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I created a comp with 3d layers and Im trying to animate a camera moving around the environment I have created. I have only 1 camera and its the top layer of my comp. Everytime I try to render, it only renders the static "active camera" view. How can I specify which camera view to render? Using AE CC ver 15.0 Thanks!
Is it possible to repeat a shape layer (let say a filled square) and have it follow a non-linear motion path (or other shape layer)?It looks like a shape layer's Repeater can only duplicate in a line?
I'm working on a project and need this 3D logo rotating 360 degrees in perpetuity. This logo was imported from Illustrator as a 2D object then converted to 3D and extruded. To make this rotate, I am using a basic keyframe command for 360 rotation on the object's Y-axis. This succeeds in making the object rotate 360 degrees, but not from its center. It instead rotates with the anchor in the back portion of the logo. It's as if one side is the anchor and the other side is moving clockwise around that, but the object itself isn't rotating from its center as I need it to. As I thought about this while I was at work, I now suspect this is because the thickness of this object is coming from its extrusion depth, and the anchor point of the Y-axis is remaining in the location of its 2D form, instead of being in the center of the 3D extrusion (not sure that I'm right about that). In any case, every tutorial I've looked at for this really simple effect uses virtually the same
[Korean version below / 한국어 버전 글은 아래에 있습니다!] Hello,I am writing to report a critical bug that severely impacts After Effects users on macOS who use the Korean language input method (IME). When the input source is set to Korean, nearly all shortcuts register twice, which breaks the fundamental user workflow.Environment:Software: Adobe After Effects (Latest official and Beta versions)Operating System: macOS (reproducible on all recent versions)Input Method: Korean (Hangul)Plugins: This issue occurs on a clean installation with no third-party plugins.Steps to Reproduce: On a macOS system, set the keyboard input source to "Korean."Launch Adobe After Effects and create a new composition.Press the Tab key.The Mini-Flowchart for the active composition will appear and then immediately disappear. ...or Create a text layer and type something. While editing, press the Backspace key once. Expected Result:Pressing Tab should open
Isn't it about time Adobe fixed the fact that replacing footage does not retain the original footage's alpha interpretation? This has been broken for decades and is a major and constant annoyance when using AE as a development tool. I'm a 3D animator and am constantly updating sourced footage as I version up my renders during lookdev and final shot development. If I want footage to be interpreted with anything except a premultiplied alpha channel I have to reset this setting every time I iterate. Every. Single. Time. Of course it's a complete no-brainer that retaining whatever settings were chosen on the original import of a piece of footage should be the default. To my knowledge there is no way to set this (other than the session specific "remember interpretation", which is an unsatisfactory and equally cumbersome workaround to setting interpretation manually each time). Please fix this.
Every version stuck on Splash screen.I've tried EVERYTHING!!!!I removed the plugins I removed the preferences I updated the windowsI updated the Graphics Driver I removed the fonts cache I deleted the cacheI removed the Creative cloud desktop and reinstall itI removed the App 5 Times and reinstall itMY PC Is a MONSTER Ultra 7 265K - RTX 4070 TI SUPER - 64G DDR5 RamWindows 11HELP PLEASE THIS ISSUE IS A REAL TIME CONSUMING DISASTER.
I am currently attempting to make a intro in Adobe After Effects for my youtube intro starting with a crack effect then having a flame logo type entrance. I am currently making a crumbling type effect by using the "Shatter" effects. that looks something like this,from the center of the crack i want it to start crumbling than revealing the crack as it crumbles throughout. But I don't know how. Someone please explain before I go insane I have been experimenting with this for over 7 hours.
The preview randomly freezes in After Effects. Sometimes it plays for a few seconds and then stops, even though the timeline keeps moving. The preview should play smoothly without freezing. The preview freezes at random points, and I keep getting frustrated with it, trying to restart my PC to even fix it. CPU: Intel i9 14900KFGPU: NVIDIA GeForce RTX 5070 Ti (16 GB VRAM)RAM: 64 GBOperating System: Windows 11 (latest update)
When i am replacing my image with another image from the project panel to the comp panel with alt pressing, sometimes i will be able to replace it, and most of the time i can't do it. Also, the parent and link option is causing issues.
Hi everyone,I’ve been dealing with strange crashes in AE 25.4 for weeks now, even when doing the most basic things. I started by running the Adobe CC Cleaner to remove and reinstall everything, but that didn’t help. Last night I went further and completely wiped my computer, then did a clean install of the latest Creative Cloud and Adobe suite, but AE is still crashing nonstop.Sometimes I get error notifications, but most of the time AE just shuts down without warning. Here’s what I’ve tried so far:Cleared cacheDisabled multi-frame renderingSet cache drive to SSDRolled back Nvidia driver to a version from May 2025 (still crashes)Opened AE 2024 (also crashes)Reinstalled Windows 11 and Creative cloudremoved third party plugins At this point I’m wondering if I should roll back AE 2025 itself, the GPU drivers, or both, but not sure to which versions. Nothing has worked so far, and I’m completely out of ideas.Here's all my computer info pulled from the NVIDIA appNVIDIA App version
Hello, since I have a bunch of layers to handle, I wanted to pre-compose them to organize the workspace.However, the 3d layer won't work when I pre-compose them. Am I supposed to turn the collapse transformations off?
