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Hi everyone, The Unity plugin version 3.9 is now available on the Unity asset store. Please test it out and share your feedback. The plugin can be downloaded here: https://assetstore.unity.com/packages/tools/utilities/substance-3d-for-unity-213208#description Release notes for v3.9 Updated: Sbsar files can now be dragged and dropped into the project. The .sbsar object can be applied to a mesh as expected in Unity 2022.3. Enhanced documentation for the plugin. Fixed: Fixed an issue where the Unity plugin was not functional on Android. Addressed naming constraints in the Unity plugin. When a file name contained a ".", the plugin didn't load the file correctly. Fixed an issue where unchecking "Generate all outputs" didn't automatically delete the extra texture. Fixed the incorrect import of SBSAR materials in Unity 2021.3 standard projects. Now, in the standard template project, SBSAR materials can be imported into the assets folder and applied to a 3D mesh without errors. Fixed the in
我嘗試載入 .sbsar 檔,並在 Blender 的 Substance 3D 中收到以下消息:“無法載入位於 [D:\blender檔案\texter\base-concrete.sbsar] 的物質檔 [base-concrete.sbsar]。
I can download files but I can not load them as you can see in screenshot.
i am using Unity 2022.3.22. When i import the substance to unity plugin i am met with these errors. I am targetting the Android platfrom as i am making a VR experience. I have changed the the .so files in the plugin folder to include android but this does not help . I did see others with this issue but they said they fixed this issue with the sbsario.dll file. Any help would be greatly appretiated 🙂
Hi!After installing the Substance plugin in Maya 2018.7/Arnold v4021 in my OSX 10136, I am having this error:// Error: file: /Applications/Autodesk/maya2018/Maya.app/Contents/scripts/others/pluginWin.mel line 290: initializePlugin function failed (substancemaya) // Despite this, once in Hypershade/Create(2D textures/Substance NodeMaya just crashes...! Thanks for ANY help! LAO
Hello, I am using the Substance Plugin with Unreal Engine 5.3. I have a USubstanceGraphInstance* with some input parameters that I customize at runtime before rendering the graph instance. Since I only want to read the pixel data from the generated output textures, I don't need to save the textures to disk. I have two questions:How do I register a callback function, or is there another way to get notified when the async rendering of a graph instance has finished?Once the rendering has finished, how can I access the generated output textures as a UTexture2D*? Thanks!
Hello there, Most often an SDK will have a mention of developer support or a forum to ask questions but the Substance materials SDK seems to have no mention of that, nor have I found any Adobe forum where such questions can be asked. As such, please excuse me posting this question in the 3D Plugins forum. 1) Is there a dedicated forum for Substance materials SDK support? I believe that may be no. 2) I do have one specific question: what is the preferred or exposed method for serializaing a Substance file's current loaded state (within the Materials SDK) to and from its host application? In other words, what method does Adobe's internal developers use (for its custom plugins) to capture and save the state of the currently loaded .sbsar file (and its modified tweak parameter list) within the host's scene graph and file format (such as within its implementation for 3ds Max, Maya, Cinema-4D, VRED, etc)? The only simple way I can see that being done is by importing and export
I noticed that using "Substance2" node will increase rendertimes from 400%-1000% compared to old "Substance" node. This makes Substance workflow very difficult right now. I can replicate the effect just by connecting substance map in to the Diffuse slot of a material and rendering.We use V-ray 5 but the perfomance issue is noticeable with Arnold renderer also. I have contacted Substance support and have not recieved any solutions.I have switched Substance engines between GPU and CPU but no difference in render time. Also noticed that the "Substance2" resource allocation is different than the "Substance". Please see the images and compare the render times and see the picture from the Task Manager.
[Code_Response.toolkit_file_not_recognized_error]This is the error I find every time I try to install the Substance 3d in Blender 4.0Also checked the latest versions of Substance 3d and in the discussion sections other similar errors but couldn't find a solution please help. I am using a Windows computer.
Hi im having trouble booting an older project with substance materials. Ive updated everything to UE 5.3 and installed latest plugin but when booting any project with existing materials from substance, it fails. Is there any way I can get around this?Thankshere is the crash log:LoginId:3513e7b349de3ff6ba70b1876b562d95EpicAccountId:b2218432cad24958b00a013ed0dd3db8Assertion failed: [File:D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp] [Line: 4616] Z:\HYPERDRIVE\UNREAL_ENGINE\Projects\Megascans 4.25\Content\Materials\Substance\3D_Printed_Triangle_Links_INST_ambientocclusion.uasset: SubstanceTexture2D /Game/Materials/Substance/3D_Printed_Triangle_Links_INST_ambientocclusion.3D_Printed_Triangle_Links_INST_ambientocclusion: Serial size mismatch: Got 312, Expected 600KERNELBASEUnrealEditor_CoreUnrealEditor_CoreUnrealEditor_CoreUnrealEditor_CoreUnrealEditor_CoreUnrealEditor_CoreUObjectUnrealEditor_CoreUObjectUnrealEditor_CoreUObjectUnrealEditor_CoreUObject
See here: https://www.adobe.com/products/substance3d/plugins/substance-in-modo.htmlClick on "Download Substance 3D Plugin for Modo 14"It downloads "Adobe_Substance_3D_for_3ds_Max-2.8.0+2023-75-x64-win.msi"Just hoping an admin sees this and can pass it up the chain so Adobe can fix the link.Jay
