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As an Adobe user for over twenty years and an early adopter of nearly every major software release, I’ve always admired Adobe’s commitment to empowering creatives. I consider myself one of Adobe’s biggest fans and have seen firsthand how its tools have evolved to meet the growing demands of modern design. With that in mind, I’d like to share some feedback regarding Substance 3D Stager. While I appreciate the innovation and the introduction of powerful features like generative AI (starting with version 2.1), I’ve noticed a concerning trend. The software’s performance has significantly declined, especially for users without high-end hardware. The constant addition of new features, while exciting, can become a double-edged sword. As capabilities expand, hardware requirements often increase drastically. This shift risks alienating a large portion of Adobe’s user base who may not have access to top-tier machines. A tool that crashes, freezes, or lags under normal use conditio
So... I've been designing some 3D Art on Substance 3D Painter and when I go to Export the 3D Project to Substance 3D Stager and I keep getting the error: I have the full package in my Adobe Creative Cloud and for some unknown reason... It's not allowing me to connect and edit... I've already uninstalled and reinstalled and the error is still happening
May continues to bring good things for the Substance 3D ecosystem. After last week’s major new release of Substance 3D Painter, we’ve just released the latest versions of Substance 3D Sampler and Substance 3D Stager! In Stager, we’re highlighting Generative Background (AI), which leverages the power of Adobe Firefly. A simple text prompt allows you to generate a background scene, into which you can place your 3D objects as needed. Stager will then match lighting and perspective as needed. The feature provides a way to explore concepts quickly, in order to communicate design intent simply and effectively. Substance 3D Sampler now includes a range of features that are also powered by Adobe Firefly. First up is Text to Pattern (AI). Type in a text prompt for a pattern, and Sampler will generate four tileable patterns that can be used to form the basis of a new material. In all, this means fast and effortless creation of patterned materials. Another new
Hi ! I want to create draft or medium quality renderings but I only got it once. Since 3 days impossible to return an image because it is blocked at 50%, the timer increases, increases and never stops. I just place two lights, check and replace heavy materials, lower the settings for rendering but nothing changes. I don't know what's different with my first and only successful render (I'm just adding a little decal). Thank you !
I've switched to Substance from Dimension and noticed that after creating 3D text, the side, Face, bevel and back are linked to the same color. Add a different color to one and it colors all sides and I can't figure out how to separate them. In dimension I didn't have this problem.
I added a library of materials to use in Substance 3D Stager but there are no thumbnails. I've uninstalled and reinstalled the app, tried adding a new library and dragging in materials one by one, but nothing works. Substance 3D Stager version 3.1.3 on Windows
There is a way to do an export from the substance Stage without a background. I know we can choose between psd and png but still png comes with viewport background. Is there a trick that I don't know about to export only the shape (light, shadow, textures...) ? Thanks.
I’d like to request a Live Link feature between Substance 3D Painter and Substance 3D Stager—similar in spirit to Adobe’s Dynamic Link in Premiere Pro / After Effects.The idea is simple but powerful:We should be able to send a model directly from Painter to Stager with all material layers, masks, displacements, emissives, and metadata intact, and establish a live connection between the two.Once the link is established, any updates made in Painter (textures, UVs, layer adjustments, etc.) should instantly reflect inside Stager without needing to manually re-export or re-import anything.This would dramatically improve the workflow for designers and artists who frequently jump between painting and scene setup. It would also make Stager a much more dynamic tool in production pipelines.Use cases where this would shine:Iterating materials and seeing lighting feedback in real-timeMaking quick texture edits during client presentations without breaking the sceneAvoiding repetitive export steps e
Hej 🙂There is a problem with embedding review links in the Adobe website, the systems report a connection error. This causes the product not to be displayed on my website.Plis Help 😞
I recently downloaded the Substance 3D suite and seem to be having a problem when I try to import and place an image on a model. When I select the part of the model to upload the image, it just stays in a "loading" status and never uploads. Am I doing something wrong? Does anyone else have this issue?
In Substance 3D Stager, I am trying to fit 3d models into a photograph, replacing objects already in the photo. How can I get a wireframe view to see how the model fits over the object it replaces? Even making the model transparent would be a help. I need to be able to go from solid to see through. Right now, the 3D model covers everything, and I have no idea if it is positioned right.
I'd like to see the abilty to render lights rays and haze/fog. (attached is a quick and crude example from Toolbag 4). The depth pass allows for some degree of adding fog in Photoshop. But that is not so easy to get a good look. BOGOs for the lights could be handy as well.
