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While working in character animator, working with the visemes on my animation and I received a pop up error message that states the following: Could you please help me understand why I would be getting this? I have tried restarting the program, but every time I try to open my project up again- I still receive the same message. The recording and visemes show, but when I try to play or scrub they don't work.
I have installed the NDI 5 plugin. I set it up as normal and NDI output is ticked.Using Teams Video, I can choose the NDI Video source but I just get a blank screen.Not sure what the issue is?
In Charactor animator, I am on a Windows 10 PC.I am trying to export my character. It works fine with File > Eport > Alpha export is success. But when I gried File > Export > Video via Adobe Media Encoder, I get error below in AME 2022 - Encoding Time: 00:00:1010/31/2021 01:49:10 PM : Encoding Failed------------------------------------------------------------Export ErrorError compiling movie.Export ErrorError completing render.Writing with exporter: H.264Writing to file: \\?\C:\Users\Monkey\Desktop\TANIA-illustrator\Scene - oscar 2.mp4Writing file type: H264Around timecode: 00:00:00:01 - 00:00:00:08Component: H.264 of type ExporterSelector: 9Error code: 3 Some backgorund infoI have been successful with exporting in presvious version of Character Animator vers. 4.4 but when I uninstalled that and installed the new one this week Character Animator vers 22.0, I get the error below.
Hi, all. I'm new to this program, and I was really digging it until I got ready to set my character to walk but couldn't find the walk button in the properties panel. In the vid tuts I've watched, I see that it is supposed to be below triggers, but alas, no button. Went searching through the dropdowns and still no luck. Even uninstalled and reinstalled the program. Am I missing something? If anyone can help I'd be most thankful. 🙂
I feel like I might be missing something or doing something wrong. I use CH a LOT, now it's part of my job so efficiency in the timeline is pretty important. So I have a webcam or headphones often plugged in while working no matter what. But with complex scenes it's really best to record performances using only 1-2 behaviors at a time, which is what I do. I've never been able to figure out how to actually DIS-able an extra audio recording every time I do any performance. So for example: I've turned off absolutely everything except like the 'eye gaze using keyboard input' and I begin a recording. when it's done CH has added another audio track of whatever crappy room sounds were hitting my webcam/headphones during that performance. So you need to go delete that segment from the top audio layer. It's a small thing but when you're recording like 50-80 short takes and re-trying things there ends up being a massive staircase of useless a
I use character animator frequently and I use the razor/blade tool to manually and precisely split visemes and other elements in the timeline. I went to use the application today and I am unable to activate the tool and I even went into keyboard shorcuts to check for the tool but I could not find it. I used the tool about 1-2 weeks ago and I am still running the same version of Character Animator, v 3.5, since then. Has anybody had a similar issue with this tool?
I have no idea what to do. I searched hours and could not find a good solution. I need the character to move his eyes, but the eyes are moving very slowly. Please help. Also, why do the eyes go up, when I look right?
I have no clue. Here's how the rig looks: Any help would be appreciated! Thanks! Ebenheizer
How do I trim audio? I want to cut the last few seconds of an audio recording out but can't figure out how to. Sometimes I import pre-recorded audio but it's simpler for me to record in Animator.
After I rig and do the first take performance such as Face Camera Imput, The following performance take such as a DRAGGER of a limb, immediately turns the first performance into an orange bar with no link to the first performance. It's gone. I've spent the weekend trying to figure this out. I've completely uninstalled and reinstalled Character Animator and I'm using all updated software. I had to remove the previous software for lack of space. I'm using a 13 inch Macbook pro M1 2020.
Hi there, I have been working on an animation project for multiple years now using Character Animator.As great as it would be to update to the latest, I cannot. The updates seem to change the ways the rigs work a little and years' worth of scenes get a bit whacky. I had tried updating to the latest Character Animator, AE and PR however, encoutering these problems forced me to go through a lot of downgrading of projects to salvage the project and go back to CH 3.1 and the newest versions of AE and PR that will still talk and dynamic link with 3.1, without issues are earlier 2020 versions. The new AE 'Composition Profiler' looks amazing. I would love to be able to use it given dynamic linking CH comps can get quite resource heavy. I imagine this could improve my work flow 10 fold. Is there anyway I can keep using CH 3.1, but update to latest AE and PR and still have the dynamic links work? I don't mind using a work around for now, just until I finish this big pr
Has anybody had problems with the elbows not moving enought with body tracking? The tracking window shows the dots moving there properly, so it is seeing my arms. .... OOOHHHH! Okay, should have watched OK's videos better 😉 My arms are two separate segments (forearm is independent) and I did not turn on "elbow tracking".Result looks a bit better now. Getting the black outlines is hard though with independent arms (see shoulders). Need to fiddle more with the pivot point I think.So maybe no question after all! 😉
My audio cut off where it's circled at. Is there a way I can drag it all the way down to the 20:46 mark where the audio ends? Thanks in advance.
