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The Premiere Pro Audio Team is thrilled to announce a new feature in Beta 25.3 (Build 57): Live Waveform Feedback. This Beta release focuses on enhancing audio editing workflows by providing real-time waveform feedback and improving audio visibility during clip edits and movements. These features make audio adjustments more intuitive, precise, and efficient, allowing editors to see the impact of changes immediately. Key Enhancements: Show Waveform While Moving a Clip: Users can see the audio waveform update dynamically as they move clips across the timeline. Keyframes and markers are displayed alongside the waveform while dragging a clip, aiding in maintaining sync with key audio or visual elements. Show Waveform While Copying a Clip: When duplicating a clip, the waveform remains visible, en
The latest beta versions of Premiere Pro, After Effects, and Media Encoder now include support for ARRI’s ARRIRAW HDE support. ARRIRAW HDE (High Density Encoding) is the compressed version of ARRIRAW. Files encoded with HDE are approximately 60% of the original file size. The compression is completely lossless. ARRIRAW HDE playback is hardware accelerated on Apple silicon computers and Windows computers with an NVIDIA GPU. We would love to get your feedback on ARRIRAW HDE support! Regards, Fergus
We just rebuilt the Frame.io V4 panel from the ground up, and it's is now in Premiere Pro (beta) 25.6. This is a significant update. Browse and import assets from Frame.io V4 accounts, export, upload, play, share and manage comments for your sequences, all from one panel. What is it? When we launched the Frame.io V4 Comments panel in Fall of 2024, we heard from many of you that you wanted more than just sharing and commenting on individual sequences. For those who needed more, this is for you. Many of you asked for an easy way to see all of your Frame.io Accounts, Projects, and Media, all in one place. You didn't just want to share edits with your producer, you wanted to import clips uploaded to Frame.io from your camera. Now, most of what you can do in Frame.io on the web, you can now do in Premiere Pro. And if that wasn't enough, we've made syncing comments from Frame.io to your Premiere timeline better than ever. Comments in Frame.io are
Hi all, We're excited to get your feedback on a significant improvement to Premiere Pro's timeline. We've made changes to how thumbnails display, making the timeline smoother and snappier. What’s New? This release changes how thumbnails are displayed, reducing flicker. Because of this, multiple ways in which you interact with the timeline are faster and more stable. Zooming in and out of the timeline (especially using the zoom scroll bars) Performing trim, slip, slide, ripple, and other edit operations Remember that you can also toggle between different thumbnail display modes: head only, head + tail, or continuous, using the timeline display settings menu (the hamburger icon just to the right of the sequence name in the timeline panel). This gives you more control over how thumbnails appear based on your editing needs. These improvements are designed to reduce visual noise and help you stay focused on your edit, e
As of Premiere Pro v25.2, the option to choose software rendering was removed on Windows, Intel-based Macs, and in Media Encoder across all platforms. In v25.2, users could still temporarily enable software rendering by holding the Shift key while launching Premiere Pro and selecting “Use Software Rendering Only (one-time only).” In the latest beta versions of Premiere Pro and Media Encoder, this fallback has now been fully removed – software rendering is no longer available. Software rendering can significantly reduce performance and limit rendering to 8-bit, which may cause image quality issues. Our goal is to ensure that Premiere Pro and Media Encoder always render correctly using the GPU. If you encounter a project that renders correctly in software mode but not in v25.2, we’d greatly appreciate your feedback. Please follow the instructions here to report the issue:👉 https://community.adobe.com/t5/premiere-pro-bugs/how-to-report-a-problem/idi-p/13361863 Best regards,
As of Premiere Pro v25.2, the option to choose software rendering was removed on Windows, Intel-based Macs, and in Media Encoder across all platforms. In v25.2, customers could still temporarily enable software rendering by holding the Shift key while launching Premiere Pro and selecting “Use Software Rendering Only (one-time only).” In the latest beta versions of Premiere Pro and Media Encoder, this fallback has now been fully removed – software rendering is no longer available. Software rendering can significantly reduce performance and limit rendering to 8-bit, which may cause image quality issues. Our goal is to ensure that Premiere Pro and Media Encoder always render correctly using the GPU. If you encounter a project that renders correctly in software mode but not in v25.2, we’d greatly appreciate your feedback. Please follow the instructions here to report the issue:👉 https://community.adobe.com/t5/premiere-pro-bugs/how-to-report-a-problem/idi-p/13361863 In the la
