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I used to be able to select comp anchor position in the comp settings and then scale that comp keeping the layout intact along the chosen anchor - for example, I have a comp 100x100, but need to expand it to 100x200 and keep all layers oriented along the bottom... I would go into Comp settings > Advanced tab and set anchor to bottom, then back to main tab and change the canvas size. But now it seems the no matter where the anchor gets set, the comp scales all x and y keeping content centered. Please fix asap!!!
Hello, sometimes when I finish rendering the video and watch it to see if everything seems okay, there would be an audio pop round a few seconds into the video, but the rest of the audio is fine. In the original source audio, there is no pop, the volume levels are fine (only just hitting the yellow area), and so on. I export the audio using AAC (the same as source audio), 320kbps, 48000 hz, which is exactly the same as my source audio. I have also tried making the first few seconds of the audio fade in, as apparently that can help, but I'm still encountering a random pop five seconds into the video. I'm guessing this is a bug, as my levels and everything else are fine.
Could anyone give me a very basic explanation of how the HUD in the above image would have masked so that it sweeps around the back of the object. Just a few clues would be enough and then i can google it. I think the animatiuon was created in 3ds max and the the huds added afterwords. Full video is below: Full video
I can replicate this on two Macs (core i9 and M1 Max) running Sequioa 15.2 and AE 25.1. Happens when the Camera RAW dialog either opens or closes. Replicate by importing or adjusting a Cinema DNG sequence in a project. It will freeze either when attempting to open the ACR window or when closing it. It does not occur on my Windows 10 machine.
Environment:•After Effects Version: Beta 25.2.0 (Build 122)•Operating System: MacOS Sequioa 15.1• Scripting Environment: ExtendScript Description:When attempting to programmatically select hold keyframes via scripting, the After Effects scripting API does not mark these keyframes as selected. This issue persists even when attempting common workarounds such as temporarily converting hold keyframes to linear interpolation, inserting dummy keyframes, or using both methods in combination. As a result, scripts that rely on selecting keyframes (e.g., for batch processing or automated editing tasks) fail to work as expected when hold keyframes are involved. Steps to Reproduce:1. Create a composition and add a layer with a property (e.g., Position) that has keyframes, including a hold keyframe (especially as the last keyframe).2. Run a script that deselects all keyframes and then attempts to select specific keyframes using setSelectedAtKey(index, true).3 .Verify that even after attem
Working in AE I'm exporting a pile (thousands) of different versions of the same file/comp to Media Encoder. The encoding however is going slower and slower over time. Is it because the tmpAEtoAMEProject files generated are getting larger? My initial processes take less than 45 seconds, but they quickly progresses to over 5 minutes. The first tmpAEtoAMEProject file is 2.2 MB, and the 900th one is 45MB . I'd like to be able to run batches over the weekend but I've had to stop it daily to empty the disk cache and restart. Is there a work around? Any help from the community would be greatly appreciated!
After effects error: crash in progress, last logged message was:<8896><BEE_WorkQueue><5>BEE_Project::TimestampGetNext ZANZIBAR-3: cannot produce Timestamp,frozen=0, open=0 Note:adobe master collection cc 2017Windows 10 Pro Title edited by Mod
I want to assign a 'click' sound to the value of a repeater value in after effects. How can this effect be achieved?
Hey there,I'm having trouble with a font that has gradients in it (color to transparency) that displays correctly in Illustrator, Première, but in After effects it's full white. - I tried removing the font from font book- wiped the font cache in terminal- tried on my other mac with same result It displays correctly in the Character menu though. Is it a bug in after effects ?Photos attached
I hope this doesn't sound like a bizarre workflow. Let's say I'm doing consulting working with a client on an animation for a how-to video on thier website. I work with the client to carefully gather requirements for the animation in several rounds of meetings. I've done a few wireframes, even threw together a prototype. It's all thumbs up. Time comes to review the work and the client - for what ever reason - decides we need to insert something that they didn't realize they needed until they saw the end product. We talk about what exactly they need and it looks like we need ten seconds of content inserted about 30 seconds into a 4 minute animation with lots of things going on. Is there an easy way to just insert the addition frames to get that additional 10 seconds?
I need to add 4 puppet pins to image using extendscript and change it's positions using keyframesvar puppetEffect = selectedLayer.Effects.addProperty("ADBE FreePin3"); var ARAPGroup = puppetEffect.property("ADBE FreePin3 ARAP Group"); var meshGroup = ARAPGroup.property("ADBE FreePin3 Mesh Group"); var meshAtom = meshGroup.addProperty("ADBE FreePin3 Mesh Atom"); var posPins = meshAtom.property("ADBE FreePin3 PosPins"); var pinAtom = posPins.addProperty("ADBE FreePin3 PosPin Atom"); pinAtom.property("Position").setValuesAtTimes([0,5],[[100,100],[200,200]])But after adding them they are grayed out:What i'm missing?
