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I am working on a puppet and have managed to get the default set of eyes to work and am trying to add another set of eyes to be able to convey more emotion. I am using top and bottom eyelids instead of a blink state. The new eyes that I am working on are supposed to convey anger so I have the bottom lids slanted a bit. When put into character animator I get no response from the eyelids as well as the pupils. I am hoping somebody could enlighten me to whatever mistake I am making. Attached I have put an image of the eyes I am trying to make work as well as the layers.
HelloIt's a rigging problem for the Puppet.I'm hoping 'Mouth' will move after triggering it.But the problem is that 'Mouth' is not moving.I'm attaching the screen I'm working on, so please refer to it.Please help me to solve this problem
Hello 🙂Through Adobe Character AnimatorWe have created a Puppet.But as you can see in the red box part of the attached pictureIt says that 'behavior' in the 'mouth' group is not currently in use.Please let me know how I can solve this problem.
Export a animation in Character Animator with transparent background: I have struggled with this for months without a solution. I have seen tutorials and tried so many ways, but no matter what I do, I can't export a transparent background. (I use a mac)This (which I found on this site) doesn't work for me:To export a scene to a video format with alpha channel, select the scene, then choose File > Export > Video with Alpha via Adobe Media Encoder. The scene is added to the Adobe Media Encoder queue, and set to use QuickTime format with the GoPro CineForm RGB 12-bit with alpha preset.Anyone who can help me?
안녕하세요 🙂 "슬픈 입", "기본 입", "행복한 입"에 그룹 태그를 달았습니다.하지만 태그가 켜져 있다는 표시가 나지 않습니다 . 왜 이런 일이 일어나는지 모르겠습니다. 이 문제를 해결하기 위해 '입' 그룹의 레이어를 삭제하고 새 레이어를 추가했습니다.하지만 그 부분은 똑같은데요. 이 문제를 해결하려면 어떻게 해야 하나요?
Hi CH Animators.If I add Auto Blink to character, can I also use cycle layers for that eye? If so, how do I make it slow down and show blink cycle? I have tried to set cycle layer to immediately or triggered, and still doesn't work. I also tried adjusting in 'Auto blink' properties setting duration to 720 seconds. - still didn't work to show cycle layer artwork. Thanks,Tania O
Hi! Does anyone have Character Animator 2022? I tried contacting Adobe about it but they only have up to 2023. If so, could they send me the file? Everett
Internal error code: (521764949:496+1) attempt to index a nil valueHow to fix this?
Hello, it´s been some time working with Character Animator, fine without any problems. Today suddenly all the artwork and some puppets appear like SMPTE color bars in all scenes. No internal error code appears. Please help I was about to finish this project, thank you very much for your time and support! Character Animator Version 2025Macbook M3 Pro
I have worked with the same puppet for nearly 2 years now with no problems. Then, last Friday, opening the puppet brings up an Internal error code.I have tried upgrading Character Animator, switching from normal to Beta, unistalling and reinstalling, starting a new project, creating a new puppet and leaving and coming back after a few days. I am still getting this error and don't know how to solve this problem.
久しぶりの投稿になります。 (1)最近、Premiere Proを使っていて、気になったことがるのですが、キャラクターアニメーターはタイムコードに直接入力できませんよね?(2)録画の画面やストリームの画面では、カメラをON/OFFできますが、リグの画面で、ON/OFFはできませんよね? (3)キャラクターアニメーターの本が欲しかったのですが、ありません知っていたら、教えていただけませんか?日本語があればいいんですが? (4)なぜかはわからないのですが、イラレデータはずれていないのに、キャラクターアニメーターの画面になると、リグの画面で体の位置がバラバラになっているのですが、原因がわかりません。最初からそうなっているではないのですが、イラレのデータを触った後、保存し、キャラクターアニメーターに戻ってくるとなっています。どのタイミングで、なるかはわかりません。対処法などを教えて頂けると助かります。 質問は以上4つの質問になります。 念のため、日本語コミュニティの方にも投稿させて頂きました。(4)は日本語コミュニティには投稿していません。 長くなって申し訳ありません。答えて頂けると、助かります。
I created a puppet using the Puppet Maker in Character Animator. I wanted to make changes to the mouth but "Edit Original" is not working. I click it and nothing happens. As per a previous post, I have Creative Cloud plan and it automatically updates the apps. I checked and I am up to date on all apps. According to my Creative Cloud Desktop - I have multiple versions of photoshop. I don't know if this is the issue. If it is, please let me know how to uninstall previous versions.
When I use the Character Animator "File" import function, none of my .ai or .psd show up as eligible for importing. The user documentation says it should, but it doesn't. So the this program is unusable for me.
