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With the advent of MOGRT, Essential Graphics and templated AE tools, there is a need to have more data exposed surrounding AE's "Point text" and "Box text" layers that the current sourceRectAtTime does not provide. Having more typographic bound data exposed would be extremely useful for procedurally aligning type. The main issue that one might encounter is ascenders and descenders influencing the sourceRectAtTime dimensions, which is a typographic no-no if using these properties to align type to just about anything. Currently, sourceRectAtTime only has an option "includeExtents" which returns a Box text's (paragraph) bounding box. This is a good start, but there are some other things that would be extremely helpful! Additional optional parameters for sourceRectAtTime might be: 1) typeBounds (Bool) (optional)- sourceRectAtTime.top and sourceRectAtTime.height would be calculated from the topmost capheight to the bottommost baseline. The key is ignoring ascenders
How do i create a 3d path from a shape (ie a circle) for an object to follow?It is easy to do with text as it has more advanced path options but i cannot figure out how to do it with an image. I create a circle shape layer, enable 3d and change the orientation. I then convert it to a bezier path and pastethe position onto my object. But when I do this, it just is inserted as a 2d path (ie before i had changed the orientation). Ive seen a lot of people post the same problem and the answers always suggest either: using the pen tool - i want a perfect cicrle and this is very hard / time consuming to achieve using a null object - same as above and also less orient options than a path. it seems like this should be simple? can anyone help?
I'm working on a plugin where very small differences in keyframe timing affect the final result.From what I understand, keyframe times in the SDK are represented by A_Time:typedef struct { A_long value; A_u_long scale;} A_Time; For example, suppose I have a 60 fps composition with a duration of 666 ms. A keyframe is intended to be placed at 13.947372 ms.Since AE uses a time scale of 30720 ticks/second, that time corresponds to:13.947372 ms × 30720 / 1000 = 428.46 ticksBecause only whole ticks can be stored, the keyframe becomes:428 ticksor428 / 30720 = 13.932292 msWhen I later retrieve it:A_Time kfTime;AEGP_GetKeyframeTime(stream, keyIndex, AEGP_LTimeMode_LayerTime, &kfTime);I only receive those integer tick values. The original time of 13.947372 ms appears to be unrecoverable. My question:Is the integer A_Time representation the fundamental precision limit of After Effects, or is there any SDK/API that can recover keyframe times with greater precision than the tick values
When prepping files for other users, or working on files from other AE artists, a folder full of null objects is simply a “mess on the floor” we could really do without. I recently had a project come in to get cleaned up that had HUNDREDS of nulls. If the nulls were simply shape voids, they wouldn’t even be in the project manager and would really tidy up the project and reduce the risk of a link being broken by someone along the pipeline accidentally cleaning up too much in the project manager. alternatively, an option to ‘hide nulls in project manager’ would nearly achieve the same effect. please.and thank you.
After Effects 2025 not working correctly – crashing/hangingWhat's wrong with my PC specs which all versions of the 2025 release of After Effects will not run successfully on my machine?Does anyone else have issues with After Effects crashing/hanging, where nothing works and then freezes?My PC spec is as follows:1 x AMD Ryzen 9 9950X AM5 Processor1 x ASUS ROG Crosshair X870E Hero AMD Motherboard1 x Phanteks XT Pro Mid Tower Case - Black1 x Noctua NH-U14S Ultra-Quiet CPU Cooler3 x DeepCool FL12 120mm PWM Fan in Black1 x Corsair Vengeance 192GB (4x 48GB) 5200MT/s DDR51 x Microsoft Windows 11 Pro1 x 1200W Be Quiet! Straight Power 12 Modular PSU1 x Palit GeForce RTX 5090 GameRock 32GB GPU1 x 8TB Western Digital Ultrastar DC HC320 3.5" HDD1 x 8TB Samsung 870 QVO 2.5" SATA III SSD3 x 2TB Samsung 9100 PRO M.2-2280 PCIe 5.0 x4 NVMe
When creating series of graphics, it is nice to check the number of e.g. created Comps. It would be nice if After Effects shows the number of selected items in the upper left of the project panel.
