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I have hundreds of .aep files that I need to obtain the project bit depth of (8, 16, or 32 bit). I can't really find a good way to do this other than open up the file, use a .jsx script to write the bit depth to a file, then close after effects, and repeat for each project file. This is terribly slow, and is very error prone because it won't work properly if for whatever reason a dialog box appears (such as missing media) when attempting to open the project file. Is there any way to parse the binary format of the .aep file to get the project bit depth instead? This is what I'm currently using, if you're interested, but it's really janky and subject to the possible errors I mentioned above. Not to mention it's way slower than simply parsing the .aep file would be: Python script: import subprocess import os import time afterfx_exe = r"C:\Program Files\Adobe\Adobe After Effects 2024\Support Files\AfterFX.exe" script_path = r'C:\Users\username\Downloads\16bpc_test\writ
I'm used to dragging in PSD files into After Effects and telling it to import as a composition, and then it gives me all the psd layers broken out. It's great. But I took a PSD into After Effects 2025 today and all it did was bring in the psd as one file without layers, despite me saying import as composition. I can see all the layers broken out within photoshop so why arent those layers translating to After Effects like it normally does? is it because the layers are in an art board? the last time I had a file with multiple art boards in one psd, i deleted all the artboards except for one and then brought it into AE without issue months ago, which is what I did today: made sure the PSD only had one art board. but that didnt solve my issue. After Effects version 25.1.0 (build 68). Mac os sequoia 15.1.1, apple m2 ultra, 128gb ram, update: i think i figured out the issue. its because the artboard was cmyk. the minute i made it rgb, i could now bring in the PSD to After Effects as a c
Hi there,I hope everyone is well.Im working on an animation with 3 locked comp windows open with the corresponding comp timelinesstacked beneath the previews. I like how one can move the stacked timelines up and down as needed and of course the tilda keyshortcut for expanding each of the timelines.However, I am finding it difficult to differentiate between the stacked timelines as they are all the same colour.It would be a lot easier if the comp timelines could be changed to specific colours for easier selection in lieu of the dark line that seperates the stack. Even if they could be changed to different shades of grey, this would help immensly in regards to selecting the correct timeline to be expanded with the verticle system already in place.Below is a photo of the idea:)Thanks for listening and i hope my suggestion makes sense!
Bonjour, j'ai un problème sur AE depuis plusieurs jours que je n'arrive pas à résoudre.Lorsque je séléctionne mes points clés et que je rentre dans l'éditeur graphique, aucun graphique ne s'affiche et un message apparait en me disant que "Aucune des propriétés sélectionnées n'a d'expression" (Cf : photo ci dessus). Si quelqu'un peu m'aider, je serais vraiment réconnaissante car ce problème perdure et je n'arrive pas à le résoudre. Merci d'avance
I am trying to create my own pseudo effect (through PresetEffects.xml). The group properties are collapsed by default (like the 'Point2' and 'Point3' groups shown in the image). Can I set it to expanded by default (like the 'Point1' group shown in the image)? Thank you.
I have looked all over the place, and have not found a solution to this besides being the overlord plugin.
I developed a plugin to replace the Colorama color picker with the AE one, you can simply download the plugin and move it to specific AE plug-ins folder, then you can apply Colorama(dummy) to any layer in AE thus making Colorama equipped with the new color picker. plugin: https://github.com/dolag233/Replace-AE-Colorama-Color-Picker/releases/download/Release/Dummy.Colorama.aexgithub: https://github.com/dolag233/Replace-AE-Colorama-Color-Picker/tree/Release
I made a simple animation in AE with curves, which have position (and it could have other parameters such as position and scale) if i select the keyframes, and press Ctrl + C and then i press Ctrl + V on a supported text app, it copies the information such as this: Adobe After Effects 9.0 Keyframe Data Units Per Second 30Source Width 4320Source Height 4320Source Pixel Aspect Ratio 1Comp Pixel Aspect Ratio 1 LayerTransform PositionFrame X pixels Y pixels Z pixels 0 865 3615 0 20 3340 525 0 End of Keyframe Data But as you can see, there isnt any 'information' about the curve itself, or is it?What i want is to have enough information about the curve (complex or not) in order to be able to perfectly replicate it in more softwares, such as 3D ones like Blender.Is there any way to export this information in a way more complex way just than coordinates? Thanks in regards.Sebastián.
I've created a square as a shape / shape layer. I want to know the size of it. I see the info panel has x & y info - but not width / height. Where do i find the width & height of a shape I've drawn? Many thanks - btw cs 5.5
Meu After roda normal, mas toda vez que eu vou minimizar ele, ou sair dele, ele simplesmente trava, a tela congela e fica preta e depois volta. Alguém sabe oque pode ser?
Why is the `bitdepth` reported in SmartPreRender 0 when the opacity is not %100 in the effect compositing options? does the compositing options effect the bit depth that is driving the effect? Are there any guarantees about the bitdepths of the layers being passed in during a smart render?
I developed an effect plugin using the AE SDK, and applied this effect to multiple layers within the same composition. After saving the project and closing AE, when I reopened it and opened the aforementioned project, I received the PF_Cmd_SEQUENCE_RESETUP event callback for multiple layers to which the effect plugin had been applied. However, only one of these layers received the PF_Cmd_UPDATE_PARAMS_UI callback. This resulted in an issue where the effect parameter UI for the other layers did not update. Since it was within the PF_Cmd_UPDATE_PARAMS_UI callback that I updated the effect parameter UI, could you please advise on how to address this situation?