Hello,I try to make a recording with the position of the arms like on the picture 01, but I can't do it!Here is how I proceed:- I move the hand to have the right position on the scene- then I do ctrl+2 to have two recording framesthe problem is that the arm is modified (picture 2), I removed the arm IK behavior but it did not change anything.thanks in advance for your help!
Hi! I have a swap set with legs that are in a sitting position and in a standing position. I could, ofcourse, rig them and drag them to animate, but they are very bendable legs, and they seem to get messed up when i try that. That's why i have made a swapset, with a standing and sitting position. Ofcourse, with the press of a key, they switch. But i can't seem to find out if it's possible to get a transition between the two, so that it would become a smooth standing animation. I'm fairly new to the program, so there might be a better solution. I wanted to upload my file, but it says 0 bytes. 😕😕
Hi! I am using the new body tracking feature. The arms track fine and accurately, but there is a lag on the hands reaching positon. Does anyone know how I can fix that?
I tried to flapped face background layer with my own without any change in the photoshop files and other layers, and imporing back in to CA, I get puppet in my scene but strangely, face background layer is flashing (Opasity on/off)
I'm using my Apollo Twin interface to record audio into Character. When I select the interface, I'm not given any choice about recording a mono or stereo audio file. The recording defaults to stereo and my mic is set to the left channel. Upon playback, my audio appears (not suprisingly) in the left channel only. Is there any workaround for this? My current workflow has me recording scratch audio into Character to get the animations and timing going, then rerecording into Audition based off of my scratch take, then importing that audio into Character so that it's in both channels.
Hello, I need your help! I have a particular glitch on my arms that I can't get rid of, as soon as the forearm crosses the arm the contours get mixed up and it looks like this, I've tried everything but I can't figure out where the problem is. thank you in advance
So I am trying to map a Xbox controller so I can use it to move the charactger around in the scene and also enact other items (hands, etc). I have actually gotten this to working using a combination of loopMIDI and Fergo Joystick MIDI. The problem is that Fergo JoystickMIDI must be the top window, and in focus, for it to actually work. Poor coding on the Fergo guys part, but hey its more than I am able to do. I tested the output and found that the Fergo Joystick is transmiting on channel 1, with "Note On" or "Note off" as the event (Message), The Note on and Note off messages are 0x9M 0xNN 0xNN and 0x8M 0xNN 0xNN respectivly, (M - channel select bits and N - depends on input) with the data indicating the note (i.e. C#-1) and value (127 for fully on, 0 for off). Anyways, I started looking for alternatives and was able to find a piece of software called Oceanswift Xbox PS MIDI controller. Using the same setup with loopMIDI (I also tested with Loop
I'm working in windows and want to capture incoming video cameras to use as the source for my puppets (I am remotely directing the team) OBS Virtual webcam works in ALL of my other apps but doesn't show up as an available camera in Character Animator... What's up with this Adobe? This would be an amazingly useful workflow for many people, no?
I have a problem with the second right arm. I have a right arm behind the character, I made another to have my hand in front of the skirt, with a trigger to make it appear. But when I activate body tracking, only the arm that goes in front of the skirt moves, the one behind the character is completely dead. As if I would only be entitled to one right arm. The two right arms are rigger and the shoulder, elbow and wrist have been assigned to the right place. And when I activate the body tracking, I deactivate the dragger.
Hi All,Hope everyone is well. Like many in the community, really excited with all the new updates coming out none more so then bodytracker. I have an exisiting puppet (created in photoshop) and would like to add the bodytracker element to it. I'm not sure if the full version has been released, if so can I download the project from somewhere in order for me to add bodytracking to my puppet? Any help would be greatly appreciated. Thank you, Jon
When I flip the puppet (-100 in scale X transformation) the puppet's hair starts to dance.The hair has danglers.
Hello! I need some help with my character. I am trying to pin it down but it keeps floating around the scene. I would like it to stay still. Any tips or solutions? Thanks! (link to puppet...)https://drive.google.com/drive/folders/14Mnsx4lZKWeDULXgkicLkrz5fc-dxcpZ?usp=sharing
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