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Hi! I have created a dynamic scrollbar with the code : _root.createEmptyMovieClip("textHolderMC",1); textHolderMC.loadVariables("boende.txt"); textHolderMC.onData = function() { tf.text = this.boende; sb.setScrollContent("tf"); }; But now i need an other one on the same page, so i did thise : _root.createEmptyMovieClip("textHolderMC",1); textHolderMC.loadVariables("boende.txt"); textHolderMC.onData = function() { tf.text = this.boende; sb.setScrollContent("tf"); }; _root.createEmptyMovieClip("accessMC",2); accessMC.loadVariables("access.txt"); accessMC.onData = function() { tf2.text = this.access; sb2.setScrollContent("tf2"); }; But the second one won´t scroll. any ideas? You can dowload my fla here (test.zip, about 1kb). Thank you!
Last week I got a new Microsoft laptop (Surface Pro 11) because my old Microsoft laptop (Surface Pro 😎 suddenly stopped working and I couldn't find a way to fix it. I tried to download Adobe Animate on my new laptop and it didn't work because it doesn't run on Copilot+ PCs with Snapdragon X Series ARM architecture-based processors. When will Adobe Animate be able to work on those kinds of PCs?This link shows why: https://helpx.adobe.com/uk/download-install/kb/arm-processors.html?product=Creative%20Cloud%20Desktop&product-version=6.5.0.348&mv=product&mv2=accc#AreAdobeappssupportedoncomputersthatuseARMprocessors
We just begin using Animate and following the Tutorials that appeared on Animate start up. However we accidentally closed it. Although we can find the tutorials in the Help menu, my son loves to see the visual representation on Animate start up. I looked in Preferences but can't seem to quickly find how to show that window again. Thanks a bunch!Heather and Luke
Bonjour,J'ai un soucis, dans animate je ne peux pas zoomer ou dézoomer avec le TrackPad en pincant, c'est assez embêtant, j'ai tout essayé dans les réglages (rien dans "Interface") et sur les autres logiciels pas de problème à ce niveau là, c'est vraiment mon Animate qui déconne. J'ai désinstaller et réinstaller, changer de versions, vérifier mes paramètres TrackPad sur mon ordi mais rien à faire ça ne fonctionne pas.Quelqu'un à une solution? Pour info je suis sur mac portable avec tablette graphique (je pose l'info au cas où c'est important) Merci d'avance
Hi! Why isn't the boiler plugin compatible with adobe animate version 23.0.2? it says it is only compatible with animate 1.0 - 19.99. is there another plugin that would give me the same 'tremor effect' that the boiler plugin does?
Hello!I've been making small Flash games for a number of years now for my local hospital. Due to the impending demise of Flash, I want to convert my files to HTML5, but I'm not 100% sure how to do it. I have Adobe Flash Professional CS5. I see all kinds of programs and conversion services in my Google searches (Swiffy, Haxe, Shumway, etc), but I'm not sure what to use. I don't want to have to redo my work (as I'm not sure if I still have the files or not). Ideas, insight, and opinions are greatly appreciated. Thank you very much!
Hi, I'm just getting started on animating in adobe and I was checking out this tutorial on puppet rigging https://youtu.be/5akCGlkHmDI?si=1GEtg3f2I0YnB6y6 . I got a little confused in the eye process section, at the 7:45 - 8:47 mark. I don't even know how to write my question cause I'm still having trouble processing what even just happened. I know he did whatever that was to make the sclera into a mask for the iris, but I don't know what exactly he did or why he did it. I don't just want to just follow along with what he did, I want to understand that whole process.Also, what could have been done instead of this if he didn't forget to paint the sclera inside the eyelash beforehand?
I'm creating HTML5 ads for google and although the validator is approving that the Clicktag has been correctly implemented the media buyers feedback is that it doesn't click through. I'm fairly new to creating these ads and at a loss at what the issue is. I've made the ads through Adobe Animate, added a clickable button as a layer and edited the html file to the sbecs as far as i understand. I've attached the html zips. Thank you for any help!
Dear Adobe Support Team,I have been a loyal Adobe Creative Cloud subscriber for over a year, primarily in anticipation of the VR 360º feature in Adobe Animate. However, despite its presence in the beta phase for an extended period, there have been no official updates regarding its development progress or an expected stable release.Could you provide any insights into the roadmap for this feature? Is there an estimated timeline for when it will leave the beta stage and become a fully supported tool within Adobe Animate?As a professional relying on Adobe software for interactive and immersive media development, having a clear update on this matter would be greatly appreciated. Transparency regarding the feature’s future will help me and many others in the industry plan our workflows accordingly.Looking forward to your response.Best regards,Fábio
Hi. I am doing a project in HTML5 canvas with movie clips and buttons. My professor has listed out tutorials and guidelines for the project. In preview, when I click the arrow, the rest of the animation will not play. However, the motion in the beginning works. Does anyone know how to fix that?
I am a game dev/student that used flash 8 and loved it, after the death of flash I'm left pondering, I cannot afford that hefty monthly price tag for Adobe Animate, I still have flash but its just old and outdated anymore, and before you give me a list of altnertatives I've already tried a bunch, and didn't care for them. Adobe Animate just feels right to me, perfect even but I can't get it!
I have a project, and a layer selected when I Import a .png graphic into my Library. I then drag this library asset onto my Stage, and it puts it into the selected layer.However, it gives it a default duration of 20-30 seconds! So I have to drag the end point slowly down to my desired 3 seconds. This is slow. Is there anyway to set a default duration , or just make it appear as one keyframe in my layer by default?
