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59

Allow audio to be controlled via Essential Graphics

Community Beginner ,
Oct 15, 2022 Oct 15, 2022

There doesn't seem to be any way to make audio editable in a mogrt, would be great to be able to do things like link audio levels to a checkbox to make it possible to enable/disable through the Essential Properties etc.

 

Currently manipulating audio with Essential Properties appears to be impossible

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Expressions , Workflow
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correct answers 1 Pinned Reply

Adobe Employee , Oct 17, 2022 Oct 17, 2022

Hi @JLEBGames,

Thank you for making this report. Audio is not currently supported within MoGrTs or Essential Graphics/Properties, so I've moved the post to our Ideas section.

 

What kinds of use cases would you have for modifying audio in MoGrTs? Would it be something you use in every project or only occasionally?

 

Thanks again,

- John, After Effects Engineering Team 

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Enthusiast ,
Jul 22, 2024 Jul 22, 2024

I'm sure this will take 12 years to implement because it will require both AE and PR teams to work together. Can't imagine the morale there after the whole TOS debacle.

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New Here ,
Jul 25, 2024 Jul 25, 2024

Adding my voice. I am creating dialogue boxes, and each character who gets a dialogue box has a different sound to go with it. It would be so much easier if I could just drag and drop the audio file instead of having to properly time it every time. I imagine better and more universal usecases could include the ability to easily change languages.

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New Here ,
Aug 09, 2024 Aug 09, 2024

Adding yet another voice to support this. Using a mogrt is handy, but being able to do one with responsive audio controls would be amazing! Hopefully Adobe can see there's continued interest and will listen to the requests

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New Here ,
Aug 09, 2024 Aug 09, 2024

+1 to this. would be incredibly useful especially when using any form of audio effects e.g. audio waveform.

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Explorer ,
Aug 10, 2024 Aug 10, 2024

Hi,

It would be useful for exemple with using "Audio Spectrum" effect on Mogrt.
We coul swap the sound/video in the Essential Graphics window and then the effet change dynamicaly

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Community Beginner ,
Aug 13, 2024 Aug 13, 2024

So I just spent 2 hours figuring out how to change the volume and pan of a sound effect depending on the screen position of my motion graphic in After Effects via script, just to find out that none of those adjustments translate into Premiere once exported as an Essential Graphics - what a bummer!!!
I also just realized that as soon as you include sound effects in your MoGrTs it breaks the responsive design and the Essential Graphics are no longer expandable in Premiere.
This really should be fixed as soon as possible and I don't understand why it still doesn't work after almost 2 years this issue was mentioned. Especially because in After Effects it seems to work perfectly fine: you can easily control the volume of multiple sound effects via a Slider in the Essential Graphics panel via script. Interestingly the settings you have set in the After Effects Essential Graphics panel gets saved into the MoGrT correctly once you export it but then just stay static like that in Premiere forever - really weird! It should just get updated like everything else...

Possible use cases:

1.  Adjusting the pan of a sound effect according to the screen position of a motion graphic - e.g. if the graphic flys in from the left side of the screen the pan (Stereo Mixer) is automatically set to the left level.

 

2. Adjusting the volume of multiple sound effects via a Slider instead of having to change the volume of each sound effect individually in Premiere.

Idea how to not break the responsive design with sound effects in a MoGrT:
Instead of dragging the whole sound effect onto the timeline in After Effects there should be an option to trigger a sound effect just by a single keyframe. If that keyframe is within the Protected Regions of the timeline they should move accordingly like every other keyframe once the length of the Essential Graphic is adjusted in Premiere.

This would save us so much time not having to place all the sound effects in Premiere every time we want to use an Essential Graphic with sounds.

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Community Beginner ,
Nov 21, 2024 Nov 21, 2024

This seems like a major oversight in responsive design. If audio is only in protected regions it should move with the protected regions and not completely disable responsive design. It seems crazy that I can use AI to extend video clips, but I can't make an extendable lower third mogrt with sound effects.

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New Here ,
Dec 15, 2024 Dec 15, 2024

Estudo na Zion e já estudei no audition é interessante .Meu nome é Leonardo estou aqui para ajudar .

