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I have a project, and a layer selected when I Import a .png graphic into my Library. I then drag this library asset onto my Stage, and it puts it into the selected layer.However, it gives it a default duration of 20-30 seconds! So I have to drag the end point slowly down to my desired 3 seconds. This is slow. Is there anyway to set a default duration , or just make it appear as one keyframe in my layer by default?
Hi all, after importing a PNG into Animate and adding it to the stage, I'm trying to discover if there is anyway I can generate a list of random positions within that shape. To give context, the PNG would act like a mask to determine the bounds of an area I'd like to spawn some VFX in - so for example, if I wanted some dust particles automatically placed on a volcano, I'd create an image matching the shape of the volcano mouth and then some coding wizardry would spawn a list of VFX within that shape. If there's an alternative method which achieves the same goal, I'm all ears! Thanks for any help!
I was working on a really simple file (literally only 3 layers, 30 fps at about 2 minutes long) and was saving, closing, and reopening it pretty regularly over the past few days, but had it disappear from the folder I usually keep it in. I've found other posts like this in the past, but they're pretty outdated/none of the methods seem to work for me. I've only had it for a few days so I didn't have it saved to an external place yet, but seeing as how I pretty much animate hours on end every day I had a lot done 😞 please send advice In terms of more information, this file has had weird behavior in the past. Right before it was deleted it did the thing where I had to save again to a different location, which I did so I don't think that is it. I was also using an imported video as a reference, (file name being "mv.mp4") and before the session started right before it was closed and the file disappeared, it said there was an error opening "mv 1 2 3 4 5 6 7.mp4" or something lik
I am developing a VS Code extension in a Node.js environment and would like to execute Animate's JSFL scripts via VS Code commands to create various functionalities. However, it appears that there is no method to run JSFL externally. I recall that in older versions it was possible to execute JSFL from the command line, but that approach doesn't seem to work anymore. If anyone knows of any workaround for externally executing JSFL, I would greatly appreciate your advice.
Basically the title, I think Adobe Animate should be atleast availale as a one time purchases just like the old flash days, or like photoshop where you can buy a boxed version, I dislike how Adobe is going. Greedy. There should atleast be the option, like I get how some people would rather a subscription but, there should be just the option for a one time purchase! Every version of Flash was, I think they should give you the option! That about sums it up, and sorry for the long rant.
Hi Adobe Support,The Animate exportMedia script functions crash animate permanently on Windows PC...Not work... the AME profil work in AME....doc.exportMedia( "file:///C/temp/test.mp4", "H.264","MyProfil",true,true ) no movie exporteddoc.exportMedia( "file:///C/temp/test.mp4", "H.264","Default (AME",true,true )The movie is exported but animate exits on an error...<?xml version="1.0"?><!DOCTYPE AdobeCrashReport SYSTEM "AdobeCrashReporter.dtd"><crashreport serviceVersion="14.0.0.202310260823_2e78abe" clientVersion="14.0.0.202310260823_2e78abe" applicationName="Adobe Animate" applicationVersion="24.0.7" build="24.0.7.61" source="Windows-Client" crashType="n/a"><time year="2025" month="2" day="12" hour="16" minute="10" second="57" timeoffset="60" timezone="Paris, Madrid"/><user guid="e907eab7-c84d-4d7a-89f0-667cc9bbe283"/><system platform="Windows 10 Pro" osversion="10.0" osbuild="19045" applicationlanguage="fr-fr" userlanguage="fr-FR" oslanguage="fr-
When using the Bone Tool in Adobe Animate, the joints/symbols become distorted or shift from their original positions without any clear reason. This occurs even when all elements are properly aligned before applying the bone structure. The distortion affects the animation workflow, causing unexpected positioning of the connected parts, as shown in the image.how do i fix this or minimalize this bug?
My Pixel Line art Tool has broken, it has worked for years, and its finally Degraded to the point where it is spamming errors: Errors: Error in drawLine: moveTo: Argument number 1 is invalid. Error in drawLineOnStage: addPoint: Argument number 2 is invalid. var snap = true; var dashlength = 0; var dashspacing = 0; var joinPoints = true; var done = true; var almostDone = 0; var thick = 1; var stPoint = null; var snapArray = null; function configureTool() { theTool = fl.tools.activeTool; theTool.setToolName("pxLine"); theTool.setIcon("pxLine.png"); theTool.setMenuString("Pixel Line Tool"); theTool.setToolTip("Pixel Line Tool"); theTool.setOptionsFile("pxLine.xml"); theTool.setPI("shape"); } function notifySettingsChanged() { theTool = fl.tools.activeTool; snap = theTool.snap; dashlength = theTool.dashlength; dashspacing = theTool.dashspacing; } function setCursor() { fl.tools.setCursor(2); } function activate() {
Hello! My camera animation doesnt export. Its just a video without camera movements. How can i fix this problem>?
there is a way to integrate AI and Animate?
Hello.I need to animate a closed book opening to the centre spread in a HTML5 canvas. I looked at Motion presets, but these only work in ActionScript.Has anyone got any ideas how to tackle this animation?Thanks
Hi, it will be a pleasure if anyone can answer me. Currently, I'm doing my assignment which we need to make an interactive application using adobe animate. I need to publish it into format .exe. I as a compiler didn't have any problem using the application but when I send the file to my friend, unfortunately, the video that has been included not display at all.
