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I don't understand what or how to do to fix this issue. I need this program to work for game deveelopment. Can someone please talk me through the process.
What is the Use of Alpha in Fabric Bamboo Material which is located inside Substance Painter?
Do you have to create each map 1 by 1 ? Or created automatically? or can create
So I'm working on a human skin set up for a figure from Poser. SO there is a the UDIM setup of just the skin areas, Head, Torso and Limbs and then quite a few Paint layers of various types like skin, pores, vascular system and all that. These past few sessions have SP constantly computing. I realize I can turn that off but then when I turn it back on I fear a crash as it's going to have allot to do. So I'm reaching out for some advice on what all I can do to speed things up again and not have to constantly wait for it to finish computing. This last session was so bad that it froze and my system actually freaked out a bit because of all the RAM it was using. So I rebooted the system. Can't work like this. My basic system is Windows 11 Ryzen 7 3700X - GeForce RTX 3070 - 16GB DDR4 Below is a screen grab of all the layers I have going..... a good many of them have Height and Normal on for all the detail work.... Thanks so
Hello,I downloaded again Substance 3D Painter with other software on my HP Envy x360 [Windows 11] at Creative Cloud Desktop. I got the 30 days free trial for the software's: Substance 3D Designer, Substance 3D Painter and Substance 3D Sampler. My issue is, when I wanna open Painter. It's loading the application [the window pops up], but its crashes/disappear after few seconds like for Sampler. The only software that works is Designer and the Application works there. I don't know what the issue is from Painter and Sampler. HP Envy x360 Windows 11i7-8565U 8th Gen1.99 GHz16GB Ram475GB Storage Nivida GeForce mx150 Does someone knows the issue/Can someone help me?
Is it possible to have for simple brush, a custom falloff instead using alpha texture (procedurally)?Could be some basic shapes to choose from for the brush shape, with custom curves to control the alpha falloff. e.g. biezer and linear controls.
Will stay on this scene forever, Cannot hit the close button. I began experiencing this issue. I followed adobe's advice, went into regedit and deleted windows 2018 key. I reinstalled from scratch. After updating and reinstalling it opened a total of two times and I was grateful for this to be working again, until it broke once again. It is incredibly furustrating as I have deadlines and work to be completing and the software is completly unresponsive.
My Substance 3D painter stopped working recently. Unable to launch the application. On the same host, Substance 3D designer is working very well. The 2 applications were installed together. Upgraed GPU Geforce 3080 driver to the latest, still no luck.The log is enlosed.
The Adobe Substance products empowers 3D design and allow you to experience intuitive workflows, to design, connect, import, and view Substance materials on your favorite visualization applications. To continue improving your experience and to tailor our products to your needs, we have created this survey. Please note that the survey is anonymous and completely optional. We are grateful for your answers! This will guide us in creating a better experience for you.
'Baked lighting Stylized' filter should have the option of a HDR map instead of just a Sky Gradient .The 'Baked lighting enviroment' has the HDR map option but the Stylised version does not?It would also be awesome if the baked lighting stylised had movable 3D lights in the viewport that you could add vs the akward sliders where you are limited to Sun and two point lights.Thanks!!!
I found this old video, with the baked lighting filterhttps://www.youtube.com/watch?v=OwNwygk4LQo It looks like that feature is not available anymore?Any updated video tutorials on that or documentation how to do the same with the latest version? Thx
Hello, sorry about this somewhat offtopic request. The other day, my Discord account got hijacked and started spamming invite links to all DMs and channels, which got me banned from a few servers including Substance Painter & Designer. If someone can get me unbanned, I would appreciate that. My account name is: (Removed by moderator now that issue is resolved)
When I try to bake mesh maps, some of my high poly pieces are way bigger than my low poly model. Is there a way to scale my high poly pieces to match the low ones? I exported them from zbrush and they had 1 as a scale, so I don't see why this problem could occur. It's my first time using the app btw, so I'm not really familiarized with it 😥
I encountered an issue while attempting to apply smart material to my model. It resulted in weird artifacts appearing, giving the impression that my UV map had been burnt onto the model. I discovered that the problem lies with the layer utilizing the saturation blend mode. It appears that any smart material having layer with the saturation blend mode will exhibit various types of artifacts. To illustrate the problem, I have attached two GIFs showcasing the issue.
Hello, to be clear, I'm not new to substance painter or to 3d softwares in a general sense.When baking my low-res mesh with my high-res mesh I got multiples baking issues, I worked on it and found the solution for each of this issues, except one.I seem to have a very weird baking issue at a very specific spot of my mesh :So I went other the basics.For both of the high and low res mesh- Normals are fine- Faces are smoothed- No intersecting geometry- No overlaying uvs- No doubles faces, doubles vertex or anythingFor the baking- Tried adjusting the distance for both forward and backward, didn't seem to solve the issue- Tried adjusting Normal, AO, curvature settings- I've baked by mesh name, and all the names are correctshere's the baking settings :And here's what it looks like with the high-poly and the low-poly :All the other meshes in this scene seems to be doing just fine with the current settings, so if you have any idea of what could be the issue you're welcome 🙂
Hi everyone. I need to know how to acess to the geometry edges. Let say I have a cylinder without cap at the top or bottom and I need to mask the edge. I know that there is the UV border but this will mask the vertical seem that cuts the side of the cylinder, so I was wondering if there is any other method to mask the edge of the geometry only. Thanks a lot!
Buenas noches, como estan? Como veran hoy pague todo el año de texturizado 3D de Substance, y en la captura muestro como solo tengo un mes de uso siendo que me cobraron todo el año. Saludos ! [Removed by moderator]
Hey Guys Trying to paint this Tek Rifle from ARK however has 2 albedo maps one for the rifle body and one for the scope, I can only seem to paint the body and it will replicate on the scope map making it look messed up any ideas on this one?
I signed up and was approved for the 12 month student license of substance 3D Painter, but everytime I open the app in says that there are 30 days left on my trial. Is there any reason for this?
Can anyone tell me what the best way to import models that are made in Solid Works
When switching to AMD GPU, make sure to uninstall every Nvidia driver. When launching Painter, this causes conflict with a .dll from Iray.
Hello, Is there a way to export as scaled tilable shader instead of a material made only for the UV maps? In other words, is it possible to export as it is on the preview sphere BUT after the changes made for the mesh (scale and other changes).
Hiya,So I assume that a stencil is if your working to lay down color information with all the details in tact. I can't get it to work for me. Is there a tutorial on how to set that up properly? I'm using a paint layer and nada is happening!Thanks so muchRichard
So we all know these alpha packs we create or buy at various markets are set up to more or less "fit" a specific size model but what if you have a need to elongate or squish an alpha to better fit a model of a different size or shape? I've tried overcoming this wall in Photoshop but it's really a finicky issue like this so my question is there a way to make this happen from within Substance Painter? If not would this seem like a viable and useful thing to suggest be implemented? Thanks so muchRichard
When I import my model that I've made in blender, bake the maps properly and then try to use a texture it doesn't show. I don't know if it's a UV problem but theoretically I've unwrapped the mesh properly. This happpens both the allegorithmic version and the recent version of substance painter.
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