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hi I've got a puppet I've been working on, and I have everything working (ie blink pupils eyebrows and all that) but when I move my head a part in between the eyes seems to stay in place stretching out and deforming everything. Ive tried having the face background both independent and not and I'm just not sure whats making it do this.
Hi all. I'm fairly new to Character Animator and I am interested in using my won artwork and animating it. What is the best way to do this? If anyone has a step by step tutorial I would be very grateful. I figure that is the best way for me to learn. Or if it's not recommended you use artwork to animate then please let me know that as well. Thanks
I followed the walk cycle tutorial on Youtube by Okay Samurai. Everything's working out fine except for a problem I have with the artwork being pinched when he walks. I figured out that it is being caused by the characters origin. In the tutorial he says to place the characters main origin and the character groups origin at the bottom of the characters feet because that is where the character will pivot from. The problem for me is that the origin is causing a pinch in the artwork. No matter where it is placed it causes a problem. I attached some images to show what the problem is. Please help. Thanks.
Hello!Im trying to add a walk behavior to a 4 legged character but I'm not sure how to do it if my character has 5 different body views. I also added a frontal view but im not sure if I can make the character walk from that view. I'm also trying to add handle tools to tag the Front Right leg but is not letting me because the layer is "empty". Any feedback will be appreciated,Thank you.
Hello.wondering if anyone has any ideas on this.LOVE Character Animator. Am building puppets and learning a lot. I understand squinting triggers are completely functional and I've built and used them. But with so much functionality and versatility in CA it should be possible to do what I'm looking to do here. My character's eyes are fully functional. I would just like to get MORE CameraTracking Automation Functionality out of the character to free up focus for action triggers and performances for both quick-&-dirty animations and of course, LIVE performances. WHY click 2-5 triggers for eyes when the camera tracker should be able to handle most of it? Just my thoughts. My character's eyes are clip-masked and rigged for CameraTrack Eyelid Expression Automation. RIG EXAMPLE (BOTH eyes rigged, merely using one eye as example):Left Eye -Left Eyeball Outline &n
I am fairly new at this,I downloaded a puppet that was previously rigged. Everything seemed to work good. But then I changed the size of the images in the PSD file, and the rigging does not work the same way anymore. For instance the arms are coming off when I use the draggable feature. Please help
Hello, I am new to character animator and can't figure out how to show the layers of an imported illustrator file. This is what I see:Each of the strokes in the background are on their own layer but I can't figure out how to show them in the bottom timeline to manipulate each layer like this image below (taken from this video )
Hello - Is there a native way to livestream more than 1 character via CH or is the solution to use a dedicated PC for each character then produce them together via a mixer such as vMix?I haven't tried it yet but I've seen it done live here: https://youtu.be/7li_rEQ4TL4
I can't figure out whats wrong with this character. I have two main issues.... JAW: When I have the head group independant I can't move the rest of my body with my head. But if I don't make it independant my entire body moves with my jaw.ARMS: One arm beds the wrong way but only in recordings. I have this issue with several of my characters and sometimes they work just fine even though I'm working off the same "template". I'm sure these are minor adjustments but I can't get it right. Any suggestions? Tom Puppet
What is the best way to make this puffin graphic walk, I just want him/her to walk, move wings (1-2 cm), and open his beak. What optionsl should I use when Im tagging /rugging in CAThanks
My character is an inanimate object (it's a bottle), so he does not have a head, his face is on his body. Is this possibly why I can't pin the limbs to the body? If not, what am I doing wrong? How do I set the layers up properly for a situation like this?
I have a base puppet that includes an AI graphic, behaviors, triggers, etc. I want instances (duplicates) of it that are different in graphic elements like hair length and skin color. What is the best way to maintain the behaviors and triggers in the duplicates? Export and import? OR... is there a good way to change skin color across all of the AI layers for one puppet that include 5 head profiles, 5 hand choices in each of 5 body profiles, etc? Note that “Recolor artwork” seems to only work on visible layers, resulting in a bunch of toggling to turn them all on and then try to get them back to the original states after changing skin color. The ideal approach would be to import the base puppet in CA each time, then set a few parameters like skin color, hair color, and hair length. I doubt this would work, however. <sigh>
Hello, I didn't buy the webcam because it became expensive due to the influence of Corona.So I want to use a cell phone camera, action camera, mirrorless camera, etc.Can these cameras be connected in the adobe character animator? I tested a mirrorless camera and a cell phone camera and I couldn't detect it. Please let me know if there is a way.
