Get help using Adobe Animate and creating animations.
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Some people try to associate Adobe Animate with programs like toon boom and Moho. But first of all Toon boom is really complicated for someone who is an artist. Second of all Moho is a great animating program but sucks when it comes to drawing. Whereas Adobe Animate gives you several options to animate with that are really friendly a simple to the artist. In Adobe Animate you can use symbols to animate with, you can use layer parenting, you can use frame by frame, you can use bone tools, they even have a new rig tool to simply drop a rig on a character start animating it. .Adobe animate also has a super awesome selection of different drawing tools to create characters. They all work great it's, just a matter of getting used to them. It's like when I was going from drawing on pencil and paper to drawing to cintiq Wacom tablet and an iPad it took time to get used to. You have to take the time to get used to it, find what works for you, everyone is different. You have to have patien
Good day everyone.I've got a small problem if someone is able to solve it.In Adobe Animate, HTML5 canvas I would like to hide my text input box which is in your component menu.To be more precise, I can hide it and make it reappear, but I cannot get the text input values out of it again, says the value is null. It works fine if I dont hide it with .visible.I have also tried putting the text input box into a symbol, I can also hide it and make it reappear, but I still cannot get the values out of it. Although in the second case I am not sure if i referenced it correctly:inputvalues = document.getElementById("this.symbolname.inputboxname");The general gist is, I would like to hide the textbox until I call it and then get values out of it, I've tried doing it a poor mans way of putting a white coloured box infront of the inputtextbox, but the textbox is still visible, sending it back and front doesnt seem to do anything.
When I rigged up my character with a skeleton, I couldn't rotate/move the torso. I thought it wasn't a big deal, until I realised that I needed to make my character bend over to reach something. None of my bones are pinned down. I don't know if this is intended or not.
I am not sure what I am doing wrong. I downloaded the panorama cityscape tutorial and can view the content via the play button. However, if I publish this locally to my machine and launch the html file all I get is a blank white page. The contents all appear to be there alongside with the html file.
I wanna create an animated fortnite banner for my YouTube channel and profile picture to go with it? What program do I need?
I have a movie that uses imported fonts: In want to create TextFields via AS3 and use this improted font on it:var tf:TextField = new TextField(); var format: TextFormat = new TextFormat(); format.font = "$ColdDefaultFont"; tf.text = "Some text"; tf.setTextFormat(format); addChild(tf)However the font is never displayed (just shows as squares). If i manually add a TextField to the stage and set it's character font to use this embedded font it works fine. So what am I doing wrong here? Thanks
If i use some basic shapes or animate in the stage and publish the project, it works fine and displays all the contents of the stage on the browser, whereas when I import some .jpg image files on the stage and then publish the project it does not display anything on the browser, just a blank white page.
So I'm currently using Animate and I want to set an Image as a background but it doesn't let me. Does anyone know how I may do that? Also, I tried pasting or dragging the image onto the stage but when I draw, the drawings come out behind the image.
please help !!!
hi!! so im trying to make an animation, but the audio i have in the project wont play unless i play the project from the very start. if i play it from the first frame, the audio will play throughout the whole project just fine, but if i play from the second fame onwards, the audio doesnt play at all. this is an issue because the animation im making relies heavily on being synced to the audio. thanks!!
Hello. I need help. My code works fine, but when I change the scene with the MC "pruebadef", I get error # 1009 It is the enter_frame event that is not working well. This is the error:TypeError: Error # 1009: Cannot access a property or method of a null object reference.at baroqueimprovisation_fla :: MainTimeline / fl_ClickToGoToScene_24 () [baroqueimprovisation_fla.MainTimeline :: frame6: 54 this is the code. stop(); import componentes.ClaseMenu; import flash.events.MouseEvent; import flash.media.SoundMixer; import componentes.MP3Pitch; import flash.media.SoundChannel; import flash.media.SoundTransform; import flash.events.Event; import flash.media.Sound; import flash.utils.Timer; import flash.events.TimerEvent; //variables var menuItalian:ClaseMenu = new ClaseMenu (barritasMenu, panel, tapa); var violaItalian1:MP3Pitch = new MP3Pitch (); violaItalian1.rate += 0.0; var violaSoundItalian1:Sound = new Sound(); violaSoundItalian1 = violaItalian1._sound;
I downloaded it after setting it up in Korean in the cloud.But the English version was installed.What should I do?
