After Effects (Beta)
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I am unable to use Warp Stabilizer. It hangs up while Initializing. System info Application: After Effects (Beta) v24.0.0.17 OS: macOS v13.3.1, RAM: 32.00 GB GB, CPUs (logical): 10
With beta build 24.4/6 (available today) there are some changes to the way fonts are handled when they go missing which we want you to be aware - just in case any of you come across some weird behavior we should know about. Fonts are troublesome, as you all know, and I continually get surprised by the range of behavior they manifest and consequently the code has to be prepared to deal with. The high level summary is that since last year we have been observing crashes involving Projects being opened which contained references to missing Variable fonts. The crash seemed to be occurring after they were synced from Adobe Fonts and After Effects goes to update the missing font references with the newly installed font. (This is one of those huge benefits we (and you) derive from customers' submitted crash reports - we see things go wrong in ways on your systems that we were not seeing on our own test environments. Once we see enough crash reports, we can know where
As the years pass, I notice that my eyesight is degrading, and now, I am finding it really difficult to read the text on the screens of many items in Adobe Apps such as After Effects (in particular right now). I hate to admit that I have even had to resort to loading the Windows Magnifier wioth AE, and then needing to use it to increase the font size by 20% at least so I can read the various options that change all the time could remain at the default size, such as items that do not change, eg : menu style options in the various panes, which remain the same most of the time, whereas the content of panels such as the Right hand "Information panel" where we are looking for different items all the time, it would be INVALUABLE to be able to have a larger font set here. so I can find a specific effect or whatever The same applies to the sundry items entries in the left pane of the timeline, including all the "blue colored" settings,andthe
When a panel is temporarily maximised with the tilde key '~' it unmaximises as soon as you switch tools (except for Selection, Hand, Zoom oddly). For example maximise then switch from the selection tool to the pen tool to modify a path. It's quite minor, but one of those annoying "I wish it didn't do that" things.
Hi all! Excited to let you know today that Label Color Menu Swatches are now available in After Effects 24.3.0.041. You can now more easily identify the color you'd like to set your project items, keyframes, layers, or composition marker labels so that you can stay in your creative flow. For Keyframe Color Labels, simply right-click the keyframe and select "Label": you'll be shown color options both as text and a swatch in the menu. Layer Labels can be changed by clicking the layer's label color. The swatches will be displayed automatically next to the color names. Similarly, Project Item Label colors can be changed by clicking the label color in the Project panel. To change your Marker Labels, right-click the marker and select "Settings". Click the "Label" dropdown to see the swatches next to color names. Let us know how these work for you!
Hi,I am working with AE Beta 24.3. I have tried inporting a obj and a gltf file.They come in but when i put them into my timeline they are not viasable. I get a 3d rectangle with all controls but model itself isn't there? I have tried Classic 3D and Cinema 4D render. I have also tried changing from Mecury to Mecury GPU. When importing i am hitting 'make comp size' but i have tried no doing this as well. I can not work out what i am doing wrong and why these models are not appearing. I even dowloaded one from Adobe to make sure it wasn't anything within the models themselves. Thank you for your help, it is very much appreactied. I tried Adobe chat but they said they could not help with Beta versions.The screen shot attached shows what i am seeing.Thank you
Introduction: After Effects introduced a native ACES workflow in our 23.2 release (details here). Since then, we have received feedback and users’ requests for having support for baking in display view transform, available for display path under composition/footage view, for export path. Further, there are requests for assigning display view transform as input color space to an imported media. To cater to these requests, we have included the following in the Beta build. Introduced OCIO Display Transform as an effect under the Color Correction category. Added display view transform in the color space list at import in Interpret Footage. Added display view transform in the color space list at export in Output Module Settings. OCIO Display Transform effect: The After Effects Beta build now includes one more effect based on the OpenColorIO library under Color Correction category. The purpose of this effect is to apply the display view transform or its inverse to a co