I've been having trouble opening Character Animator on my Windows 10 laptop. I've been trying for hours and hours, using different methods experienced by some After Effects users with no avail. Every time I open my Character Animator 2020, this appears (attached below). I've tried running it as an administrator, uninstalling and downloading previous versions and changing the names of previous files.Not sure what to do, does anyone have suggestions?
Hello there! I am starting to work with character animator and had made a character that worked quite well. I made another character of a similar design, and for some reason his body does not move nearly as much when I move my head as the other character i made previously does. I can't figure it out at all. I have tried making all necessary layers independent and still moves the same... I am wondering if anyone has had a similar problem or has a solution. Thanks!
I am trying to take a blank puppet and update it to a character I want to use. How do I go back and forth between these two programs. I don't know how to do it and it's frustrating. I watch the oksamuria video and it doesn't tell me exactly how it goes back and forth. Thank you!
Hey hello!So I'm using the Almasol puppet to experiment however ive run into an issue with the alternate mouths.much like everyone else, the issue is that when i try to trigger the set only a static picture of the defaultsad mouth appears, no lip sync. The other triggers work fine though there is no lip sync need for those.I've gone through all of the tutorial videos I could find relation to this and read as much as i can - stilli cant seem to correct the issue.. its driving me nuts!!!! lol!please please can someone tell me what the issue is here before i burst an eye ball...Many thanks!!!
Hi!I have a alternative "sad" mouth group hooked up with a trigger/switch. That works!The problem is that all the viseme's are working except for the "Uh"sound. It's tagged exactly the same way as all the other sounds (which work). I've downloaded Bluster and Almasol puppets to check the diffrences but couldn't find any. The rigging isues is telling me "Layer tagged as Uh is not being used by any behaviors". Why does the Face Behavior know how to work with my other layers but not my Uh layer?Thanks in advance,Bas
Im not sure how to keep the eyelashes above the face layer but then make them dissapear and go to closed when the eyes blink. https://1drv.ms/u/s!ArnyL1-oAxmklVGJ2B6kjz5-CNsx?e=PdDei0 Any help would be MUCH appreicated I'm at my wits end.
I have art work of 6 different parts of my Puppet, Front, side, back (6 in total), I would like to use a front view, then the camera going over her hear to show her from the back.Many Thanks .....
I want to create an animation where my character walks on to the scene then turn to faces the front in a front on view do I need to make two different animations in different files one of him walking on then another him facing the fron then but them to getter if so how do I make them line up so it turns in the right place. Also do I need to make 2 different character views (front facing postion then side facing postion) so one can be riged to walk.
I used to be able to stream to Streamlabs obs at 60 fps no problem on previous versions of Character Animator but after the 3.0 updates it'll drop down to 10-12 fps when I turn on the stream option. I keep everything updated on my computer so I don't know that could be causing it to drop down in framerate. Even using the templates, the framerate drops.
There's no easy way to time-reverse keyframes, correct? I have a character that I'm moving along Position X by a certain increment. I've manually entered them moving from Position X "-1060" to Postion X "0" incrementally by 10. I want them now to do the reverse... Postion X "0" to Position X "-1060".
@oksamuraiDear as I asked for helped me to import my character file to character animator Ihttps://drive.google.com/file/d/1hr2GpdkJYuDQrFkeJMee3IQxmS_ISS1W/view?usp=sharing am sharing my file to correct me were I have done some wrong in my file
So I've been trying out the new walk behavior and every time the character legs bend in a weird way. So I wrote out step by step what to do in the video tutorial to see what I was doing wrong and I finally figured it out. When I first go to record a character it is always too big so I use the scale under transform to make it fit. That's what is making my characters walk funny. If I don't scale they walk normally. So my question is what size in photoshop should I be making my characters. I'm currently using 1800 x 2700. Or is there a way to make the scene on character animator bigger so I don't have to scale down the character. btw, this isn't the normal character I work on. I figured it would be easier for me to spot what I'm doing wrong by using a stick figure.
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