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I have searched this forum... tried various combinations of setting right and left arms as independent... but for the life of me I cannot get them to drag independently of one another. It's as if right and left hands are attached to a bar where they are at a fixed distance apart. Likely I have some simple setting checked, not checked, out of sequence somewhere...?
Katsuya Oshiro has some great content on his channel if you have not subscribed yet. Just watched his horse running episode https://youtu.be/2x0Gln-SQb4 - Japanese, but you can usually work it out from watching the screen cast
Hi everyone! I've created a character in Adobe Character Animator and I'm using the walking function, but since my character has a strange shape the arms look wobbly and inconsistent with the character's body. Is there a way that I can enable the walking function but prevent the arms from moving with it? I've turned Arm Swing and Elbow Bend to 0% under the Walk behavior on the properties panel but they still move. I would like them to remain static and only the legs moving. Thanks for the help!
Had a crash and when I returned this came up. I know it's a git error and there's a local repository here but what is the procedure to clear this as there must be a previous version that can be extracted?Thanks
My colleague and I can't launch our copies of CA. A prompt box comes up "Unable to create font." What do you suggest?
Hello Animators, Am Facing this problem in every puppet I am a beginner. Can someone help me?
Hi,I'm a first-timer at this whole animation thing and I'm having a hard time with arm and hand rigging. I have tagged all of the parts of my arm and made my wrist draggable but I am unable to connect my hand to my arm to have them move altogether. Any help would be appreciated. Thanks. For some reason, I am unable to post the file.
I'm sorry if this has been asked before, but I am trying to make a tight deadline and need urgent help. I know Premiere and After Effects (and I used to know Flash 100 years ago). Using that terminology, I want to KEYFRAME ARM MOVEMENT. I know that's not how it's done, and CH prefers setting proper arm IK parameters and live dragging handles (or maybe stetting behaviors...?). That would be fine, I COULD just do multiple takes until I get it right, but the character needs to go from a standard on-camera talent resting position (fingers clasped, hands held in front of torso) to a Vanna White style gesture to either side. I didn't make the character, but when I try to amend the PSD to set her initial pose at that "crossed hands" pose, I can't bend the arms properly, no matter the IK settings. If I use the character I was given as-is (arms at side by default), the arms always go back down to start and I have to live drag them one by one into the initial
Hey guys. Need some help.It seems like some bug.I had a million times checked workable puppet. Just tried to change its hat changing it in the AI file. Saved with the same name and within the same structure. And all of a sudden got this:All of the triggers, swap sets, pins etc. disappeared and been displayed yellow. After going step behind in history I get this:Have absolutely no idea what happened. Do you? Please...
Hi!Can anyone help me to solve a solution for this?Best Regards
How do I get my character to ride a hover board in Character Animator?
Help, There is no "Limbs Ik" behaviour function in my character Animator software....what do I do??
Hi, I am a beginner in adobe and character animator. I want to make a video using this app, but I am facing a problem that the mouth disappeared and is not lip-syncing. In the rigging issues sections, it says that the layers are not being used by any behavior, so I tried selecting the mouthpiece and adding behavior to it, but it still did not work. Please... can someone help me solve this problem?
Hi everyone! When I try to rig a character (design is a PSD file), it loads for everything I click on, so it takes a few seconds to do anything... is there any way to fix this? I am running a new(ish) mac and have about 30 GB left, but it does not have the newest update. Thanks!
Help me with this issue, anyone.Frontal view works fine. While using walk Behaviour, hands are getting misplaced.
I have a problem in transformation behaviour stopwatch key frame icon not showing how it solved
character animation don't send video to NDI and OBS... i'm working on mac , iget black video on Obs thanks for help
Is there a way to import graphics from your Adobe CC Library into a Character Animator scene or puppet layer?
I started having alerts pop up about the external editor not updating (Photoshop) and the one puppet I was working on turned into a giant version of color bars, so I quit the Character Animator, relaunched it and all of the files, puppets, scenes were gone. I've looked everywhere on my computer and when I open that particular project it's entirely empty. A lot of work gone. What happened?
I could open the program a couple of times on a 'start' screen pr somewhere... but when it comes to the animating part (once tried to use a template puppet, and the other tried to create one through capture) there is always this screen with distortions and nothing else((I tried to reinstall the software several times and this happens over and over.My computer has Windows10... I really dont know what might be the problemHelp pls)
Hi, I'm fairly new to Character Animator – I discovered it at Adobe Max this year. I love what I've been able to do so far! I have developed a character based on Dave Werner's PhotoShop Blank, that generally works pretty well. But when I trigger sad mouth while recording, I just get the default sad mouth and no other visemes. The jaw is moving but there's no mouth action. I've spent hours trying to figure out what I've done wrong – but I can't get it to work. I'm sure I've just done something stupid! Any help would be hugely appreciated, bearing in mind I'm a beginner! Here's a link to the puppet:https://drive.google.com/drive/folders/1kkDkVZn9CuljpuqQZj9gl247Gp03OCL9?usp=sharingThanks! Ian
If you watch people talking you'll notice they move their hands. Sometimes a little, sometimes a lot. People use their hands to accent, emphasize, or add nuance to their words. Also notice how each person uses their hands differently. Some may wave their left hand to the side when talking about an event in the past, while another might wave their right hand forward for the same thing. You could save us animators a _lot_ of time and effort if you could add hand tracking.Is it possible to add hand tracking? Will it be too complex for today's computers? If so, could you record a video and have Character Animator go through it much more slowly to catch all the movements for a smooth animation?
I need to send a puppet file to a client but when I do I lose my scene camera. Is there a way to get it saved in the puppet file? or save it some other way? I need to get the scene camera in the scene when I send it, doesn't really matter how. Thanks
Can someone tell me how to get my record screen back to normal. I clicked something by mistake and I'm not sure how to get it back to where I can see my character.
Hello! I am fairly new to Character animator, (discovered it about 2 weeks ago) I've made a working model with multiple mouth sets; a regular and sad mouth. I have created a swap set for both of them and use a keybind to trigger each of the mouth sets. I have a specific sound booth to make my recordings in, meaning that I use the compute lip sync from scene audio option when creating lip-sync. This has created a bit of a problem for me, however - I cannot make two different vismes for each swap set. I'm stuck on either one of the mouths whenever trying to compute lip sync. I've tried to make multiple tracks of computing the lip sync, one track with the default mouth and one with the alternate mouth, but in the end, it just results in both of the vismes tracks being whatever mouth is set to default at the time. Is there a way for me to compute lip sync on both mouth sets? Thank you for reading! Character animator has been a huge help for me - I really appreciate it so far.
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