It’s a big day for Beta. In today’s Beta build (23.1.0 build 44), you are getting not just one, but two new features to take out for a test drive. Introducing native OCIO/ACES support in After Effects! I’ve attached documentation for a deep dive into the feature, including a Quick Start guide which is copied below. We would love to hear your feedback, including what you think of the workflow, and whether you get the results you expect. As always, thank you so much for participating! Quick start File > Project Settings a. Create an After Effects project and select Color Engine as OCIO color managed. b. Select the appropriate OCIO configuration file. i. We are shipping the ACES configuration ACES 1.0.3 with the application bundle. ii. NOTE on ACES 1.3 Configurations In addition to the default ACES 1.0.3 configuration, there are now two
This is easier to explain with an example:I have a text layer. I want this layer to be matted by TWO layers; Circle Matte AND Rectangle Matte. So I set the Text layer's track matte to the Circle Matte and I set the Circle Matte's track matte to Rectangle Matte:If we look at Circle Matte on its own, we see that it's been successfully matted by the rectangle:...so you'd think that if I then set the Text layer's matte to this, we'd only see the area within that semicircle, but no, we get this:The text is only matted by the circle and the fact that the circle has been matted by the rectangle is ignored. I've tried using both luma and alpha mattes, but it makes no difference. I'm fairly sure that when the Track Matte pickwhip system was introduced, Adobe said we could have "mattes of mattes" or something....this clearly isn't the case. Any chance of this bug being fixed? I'm on AE Beta 24.3.0x23, but it's been like this for ages.
Hello everyone, We’re very happy to announce that starting in today’s build (24.0x14), we have added 42 new scripting hooks for text and font manipulation. Our goal with these new hooks is to match in scripting what is available in the UI. In addition to extending the TextDocument object, we’ve also added two brand-new objects: Fonts Object: The Fonts object provides information about the current font environment on your device. It will allow you to retrieve all the available fonts and iterate them. Font Object: The Font object provides information about a specific font and the font technology used, helping disambiguate when multiple fonts sharing the same Postscript name are installed on the system. You can see the full list right here, along with documentation for the new hooks and objects: https://ae-scripting.docsforadobe.dev/introduction/changelog.html. Remember, these scripting hooks are currently in Beta and are subject to change. We’ve also
Since version 24 I can't import 3D objects ot use the Mercury engine anymore.Getting this error message and the screen turns black.After Effects (Beta) error: internal verification failure, sorry! {unexpected match name searched for in group} ( 29 :: 0 )Any ideas?
Hello,I am having issues exporting a file with many animated glb-files in it. The objects are flickering and we just can't fix it. Can anyone help? Thanks!
Since the update to beta version 24 the lighting has gotten very high contrast. Models painted in substance and exported to .glb from stager that render normally in google's model viewer editor and played well in v23 now render super high contrast. AE Comps from v23 opened in v24 have the same poor lighting quality. New models imported to new projects created since the update have the same poor lighting quality. Now that I've updated to 24.1 x70 and the is no longer an option to roll back to 23 I'm kind of stuck. Is this a bug? Part of the work in progress? Or am I missing something about the lighting changes that were made in v24? I'm working currently in:MacOS Ventura 13.5.1AE beta 24.01 build 70 Image 1 screenshot of .glb from AE beta v23.6Image 2 same .glb in 24.1 x70Images 3 & 4 are the same .glb's in google model viewer
I'm running into a weird issue. I have an animated logo that is all black. On the black transparency, it appears as black on black making the thumbnail useless because it just looks like a black image on a black background. Is there a way of replacing the thumbnail with a static screenshot or something with a white background that doesn't carry over when using the MOGRT?