IssueWhen applying the Detail-Preserving Upscale effect to a layer containing fine regular textures, visible seam-like boundaries appear once the Upscale value reaches 116% or higher.The image appears as though it has been divided into sections.Example texture used for reproduction:Grid effect- Grid Size: Width Slider- Width: 2- Border: 2Steps to Reproduce1. Create a new composition.2. Create a new solid layer.3. Apply the Grid effect.4. Set Grid Size to "Width Slider", Width to 2, and Border to 2.5. Apply the Detail-Preserving Upscale effect.6. Increase the Upscale value to 116% or higher.Expected ResultThe image should scale uniformly without introducing any visible boundaries.Actual ResultNo artifacts appear up to an Upscale value of 115%.The artifacts appear consistently once the Upscale value reaches 116% or higher.Visible seam-like boundaries appear, making the image look as though it has been divided into sections.Changing any of the effect parameters does not resolve the issue.
After Effects version 26.0 freezes when I use the 3D camera with two views. After Effects version 26.0 freezes when I use the 3D camera with two views.Since version 24, After Effects has had this problem of freezing the view on two screens when using the 3D camera. At first, I thought it was due to my PC's configuration, but I recently upgraded it and the problem persists. I've reset the After Effects settings several times and it's still the same. Now, something strange is that if I work with only one view, After Effects doesn't freeze, so I only work with that single view currently. Screenshot of the frozen screen:PC specifications:Operating system: Microsoft Windows 11 Pro version 10.0.26200CPU: Intel Core i7-10700F 2.90GHzRAM: 32 GB DDR4Graphics card: Nvidia GeForce RTX 4070SSD: 1.8 TB
It would be great if Audio Loudness can be added as an effect on to an Adjustment layer, and this would control the loudness of the composition’s loudness as a whole.Rendered videos frequently need to conform to a specific level like -23 LUFS, and this requires correcting the audio separately in Audition and re-importing the loudness-corrected audio.
IssueAfter Effects intermittently crashes shortly after opening a project or when the first effect/render work begins on a Windows workstation with two NVIDIA GPUs from different generations (RTX 5090 + RTX 3090). Every analyzed crash is a stack overflow inside NVIDIA's Direct3D user-mode driver. Disabling the RTX 3090 in Windows Device Manager makes the same projects stable across repeated launches, without changing the project or After Effects settings.Steps to reproduceOn Windows 11, enable both an NVIDIA GeForce RTX 5090 and RTX 3090 in Device Manager. Install NVIDIA Studio Driver 610.62. The issue also reproduced with 610.74. Driver 610.62 was installed after DDU cleanup in Safe Mode. Start After Effects 26.2.0 (Build 49). Open a project that causes initial render/device work. The captured case used one image layer and one GPU-accelerated third-party effect. Wait for the project to finish opening and for After Effects to initialize/render the composition. If it does not crash, clo
New to AE and I have been following this tutorial to get my mouth syncing working. Unfortunately nothing shows. Anyone got any ideas of what I am doing wrong? Any help would be greatly appreciated.
I can no longer copy text from illustrator and paste it into after effects.It used to copy and paste, including formatting. But now nothing at all happens!
When I open an Illustrator (.ai) file in After Effects (Import → Composition), any artwork that sits outside the composition frame is automatically turned transparent/alpha-clipped. I intentionally leave a margin around elements in Illustrator so that when they move the edges don’t show seams — but After Effects is making those outer areas transparent, which causes visible gaps during animation.Steps to reproduce Create artwork in Illustrator that extends beyond the intended comp size (leave a margin around the visible area). Save as .ai and import into After Effects as Composition. Open the composition: artwork outside the comp frame appears transparent (alpha) instead of preserved. Expected behaviorArtwork outside the comp bounds should remain opaque (preserved) so the margin stays visible when elements move.QuestionIs there a setting or recommended import workflow to prevent After Effects from automatically making those outer areas transparent? Any workaround or explanation of w
suddenly my AE project didn’t work anymore. The preview playback stuck randomly within a few frames no matter what settings i chose. eventually i figured out the bug. I’m using exr renderings for my animation. I’ve got 50 frames but in between frames 30-40 are missing in the OpenExrSequence. Here comes the problem: When using the EXtractoR effect on the files but some frames don’t exist it effects the preview playback immediately. No matter the whole composition is not able to play anymore. please fix it.