I am trying to use the hans on tutorials and after a few steps the help screen with the steps disappears. Tried closing and restarting and have tried on a couple of the different tutorials including bouncing ball and animating a doll tutorials.
When ever I open this file, Animate crashes with no error message. Other files seem to be alright, just this one in particular. It exists, its 1.7 mb and its not like I closed without saving. Is there anything I can do to open this file?
Hello!today I began work on an animation only to have Animate CC crash on me. I reopened the app and the animation was recovered, so I continued work for some hours, making sure to save (with Command S) but once again the application crashed. This time when I reopened Animate, I was given no option to recover the file, and it seems like it was completely erased as there was nothing in "Open Recent Item" nor a RECOVER_Untiled.fla anywhere I could find on my computer. Is it perhaps tucked away in some obscure folder within the Animate CC app folder itself? Or has the file been eviscerated? It baffles me becuase I was able to save without any issue, so I feel like the information should still be located on the computer perhaps in a cache or temporary items folder. Any and all help would be appreciated.Thanks for your time, have a good day! !
I am a high school animation student and im new to adobe animate, the application was working just fine but I selected a new frame to adjust an object and whenever I move the object it glitches and the adjustment shows up on the previous frame. Is there a setting I accidently turned on? I even made a new seperate layer but this issues still occurs.
I've been trying to make a rig and things were going well, but when I parented this symbol to another layer like I've been doing, for some reason this time whenever I rotate the part the scale will also change, making it look off. Is there a fix for this? thanks!
Greetings.I have made a tween based on the warp tool and it functionned perfectly at the beginning. I am using an image which is not converted into any kind of symbol nor anything else. Just using the image plane and simple as is. I discovered that there was a strange bug which occured when I made the problem layer look as outlines and all other layers invisible. So I got rid of that unwanted shape thing of the layer. Now the next problem is when I try tweening it again, The shape actually tweens, but it stretches in an weird way. I also noticed when I am on the problem image selected with the free transform tool, I see the Cross which normally is on the dot (anker point of the image) which is outside the image... Anyone knows if its possible to pull it back on the anker point? If thats an issue.
I saw a post from 2018, I've created a mask and attached it to one of the images with a code snippet from the post, but unsure how to animate and preview/test based on mouse/touch position. I would like to create an HTML5 ad (800x250) where the viewer can slide between before and after pictures as they please. I'm not familiar with coding, but hoping there may be a simpler way to achieve this since 2018.The images are nestled on the right side of the document, if that matters.
I had a simple CEP extension for Animate CC 2022, which simply a html page that loaded another page from my dropbox in an iframe (an interface for running my jsfl scripts). Using an M1 Mac SiliconSince updating to Animate 2024, the panel appears blank.it does appear Window/Extensions, but even changing the index html to do nothing but trigger a test alert, doesn't load anything.I have tried running Animate in Rosetta, and tried installing these test panels, which show in the menu, but they also don't loadhttps://github.com/Adobe-CEP/CEP-Resources/tree/master/CEP_12.x/Samples Alternatively, the new UXP developer tools don't give me an option to select Animate as a Host Application, only Photoshop/XD and Indesign, so not sure what to try next.
When I try to open a symbol, it opens a different one. While sometimes I can open the symbol that I want, other times, it won't and will close the symbol bar. This animation worked fine with no issue for the past few months until recently and it wasn't an update that is doing this. And symbols I can get to won't work as they should and just be frozen in place.
Hi Animate Community Sorry for this probably very simple problem, but it's really got me stumped.The tweens work perfectly in Animate but I can't export the files or test the files in a browser because of the warning sign says..."Classic tweening will not occur on layer with ungrouped shapes or on layer with more than one group or symbol."It's usually a simple fix, I just makesure there are not more than one object, object ungrouped or multiple symbols on the offending layer.But I've locked all other layer and explored everywhere and can't find any multiple object, ungrouped object or symbols.All I can think is maybe I have some hidden object locked away?I'm sure it's something simple I just can't figure it out, I have made some video's but I'm not allowed to post them on here for some reason. yours sincerelyMike
Hey I was trying to upload a request to bring back the spraybrush tool for adobe animate and one of the prerequiset questions was my build. The sub-txt listed (for windows) help>about animate, which I tried to enter into the command prompt, then into the search bar in file explorer to no avail. Can someone guide my apparently computer illiterate self to finding my adobe build?
Hi All,This is killing me as it has been working right up until the last few weeks. I have been into the advanced settings and make sure they are set to show 2 previous frames and 2 future frames (although I do not need future frames for my tasks) I am simply drawing on top of a copy of previous frame after inserting it as a keyframe (so the normal way). So clearly what I would like to see is the previous fram so that I can change the mouth slightly etc and still make sure it all lines up. The issue is wierd because it works the other way just fine; I can see the frames that are coming.(I have toggled the "show keyframe only button..." makes no difference) Check out my settings in onion skin below (they are basically the default settings).I have been copying previous frames in front just to draw and then deleting them because I can't see the previous frame) (what a hassle)Any help would be much appreciated.
I'm really annoyed about how Flash 8 specifically uses sound on the timeline. I don't remember how sound works on the newest version of Adobe animate since I haven't used it in a while but in Flash 8 if you play a sound then it will play until it's done even if you pause the animation. Is there any way to change this so sound stops when you pause the animation?
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