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Hi,I've been working ona Tablet application (Android for now) on last two months and i've been through various performance issues with the 2.7 runtime,now with the 3.0 some have been solved but alot still to be accomplished, here is the list of problems i have encountred on 2.7 and 3.0 no difference on that:1) i'm still trying to understand why on GPU mode the Glow, blur effect have no effect on skins, used catalyst cs5.5 to accomplish the design task. I remember to have read somewhere that those effects caused problems on mobile environment but what if its a requirement and you need it ? Any workaround ?2) I've been integrating the Revolt audio visualizer in my project, taking out all the visualization issua that were deigned for desktop and not for mobile, removed on enter frame listener for computations, added a less expensive timer, managed to calibrate correctly the timing to have maximum framerate but i'm still at a "decent" 13.5 fps which is good for testing, but not for product
I have been playing with the 3D rotations of a movie clip and have noticed some issues. Let me explain the setup. I have a movieclip that has children movieclips. In 2D (working fine), I can tap and drag these children around on the screen. However, if I rotate it on the X axis (mc.rotationX), the movie clip becomes very pixellated. I also noticed that once the rotation is applied, the children in the movie clip I am rotating no longer move (although the event of touch is firing). Rotating it back to 0 doesn't help. The only way I can get the smoothness back and children to move is by re-running the app. I am ok with the pixellation (although not sure why since it is vector) and the non moving children as long as I can get it workign without a restart.Any thoughts?
HI ThereI have used the adobe downloader to download CS5 trial version. Once completed it says extracting files and then an error log with "photoshop_12_1_ls1.dmg error -4960" appears. How do I get PS to install?Thanks
I run Google Voice desktop and Tweetdeck desktop, both of which require Adobe AIR to work. On Wednesday, they just stopped working, citing Adobe AIR as the cause. When trying to get AIR to work again, it told me that I needed to install the latest version for my OS (I run Windows 7-64 bit, and the AIR version would be 2.7)When trying to install, it gives me a message saying that this version is already on my computer. But when I try to uninstall it, I get an error message telling me that the program to uninstall AIR requires an updated version of AIR, and that I need to download/install 2.7...So I can't install, nor uninstall, AIR 2.7 for Windows 7-64. Here is my log:[2011-10-02:16:45:04] Runtime Installer begin with version 2.7.1.19610 on Windows 7 x86[2011-10-02:16:45:04] Commandline is: [2011-10-02:16:45:04] Installed runtime (2.7.1.19610) located at c:\Program Files\Common Files\Adobe AIR[2011-10-02:16:45:22] Launching subprocess with commandline c:\Program
I have no problems installing my app on any osx setup except 1, this is my install log:1/19/11 5:45:43 PM com.apple.coreservices.uiagent[994] Wed Jan 19 17:45:43 Macbook_.local CoreServicesUIAgent[994] <Error>: kCGErrorIllegalArgument: CGSGetRegionBounds : Invalid region1/19/11 5:49:03 PM com.apple.launchd.peruser.501[86] ([0x0-0xb20b2].com.adobe.air.ApplicationInstaller[1023]) Exited with exit code: 91/19/11 5:49:19 PM com.apple.coreservices.uiagent[1035] Wed Jan 19 17:49:19 Macbook_.local CoreServicesUIAgent[1035] <Error>: kCGErrorIllegalArgument: CGSUnionRegionWithRect : Invalid region1/19/11 5:49:19 PM com.apple.coreservices.uiagent[1035] Wed Jan 19 17:49:19 Macbook_.local CoreServicesUIAgent[1035] <Error>: kCGErrorFailure: Set a breakpoint @ CGErrorBreakpoint() to catch errors as they are logged.1/19/11 5:49:19 PM &n
If I upload a PDF file to my Android Honycomb device I can open it and I am presented with a seleciton of apps of of which are associated with the .pdf file extension.If I upload an AIR file to my Android Honycomb device when I try to open it I am told that "no app is associated with the .air file extension". Is there any way to associate .air files with the Air runtime to facilitate the "ad-hoc" distribution of air apps?
I have tried v.2.7.1 and v.3.0.0.388 (RC1). I have tried using the compatiblity feature in Win8 that allows it to install as compatible with XP sp3, Vista sp2, and Win7. No luck with any of them.I know that Win8 is not a supported OS, but I'm hoping somone might have an idea for making this happen. I've run into no other problem installing any other apps to this point.-------------The error message I get:Sorry, an error has occurred.An error occurred while installing Adobe Air. Installation may not be allowed by your administrator. Please contact your administrator.------------I am installing this as the administrator.
When I try to install adobe Air 3 I always get this message. "You cannot use this version of the application Adobe AIR Installer with this version of Mac OS X." Do I really have to upgrade os x?
I get the message that I can't install air 3 on this version of mac os x. I already uninstalled old version but system did not let me upgrade. Any suggestions???
Hi all some help would be great here woke up this morning to find error messages after an update seems to be associated with Adobe Air keep getting this when i try to install adobe airAn error occurred while installing Adobe AIR. Installation may not be allowed by your administrator. Please contact your administrator.i have tried all sorts of fixes with no help,I", not even able to uninstall Air .Help Please
Hello,Trying to switch off auto-updates in Win 03. Have tried:- Adobe settings manager- Updating Windows registry keysNothing works..updates are still requestedAny ideas..?