We are excited to announce the public beta release of Windows on ARM native support in Media Encoder! We expect Media Encoder to run on all Windows computers that are using Qualcomm Snapdragon X Series ARM architecture-based processors. Some features of Media Encoder on Windows Intel systems will not be available when using Premiere Pro on Windows ARM, either in beta or in the final release. These features are: Loudness Radar effect (Loudness Meter is a replacement for Loudness Radar) Export to Wraptor DCP Import and export of the GoPro CineForm codec Export to the P2 Movie format Some features of Media Encoder on Windows Intel systems are not currently available in the beta of Media Encoder on Windows ARM but will be available in a future release. These features include: Support for 3rd party extensions (including plugins and audio plugins) Support for ProRes Import and export Using ProRes for proxies, render & replace, or as a sequence setting video preview option Import an
In the current, shipping version of Premiere Pro, starting playback, then accelerating that playback results in the CTI (the Current Time Indicator, also known as the playhead), skipping ahead, briefly pausing, then starting again. This skipping is often accompanied by an audio pop. It's particularly noticable when you're scrubbing quickly around the timeline using the JKL keys. Here's what it currently looks like. I hit L to start playback, hit L again at the first timeline marker to accelerate playback, and again at the second marker. I'm very glad to announce that we've fixed this problem in Premiere Pro Beta, v25.6 build 7 and later. Accelerating playback - both forwards and backwards - should now feel smooth and will happen without any audio popping. Here's how it now works in Premiere Pro Beta. We'd love to get your feedback on this change! Regards, Fergus
Following on from our announcement last year, we are removing tape and capture workflows from Premiere Pro, starting with the public Beta version 23.3 (build 14). What is being removed: Edit to Tape panel Capture panel Support for third-party capture plug-ins Capture project settings Preferences > Capture Preferences > Device Control Menu commands related to the above functionality Keyboard shortcuts related to the above functionality What is not being removed: Support for third-party Mercury Transmit plug-ins Exporting to XDCAM drives mounted as a file system We expect most editors won’t notice a change using this new version of Premiere Pro (Beta). If you do encounter any issues, especially with opening older projects that used tape capture in the past, please let us know in a comment below. Thank you!
We’re excited to introduce Multi Transitions, a new feature now available in Premiere Pro (Beta) that makes it dramatically easier to apply and adjust transitions across multiple audio and video clips at once. What is Multi Transitions? Multi Transitions lets you create and edit transitions on multiple audio and video clips simultaneously. Whether you're smoothing or creating new transitions for dialogue, music, sound effects, or enhancing video sequences, this feature helps you work faster and stay in the creative flow. Key Enhancements Previously, adjusting transitions across several clips meant repeating the same action repeatedly. With Multi Transitions, you can now: Create and edit multiple transitions at once: Speed up your workflow by simultaneously applying or modifying transitions across numerous clips, ensuring consistency for both audio and video. Edit using the trim tool or the transition handles across multiple clips in one move: Save time by adjusting fade-in and fad
Please note: This feature has been updated, please refer to the ‘Updates’ section at the end of this post. The feature changes mentioned in 'Updates' section were released in Premiere Pro. If you've got questions or comments about it, please post to the main Premiere Pro support forum We’re excited to introduce some powerful improvements in zoom and pan behaviors in the Program and Source monitors with Adobe Premiere Pro Beta 25.2 (Build 104). Here’s an overview of what’s new and improved: Overview of New Features: Pan with Scroll, Zoom with Modifier Scrolling on any input device will now perform panning. Scrolling with a modifier key will trigger zooming. New Global Shortcuts ‘Zoom to Fit’ and ‘Zoom to 100%’ are now available as global shortcuts for both Program and Source monitors. Improved Trackpad support Pinching in or out on trackpad will continue to perform zooming. Two finger swipe (scroll) will perform pan. Key Details: Please refer the f
We can now display and change the label color of sequences right in the sequence panel. Steps to access the feature Update to the latest beta (v25.2 build 81 or later) Go to Timeline Display Settings (wrench in Timeline panel) Enable the following option: Show Sequence Label Color (it is off by default). This option will add a Label color swatch to the left of the Timeline > Sequence panel, similar to After Effects. You can also assign a keyboard shortcut. The Timeline > Sequence panel’s contextual menu (e.g., right-click) also has a Label dropdown menu at the bottom. This will change the label color for just that sequence and update the same sequence in the Project panel (and vice versa). You can also assign specific Timeline panel shortcuts to each Label color separate from Timeline clip Label colors to avoid conflicts. Known bugs Timeline Sequence Label color name changes are not reflected in Keyboard Shortcuts editor. You can chang
