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Hello. I have this code that controls the download of a sound from my computer. This way it works fine. It has a loading bar. The problem is that I want it to upload a sound stored in the cloud. Specifically in Google Drive. For this I put the link that Google Drive gives. This link: https://drive.google.com/file/d/1QI3CNpskb2Oa8yJ1_3FzlXyUZlP_l0Fc/view?usp=sharing It does nothing and does not give an error. This is the code package { import flash.display.Sprite; import flash.media.Sound; import flash.net.URLRequest; import flash.events.Event; public class ProgressBar extends Sprite { private var _sound:Sound; public function ProgressBar() { addEventListener (Event.ENTER_FRAME, onEnterFrame); _sound = new Sound (new URLRequest ("schubert.mp3")); _sound.play(); } public function onEnterFrame (event:Event):void{ var barWidth:int = 200; var barHeight:int = 5; var loaded:int = _sound.bytesLoaded; var total:int = _soun
I'm trying to find out if there is a way to make the html page refresh less often. From what I think is the page looping through all the objects and calling the onenterframe function of these objects. Is it possible to slow this process down so it does the loop less often? I could be totally of on the way it functions but if Im somewhat on track Im hoping this will increase the performance of our page since it's been taking up a lot of resources.
I opened up Adobe Animate to keep working on my project, but it wasn't in the recent page, so i clicked file, open recent, and saw the file name, but when i clicked to open it, an error came up and said "This file does not exist, and it will be removed from the list." I checked the file location, and the recycling bin, but still no sign of it. I specifically remember saving it last night too. There was no prompt asking if I wanted to open a RECOVER file of it either. I'm kind of freaking out, is there any way I can get my work back?
Hello all 🙂This will be difficult to explain, but I will include images to aid the description of my issue. So I have created a rig of an Orangutan cycling a bike which is towing a trailer carrying his dog (SEE image 1), this will feature in my upcoming student film, 'Albert'.The style we decided to go for is similar to the Mr Bean animated series (if any of you are familiar), where all the characters and significant objects have a thick outline around them. From what I know, Adobe Animate does not actually have a feature intended for creating this look, but I discovered a hack which allows me to output such an effect:Put all of your frames of animation into a Movie Clip > Add the "Glow" filter > (the filter allows you to control the blur & strength for your glow line; Put the strength up as high as it goes (25500%) then the glow line will not blur due to the stength overwhelming it; meaning you can control the weight of your outline with the blur adjustment.This
Hi there! I'm trying to export a video, but I can't. The Adobe Media Encoder opens, but there is no item in the queue. I use Widnows, and my document Width&Height is 3840x2160. I have also downloaded Quicktime Player, but that doesn't seem to make a difference. I suspect I cannot generate a .mov file.I'm really lost. Can someone help me out, please?
Hi, I've recently started using Adobe Animate and when I publish my site my click tags work perfectly but any of the newspaper publishers I am sending them to tell me that they keep getting an error message from Goolge Ad Manager that it is missing Click Tags. I have not idea about HTML or Java script so I have no idea how to fix it. Can anyone help me?Thanks
Last night, I was toying with animate. I drew a stroke and suddenly "Animate is processing stroke" shows up. I waited a couple of minutes for it to load and go away but it showed zero progress (0%). I don't know how to close Animate because of the pop-up getting in the way. It's really straining my pc by having it open for 24 hours. I restarted my pc and everything the next day and the app is still open with the pop-up. Help??
So, I am trying to make my armature wave with a tween. I am trying to start out slow, and then fast, then slow again. How do I ease the tween with an armature?
One of the assets in my library, a movie clip called char_body, seems to keep corrupting. If i delete it, my animation plays normally, but it removes the entire armature that it's part of. If I don't remove it, when I try to test the movie it gets stuck at zero and the "send crash report" window apears. This also occurs if I remove the content inside the symbol(a shape), but previously when the asset corrupted I could just delete and replace the shape and everything would go back to normal.Trying to convert the symbol to a compiled clip also crashes.Is there any way I can un-corrupt the symbol, without deleting the armature that it's a part of?Also, when I try to attatch the .fla file(mainFile.fla) to this post, it says The attachment's mainfile.fla content type (application/octet-stream) does not match its file extension and has been removed.
I have a mac and the latest version of Animate. I just upgraded to Big Sur os and I now find I cannot export an svg from Animate. Any ideas? Thanks!
When I export a video in adobe animate it gets very blurry. What is the reason for this?Maybe my settings are wrong? I export the video in H.264, Match source - high bitrate
pls help i have been working this project for a month and it is a arts project the dead line is 29 march and it is a practical examand a pop up said "Could not load scene into memory. Your document may be damaged"there is a screenshot of a bitmap turned red
Is this a new feature? It just started happening today. Even if I just move something a bit, Animate puts in a new keyframe at the playhead. If it's a feature, any idea how to turn it off? Thanks!