Hi Adobe.Optical Flares is a plug-in many many designers use, it is an integral tool in AE, and now its not available, and the 2024 version of AE has no Rosetta.Please look into these compatability issues urgently, they have cost users a lot of money.Kind RegardsPaul Latest AE 2024 ver 24.03Using Mac M2, OS Sonoma 14.0
Hello, I have an issue with using the Puppet Pin Tool in After Effects.I created a character in Illustrator and imported it into After Effects. When I click on Collapse Transformations and try to use the Puppet Pin Tool, a mesh is applied, but it creates an outline in the background that matches the shape of my character. This outline stays there, and I’m unable to remove it.Additionally, I can’t add Puppet Pins to the character itself. Is there a solution to this issue?
Hi allI am having some issues opening my master AE file to export simple adverts. It seems to crash the moment i open it. I am getting errors of :After Effects error: cannot reopen an open file. (3: 130) This project contains a reference to a missing effect. Please install the following effect to restore this reference."Fill"After Effects can't continue: Fill plug-in generated an unexpected exception.After Effects can't continue: Gaussian Blur (Legacy) plug-in generated an unexpected exception.The file has worked fine for days but randomly started doing this today. Some links have also been lost. Im not sure what is happeningI have enough memory on the mac and am currently running 15.0.1 (24A348) and running the latest AE software v 25.1Can anyone help with this?Thanks in advance
Bonjour, J'ai un souci avec After Effects.Lorsque je le lance, la fenêtre de chargement (avec l'illustration) s'ouvre... puis se ferme au bout d'une dizaine de secondes. Et puis plus rien.... l'application ne se lance pas.Lorsque je le relance il me dit qu'After Effects à crashé. A partir de là, je peux cliquer sur n'importe quelle options ( continuer / mode sans échec / réinitialiser / gérer plug-ins)... rien à faire, il ne démarre pas.Il disparait également dans le gestionnaire de tâche. J'ai même essayer de le désinstaller et réinstaller, rien ne fonctionne. En bref, impossible de le lancer. Auriez-vous une solution à mon problème s'il vous plait ?Merci.
After updating to AE 25.1.0 (Build 68), the audio in my project renders with strange artifacts. By strange, I mean that when playing back the video, everything seems fine and first. The audio track plays exactly as expected, but after some time it starts playing earlier portions of that same audio overlayed on the current audio. Then the overlay stops and the main audio continues normally. Sometimes there are multiple sections all playing on top of each other. Sometimes there's a click. It's not in the project; for one thing ,the project was working fine two days ago. For another, each time I render the audio problems are different and occur at different times.It doesn't matter if I render in AE or in Media Encoder.I appreciate any help. System:AE 25.1.0 (Build 68)Windows 11 Pro 23H2 (Build 22631.4460)Core i9-11980HK32GB of RAMGeForce RTX 3080 Laptop GPU
Hello guys!I need your help beacuse I do not know how to handle what is happening to me.So basically I am compositing (in windows 11) some blender render in AE 23.6.9 build 2. Inside AE everything works but the problem is that the cliend asked for a .mov prores 4444 trillions of colors. So I export the file and watch it in VLC. So now the problems come: In my VLC the file looks good, as in AE, but on a colleague's VLC the file has large overexposed areas. After a little bit of research the problem is that my VLC has the video output module set to open gl video output for windows while my colleague's has the default setting (automatic).Another things is that if I export an mp4 instead of the prores, it looks ok on vlc with both settings (automatic and open gl) selected.If I watch the same prores file on mpc-hc player it is ok. So I've got a huge mess in my mind and I do not know how to proceed with the client... I assume he will watch it on vlc but it is only an assumption and of c
The subject says it all. Things are getting worse instead of better. Thanks Adobe.
Hello there, I'm not sure if this is possible but I'm trying to see if I can make the audio spectrum "start" in the center of the wave? In the image below you'll see the audio "starts" or is most sginificant on the left. Is there a way to make it so that is actually the center of the wave? Thank you in advance!
Guten Tag ich habe eine Frage zu fallenden Blättern. Ich weiß, wie man in Particle World Schneeflocken fallen lässt, aber wie macht man das am besten mit verschiedenfarbigen Herbstblättern? In Particle World oder Particle Systems kann ich bei der Einstellung nur zwei Farben wählen. Ich habe aber in Illustrator eine Illustration mit 3 Farben vorbereitet, die ich gerne so verwenden möchte. Ich habe es so gemacht, dass ich 9 einzelne Herbstblätter genommen habe und diese mit Objekt auf Pfad in einer Sysiphusarbeit von Hand gemacht habe, weil ich sonst keine Lösung gefunden habe. Diese habe ich dann in eine Unterkomposition gepackt und mehrmals zwischenkopiert und verschoben. Bei der Rotation noch entsprechend eine Zufälligkeit eingebaut mittels Wiggle. Die Komposition wieder kopiert, nach hinten verschoben und das Herbstlaub und die Transparenz reduziert (für das Herbstlaub im Hintergrund). Das ist auch "okay", aber ich frage mich, ob es nicht einen professionelleren u
any one suggest on this? The original one is playing well, but when i saw it in the project, it is missing the wave and sound.
We have problem with render on MS Azure Virtual Machines (specificaly F16s_v2). Most of the batch renders ends up with error message:aerender error: an existing connection was forcibly closed by the remote host. : unable to receive at line 502 I suspect that the error has something to do with checking licence.If I try render manually without ae_render_only_node file (and logged with my account) everything works well.
Devastated in an understatement I knew the day would come, but didn't think it would come so soon. Is anyone else able to use it? Please let me know.
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