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Hi everyone, The Substance plugin for Maya v3.0.3 is now available. This update focuses on improving caching performance, and adding more flexibility for managing the "substance" folder location. We’ve also resolved key issues related to crashes, material previews, and caching in large scenes. Key updates include: Improved caching system, with manual recaching options. Updated icons and support for sending/receiving presets via Connector. Resolved issues with crashes, caching freezes, and material previews in large scenes. For detailed release notes, please visit: https://helpx.adobe.com/substance-3d-integrations/3d-applications/maya/maya-plugin-release-notes/maya-3-0-0-plus.html
Hi everyone, The Substance plugin for 3ds Max v3.0.4 is now available. This update brings improvements to the plugin's user interface, including support for sending and receiving presets using Connector, along with fixes for key issues related to rendering, node management, and stability. Key updates include: Updated plugin icons. Added support for sending and receiving presets using Connector. Resolved issues with Substance 2 materials not rendering properly with Corona. Addressed crashes when adding Substance2 nodes and resolved Batch Import issues. For detailed release notes, please visit: https://helpx.adobe.com/substance-3d-integrations/3d-applications/3ds-max/3ds-max-plugin-release-notes/3ds-max-3-0-0-plus.html
This update introduces Substance 3D Connector in Unity, allowing seamless data transfer between Substance 3D Sampler and Unity with the SendTo functionality. Release Notes: Added/Updated: Support for Substance 3D Connector in Unity, enabling SendTo functionality for sending assets between Substance 3D Sampler and Unity. Support for renaming and republishing .sbsar graphs from Designer to Unity, ensuring that changes made in Designer persist when the updated graph is re-imported into the Unity plugin. Documentation for sharing .sbsar files between Unity projects. Community contribution page to the Unity plugin documentation: https://helpx.adobe.com/substance-3d-integrations/game-engines/unity/community-contributions.html. Fixed: An issue where the material miniature in the Unity Project Assets Folder does not update after republishing a .sbsar file, displaying the previous material instead of the current one. Let us know if you have any questions or feedback!
Very excited by the new Blender plugin. Any Chance it will be expanded to work with other render engines in Blender such as Octane for Blender?Xolotl Studio's excellent Substance Painter plugin for Blender can work with Cycles, Eevee, AND Octane!
The Presets are in the correct order when opening the SBS in Designer.When loading the published SBSAR in Blender (3.6 LTS Current Version) using the Substance add-on (2.0.0) the Presets are visible but out of order, in that the presets are associated with the wrong parameters, specifically Base Color.Also, some of the preset parameter values are not being retained when loading in the Substance add-on.Wondering if anyone has seen this or may know of something I'm doing wrong to resolve this issue.
Hello, I am a Playstation game developer and I need Substance C++ files to compile the Unreal Engine 4 plugin for PS4. I tried using the developer status confirmation function, but there is no response. Is there any way to get them?
We are licensed developers and cannot build the UE4 plugin runtime for consoles. We tried e-mailed support and they directed us to this forum. Where can we confirm our developer status to obtain the console libraries?
the fact is that when you press the "load" button, several seconds pass and instead of opening the archive selection browser, the inscription "Substance 3D in Blender: SRE Initialized successfully in [2.029] seconds" is displayed I reinstalled the addon and tools, even installed different versions of the blender, but nothing works
When you click the download button, this appears (Substance 3D in Blender: SRE Initialized sucessfully in [2.217] seconds)(photo above). A folder for searching for material in computer files should have appeared. Blender version 4.2.What to do? How to fix?
Hi im new to this side of 3d. When I try to use the plug in "substance 3d for unreal engine" in UE5.3.1 and 5.2.1 to import a sbsar file it shows this error and does not show up in the folder: And when I try to import the same file a second time in a row I get an overwrite warning for the file like it was allready imported:If I click Yes, the file appears in the folder, but I cant use it, and sometimes UE crashes.Here are some logs:Im going to try on UE4 next
Currently updated to 3.0.2, even the document has not been entered。Has anyone told me?
