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Still spending hours rotoscoping frame by frame?With the latest version of After Effects, Object Matte introduces a faster, AI-powered way to isolate subjects—so you can create clean mattes with just a few clicks.Object Matte combines one-click selection + manual refinement + smart tracking, making rotoscoping significantly faster and more intuitive. What can you do with it?Instantly select and isolate objects using AI Automatically propagate mattes across frames Refine edges (like hair and fine details) with dedicated toolsPut it to use in your workflow: Remove or replace backgrounds (no green screen needed) Apply effects to specific objects Create clean composites for VFX and motion graphics How to use it Import your footage and add it to a composition Select the Object Matte Tool Click or drag to select your subject Let After Effects propagate the matte across frames Use refinement tools (like Refine Edge) if needed
Welcome to a new series where I'll be sharing free After Effects resources from across the web. A huge thanks to the creators and communities who give their time to build plug-ins and scripts that make our work faster, easier, and more fun. First up: Camera Crew, a free tool from Motion ApeCamera Crew is a powerful script that makes managing 3D cameras in After Effects feel effortless. It handles the fiddly stuff for you. Setting up camera rigs, assigning targets, smoothing transitions, auto-focus, and camera roll, so you can focus on the shot, not the setup. Built-in auto movement adds gentle, lifelike drift, and customizable shake presets give you that handheld, in-the-moment feel in a couple of clicks. Download it here: Camera Crew on Motion Ape Watch the official walkthrough: Camera Crew – Free Advanced Camera Tool for After Effects While you're there, be sure to explore the other free tools Motion Ape has to offer. There's some genuinely useful stuff in there. Have you used Cam
Still digging through menus to find effects, presets, or commands?With Quick Apply, you can now search and instantly apply anything in After Effects—from effects to animation presets to menu commands—all from one place.Quick Apply acts like a universal command bar, letting you find and execute tools in seconds instead of hunting through menus.What can you do with it? Search and apply effects, animation presets, and menu commands instantly Skip navigating multiple panels—just type and apply Create new layers with effects already applied (in one step) Put it to use in your workflow: Apply effects faster (no more panel hunting) Trigger animation presets instantly How to use it Press: Mac: Cmd + Return Windows: Ctrl + Enter Start typing what you need (effect, preset, or command) Press Enter to apply instantly You can also: Type e: for effects Type p: for presets Type m: for menu commands Read the full article to get started: Quick Apply Pro tips Hold Cmd/Ctrl + En
The latest version of After Effects is here. Bringing powerful new features designed to speed up everyday workflows and reduce manual effort.Leading this release is Depth of Field in the Advanced 3D renderer, letting you pull focus on 3D models, meshes, materials, and text right in-engine. Alongside it, you can now paste Illustrator and SVG content as native editable shape layers, track masks up to 5x faster, copy a rendered frame straight to your clipboard, create swirling organic motion with the new Curl Noise effect, and quickly filter the font list to find variable fonts. This release focuses on helping you get more done with fewer steps. What's new in 26.3 Depth of Field in the Advanced 3D renderer Create a Depth of Field effect that lets you focus on 3D models, parametric meshes, Substance 3D materials, 3D text, shape layers, and more in Advanced 3D. Learn to enable in-engine Depth of Field › Copy and paste Illustrator and SVG content Paste SVG c
Want your 3D scenes to feel like they were shot through a real camera lens?With Depth of Field in the Advanced 3D renderer, you can now pull focus on your 3D scene right in the engine, keeping your subject sharp while everything in front of and behind it falls into a soft, natural blur.It works across 3D models, parametric meshes, Substance 3D materials, 3D text, shape layers, and more. No compositing tricks or post blur required. What can you do with it?Add true, camera-accurate depth of field rendered directly in Advanced 3D Keep your subject in sharp focus while backgrounds and foregrounds blur naturally Apply it to 3D models, parametric meshes, Substance 3D materials, 3D text, shape layers, and more Get realistic optical blur instead of faking it with post effects Put it to use in your workflowDirect the viewer's eye to a hero product, logo, or title Add cinematic depth to 3D type and motion graphics Create dreamy, shallow-focus background plates Sell realism on 3D model and materi