Feature Request: Native OpenEXR Embedded Matte Support in After EffectsAs a VFX compositor, I'd love to see native support for embedding custom matte or utility channels directly into OpenEXR files exported from After Effects.Currently, we have to render separate files for the beauty pass, mattes, and other utility passes. This increases render time, storage usage, file management, and the chance of delivery errors.Supporting embedded matte channels in a single OpenEXR file would make After Effects much more efficient for professional VFX, DI (Digital Intermediate), and post-production pipelines. It would also improve compatibility with industry-standard OpenEXR workflows used in film, television, OTT, and commercial production.Benefits:Export beauty and embedded mattes in a single OpenEXR file. Reduce the number of rendered files. Simplify file management and deliveries. Improve compatibility with professional VFX and DI pipelines. Bring After Effects closer to industry-standard OpenE
Hey guys!I saw a really cool text transition in a Minecraft video (0:20)And I'm trying to recreate it. The creator mentioned they only used Premiere Pro and After Effects for their editing workflow.The effect is a fast camera fly zoom to the sky where a 3D text (like "INTRODUCING") appears in the middle of the screen, perfectly locked in place with zero jitter.I tried using the 3D Camera Tracker in After Effects, and also tried 2D tracking (Position + Scale), but because of the repeating Minecraft textures and the fast camera rush, the text constantly jitters, shakes, or the tracker points just slide off the blocks.How is this transition actually made? What is the proper, clean workflow in Premiere or AE to get that rock-solid, smooth look without any shaking?Thanks in advance!
In many motion graphics occasions (games, scores, clocks), it is essential to have numbers to be monospaced, to avoid ‘m from jumping positions all the time.Please make this a feature for Text layers - a switch to make any text/font monospaced.
My computer has 32.0 GB RAM but I often see 92% of RAM is used when I worked with certain Ae. I wish to increase the RAM. Is 64 GB enough for Ae or I have to go for 128 GB.
Issue - When applying the effect, “VR Chromatic Aberrations”. I get a red screen with glyph’s across the screen. Steps to reproduce - Apply “VR Chromatic Aberrations” to a layer in AE 2026. Expected result - The Effect should properly apply. Actual result - A red screen appears with white glyph’s across the screen Screen recording – If you think it might be helpful, include a recording of your screen, showing the issue. Adobe After Effects version - 26.3.0 Operating system - macOS Tahoe 26.5.2 Comparative information helps us understand more about when the issue occurs: Affects all projects. Optional but useful: Upload project files, screenshots, or screen recordings that demonstrate the issue.
I saw in the new version of after effects 26.3 there is rotobrush tool and I don't have it between my tool
Hey there, I updated my AE and my User Animations presets are gone. Is there any way to recover them? Cheers,Rui
Has anyone figured this out yet? I am in ACEScg, I have to use a brand colour given to me by a client. R255 G79 B64 #FF4F40This is supposed to be the method to make it work. It doesn’t. Why is there not a simple solution for this? Maxon made it happen in C4D. The maths must convert somehow, but how?
Adding effects to a PreComp that should relate to time in the main comp is hard when Time Remapping is involved. Please make Ae to take Time Remapping into account when jumping from the PreComp to the main comp, so the CTI is on the right frame (or the closest frame possible).
WARNINGI recently purchased an expensive new Mac Studio M4 for my work as a motion graphics artist. specs PROCESSOR AND GRAPHICS 065-CGWJ M4 MAXWITH 16C CPU, 40C GPUMEMORY 065-CGWP 64GB UNIFIED MEMORY I needed a reliable, powerful main machine for my work having previoulsy been using a 2017 Imac which has been great for the past 7 years, but started to slow down noticably in the past year or so. I have been using the new Mac Studio machine over these past 2 weeks for some important element 3d/4k work which I began on my old machine. Unfortunately I have been plagued with constant freezes, crashes and GPU memory failures when attempting to render even png sequences from After effects desite paying extra for 40 cores of GPU . . . .(see attached images) I have never seen these errors appearing on any project on the much older and less spec 2017 imac in all the years of intense After effects work i put it through, And, moreover did not expect to see err
Hello,I am using Adobe After Effects 2026. I am unable to see the dropdown menu for changing the mask mode (e.g., Add, Subtract, etc.) on the 'Mask 1' line of my layer. Can you help?
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