Today we’d like to offer you early access to a much-requested feature for Motion Graphics templates and Essential Properties (formely Master Properties) in After Effects: the ability to replace images or videos in your motion graphics. We are looking forward to your feedback! You can create multiple variations of a template with different media, enabling a wide array of new uses for MOGRTs, from news and social graphics to animated slideshows and customizable logo templates. To get you started here a very simple MOGRT which contains a logo and a background to replace: https://www.dropbox.com/s/wib8o2d13pdd9ad/Miami%20Moon%20Intro.mogrt?dl=0 Important: Different than with other beta features, you will need to manually enable Media Replacement through the new Beta menu. The reason behind this is that enabling this feature in Premiere Pro will cause Beta projects to be incompatible with the current shipping release. This is not the case for After Effects. I
Premiere Pro Beta introduces GPU acceleration for Luma Key Effect. Our GPU implementation delivers improved rendering performance for this effect, enabling smoother playback and faster exports. Please let us know what you think.
We’re pleased to bring to public beta some dramatic improvements and expansions to the color management experience, tailored specifically to the needs of the Premiere Pro editor. With the right source clip metadata, color management automatically adjusts the color and contrast of each clip in your sequence so that every source clip from every camera is converted into a shared color space for further adjustment, and then output to the color space of your choice with automated color space conversions, tone mapping, and gamut compression creating high-quality output with the correct color. In this new version, color management becomes more automated, handles more formats, preserves more image data, and gives you more flexibility to choose just the right workflow for your needs, even turning it off either partially or completely if you would rather work manually using Input LUTs, Creative LUTs, and effects. After installing the public beta, your default Premiere Pro experienc
We’re pleased to announce a host of enhancements in the latest release of Premiere Pro Beta version 25.3.0.48: Automatic Data Range Detection For DNxHR/DNxHD and PNG: When importing DNxHR/DNxHD (via MXF) and PNG files into the project bin, Premiere Pro automatically detects, interprets, and applies the correct data range—whether it’s narrow/legal/video or full/extended—by reading the embedded metadata. Bit Depth Agnostic: Data range handling works seamlessly across all bit depths for the above supported formats. Preserving Super-Whites & Sub-Blacks: Premiere Pro preserves super-whites and sub-blacks in the color pipeline when importing narrow/legal/video range files with out of bounds signal ranges. Color Metadata Handling with CICP support: The color spaces of PNG stills with CICP-tagged color metadata are now automatically used by Premiere Pro color management.. Export Side Enhancements: When exporting to DNxHR/DNxHD MXF or PNG, users can sele
Please note: This feature has been updated, please refer to the ‘Updates’ section at the end of this post. Whether you’re trying to move titles or graphics more precisely, checking a clip for unwanted artifacts, or getting a closer look at a mask that you’re drawing, starting with Adobe Premiere Pro 24.4 Beta you can freely zoom into and out of the Program, Source, and Reference monitors quickly and conveniently using the scroll behaviour of your mouse, trackpad, or pen and tablet. Additionally, scroll bars appear to show you the position of your content within each Monitor. Details of this feature’s use include: When using mouse scroll wheels, magic mouse scrolling, and tablet scrolling, zooming is anchored to the centre of the monitor view. For these devices, holding Opt/Alt + Scroll lets you zoom into the pointer’s position onscreen, so you can zoom directly into any detail you choose. When using trackpad pinch, zooming is anchored to the cursor. In this case, holdi
We’ve just introduced Dynamic Audio Waveforms to the Public Beta as of Monday, November 25th (build number 25.2.0 x029...this may appear for you later in the day if you are using a Mac this is now available for both Windows and Mac versions). Audio waveforms will reflect adjustments to volume on clips, a long-requested feature. More specifically, you’ll see live feedback on waveforms when you use the following: Rubber band and keyframes on clips (clip and channel volume, amplify); Essential Sound Panel (Volume, Mute, Auto-Ducking); Effects Control Panel volume parameter adjustments (Clip and channel volume, amplify); Properties Panel (Volume and Mute controls); Audio Gain. A Dynamic Audio Waveforms option is now available in the View Menu, can be toggled on and off, and is enabled by default. You can also assign a keyboard shortcut to toggle it on and off. This toggle will also apply to Waveform Scaling for Audio Gain adjustments