Hi, I am an English teacher. I used digital books and they are fun because They have audio and videos so the students can listen and watch. Of course, I had adobe flash player installed on my laptop but as we know Adobe flash player doesn't have it anymore. Please, would you tell me if there's another program just like Adobe flash player that I can use with my I-books. Thanks Israel Vidal (israelvidal1971@gmail.com)
I need to create a scrollpane using an HTML5 Canvas - I know there is a scrollpane component using actionscript - Can someone point me in a direction if I'm trying to do the same thing but in a canvas project?Thank You,sam
This used to be within the Publish Settings panel but it now seems to have disappeared. Could anyone please tell me how I specify the document class using Animate 20.0.1? Thanks, Mark
Hola a todostengo un problema con un tutorial integrado en la versión de adobe animate 2020.1primero que cree una nueva capa con el nombre "botones"2 me dice que convierta la capa botones en simbolo3 establezca el nombre del simbolo en " boton de inicio" y clic de pelicula " boton"4 haga clic en el simbolo ( botón) y en la pestaña objeto establezca el nombre de la instancia en Launch_btnrepita lo mismo con el cohete y ponga el nombre de coheteluego me dice que abra " acciones" para el primer fotograma de la capa Rocket_contenedor y en el panel de accionesescribir " this.rocket.stop( );luego que entre en la linea de tiempo del cohete , y en el ultimo fotograma, en acciones, escriba " this.stop();ahora aqui me dice que en el primer fotograma de la capa " boton_de_inicio añada el siguiente scriptvar_this=this;this.launch_btn.on("click", funtion(evt) {this.rocket.gotoAndPlay(0)}); el caso es que confunde que te diga primero el nombre de la capa en " BOTONES" y luego se refiere a la mi
The last few versions of Animate have given me no end of trouble, especially when dealing with nested objects. (e.g. A street scene contains a car object that contains a driver object that includes a head object and some arm objects.) It’s been hard to seek help because the projects included business proprietary items for my clients, so I didn’t feel comfortable posting them. Unfortunately, whenever I created a file containing only the problematic elements, that file inevitably worked just fine. Well, I’ve finally got one I can share in the hopes of getting some useful feedback or maybe helping Adobe to fix some problems. I generally create animations in Animate (Flash), then export a MOV file and put together the final product in Premiere, combining the animation MOV, music, voice over, etc. Generally, the problem is that the object doesn’t animate in the final render. But my current project began to hang about halfway through the export process. I went throug
I cannot get this.buttonInvis.useHandCursor = false; to work. Cursor shows as hand when testing and mousing over buttonInvis button. It's intent is to hide/not activate buttons below buttonInvis until such time as they are needed. buttonInvis is a button, not a movie clip if that matters. The simpler the better, I am not a dev. Thank you!
How do I make an object go behind one layer for x number of frames and infront of the same layer for y number of frames?
How to display a movieclip when button is clicked in animate cc (canvas html5).I hope someone can help me. thanks.
My code uses the stagemousedown and stagemousemove events along with other events such as buttons.I have code to allow createJS to handle touch events:// Enable touch events on this stage createjs.Touch.enable(stage, false, true); // Don't let the stage to automatically prevent default touch events stage.preventSelection = false; // And to prevent default events in the stagemousedown I have event.nativeEvent.preventDefault();My problem is now any buttons have a double event, (click is fired twice when I press a button).
I need to raise/lower mast from 0 to 90 degrees with Raise and Lower buttons using mousedown for play currentFrame and pressup for stop on currentFrame for each button to allow raise and lower from any frame with a timeline of 105 frames. The Raise button works OK with mousedown for play current frame and pressup for stop on current frame), but the lower button will not work with mousedown for play current frame -1 to reverse the timeline and lower the mast. Any help/code example would be greatly appreciated!
Hi, I am using the following code to set the font size according to my textfield length. I was trying to do the same with letter-spacing but with no luck. Any suggestions? input.text = "12121212121212jkjkjkjkj12"; trace(input.length); if (input.text.length <= 22) { del.htmlText = '<font size="40">' + input.text + '</font>'; } if (input.length > 22) { del.htmlText = '<font size="22">' + input.text + '</font>' ; }
I"ve bought "All Application" plan, but Animates says "Trial period is expired" and propsed to buy it.
Hello,I am trying to upload my Animate animation to the Dreamweaver website. Several things - 1) I assume an Animate drawing that has Photoshop and Illustrator components is ok? 2) is there a problem with saving multiple versions of my animate project? Animate has been acting funny - some animations won't appear in the browser when tested, some versions won't save at all, and Animate keeps publishing my versions without my telling it to do that. Not the least of which, leading the final animation into Dreamweaver has been a complete flop - both .SWF and .OAM versions of my Animate animation did not appear in Dreamwaever when uploaded. Could it be that Animate is creating faulty published materials? 3) Or, could it be that somehow I need to create playback controls for my animate document prior to publishing? If so, would someone mind telling me how to do this? Thank you very much for any support you can provide.
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