Hi everyone, Starting in Beta build 24.2.0x29, we have added new support for managing the orientation (horizontal/vertical) of Text Layers via scripting. You'll have access to several new hooks in the latest Beta. First up is new property on the TextDocument: TextDocument.lineOrientation. This read-write property uses the following enums: LineOrientation.HORIZONTAL LineOrientation.VERTICAL_RIGHT_TO_LEFT LineOrientation.VERTICAL_LEFT_TO_RIGHT The existing LayerCollection functions for creating Text Layers will create them with LineOrientation.HORIZONTAL by default. Next up is two new functions for creating vertical Text Layers. LayerCollection.addVerticalText(String or TextDocument) LayerCollection.addVerticalBoxText([w,h][, optional String]) The signature of these is exactly the same as their matching horizontal versions. When using these methods, the lineOrientation for the new Text layers will be LineOrientation.VERTICAL_RIGHT_TO_LEFT by
Hi. In build (24.1x10), we have revealed a few new esoteric scripting hooks useful for managing fonts and understanding changes to the font environment. We expect them to be of interest to a small number of scripters who might be tempted to provide alternate views of the font environment. app.fonts.fontServerRevision app.fonts.getFontByID FontObject.fontID You can read the updated docs here: https://ae-scripting.docsforadobe.dev/introduction/changelog.html. The latter two will benefit from a short explanation. Every underlying native Font instance at runtime is assigned a unsigned integer ID when it is created. This value is now exposed as a read only property on FontObject as fontID. The ID is never re-used in the same app session when the native Font instance is deleted. This value is only valid as long as the app is running (so do not bother saving it to disk). You can now use this fontID to retrieve the font via the app.fonts.getFontByID()
I am trying to export a composition from Adobe After Effects (Beta) to Premiere Pro (Beta), and receive an error every time like this one:After Effects, Adobe Media Encoder, and Premiere Pro are all up to date and on Beta versions 24.3. I receive this error when attempting to export from AME to Media Encoder: Any help is greatly appreciated!
You may have noticed but starting with After Effects Beta 23.5x31, we’ve added a new way for you to combine 2D and 3D workflows in one composition. Any effect that can reference another layer, such as Displacement Map, Vector Blur, Calculations, or others, can now use the “as rendered” frame of a 3D model layer as a source. You can use this new workflow to drive effects with 3D models, create highly stylized renders or apply 2D effects to portions of 3D scenes. We’d like you to explore the possibilities! Here are a few suggestions of things to try: Displacement Maps If you add a Displacement Map effect to a layer, you can use the color information of the rendered model to drive displacement amounts. This can be used to simulate refraction (if you also lower the opacity of the model) or to apply a graphic texture to a model (you can also set model layers as Track Mattes). Note that Displacement Map is applied in layer space
Can I import 3d objects in standard After Effects?
What: Starting with Beta build 24.3x5, Sync Settings functionality has been removed from After Effects. The functionality will continue to be supported in older versions of After Effects (24.2 and prior versions) until the end of 2025, but it will no longer be accessible in 24.3 or newer versions of After Effects. Workaround: Users of Sync Settings can still manually copy the preferences folder from machine to machine to replicate the functionality of Sync Settings. You can access the preferences folder via the Preferences dialog in AE, inside the Startup & Repair panel (Reveal Preferences in Explorer/Finder).
Hi there,For some reason the prompt() function is broken in the Beta version of After Effects. Another friend confirmed that, so it's not just me.I'm on Windows 11 and using the 24.2.0 (build 59). Can anybody from the Adobe Team please confirm they got this?CheersDavide
Latest Beta lists two new 3D features in development: iImport of USD files and ability to extract materials. Inport of USD files did not work for me. AE Beta was unable to see the file type when I tried to import those formats. As for Material Extract - that extracted two elements from a glb file but were blank and contained no properties. How is the Material Extract function supposed to be used?
I saw that AE and Media Encoder joined Premiere with emoji icon support in the Essential Graphics panel and text layers for AE. Unfortunately, the AE Beta only seems to be supporting Emoji One on my end instead of Emoji One and the Apple Color Emoji. Is there any fix coming soon to address this? I know users have been asking for this so happy the fonts team added this in.
Hi, Request:Ability to import GLB files into Adobe After Effects that will include the animation of models/character data that is saved in the file.It's no doubt on the roadmap.I just wanted to request it here and also see if there is any hint for when it's coming.
version 24.2.0 (build 71)MacbookPro M2 MaxmacOS Sonoma I have applied masks and rotoscopes to my layers and pre composed them.On this occasion, when opening the project the enitre video is upside down. I've tried opening other projects and they are all opening upside down.Additionally the rotocoped layers seem to be the right way up but now acting as a mask. Please help. Everything was fine last night.
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