We’re excited to announce that hardware acceleration of Canon’s Cinema RAW Light format is now in the latest beta versions of Premiere Pro, After Effects, and Media Encoder. You should expect to see significantly improved editing & transcoding performance when using Cinema RAW Light files in the beta: smooth playback on the timlineline and export performance improved by up to 10x. The initial beta release adds Cinema RAW Light acceleration for Apple silicon computers. A future beta will add hardware support on Windows and we will update this post when that beta is available. We’d love to get your feedback on this update! Regards, Fergus
Now you can easily access frequently needed controls in Premiere Pro using the new Properties panel. As you select clips in the timeline, the most relevant controls and quick actions will automatically display in the Properties panel. Need to change the scale of multiple video clips and graphics? Or change the volume of multiple audio clips? You can now select multiple clips in the timeline and change properties on all of them at once. Need access to more advanced controls? The Properties panel will guide you to the additional panels that you need. How do you enable the Properties panel in Premiere Pro? To access the Properties panel, select the Window menu in Premiere Pro and then choose Properties: You can add the Properties panel to your existing workspace by docking it wherever you like. The Properties panel is now automatically docked in all default workspaces and will be visible when you Reset to Saved Layout. What has changed?
In the latest beta of Premiere Pro and Media Encoder, the option to choose software rendering - “Mercury Playback Engine Software Only” - has been removed. Software rendering can cause poor performance and rendering in 8-bit, which can result in banding. In this beta and future released versions of our products, all rendering will be done using the GPU. This change affects: Premiere Pro - Macintosh Intel Premiere Pro - Windows Media Encoder - all platforms Note that this change has no effect on Premiere Pro on Apple silicon computers, as software rendering has never been an option on this platform. What renderer is being used by Premiere Pro is a project-specific setting. If a project using Mercury Playback Engine Software Only is opened in the latest beta of Premiere Pro, the renderer will automatically switch to a GPU-powered renderer. We would appreciate your feedback on this change. Regards, Fergus
Now in Premiere Pro (beta), AI-powered Media Intelligence automatically identifies visuals such as people, objects, location, camera angles, and more across thousands of clips in seconds. With the new Search panel, use natural language to find these visuals, plus spoken words in transcripts or clips with embedded metadata like shoot date, location, or camera type – all at the same time. The media intelligence analysis is faster than real time and runs locally on your computer, there is no internet connection required. Your media and searches are never used to train Adobe’s AI models. This new search can help you at any stage of your edit, whether you’re diving into organizing hours of new footage, or you need to quickly find that one shot you know you’ve seen before. How to get started: Import your footage into a new project or open an existing project. Open the Search panel by clicking the magnifying glass button in the upper right corn
New API’s that provide a path for Transmit plug-ins to be created that allow multiple audio streams to be output from Premiere’s Mercury Transmit. Additionally, Premiere Pro has added a new SRT Transmit Streaming Plug-in. The new SRT output that can be used simultaneously with existing Transmit hardware/software devices, allowing more than one audio stream from Premiere. API for Push audio model: Currently Premiere has a limitation of a single audio output, and this change allows new Transmit plug-ins to be created that will allow for multiple audio outputs to hardware or software. This does not affect existing Transmit Plug-ins, existing Transmit device and plug-ins will continue to work, but only as the Primary audio device (“Preferences>Playback>Primary Audio Device...”). Any new Transmit plug-ins can be written to use the new API’s, and implement a push model of audio, allowing the new plug-in to act as the Default Audio Dev
Premiere Pro Beta introduces GPU acceleration for Brush Strokes Effect. Our GPU implementation delivers improved rendering performance for this effect, enabling smoother playback and faster exports. Please let us know what you think.
Premiere Pro Beta introduces GPU acceleration for Lighting Effects. Our GPU implementation delivers improved rendering performance for this effect, enabling smoother playback and faster exports. Please let us know what you think.
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