Hi,I have an arbitrary parameter where the user can draw two polygonal curves.So far it works a little. But I have trouble to get the arbH data correctly.It is created - ok. I get in in ClickEvent, the user clicks, a new point is addet (background: 1)Parameter is PF_CHECKIN_PARAM.But then its disposed and copied again.ArbitraryCopyFunc SRC background: 0 foreground: 0 - OK, empty polygonsArbitraryCopyFunc DST after background: 0 foreground: 0 - OKLoadArbData background: 0 foreground: 0 - OKSaveArbData background: 1 foreground: 0 <-- here the point was setDisposeArbData background: 1 foreground: 0 <- it was saved, dispose get the changed one, but why dispose?ArbitraryCopyFunc SRC background: 0 foreground: 0 <-- but the next copy came and get the default oneAnd there are a lot of ArbitraryCopy events! Is this normal or a symptom of the problem.There is no error or exception.I need some explanations.If you need more Info I can give them. I am using smart render approache if that d
Hi everyone, I want to illustrate football passes on top of a photo (or a still frame from a video) of a football pitch in After Effects. The problem is that the pitch is not flat, it’s in perspective (shot from the stands). I already know how to draw and animâtes passes (lines or arrows) but I want them look like they are lying on the ground of the pitch and make sure they respect the 3D perspective (not just flat shapes). I tried using 3D orientation and also Corner Pin, but I can’t make it look right.What’s the simplest way to make my passes follow the perspective of the field? Thanks a lot for your help!
Why whenever I press "Replace with After Effects composition", in After Effects it then tells me to change Color Space to Rec 709 Gamma 2.4?And then when I switch to Rec 709 Gamma 2.4 the colors are totally off and are different between Premiere And After Effects which is the opposite of what I want.And if I let working color space to: "None", colors are completely fine.Do I have to deal with that panel popping up telling me to switch color space every time I open up a new composition?Why does it tell me to change color space if it makes my colors look worse?And if that wasn't enough, on my Macbook it completely crashes out my app because of it lol
Hi, Not sure what this suppose to mean. I have collected project from my working original project. After checking collected package I got this message.
When MacBookPro M3 Max wakes up from screensaver, plugin panels with modern UI like Motion4, Flow, MoBar change it's appearance - distort and scale up with blur, while older script panels like Rift with simpler UI stay the same. It only happens if After Effects is on secondary display (DELL P2715Q). When I hover with mouse over distorted panel, it's UI refreshes to normal state. Attached are screenshots with normal and distorted UI.
Hello! I have to animate this groovy waves for a video and would like some ideias on what to do. I thought about using wave warp and turbulent displacement to give it some movement, but didn't like the result so much, it feels too linear and samey. This waves are made of big parts and some small creases, and i couldn't replicate this with displacement or wave warp. Is there a trick to do this? Do i need to animate it more like 2D animation? Any help is appreciated.
I am using multiple shapes inside a shape layer, and each shape has a trim path assigned to it. I am trying to move one of the shape path's vertices, but the answer provided here:Move vertexes of a mask around doesn't work in this case.Here is the shape layer set-up:Here is the way it looks in the composition layer with "Path 1" selected in the timeline layer:And here is the way it looks when I click the vertex:The bounding box appears, and all the vertices are selected, but I can only move the shape as a whole and not by individual vertices. It is the same whether I shift-click or just regular click.Any advice would be much appreciated.
I have not used After Effects or Premiere Pro for about two months. The software is completely updated. I opened After Effects to import some clips for what I thought would be some quick work. Unfortunately, After Effects was behaving erratically; it told me that it would have to disable 3d because my video card was not compatible. It then failed to load or display clips added to a composition and then crashed. I assumed, as has happened so often in the past, that I needed to update my graphics drivers. I updated my drivers, restarted the system, and ran After Effects. Same startup complaint; now, however, After Effects crashes immediately upon importing a clip. I uninstalled all of my plugins. I uninstalled After Effects and reinstalled. Same issue. I ran After Effects in Safe Mode. Different error number, same issue. I am using two nvidia Titan RTX video cards connected via NVLink, each with 24gb of VRAM. My system has 128gb of RAM.
My after effects trim pahts is not working. Can you give me advice on how to fix it? Thank you
Instalé la nueva versión de After effects 25.3.1, y desde eso no puedo abrir ningún proyecto, inicia la apertura del proyecto y al llegar al 58% se bloquea y "no responde", probé en modo seguro y tampoco. También probé instalar versiones más antiguas y sigue sin funcionar.por favor no quiero perder todos mis proyectos 🙏
I was trying to follow a tutorial elsewhere for animating the drawing of a circle using a trim path on a hand-drawn vector circle I drew. The tutorial only says, "add a Trim Path from the Add menu." I typed in "trim path" into the help search bar in AE, and I cannot find any "Trim Path" option anywhere. Can someone help me find this? I'm using After Effects version 14.2.1.34 on a Macbook Pro running OS X El Capitan.
I have recently transfer my after effects from amcbook to drive. However my mocha plugin is not shifted to the drive i need to know where i should exaclty paste the mocha folder in drive so it can be use that.
how to solve this error
Hello All, apologies if this has been covered but I can't seem to find an existing post with this specific issue. I have created a composition which includes png files that I move using the puppet pin tool. I then try to replace the png in the composition with a similar sized one but it is not taking in the project, and especially not taking the edits and effects on the original file such as puppet pin movement etc. Can this be achieved at all? Could it be done via scripting?
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