HiDo you know if is it possible a silent update of a new version of Air Framework?I developed an application with silent auto update enabled but if there is a new version of the runtime the update manager asks to the user if he wants to install the update.I found in the adobe website the Air Settings Manager application but it only allow you to disable / enable the adobe air runtime.Can someone help me please?Thank youCarlo
I successfully install Adobe Air, then there is no sign of the program anywhere even though it shows up to uninstall it in the control panel. You cannot find it under a search or on the program list. The only file that shows up is the adobe air installer exe file.
Hello,it seems that the IPA size increases after upload to the AppStore: i have an 8Mo IPA (where near 80% is Air runtime), when it's uploaded to the AppStore i get a 21Mo file to download.
Is it at all possible to allow for in app payments in our adobe air apps/game? Also for things like gamecenter support? I have been hearing in the past that it was possible to somehow integrate native code into the actionscript projects.. I saw it in an adobe video I am not sure if this is something they planned on adding in the future or something that I can actually do now..Anyone have any ideas on the subject? or should I just not consider using in app payments in any of my games for the near future while I am working with Air.
Anybody found out how to workaround the lack of in-app purchases?Thanks!
i was wondering what program you guys use to draw things for your games
Adobe marketed CS5.5 as being able to deploy to webOS, BlackBerry OS & iPhone, iPod Touch, & iPad as well as pretty much any device (Android included) that would run AIR. Why can't I find any documentation for this and why in the publish settings there seems to be only iOS AIR and Android AIR? I do not wish to have upgraded to CS5.5 if it cannot deploy to all the devices that Adobe marketed the product for.Any input is highly valued.Sincerely,-markerline
This is for an iPad app and the user may or may not have an network connection.Initially, I will have about 50 or so images that I need to download from a web server.I want to cache them on the iPad.I will check for new content when the app is opened everytime but if the user already has the latest images or they don't have a network connection, I want them to be able to use the cached images.The check for new images part I have figured out. It's the caching and retrieving of cached images that I am not sure how to do. So...How do I cache images on iOS and retrieve them if necessary?Oh, I am using Flash CS5, (5.5 on the way). Thanks.
Hi all,I would like to know if it is possible to capture mltitouch gestures in mobile apps for iOS and Android. In my current tests I can do a rotation, or a scale, but not simultaneusly, the gestures recognizers are only activated one after the other, if using the Multitouch input type to gestures.Is it possible in any way to achieve this?Thank you very much.
This came up while attempting to install Pandora One. The bundled installer for 2.6 did not work. It appeared to run successfully, even giving a successful install confirmation message, but running the Pandora app just caused the Adobe AIR user agreement window to pop up. Clicking "agree" or "cancel" had the same effect: the window disappeared, and Pandora did not launch. Click Pandora icon again, repeat.I discovered, by manually uninstalling and reinstalling progressively older versions of AIR, that the install finally succeeded (and Pandora worked) once I got back to AIR 1.5. That's a fine solution EXCEPT: Every few uses Pandora prompts me to update to 2.7. (I have tried this numerous times, including after doing a recent registry cleaning. No good.) That's annoying. I also can't run some apps that require a newer version of AIR.I browsed, but couldn't find any other forum threads that seemed to address this specific issue, though I see
Hi,I create Air Mobile Application using flash builder4.5.1 , the applications sucessfully running in emulator , but in my mobile i am unable to install the apk file(application).frist I tried with emulator Runtime apk in mobile ,it is sucessfully installed ,but my applications are unable to install. then i tried with device Runtime apk ,but device apk is unable to install , i am using Sumsung Glaxy pop (Android 2.2 , api version is 😎 .PLease help me.
I bought Flash CS5.5 based on the 'efficient mobile development workflows'. It has worked out great. With the news of Air 3.0 and the ability to make captive applications (woohoo!), I have a few questions:1. How do you make a captive app from within Flash Pro? All the documentation is command line....currently, I click 'publish' and I am done2. How do you install the 3.0 SDK into Flash Pro? I have 2.6 SDK and can use 3.0 SDK by downloading 3.0 and renaming the folder but surely there is a better way
I've tried removing the following directories and still get an error while installing.C:\Program Files\Common Files\Adobe AIR C:\Users\Default\AppData\Roaming\Macromedia\Flash Player\www.macromedia.com C:\Users\phil\AppData\Roaming\Macromedia\Flash Player\www.macromedia.com C:\Users\phil\AppData\Local\Adobe\AIR C:\Users\phil\AppData\Roaming\Adobe\AIR C:\ProgramData\Adobe\AIRYes, I ran it as administrator but not the default admin account. Phil's account has administrative privileges. [2011-09-20:18:00:52] Runtime Installer begin with version 2.7.1.19610 on Windows 7 x86[2011-09-20:18:00:52] Commandline is: -x1 file:///C:/Users/phil/Downloads/LIFR-1.1.0.air[2011-09-20:18:00:52] Installed runtime (1.5.0.7220) located at c:\Program Files (x86)\Common Files\Adobe AIR[2011-09-20:18:00:52] Invoking Application Installer for combined install[2011-09-20:18:00:52] Launching su
there is a way to do in app purchase?if there is could you write the code and how to do it?thanks...
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