Welcome back to our series on free After Effects resources from across the web. If you missed the first one, we covered Camera Crew by Motion Ape well worth a look.This time, we're highlighting a tool that, honestly, needs no introduction for a lot of you. But if you haven't tried it yet, you're in for a treat. Meet DUIK ÁngelaDUIK Ángela is the 17th major version of DUIK, the comprehensive rigging and animation toolkit built by Nicolas Dufresne and the team at RxLaboratory. It's been actively developed for over 15 years, and at this point it's the go-to rigging script for character animators working in After Effects, used in commercials, music videos, indie films, and animated series all over the world.And it's completely free and open source. What you can do with itDUIK brings the kind of rigging tools you'd expect from a 3D application - IK, controllers, bones, constraints, and adapts them for 2D animation in AE. Once you've got a character rigged, you can pose and animate them li
I'm working on a plugin where very small differences in keyframe timing affect the final result.From what I understand, keyframe times in the SDK are represented by A_Time:typedef struct { A_long value; A_u_long scale;} A_Time; For example, suppose I have a 60 fps composition with a duration of 666 ms. A keyframe is intended to be placed at 13.947372 ms.Since AE uses a time scale of 30720 ticks/second, that time corresponds to:13.947372 ms × 30720 / 1000 = 428.46 ticksBecause only whole ticks can be stored, the keyframe becomes:428 ticksor428 / 30720 = 13.932292 msWhen I later retrieve it:A_Time kfTime;AEGP_GetKeyframeTime(stream, keyIndex, AEGP_LTimeMode_LayerTime, &kfTime);I only receive those integer tick values. The original time of 13.947372 ms appears to be unrecoverable. My question:Is the integer A_Time representation the fundamental precision limit of After Effects, or is there any SDK/API that can recover keyframe times with greater precision than the tick values
Using AE 25.4.0 (Build 86)after pressing spacebar to play a comp, the play head will move about 5 frames then stops moving. Yet the clip still plays in the comp window. Pressing the spacebar again to stop the animation, the play head suddenly jumps to the point in the timeline where i pressed the spacebar to stop it. None of the properties in the effects control panel update in real time. In order to see the values of animated properties at any given frame, I have actually click into the properties panel, then it updates. The only assets in this comp is a text layer with a few glow effects. I'm using Windows 11, Intel Core i9 (3.2GHz), 64 GB RAM, Nvidia RTX 5080
Hi guys, I’m running into a problem with my green screen. When I key it out with Keylight, a grey area is left behind, probably from a glass reflection behind the girl.I have no idea how to get rid of it. I also tried changing that grey area to green, but I still end up with visible edges because the hair is slightly out of focus. Any ideas?
IssueAfter Effects 26.3 repeatedly crashes during normal editing.The crashes are not limited to one project or one specific plugin.I have experienced crashes while using:• BMF Map Ramp• Linear Color Key• Gradient Overlay• Cinema 4D RendererThe crashes also occur during unrelated editing operations.Because the issue occurs across multiple unrelated plugins and features, it does not appear to be caused by one specific third-party plugin.--------------------------------------------------Internal ErrorSometimes After Effects displays the following message before closing:<RenderTaskManager> <1> Destructor:GetOriginalProject() is nullImmediately afterwards After Effects reports:After Effects has crashed (0,42)--------------------------------------------------Other Crash BehaviourIn many cases After Effects closes instantly without showing any Adobe crash dialog.Windows Event Viewer reports:Application:AfterFX.exeException Code:0xC0000005Sometimes Windows crash dumps are generated
EnvironmentProduct: Adobe After Effects 2025 Version: 25.6.6.4 OS: Windows 11 24H2 (Build 26100) CPU: AMD Ryzen 7 7700 GPU: NVIDIA GeForce RTX 5070 Project type: Text-heavy template with many Source Text expressions referencing other text layers across compositions.SummaryAfter Effects consistently crashes while evaluating Source Text expressions. The crash only occurs when Source Text expressions are enabled. Disabling the expressions makes the project stable.The crashes occur in two different modules:libdynamic-napi.dll TXT.dllBoth crash dumps indicate that the failure happens during TextDocument evaluation initiated by expression evaluation.Steps to ReproduceOpen the project. Enable Source Text expressions. Preview the composition or modify/enable/disable a Source Text expression. After Effects crashes.The crash is especially reproducible when repeatedly enabling/disabling Source Text expressions.Expected ResultThe Source Text expressions should be evaluated normally without crashin
When prepping files for other users, or working on files from other AE artists, a folder full of null objects is simply a “mess on the floor” we could really do without. I recently had a project come in to get cleaned up that had HUNDREDS of nulls. If the nulls were simply shape voids, they wouldn’t even be in the project manager and would really tidy up the project and reduce the risk of a link being broken by someone along the pipeline accidentally cleaning up too much in the project manager. alternatively, an option to ‘hide nulls in project manager’ would nearly achieve the same effect. please.and thank you.