I have an animation that I've created with an HTML5 Canvas, and I have 3 active buttons, that when clicked should link to the respective frame where the new section starts. The end of each section has a Stop Script on it.When I add a script to the buttons, and then publish the video, the buttons don't work.I'm using a script provided for HTML5 Canvases:this.button_1.addEventListener("click", fl_ClickToGoToAndPlayFromFrame.bind(this));function fl_ClickToGoToAndPlayFromFrame(){ this.gotoAndPlay(89);}
This thing is really frustrating, basically small details is nearly impossible to do with animate, this very thing stops me from animating, because my character requires a lot of small details, does anybody know how to at least make this less painful to use? i can't stand on using this if i cannot do small details
Hi, I am currently working on displaying some Patches in Animate.Is there a way to controll multiple dynamic text fields with one line of code? My example: 3 dynamic text fields with the instance name myTextand the according code snipped: this.myText.visible=false; Unfortunaly only the first myText diapears.Can someone help me how to let the other two texts disapear?
I am having lag issues, when at 300% zoom I get ~20fps, 200% ~15fps and 100% ~7fps and 50% (every animation) ~3fps the goal is 24FPS.If you're wondering I'm trying to mod Friday Night Funkin', the boy friend animations specifically.Specs or something:Passable CPUlitterally no gpu like how16GB RamMy Pc is a bit odd...Anyways, I need help on fixing these lag issues, and I'd rather not go back to earlier updates.I specifally need the time-line replay thiny to get to 24fps, as said earlier.😃 Thanks in advance.(Note, this is like my account where I cant be bothered to sign into my main as it has 2 step verification and stuff.)
I had an animation i was working on for the past few weeks. Everything is going fine and i save it regularly. I have restarted my computer a few times during this and I am still able to access my file. Now, upon restarting my computer again, I find no evidence that the file was ever there. No recovery files, not even the original file i saved. It is so unbelievably annoying to see that my files have completely disappeared off my computer after a simple restart, and this is specific to animate as a gif i had saved part of it as is still on my computer. Is there any help i can get for this?
HelloI was wondering if it's possible to add multiple buttons to an event listener with a for loop? I have looked for similar solutions but don't think I quite understand them...Essentially I have a number of buttons with consecutive instance names (e.g. but1, but2, but3 etc.) and want to assign them all to the same event listener. Something like: for (i=1; i<5; i++) {this.but[i].addEventListener("click", fl_MouseClickHandler.bind(this));} I have two arrays lined up to match this numbering and it would be great if I could return the entries from those arrays once the relevant button is clicked on also. Something like: function fl_MouseClickHandler(e){for(i = 1; i < 5; i++){if(e.currentTarget.name == but[i]){var myVal = this.myArray[i]; //pull my array values}} Hope that makes sense!Thanks}
Trying to export to fla file to mov and mp4. Process happens, Media Encoder opens, I process file, but it appears that only the first frame is transferring, so mov file or MP4 file show as 5s length, when it should be about 22s. I have followed all the procedures from watching several training videos, but still no joy!Any help much appreciated.
So, I was signed up for adobe monthly, but for some reason, it stopped working and now I have only free trials. help IDK what to do!
Some people try to associate Adobe Animate with programs like toon boom and Moho. But first of all Toon boom is really complicated for someone who is an artist. Second of all Moho is a great animating program but sucks when it comes to drawing. Whereas Adobe Animate gives you several options to animate with that are really friendly a simple to the artist. In Adobe Animate you can use symbols to animate with, you can use layer parenting, you can use frame by frame, you can use bone tools, they even have a new rig tool to simply drop a rig on a character start animating it. .Adobe animate also has a super awesome selection of different drawing tools to create characters. They all work great it's, just a matter of getting used to them. It's like when I was going from drawing on pencil and paper to drawing to cintiq Wacom tablet and an iPad it took time to get used to. You have to take the time to get used to it, find what works for you, everyone is different. You have to have patien
Good day everyone.I've got a small problem if someone is able to solve it.In Adobe Animate, HTML5 canvas I would like to hide my text input box which is in your component menu.To be more precise, I can hide it and make it reappear, but I cannot get the text input values out of it again, says the value is null. It works fine if I dont hide it with .visible.I have also tried putting the text input box into a symbol, I can also hide it and make it reappear, but I still cannot get the values out of it. Although in the second case I am not sure if i referenced it correctly:inputvalues = document.getElementById("this.symbolname.inputboxname");The general gist is, I would like to hide the textbox until I call it and then get values out of it, I've tried doing it a poor mans way of putting a white coloured box infront of the inputtextbox, but the textbox is still visible, sending it back and front doesnt seem to do anything.
When I rigged up my character with a skeleton, I couldn't rotate/move the torso. I thought it wasn't a big deal, until I realised that I needed to make my character bend over to reach something. None of my bones are pinned down. I don't know if this is intended or not.
I am not sure what I am doing wrong. I downloaded the panorama cityscape tutorial and can view the content via the play button. However, if I publish this locally to my machine and launch the html file all I get is a blank white page. The contents all appear to be there alongside with the html file.
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