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New Here ,
Jan 03, 2025 Jan 03, 2025

Boosting this again - Even a simple use case as creating mass Audiogram MOGRTs for a series of podcasts would be super useful and time saving for the team, cutting down the time to creat podcast clips. How this feature is still not supported bewilders me 

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Community Beginner ,
Jan 29, 2025 Jan 29, 2025

Tried it exactly like this - it doesn't override, neither in AE via essential properties, nor in PR... Whatever is currently active in the actual composition sets the global rule.

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New Here ,
Feb 12, 2025 Feb 12, 2025

It's beyond me why this has not been implemented yet, it has to be just as simple as allowing media replacement for MP4s right? But, no, by all means, Adobe, keep building in new AI features while your products languish without basic functionality like this. It's not an edge case lol

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Community Beginner ,
Feb 14, 2025 Feb 14, 2025

Hey Adobe devs, any news from fixing this bug?

 

Could you guys please try to fix this ? It's been years since I try to make use of MOGRT sound design, but adding sound breaking responsive design makes the whole thing useless. Having to add sound effects manually makes the whole use case of MOGRT in Premiere much less useful.

This complicates my workflow significantly.

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New Here ,
Apr 24, 2025 Apr 24, 2025

Sound control in mogrts should also allow the use of sounds in intro/outro and protected regions, and retain the ability to change duration in PP. I can understand why sounds in a "time-stretchable" area of the mogrt would be a problem, but it should be possible in the protected areas.

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Explorer ,
Jun 11, 2025 Jun 11, 2025

@JohnColombo Adding my vote to this.

I'm asking for Adobe to add audio in graphics templates. Example use case I drag in video file (which has embedded audio) into media replacement zone, I want the template to have the audio from the file as well as the option for me to build more complex functionality using the audio channel (for example mute/solo, volume, pan)

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Community Beginner ,
Jun 23, 2025 Jun 23, 2025

Hi @JohnColombo, any news on this audio support for MOGRTs ?

Due to this lack of support, I'm moving back to more hacky means (like having a folder with subsequences with pre-arranged animations/audio clips), which is a shame since I invested a lot of time in building a set of branded MOGRT. But without embedded sound design, MOGRT are currently not worth the extra effort for me.

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Adobe Employee ,
Jun 23, 2025 Jun 23, 2025

Thank you for your feedback and your patience on this, @AndileJohnson and @Maxime29161063u17i. I don't have any updates to report at this time, but this thread will be updated if a way to control audio in Essential Properties/Motion Graphic Templates comes to the Beta builds.

 

Thanks again,

- John, After Effects Engineering Team 

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New Here ,
Jun 24, 2025 Jun 24, 2025

+1 we really need this feature. I am at the beginning of building a new library of MOGRTs for our video series, and it means 3-5x more work, more clips to choose from if I have to make separate MORGT for every separate possible audio. Thank god its only 3-5 audio possibilities per graphics.

Please address this issue as soon as possible! Thank you very much! This is high level priority for many people, it's kinda urgent, and oughta work for years...

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Explorer ,
Jul 11, 2025 Jul 11, 2025

Not sure if this workaround will help anyone, but I successfully used this method to "switch" audio in MOGRTs:

  1. Create a longer MOGRT. For example, if the original MOGRT is 5 seconds long, create a 30-second version that includes all possible audio options. (Graphics can restart every 5 seconds)

  2. Build a CEP panel to precisely control the trim and slip of all MOGRT clips on the timeline that share a specific name prefix.

Creating a CEP panel like this is possible with the help of ChatGPT.

You can also use a CEP extension panel to control the text content of MOGRTs, along with many other parameters. In some cases, it can completely replace the native MOGRT "Properties" panel.

However, this approach requires more in-depth work with CEP JavaScript and HTML.

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Community Beginner ,
Jul 13, 2025 Jul 13, 2025
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@V-Edit Very interesting! (a shame that we have to resort to that sort of hacks to fix Adobe's bugs, but anyway 😏)

Could you tell us a bit more? I would love to get ChatGPT to code this for me, but I need to understand a bit more 😛 So if I get what you're saying, you're importing a 30sec MOGRT and then you use your custom panel to resize its length in such a way that the sound is still there?
Could you perhaps share the code of this CEP panel? 🙂

Thanks a lot!

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