After Effects 2025 not working correctly – crashing/hangingWhat's wrong with my PC specs which all versions of the 2025 release of After Effects will not run successfully on my machine?Does anyone else have issues with After Effects crashing/hanging, where nothing works and then freezes?My PC spec is as follows:1 x AMD Ryzen 9 9950X AM5 Processor1 x ASUS ROG Crosshair X870E Hero AMD Motherboard1 x Phanteks XT Pro Mid Tower Case - Black1 x Noctua NH-U14S Ultra-Quiet CPU Cooler3 x DeepCool FL12 120mm PWM Fan in Black1 x Corsair Vengeance 192GB (4x 48GB) 5200MT/s DDR51 x Microsoft Windows 11 Pro1 x 1200W Be Quiet! Straight Power 12 Modular PSU1 x Palit GeForce RTX 5090 GameRock 32GB GPU1 x 8TB Western Digital Ultrastar DC HC320 3.5" HDD1 x 8TB Samsung 870 QVO 2.5" SATA III SSD3 x 2TB Samsung 9100 PRO M.2-2280 PCIe 5.0 x4 NVMe
When creating series of graphics, it is nice to check the number of e.g. created Comps. It would be nice if After Effects shows the number of selected items in the upper left of the project panel.
IssueWhen applying the Detail-Preserving Upscale effect to a layer containing fine regular textures, visible seam-like boundaries appear once the Upscale value reaches 116% or higher.The image appears as though it has been divided into sections.Example texture used for reproduction:Grid effect- Grid Size: Width Slider- Width: 2- Border: 2Steps to Reproduce1. Create a new composition.2. Create a new solid layer.3. Apply the Grid effect.4. Set Grid Size to "Width Slider", Width to 2, and Border to 2.5. Apply the Detail-Preserving Upscale effect.6. Increase the Upscale value to 116% or higher.Expected ResultThe image should scale uniformly without introducing any visible boundaries.Actual ResultNo artifacts appear up to an Upscale value of 115%.The artifacts appear consistently once the Upscale value reaches 116% or higher.Visible seam-like boundaries appear, making the image look as though it has been divided into sections.Changing any of the effect parameters does not resolve the issue.
After Effects version 26.0 freezes when I use the 3D camera with two views. After Effects version 26.0 freezes when I use the 3D camera with two views.Since version 24, After Effects has had this problem of freezing the view on two screens when using the 3D camera. At first, I thought it was due to my PC's configuration, but I recently upgraded it and the problem persists. I've reset the After Effects settings several times and it's still the same. Now, something strange is that if I work with only one view, After Effects doesn't freeze, so I only work with that single view currently. Screenshot of the frozen screen:PC specifications:Operating system: Microsoft Windows 11 Pro version 10.0.26200CPU: Intel Core i7-10700F 2.90GHzRAM: 32 GB DDR4Graphics card: Nvidia GeForce RTX 4070SSD: 1.8 TB
Every time I want to see the Script List under the Window Menu I run into the anoying issue to scroll down to them. The length of that Menu can be very long depending on the comps that are open. And scrolling is slow and only works by clicking on the down arrow. That menu doesn't move when I scroll my mouse wheel (Windows). Apparently on mac it does.I suggest having a side menu like the Extensions menu. (see screenshot).As I discussed this with the community a few useful tips came out of it:(Kyle Harter) With the new Quick Apply one can launch every script .Or Kbar can do that too. (Rob Barrett) One can also start typing the name of the script with the Windows menu open, and the selection will jump to that item. Typing “T” several times will cycle through all entries beginning with “T”.These tips help!However if you don’t remember the name of the script and want to see the list, the old problem stays.A Script Sidemenu would be an easy fix.Thank you for considering this!