Hi!I installed the Motion Mosh plugin. After Effects gives an error when I use it. Screenshot attached. Maybe someone knows?
Hi forum. I have a file with multiple keyframes (around 30) on a layer controlling the opactiy of the animation. I dont want to redo the same opacity values on the new AE file one by one, what is my best option? Thank you.
Hello!I opened up the newly updated Adobe After Effects 2020 and got a message saying my driver is unsupported. I have updated my NVIDIA GeForce GTX 1050 driver, but I still got the same message. My laptop is a Lenovo Y530-15ICH with an Intel Core i7 (8th Gen) processor.Any help would be appreciated!
Hi, I'm wondering if it is possible somehow to have the nulls created from the new 'points follow nulls' expression appear right above the selected layer? For instance, if I want to create nulls for the points on a layer that is maybe 50 or 60 layers down, then the nulls show up at the very top of the comp. I'd like to have them right above the layer that they are controlling. Anyone know if this is possible via preferences or something?Thanks.
Hello all, I'm trying to create a target reticule effect where four separate objects converge on a central point. To do this, I've parented them to a null object and set up a script to work off the null's scale property. The script I use is: pSc = parent.scale;x = value[1]*100/pSc[1];y = value[0]*100/pSc[0];[x,y]; I also use a separate script to maintain the child layers' scale, but that doesn't seem relevant to my struggle. The problem occures when I change the parent scale and the entire array moves in a uniform direction. Instead of converging on the center, I wind up displacing the array. As far as I can tell, the object in the upper left is moving as I wish. It's the other three that need some kind of inversion, but I'm not sure how to modify the script to accomplish this. Any suggestions?
The range of values in 16bit integer is 65536 but when AE is set to 16bit the values in the inspector only go up to 32768 which is 15bit. Also the Levels effect show this 15bit as max value. I find it hard to test and verify if files are also written with 15bit precision but regardless, I do not understand the reason why AE shows 15bit inside the software. It's technically wrong. Can I get some clarity on this?
Why does the 'X Rotation' in After Effects seem to move the camera up and down the scene when traditionally the X axis is horizontal? And obviously this means the 'Y Rotation' rotates the scene on the horizontal axis? I feel like this could have been made so much simpler by making these rotations line up with traditional axes.
Hi. Is it possible for the new UI to scrumble things around? Where is the option to check "cache before playback" Thank you
Is there a way to animate a precomp along a path in after effects, like you can do with shape layers?
Hi, I am trying to app.project.renderQueue.render()However, the err say : After Effects error: render() may not be called while rendering is paused.I just want to know to use render.It's like button "render" on panel.
Hi, It would be great if the Puppet pin tool in After Effect had a Stick tool similar the one in Character Animator 👍All the best!
Hello everyone! I’m working on a Motion Graphic Template kit in AE for an editor/client to use in Premiere. Everything is working great except I have a pretty annoying bug regarding the Responsive Design Time feature once the Mogrt are imported in Premiere. The RDT feature works well inside of AE when I put my template in another comp to test it : I have the blue protected region, and when I’m resizing/retiming the comp, the protected region keep their duration. But when I import them in Premiere with the Essential Graphics panel, the protected regions are slowed down or accelerated, and the outro animation happens at a random point in time. I’ve tested with a simpler comp (just a text with little animation) and it works.. That means, maybe it is something in my animations that break the RDT ? (That’s the scary hypothesis) Would you have any ideas what can break the RDT features only in Premiere ? I have no sounds in my templates, no time-remap, nothing I
I imported AI file to AE and used create shapes from vector layer, but when created, the selected area of the layer is the whole artboard not just the layer itself. How do I fix this?
I've got this panel developed for After Effects, using CEP.The panel default "snap-sizes" make it look very weird, so I want a control over panel's width and height.Tried many ways like specifiying those values in the manifest.xml file: <UI> ... <Geometry> <Size> <Width>200</Width> <Height>400</Height> </Size> <MaxSize> <Width>200</Width> <Height>400</Height> </MaxSize> <MinSize> <Width>200</Width> <Height>400</Height> </MinSize> </Geometry> ... </UI>In addition, tried using this function:window.resizeTo(200, 400);which after searching online found that it won't affect chromuim-based applications...Also that function:new CSInterface().resizeContent(200, 400); which also doesn't
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