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Hello everyone, We're excited to announce that we will be hosting special sessions for workflows using Illustrator and the Substance3D suite of products in person at Adobe Max. The 3D Render Bar The 3D render bar will be in the Community Pavilion by the Creative Park: Booth G407, and it will be open all 3 days during the Creative Park open hours. Attendees will be able to create their own product label in Illustrator, bring it into Substance 3D Stager, apply it to an object, stage it, and print out a postcard with their "first" render on it. It’s a fun way to discover 3D and make a great photorealistic image in a few steps. Here are some examples of scenes/ packshots people can easily create. Sessions and Labs Lab: What’s Your Type?A Guide to Creating 3D Typography [L6106] Tuesday, October 10 | 12:30 PM - 2:00 PM (PDT) Wednesday, October 11 | 3:30 PM - 5:00 PM (PDT) Thursday, October 12 | 1:30 PM - 3:00 PM (PDT) Nikie Mont
Hello Adobe Max is next week and we have some great labs and sessions about Stager. Don't miss our fun activity at booth G407 The 3D Render bar. Check out all the Substance 3D activities at Max 2023 here
Hi Adobe Community, I try Adobe Stager for the first time and was surprise by the low quality/resolution of PNG export (even PSD). The first image is 2048x1152, 2000samples, resolution full. It has low resolution when exported as PNG or PSD. We do not see the bracelet texture detail very well. It seems globally blurry. My reference image 2000x2000 (quality is definitly higher): Is there a way to improve it ?I try in 4096, it is a little better but two large to be used in a website.
Hi there,the UI of Stager (Windows 11) is unfortunately very blurry. Unlike other Adobe programs. On the screenshot you can see a part of Adobe Bridge over Stager - that's where the difference is most noticeable.The resolution on this screen is 1920-1080 pixels (100%).Is there a workaround to fix this problem?Thanks a lot!
When I use the "Send to Substance 3D Stager" feature in Substance Painter, I get the "Unable to Import Model" error in Stager. But it gets weirder than that.Maybe there's something wrong with the model? Well I can import the model directly into Stager with no problem. I can also import the model into a fresh scene of Painter, and then use the "Send to Substance 3D Stager" and it works with no problems.Just to make sure there wasn't something weird going on with my materials, I deleted every layer in my texture set and replaced them all with standard fill layers. Nothing special. It still doesn't send. So there's nothing wrong with the materials.I have also exported all the textures from my scene, opened a new Painter scene, imported the model, and re-connected all the textures, and when I send it to Stager after doing that, it works.It's almost like my working SPP file is bugged and just won't send to Stager. For the record, I have tons of othe
Hi folks.Im working on some images which have glass objects on a blank background so the designers can place their own background colour - which will be a speacific RGB client branding.I cant seem to render out the glass objects so it has alpha through the glass, it currently seems that what ever colour is in the background get baked solid, meaning the designers cant drop in their colours.Am i missing something here?Thanks for your help.
Hi, are there any people here with experience in exporting Vectorworks to FBX or other extensions for Stager? And do you also have the problem that no lights are exported? regards. The textures are going very well from Vectorworks to Stager.Maybe .ies files importing in light objects in Stager would be very handy? Regards René
Can you do virtual staging for real estate with Substance 3D Stager?
I used to work with Adobe Dimension professionally for years, creating product display mockups to sell in to clients. It had some bugs, but it got the job done. When support was stopped for Dimension, I convinced my company to invest in the Substance suite as it was the next evolution of 3D capabilities from Adobe. I only really need Stager to do my job, but I had no choice but to pay for the entire suite. I understand that the full suite is very useful for some, but for anyone who was happy with just Dimension, they now have an enormous financial hoop to jump through for similar capabilities. Further, if you are expecting a 'new and improved dimension', I highly suggest you lower your expectations.Here is a short list of bugs I encounter consistently:- Program crashes when I try to import a separate stager file into a current project- "Generate UV" Just completely breaks the UV mesh, and "undo" does not return it to normal- Scaling objects randomly switches between scaling propor
Could we have some of the post effects like we have in Painter? Glare or glow effect would be most welcomed.