I have a draggable bee puppet with arms. I made his arms go wide and closer to his body with Dragger behaviour and turned them into 2 replays. I want the "arms close to body" replay to start when i drag him up (to look more aerodynamic), and "arms wide open" when i drag him down (for the feeling of landing). Since Motion Triggers behaviour only work with layers, I couldn't find a solution for the smooth transition and easing out. (Turning it into cell animation and Cycling Layers isn't working well, especially for the other Replays he does with his arms) Is it possible to trigger replays by anything else? I think the only solution I have is to Transform him move in Y position and make new replays with it, but I'm not sure if I will be happy with his position in the scene everytime this happens. Thank you!Samet
Hi. I've added a swap set to arms to make puppet wave. I kept original arms for every other move so I have 'left arm' plus 'left wave' as a separate group. Limb ik works but not for swap set 'left wave' group. Do I have to make swap set arms on a duplicate puppet or can I get limb ik to work on both 'left arm' and 'left wave' group on the same puppet ? Hope that makes sense. Thank you
I'm working with Version 2025 on mac and Version 2024 on Windows. This same issue occurs in both Windows 11 and Mac OS (M2 Chip), specifically with a Network Attached Storage ( Synology in my case)The Software works fine when saving files on Google Drive or Locally on either OS. But on Windows :It refuses to Export in the NAS, but otherwise it saves and edits on the NAS on windows just fine. This is the error - On Mac :It refuses to open, edit any previously saved project on the NAS. It gives this errorSurprisingly, I can open the same files in Premiere Pro and Import the .chproj file in there and get exports from that to the NAS easily. I do not understand this confusing issues and i want to be able to save, edit, and export files on both OS from the NAS, just like other Adobe Products like Premiere pro, After effects, Photoshop etc.What am i encountering here ? Is there any solutions for this other than saving locally as answered here Character an
I know this is a commonly requested feature, but boy oh boy would I love to see it. If we could import animations and assets from Animate straight into Character Animator that would be incredible. Is this a feature on the docket? I know you can animate in PS, but it doesn't feel quite as streamlined for the animation process as Adobe Animate. Also, if we could incorporate tweens, that would be legendary. Alternatively, if we could just export Adobe Animate files straight to Illustrator while maintaining layers (and finding some kind of solution for timeline animations, maybe distribute to layers and put in folders). However, this feature might be exclusively used for the purposes of integration to Character Animator. Direct compatibility would probably be an easier solution. - Daniel
I've made a part of my puppet shareable, and i don't want it shareable. Seems there's no way to do this? But that makes no sense, it would be really stupid if a program doesn't have the option to undo something as simple as make something previously shareable no longer shareable.
Is it possible to save my Scene Camera in the same way I can save puppets? For my cartoon I have a variety of scenes that I may use for a video, and each of those uses a specific camera that I've set up. I'd like to be able to save the Scene Camera along with my puppets, and just import them as-needed for each project. Currently, the only way I've found to do anything like this is to make a template project that has all of my puppets and scenes set up with their respective cameras. However, I'm often updating my puppets (which means I'd have to update my template each time, which is time-consuming), and each video may only use 2-3 of the scenes I have. Making a project with all of the unneeded scenes every time means I'm adding in a bunch of unnecessary files, which isn't ideal. If I could just save the Scene Camera and import it in the same way I do for my puppets/backgrounds it would streamline the workflow considerably. Out of curiosity, why build in robust controls l
Is it not possible to copy takes (audio and puppet) from one scene and paste them into another?I find I can copy the individual inputs from a puppet and paste them into another existing puppet in another scene, but it's quite counter-intuitive to try copying the puppet track and pasting into a different scene and getting the unhelpful "Select the target track or take in the timeline" message, when the whole point is that you don't have a target track or take yet - I just want to use what I'm copying from another scene!Worse is that you seemingly can't copy or paste audio takes at all! The only way is to right-click the track, reveal in the project, then manually drag that take down onto the timeline of the desired scene. If you've got half a dozen takes, that quickly becomes tedious trying to position them all in the same way, and even worse if you did any splitting/trimming.It's NUTS that you can't perform one of the most basic actions in what seems to me would be a ver
I have used Character Animator in the past with no problems, but it has been about 6 months. Now whenever I load a project I get a message in the camera panel that says "waiting for camera". I have confirmed through the microsoft camera app that the camera is working. Any ideas? Steps to reproduce: 1. Open Character Animator and try to use camera. Result: "waiting for camera"Expected: facial recognition System info Application: Character Animator v25.0.0.46 OS: Windows v10.0.22631, RAM: 7.86 GB GB, CPUs (logical): 12
After a 1 week break from CH, I went to open my project that I've been working on all year and my .proj file will not open.I get the message 'Internal code error: Project too old to open this version of the app'. My previous files from Time Machine have the same error.When I try opening my backup files I manually created on my disc, they simply act like they open like a ghost file. No error but no files showing. This happens on all of my back ups. I even created a new project from a few puppets I saved but the project doesn't save at all even though it looks like it did. This project will reopen in CH until I try opening my original project, and then its gone and nowhere to find the file.The only thing weird that happened this week is that my Mac forced me to update on restart and it didn't look like a normal update. The computer had a loud long beeping sound and the update screen went enlarged. I am now on OS 10.13.6I have tried opening in both the original 1.5v and 2.0vHas anyone hav
Hi, this is so strange but i exported a character out on adobe character animator (create your puppet), its on a black background. I put it on my timeline on premiere pro with my desired background. the animator character puppet is there but on the black background. i have used all the troubleshooting techniques, mask, ultra key, crop, etc but the black still stays. ive tried the tolerance, shadow, etc. any ideas?
Hello! I want to use the Adoce character animator. I download it from Cloud, but the program doesn't start. What could go wrong?
clico nas telas CTRL + E e não abre mais no photoshop.
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