This update includes support for Blender 4.0+ and several new features in the Addon Preferences. We've also added support for Substance Connector for seamlessly transferring data between Substance 3D Sampler and Blender (Send To) and addressed some bugs. Please find the detailed release notes below. Added/Updated: Added Substance Connector functionality (supports SBSAR files and USD files). Support for Blender 4.0+. Support for SRE version 2.1.0. In Addon Preferences: Ability to choose the Substance Integration Tools install path. Button to reset the Integration Tools to the default path. Button to open the Integration Tools folder. Added Apply type to assign material (Insert: set it as main material, Append: add it to the bottom of the list). Added checkbox to select the default behavior of the Input groups (collapsed/expanded). Added checkbox to select the default behavior of the only update textures property. Automatically start the Substance Remote Engine when opening Blen
This update introduces Substance 3D Connector in Maya, enabling SendTo functionality for seamless transferring data between Substance 3D Sampler and Maya. We've also fixed issues related to crashes when reloading sbsar files and addressed problems with washed-out materials. Please find the detailed release notes below. Download the plugin from our website here: https://www.adobe.com/products/substance3d/plugins/substance-in-maya.html, or you can find it pre-installed in the latest Maya versions. Release notes: Introduced Substance 3D Connector in Maya, enabling SendTo functionality for sending assets between Substance 3D Sampler and Maya. Fixed an issue where Maya would crash upon restart after reloading an sbsar in the Hypershade window without making changes. Fixed an issue where loading and unloading the Substance plugin caused an error screen and crashes Fixed an issue where materials appeared washed out when loading a new .sbsar file on the same Substance node in Maya
I have been using the blender add-on integration tools to load the adobe Substance materials in my 3D files. But now I have a new laptop (macbook pro) and when I try to install the same add-on and integration tools it does not work anymore. I get an error trying to install the add-on and all the materials I try to apply are shown as black. Hopefully there is someone that can help me. I already tried unintalling and re-installing the addon multiple times. My hardware and software is up to date:Blender version is up to date: 3.4.0Macbook Pro: Ventura 13.0.1 I get this error:
After loading and applying a sbsar using the Adobe Substance Blender Add-on, objects exported to gLTF or USD lose their material. No textures are exported or embedded into the files. gLTF export works fine in current Blender 4.2, though USD export still seems to lose the material.
I just installed the plugin from substance 3D to blender. I loaded a material, but then it says "(error)", I can't apply it to any object. The object is UV-unwrapped, but the way it looks is like it doesn't matter what the object looks like, it's an error from loading the material. Does anyone know what could be the problem?
I tried to load a .sbsar file and received the following message in Substance 3D in Blender: "Substance file [base-concrete.sbsar] located at [D:\blender檔案\texter\base-concrete.sbsar] could not be loaded."
The load page does not appear due to an error
When loading an existing blender file that contains imported materials, one or more of the materials randomly fail to load. For example: Substance 3D in Blender: INFO - Shader Presets initialized...Substance 3D in Blender: INFO - Scene Substances loaded correctlySubstance 3D in Blender: INFO - Plugin initialization...No Instance(s) Available.Substance 3D in Blender: INFO - Toolkit Initialized...Substance 3D in Blender: INFO - Toolkit version [1.4.5]...Substance 3D in Blender: INFO - [Code_Response.success] Server already running...Substance 3D in Blender: INFO - Server Port [51649]Substance 3D in Blender: INFO - Scene Substances loaded correctlyInfo: Substance 3D in Blender: SRE Initialized sucessfully in [0.809] secondsSubstance 3D in Blender: ERROR - Exception - Unknown Error while setting parameter visibilitySubstance 3D in Blender: ERROR - TRACEBACK:Traceback (most recent call last):File "C:\Users\Thor Ekle\AppData\Roaming\Blender Foundation\Blender\3.3\scripts\addons\Substanc
Hi everyone, The Unity plugin version 3.9 is now available on the Unity asset store. Please test it out and share your feedback. The plugin can be downloaded here: https://assetstore.unity.com/packages/tools/utilities/substance-3d-for-unity-213208#description Release notes for v3.9 Updated: Sbsar files can now be dragged and dropped into the project. The .sbsar object can be applied to a mesh as expected in Unity 2022.3. Enhanced documentation for the plugin. Fixed: Fixed an issue where the Unity plugin was not functional on Android. Addressed naming constraints in the Unity plugin. When a file name contained a ".", the plugin didn't load the file correctly. Fixed an issue where unchecking "Generate all outputs" didn't automatically delete the extra texture. Fixed the incorrect import of SBSAR materials in Unity 2021.3 standard projects. Now, in the standard template project, SBSAR materials can be imported into the assets folder and applied to a 3D mesh without errors. Fixed the in
我嘗試載入 .sbsar 檔,並在 Blender 的 Substance 3D 中收到以下消息:“無法載入位於 [D:\blender檔案\texter\base-concrete.sbsar] 的物質檔 [base-concrete.sbsar]。
I can download files but I can not load them as you can see in screenshot.
i am using Unity 2022.3.22. When i import the substance to unity plugin i am met with these errors. I am targetting the Android platfrom as i am making a VR experience. I have changed the the .so files in the plugin folder to include android but this does not help . I did see others with this issue but they said they fixed this issue with the sbsario.dll file. Any help would be greatly appretiated 🙂
Hi!After installing the Substance plugin in Maya 2018.7/Arnold v4021 in my OSX 10136, I am having this error:// Error: file: /Applications/Autodesk/maya2018/Maya.app/Contents/scripts/others/pluginWin.mel line 290: initializePlugin function failed (substancemaya) // Despite this, once in Hypershade/Create(2D textures/Substance NodeMaya just crashes...! Thanks for ANY help! LAO
Hello, I am using the Substance Plugin with Unreal Engine 5.3. I have a USubstanceGraphInstance* with some input parameters that I customize at runtime before rendering the graph instance. Since I only want to read the pixel data from the generated output textures, I don't need to save the textures to disk. I have two questions:How do I register a callback function, or is there another way to get notified when the async rendering of a graph instance has finished?Once the rendering has finished, how can I access the generated output textures as a UTexture2D*? Thanks!
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