gescannte Objekte bearbeiten und dann passend für meinen SOVOL 3D Drucker ausgeben. Welches der Substance Programme von Adobe ist dabei für mich die richtige Wahl?Viele GrüßeSusanne
Hello community. I have UV unwrapped my model in 3D Blender seems umwrapped correctly, and import my model into Painter, When I add the texture there is a spot which seems stretched incorrectly. How can I fix this? Thank you.
I am using a CAD program called Fusion 360 to create 3D objects like furniture and tools. You can add texture and colors to Fusion made models and they look ok. But, I want to upgrade to more powerful texturing progam like the Adobe Substance 3D programs like 3D Sampler, Designer, Painter. I talked today 17 March to an Adobe tech rep on the phone and he confirmed you an import .obj or .fbxinto Adobe 3D Painter. He also sent me some tutorial videos. None of the videos mention importing Fusion 360 files. The videos only talk aboiut importing mesh files like .obj from Blender, 3DMax or Maya, neither of which I have. I searched for youtube videos on importing Fusion 360 .obj or .fbx files into Adobe Supstance programs and there were only 2 videos. The videos said that there were lots of special problems with Substance Painter etc handling Fusion 360 files even with .obj or .fbx suffixes. Take at look at the convoluted mess involved in this video: https://www.y
Hi everyone, i have a question which has been bothering me basically since i bought SP nearly a couple of months ago.As mentioned in the title, is it possible to use a hand painted layer i created to project the same image somewhere else in my model? I tried duplicating the layer and adding a transform filter to it but i got a very meh result and it's a pretty tedious workflow too. It would be awesome if i could transform the duplicated layer with a gizmo, like when you move a texture after selecting triplanar projection basically.I don't know why but i can feel i'm doing it all wrong and there's a far better and easier way to obtain the same result, and even better.I hope my question is clear enough for whoever good soul will help me. Just let me know if you need more details. Thanks 🙂
Hi everyone!When I open my file in substance painter, all the texture i have put in the model are gone . It only shows blue colour. I don't know what happened. Please help me with that. I really work hard . Attaching the ss.
Adobe, please prioritize improving the UI for folders. In a complex project with a lot of folders, subfolders and sub-sub folders they are almost unuseable in their current state. No indentation, UI jumps around when you open or close one so while searching you quickly lose track of which one you opened, no easy way to see which layers are children of others etc. etc. The only organizational tool right now is colors, which helps but is still completely insufficient. Not everyone even names folders and layers properly, so picking up another artist's work in particular can be a nightmare made almost impossible by the lack of a decent UI design for this CORE part of the Substance workflow. Even Photoshop has better UI design that this.
I want to use the clone tool to delete seams. I set it up to do that for the diffuse and the normal map. For the diffuse it works, but for some reason the normal map is keeping the seam. I attached a video. I am probably missing something pretty easy here. Any ideas?
Remix with Firefly Community Gallery
Thousands of free creations to fall in love with and remix in Firefly.
Already have an account? Login
No account yet? Create an account
Enter your E-mail address. We'll send you an e-mail with instructions to reset your password.