It would be great if Audio Loudness can be added as an effect on to an Adjustment layer, and this would control the loudness of the composition’s loudness as a whole.Rendered videos frequently need to conform to a specific level like -23 LUFS, and this requires correcting the audio separately in Audition and re-importing the loudness-corrected audio.
IssueAfter Effects intermittently crashes shortly after opening a project or when the first effect/render work begins on a Windows workstation with two NVIDIA GPUs from different generations (RTX 5090 + RTX 3090). Every analyzed crash is a stack overflow inside NVIDIA's Direct3D user-mode driver. Disabling the RTX 3090 in Windows Device Manager makes the same projects stable across repeated launches, without changing the project or After Effects settings.Steps to reproduceOn Windows 11, enable both an NVIDIA GeForce RTX 5090 and RTX 3090 in Device Manager. Install NVIDIA Studio Driver 610.62. The issue also reproduced with 610.74. Driver 610.62 was installed after DDU cleanup in Safe Mode. Start After Effects 26.2.0 (Build 49). Open a project that causes initial render/device work. The captured case used one image layer and one GPU-accelerated third-party effect. Wait for the project to finish opening and for After Effects to initialize/render the composition. If it does not crash, clo
Hello Adobe Team,I'm experiencing an issue with Adobe After Effects 2025 on my MacBook Air M2.Problem:When I click the macOS green Full Screen button, After Effects does not enter native Full Screen mode. Instead, it remains in windowed mode or immediately returns to the normal window.I have already tried:- Resetting After Effects Preferences- Resetting Workspace- Restarting my Mac- Turning Stage Manager ON and OFF- Checking Mission Control settings- Reinstalling After Effects and Creative CloudNone of these steps solved the issue.Could you please confirm whether this is a known bug or provide a solution?Thank you.
New to AE and I have been following this tutorial to get my mouth syncing working. Unfortunately nothing shows. Anyone got any ideas of what I am doing wrong? Any help would be greatly appreciated.
I can no longer copy text from illustrator and paste it into after effects.It used to copy and paste, including formatting. But now nothing at all happens!
When I open an Illustrator (.ai) file in After Effects (Import → Composition), any artwork that sits outside the composition frame is automatically turned transparent/alpha-clipped. I intentionally leave a margin around elements in Illustrator so that when they move the edges don’t show seams — but After Effects is making those outer areas transparent, which causes visible gaps during animation.Steps to reproduce Create artwork in Illustrator that extends beyond the intended comp size (leave a margin around the visible area). Save as .ai and import into After Effects as Composition. Open the composition: artwork outside the comp frame appears transparent (alpha) instead of preserved. Expected behaviorArtwork outside the comp bounds should remain opaque (preserved) so the margin stays visible when elements move.QuestionIs there a setting or recommended import workflow to prevent After Effects from automatically making those outer areas transparent? Any workaround or explanation of w
suddenly my AE project didn’t work anymore. The preview playback stuck randomly within a few frames no matter what settings i chose. eventually i figured out the bug. I’m using exr renderings for my animation. I’ve got 50 frames but in between frames 30-40 are missing in the OpenExrSequence. Here comes the problem: When using the EXtractoR effect on the files but some frames don’t exist it effects the preview playback immediately. No matter the whole composition is not able to play anymore. please fix it.
As first discovered in After Effects 26.3, third-party plugins based on the AE SDK can no longer expect to receive a valid AEGP_LayerH via AEGP_PFInterfaceSuite1->AEGP_GetEffectLayer() if the call is made while the plug-in is handling the PF_Cmd_PARAMS_SETUP command.It is unclear how this affects all third-party plugins running in AE. The side effects for FxFactory plug-ins thankfully appear to be marginal. Our plugins are invoking that function during PF_Cmd_PARAMS_SETUP in order to compute the in/out points of the effect clip by using the AEGP_LayerH in subsequent calls to AEGP_LayerSuite7->AEGP_GetLayerInPoint() and AEGP_LayerSuite7->AEGP_GetLayerDuration().
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