Tive um contato rápido com modelagens e animações 3D, não cheguei nem a colocar em prática. Eu gostaria de saber como fazer , as plataformas, softwares que posso utilizar para a formação deste vídeo. É super simpes, é sobre um pivô de irrigação, mas para deixarmos mais fácil, vamos substituí-lo por uma pizza hahaha. eu vou fazer um video com um drone, partindo meio da pizza ate uma posição que a pizza apareça por inteiro no video, lembrando que a pizza vai ter 1 quilometro de diametro e a gravação vai estar em 30 graus de inclinação em comparação ao solo. Após o video da pizza, do centro à borda, vamos estar vendo um circulo, mas com uma visão baixa, não de cima, levando isso em consideração, eu agora preciso da pizza, só que em uma modelagem 3D, mas não como uma pizza, nem como um pivô hahaha, e sim como um circulo branco e liso, lembrem-se que eu disse que era super simples haha, mas esse circulo tem que estar na mesma posição e mesmo ângulo que a pizza, para que seja feita uma trans
Hi everyone, we're happy to announce that the Substance plugin for UE5.4 recently launched the Epic marketplace. Here are the release notes:Plugin v5.4.1Added: Support for Substance 3D Connector, designed to streamline data transfer between various tools. For more details, visit: https://blog.adobe.com/en/publish/2024/04/04/substance-3d-connector-bridging-tools-3dworkflows. This project is open-source, and we invite community collaboration. New Material Templates: Substance Displacement Template: Allows adjustment of U and V values and supports Nanite Displacement. Substance Triplanar Displacement Template: Incorporates triplanar projection with Physical Size support and Nanite Displacement capabilities. Learn more: https://helpx.adobe.com/substance-3d-integrations/game-engines/unreal-engine/unreal-engine-5/material-template-usage-ue5/out-of-the-box-material-templates.html Reintroduced support for Linux systems. Streamlined the Substance Graph tab by removing redundant c
Cant seem to make the addon install/work with Blender 4.0. Is that because it is not updated for Blender 4.0 or is it a bug? And will it be updated for Blender 4.0 and when?
Hey everyone, I'm on a windows PC and installing the Substance plugins for the first time. I'm able to install the plugin, but the integration tools bug out every time I try to install. It won't even install them, it just returns the error above. I couldn't find any other topics that cover this error and would greatly appreciate your help!
Hi, When I use substance materials in my blender scene, it looks all fine. But whenever I change the filename that blender and substance material files are located, then whole materials are going to break and I can not fix it anymore unless manually adding again. Why does it happen?
I made in Sampler an SBSAR with the Embroidery generator. Unfortunatelly the color look completely different when I import this sbsar in Blender with the substance 3d-addon for Blender. Did any of you have this issue too? I use Blender 4.1 and the substance 3d-addon for Blender 2.0.0
Getting the following error:dlerror: dlopen(.../Assets/Adobe/Substance3DForUnity//Runtime/Plugins/libsbsario.dylib, 0x0003): tried: '.../Assets/Adobe/Substance3DForUnity//Runtime/Plugins/libsbsario.dylib' (mach-o file, but is an incompatible architecture (have 'x86_64', need 'arm64e')), '.../Assets/Adobe/Substance3DForUnity/Runtime/Plugins/libsbsario.dylib' (mach-o file, but is an incompatible architecture (have 'x86_64', need 'arm64e')) Is there no ARM support yet? If not, what's the ETA for that? M1 has been out for quite a while now. I noticed that there's a folder Arm64 with the libsbsario.so file but no dylib. Can't seem to get it to work
Hi!After installing the Substance plugin in Maya 2018.7/Arnold v4021 in my OSX 10136, I am having this error:// Error: file: /Applications/Autodesk/maya2018/Maya.app/Contents/scripts/others/pluginWin.mel line 290: initializePlugin function failed (substancemaya) // Despite this, once in Hypershade/Create(2D textures/Substance NodeMaya just crashes... EVERYTIME! Thanks for ANY help! LAO
I am on a Mac with M1 Ultra and using the latest version of Cinema 4D and Redshift. I am bringing in the .sbsar files directly into Cinema 4D to quickly make some variations. My question is by doing this verses making variations in Substance Painter and exporting the multiple materials as Redshift materials does this increase renders time / IPR renderings? Im guessing by using the materials inside of C4D and rendering there always need to be calculations done. Just trying to boost performance and come up with optimal workflow.
Hello, I can’t activate the Integration Tools. I get the following error: [error message]. It appears active for only a few seconds, and then the mentioned error appears. I don’t have access to Discord. Upon reviewing the community, it seems to be a common issue. Windows 11Blender 4.1.1
hey Is there any problem using resources/material nodes in Unreal inside a .sbsar ?use these nodes after the imported texture is Substance? and use the expose resources created in Substance without problems? thanks
I am using an sbsar of mine in Blender 4.1.1 using the Substance 3D addon v2.0.0: parameters of the sbsar are displayed in sort of a random order, not following the ordering made in Designer, nor an alphabetical ordering either. This is barely usable in this way, as parameters follow each other with no relevant logic. Any idea? Substance parameters need to be displayed in the same order as defined in Designer, as this ordering has a logic made by the Substance author and should be reflected as-is though the add-on.
hello What is the most correct way to position a decal like the one in the image in Substance designer?the mesh I want to do this on is a box. maxresdefault.jpg (1280×720) (ytimg.com) How can I do this with a radial gradient node? thanks
hello, I´ve been trying to install the newest add on from Subatnce to Blender.Unfortunately I can´t go past stage when you install Integration tools.Tried multiple versions of Blender versions, deleted folder in Appdata as advised and ran out of all optionsStill getting this message : [Code_Response.toolkit_install_error] Error while installing the Substance 3D Integration Tools and I´m also on Windows 10. It seems to be common issue but I have no clue how to fix it please help
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