Bonjour, Stager ne veux pas ouvrir ce fichier au format USD genéré par Omniverse Composer de Nvidia...Etonnament Dimension y arrive. Mais impossible d'uploader un USD ici??? il est en PJ dans le PDF joint... 😉
This is a serious bug/oversight on Adobe's part for a renderer! Need ACES color management support (see 2nd screenshot), or at the very least post effects tone mapping, & color profiles (see 1st screenshot below), like Substance Painter!This is VITAL. There is not currently any way to acheive parity in how things look between Subsance Painter, and Stager without it. Everything is completely flat and washed out in Stager VS. Painter. Makes using Stager to render absolutely USLESS for anyone that uses ACES, or color profiles and post effects tone mapping in their Susbtance Painter authoring workflow. Please fix this as soon as possible. Thanks.
Hi there, Since the last update (Stager 2.1.1.) Stager always usses 100% of all CPU threads to render no matter what number I fill in after "Max CPU threads".This used to work but not anymore. I hope you guys can fix this soon. Thanks in advance and succes!
Hello, I am trying to apply a decal on a model, except that when I try to open the image file (tried both .ai and .png images) I get a message that could be translated as "we have encounterd a problem while reading the file" Does anyone have solution as to why it does this ?
Every time i load stager the software wont let me use ray tracing on my GPU even though i have it set correctly on both my nvidia control center and within my graphics card settings. I have set it all up correctly according to the "GPU rendering is disabled | Substance 3D Stager" tech sheet but it still defaults back every time i open stager. I run a RTX Quadro A4000. I have updated the graphics driver to the latest also.
ver. 2.1.1-20230727.r.5626-9fbb36fWindows 10 Pro 64-bit (10.0, Build 19045)AMD Ryzen 9 3900X65446MB RAMGeForce RTX 3070NVIDIA Studio Driver 536.99 Attempting to render ray tracing with the GPU will force the use of the CPU.I am attaching the log file for your reference. ※This was written with Google Translate
I don't know if it is a bug or "by design" but when I open a file in mm it opens in "cm" in Stager. I know that there is no "Unit" in an OBJ, but we could have dialog box to set the size/unit at the opening, it should be fine...Step files open at the right scale...
Is it a true competitor or does it have a ways to go before it's ready for primetime.
How can i change the rotation direction in 3d stager? It only goes up and down not left to right.
I'm doing a turntable in Adobe Substance 3D Stager, which is of a character I designed. 66 / 72 frames done; rendering is nearly complete. However, I needed to start work. To begin where I left off after work, I felt like I was more so estimating than being precise, and I'll need to adjust the animation in Ae, which is fine--just seems unnecessary.A trait that I hope Adobe Substance 3D Stager adopts is a keyframe and timeline. Adobe After Effects and Blender are examples that I think would be really useful in Adobe Substance 3D Stager.
Creative Cloud Lizenz war bereits aktiv.Nun Testlizenz für Substance 3D Stager aktiviert und installiert.Start über Creative Cloud Desktop bringt nun folgende Meldung:
Bonjour, Est il possible de gérer des unités dans Stager? J'ai un modèle qui fait 100mm de coté, il apparait dans Stager comme faisant 100cm... Du coup il est 10x trop grand et celà pose des problèmes quand je le réexporte faire d'autres formats USDZ entre autres... Merci
ステージャーで動画を作成できるかどうか知りたいのですが。また、例があれば、画像や動画での説明をお願いします。
素材のディテールで法線と高さの概念を知りたいのですが。また、これらのスケール番号が深度値を参照しているかどうかも知りたいです。
Hi folks.I have been a Painter user for a few years and have just jumpped into Stager.How can I link all my Painter libraries (sbars) to the Stager library.Currently I have to look through Painter, once I have found a material I would like to use then send to stager.!!Thanks
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