I can't figure out how to move the gizmo. I imported an .obj with a bunch of models, and I'm only using one of them. Currently it's positioned quite a bit to the left of the 3d model, it's positioned in the center of the original obj, but with the other objects gone it's gone off-side. Update: my bad. the original additional objects were still in the group. Removed them, set the pivot to "centered", and it's useable. I'd still like to move the pivot manually, but this'll work for now.
Hi Community,I've posted previously regarding a rotational animation of a model I built, where elements within the model rotate on a completely different axis point. This is maddening, and still happens occasionaly. New issue with Stager animation; now when I try to adjust the duration of the animation, or the angle of the animation, nothing registers, nothing changes. It has been updated to 3.2.1. This software is becoming unuseable. It's the most expensive "add-on" to my Adobe suite, and I'm realizing it's not worth it. Anybody experiancing the same? Or does anyone use similar software they could recommend?
I keep getting GPU rendering error - moments after I turn GPU rendering on under ray tracing. My drivers are all up-to-date.
Stager is the only program I've ever used where saving doesn't mean it's saved. I just lost two days of work even after saving constantly. Stager turned grey this morning and I couldn't even exit out. After I restarted my computer, it showed that my file hadn't been saved in over a day. This isn't the first time, and it happens to my coworkers as well. It seems like you have to save as constantly and then double check the file location to make sure that it actually saved. Has anyone else experienced this issue?
Hello, I've been having issues with a file.It appears to be unable to load the render motor ever since I tried rendering just once.
SOS i am stuck here, I need to edit this file and submit this project. It worked perfectly fine yesterday importing objects, i saved and closed the app no problem. Opened the app and can't load my file, someone please help!!!!! Log attached
I've been unable to use my GPU using Stager since I began using the suite. I have a pretty good graphics card. (NVIDIA GeForce RTX 2060). Please help. Error said to post the log file to this forum.
Unable to open saved stager files. I am up against a deadline and now I cannot open a saved stager file. NOT the first time this has happened! VERY FUSTRATING!
Very frustrating, hours of work wasted.
Out of nowhere Substance won't load on my Macbook Pro. Did something change? -------------------------------------Translated Report (Full Report Below)-------------------------------------Incident Identifier: CF57A86A-4D23-462B-A04E-4DC6FFFEC5D2CrashReporter Key: AF9F8EFC-C373-CA31-3648-C90186022D5CHardware Model: Mac16,5Process: Adobe Substance 3D Stager [1696]Path: /Applications/Adobe Substance 3D Stager/Adobe Substance 3D Stager.app/Contents/MacOS/Adobe Substance 3D StagerIdentifier: com.adobe.stagerVersion: 3.1.1 (3.1.1)Code Type: X86-64 (Native)Role: DefaultParent Process: launchd [1]Coalition: com.adobe.stager [1397]Date/Time: 2025-05-05 15:06:37.0058 -0400Launch Time: 2025-05-05 15:06:36.9537 -0400OS Version: macOS 15.3.2 (24D81)Release Type: UserReport Version: 104Exception Type: EXC_CRASH (SIGABRT)Exception Codes: 0x0000000000000000, 0x0000000000000000Termination Reason: ROSETTA 0Triggered by Thread: 0Thread 0 Crashed:0 runtime 0x7ff7fff2bdb0 0x7ff7fff28000 + 15792Thread
Substace Stager file can't be saved
Hello everyone,I’m seriously frustrated with Adobe Stager. I’m using a brand-new MacBook Pro 2024 with the M4 Pro chip, and Stager crashes almost nonstop. It’s virtually impossible to build even basic 3D setups, let alone more complex scenes. I convinced my employer to adopt Adobe Stager as our primary 3D solution, but these constant crashes have pushed my project timelines beyond reason. For a costly subscription, the performance I’m getting is unacceptable. The interface and workflow in Stager are fantastic in principle, but that’s worthless if the software is practically unusable. I need clear information from Adobe: Is Adobe actively working on fixing these crash issues?When can we expect updates that actually address these bugs?Will there be native support for Apple M-series chips so I can finally tap into my machine’s GPU power? Any official response or workaround would be appreciated. Right now, this is costing me too much time and money. Thanks in advan
Hi,I'm having an issue with Substance 3D Stager crashing immediately on launch in Windows 11.After investigating, I suspect it might be related to my Windows username, which contains special characters (in my case, it's an "ñ", but it could also be accented letters or spaces).The crash seems to happen before the UI even appears. I believe the issue is that the program tries to access user folders like C:\Users\[username] and fails when there are non-standard characters.Will this be addressed in a future update? Is there any known workaround besides creating a new Windows user?Thank you! I’d appreciate any information or confirmation if the dev team is aware of this issue.
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