Hi all, after importing a PNG into Animate and adding it to the stage, I'm trying to discover if there is anyway I can generate a list of random positions within that shape. To give context, the PNG would act like a mask to determine the bounds of an area I'd like to spawn some VFX in - so for example, if I wanted some dust particles automatically placed on a volcano, I'd create an image matching the shape of the volcano mouth and then some coding wizardry would spawn a list of VFX within that shape. If there's an alternative method which achieves the same goal, I'm all ears! Thanks for any help!
I was working on a really simple file (literally only 3 layers, 30 fps at about 2 minutes long) and was saving, closing, and reopening it pretty regularly over the past few days, but had it disappear from the folder I usually keep it in. I've found other posts like this in the past, but they're pretty outdated/none of the methods seem to work for me. I've only had it for a few days so I didn't have it saved to an external place yet, but seeing as how I pretty much animate hours on end every day I had a lot done 😞 please send advice In terms of more information, this file has had weird behavior in the past. Right before it was deleted it did the thing where I had to save again to a different location, which I did so I don't think that is it. I was also using an imported video as a reference, (file name being "mv.mp4") and before the session started right before it was closed and the file disappeared, it said there was an error opening "mv 1 2 3 4 5 6 7.mp4" or something lik
I am developing a VS Code extension in a Node.js environment and would like to execute Animate's JSFL scripts via VS Code commands to create various functionalities. However, it appears that there is no method to run JSFL externally. I recall that in older versions it was possible to execute JSFL from the command line, but that approach doesn't seem to work anymore. If anyone knows of any workaround for externally executing JSFL, I would greatly appreciate your advice.
Basically the title, I think Adobe Animate should be atleast availale as a one time purchases just like the old flash days, or like photoshop where you can buy a boxed version, I dislike how Adobe is going. Greedy. There should atleast be the option, like I get how some people would rather a subscription but, there should be just the option for a one time purchase! Every version of Flash was, I think they should give you the option! That about sums it up, and sorry for the long rant.
Hi Adobe Support,The Animate exportMedia script functions crash animate permanently on Windows PC...Not work... the AME profil work in AME....doc.exportMedia( "file:///C/temp/test.mp4", "H.264","MyProfil",true,true ) no movie exporteddoc.exportMedia( "file:///C/temp/test.mp4", "H.264","Default (AME",true,true )The movie is exported but animate exits on an error...<?xml version="1.0"?><!DOCTYPE AdobeCrashReport SYSTEM "AdobeCrashReporter.dtd"><crashreport serviceVersion="14.0.0.202310260823_2e78abe" clientVersion="14.0.0.202310260823_2e78abe" applicationName="Adobe Animate" applicationVersion="24.0.7" build="24.0.7.61" source="Windows-Client" crashType="n/a"><time year="2025" month="2" day="12" hour="16" minute="10" second="57" timeoffset="60" timezone="Paris, Madrid"/><user guid="e907eab7-c84d-4d7a-89f0-667cc9bbe283"/><system platform="Windows 10 Pro" osversion="10.0" osbuild="19045" applicationlanguage="fr-fr" userlanguage="fr-FR" oslanguage="fr-
When using the Bone Tool in Adobe Animate, the joints/symbols become distorted or shift from their original positions without any clear reason. This occurs even when all elements are properly aligned before applying the bone structure. The distortion affects the animation workflow, causing unexpected positioning of the connected parts, as shown in the image.how do i fix this or minimalize this bug?
My Pixel Line art Tool has broken, it has worked for years, and its finally Degraded to the point where it is spamming errors: Errors: Error in drawLine: moveTo: Argument number 1 is invalid. Error in drawLineOnStage: addPoint: Argument number 2 is invalid. var snap = true; var dashlength = 0; var dashspacing = 0; var joinPoints = true; var done = true; var almostDone = 0; var thick = 1; var stPoint = null; var snapArray = null; function configureTool() { theTool = fl.tools.activeTool; theTool.setToolName("pxLine"); theTool.setIcon("pxLine.png"); theTool.setMenuString("Pixel Line Tool"); theTool.setToolTip("Pixel Line Tool"); theTool.setOptionsFile("pxLine.xml"); theTool.setPI("shape"); } function notifySettingsChanged() { theTool = fl.tools.activeTool; snap = theTool.snap; dashlength = theTool.dashlength; dashspacing = theTool.dashspacing; } function setCursor() { fl.tools.setCursor(2); } function activate() {
Hello! My camera animation doesnt export. Its just a video without camera movements. How can i fix this problem>?
there is a way to integrate AI and Animate?
Hello.I need to animate a closed book opening to the centre spread in a HTML5 canvas. I looked at Motion presets, but these only work in ActionScript.Has anyone got any ideas how to tackle this animation?Thanks
Hi, it will be a pleasure if anyone can answer me. Currently, I'm doing my assignment which we need to make an interactive application using adobe animate. I need to publish it into format .exe. I as a compiler didn't have any problem using the application but when I send the file to my friend, unfortunately, the video that has been included not display at all.
I am trying to use the hans on tutorials and after a few steps the help screen with the steps disappears. Tried closing and restarting and have tried on a couple of the different tutorials including bouncing ball and animating a doll tutorials.
When ever I open this file, Animate crashes with no error message. Other files seem to be alright, just this one in particular. It exists, its 1.7 mb and its not like I closed without saving. Is there anything I can do to open this file?
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