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I use AE on almost all my projects and it is NOT fun. Character animator scenes seem to really bog down anything I do in AE and make rendering almost impossible. My AE also goes into not responding mode frequently until I have to force the program to quit. This is very annoying and not at all productive. Do others have this problem when using CH and AE?Any recommendations on set up or getting things to go smoothly?I'm working on a brand new 8th gen I7 with 16GB RAMApps on SSD and files on HDDThanks!
Hey,I have a problem with my two characters.One (Money) worksthe other (Kira) behaves very crazy.The structure of both characters is the same.With Kira I can't connect the arms with the torso.The head buzzes through the area and cannot be fixed just like the body not. The eyes are sometimes distorted. What is wrong here ?Dead pixels I have actually removed all. Puppets here:Dropbox - Character Animator Puppets - Simplify your life Hope for a quick answer.Best Regards. Beni.
There is always one thing or another to trip me up while rigging.I'm trying to teach my puppet to walk. I've been working from Okay Samurai's excellent new Walking tutorial. I've got all the Walk Properties set to default, but for some reason, the arms tend to distort upward as if my puppet's angrily walking with his elbows up — see pic. NOTE: the uppermost part of the arm in the first image is not the top part of the arm. It corresponds the the purple arrow in the second image. The arm is distorting rather than simply rising up too high.Any idea what I'm doing wrong? Happy to provide additional images.Martin
Hey,I have just tried to add the Headturn Behavior to my puppet, but it doesn't react as it should. The Wendigo figure (Adobe Stock Puppets) has 5 extra layers, Origin, Chest, fixed 2 and fixed 1 and mesh extender.What do they do and how do I rebuild them? As I said, the Headturn doesn't work clean for me. (The eyes don't stay inside the eyeballs) and sometimes the whole head deforms.here are the Projectfiles. https://we.tl/t-oe4G9boafd What to do ?I'd be grateful for a quick answer.Beni
I'm really not sure what's happening apart from it looks like an anti-clipping mask, I was wondering if you had any idea what in doing wrong or how to avoid a glitch? thank you so much!
Hello everyone, I search but found no answers...It's possible to invert the direction. For example the walking robot is walking from left to right, I would like to invert for a walk from right to left Hope I'm clear Thank you per advance !
I'm on Character Animator 1.5. I've put together puppets and added the walk behavior. In the walk, I set it to start on the arrow keys.When I hit the arrow keys, the walk begins but also, my selection in the puppet panel moves from item to item. Also, groups are expanded to show their contents. At times, the walk behavior doesn't work at all, but the puppet panel selection always scrolls down through every group and layer.If I understand correctly, Alt + arrow keys is the keyboard method to move down and expand the contents in the puppet panel. I am not holding the alt key. I do not have sticky keys on. My alt keys are not stuck.Any thoughts?
Hi guys. Maybe someone could help me with a weird problem.I rigged the puppet for the client in CC 2018 and it works just fine. I sent it to him, he opened it in CC 2019 and found this problem with hair.I work on Win 7 so I can't update my version to 2019 and can't check how the puppet works there.Maybe you faced such problems and know how to solve it?The puppet itself is here Ella2.puppet - Google Drive
I'm trying to follow the excellent Walking (Adobe Character Animator Tutorial). But when I drag my origins (5:50), I get a dashed line running from the original origin to wherever I drag it (see image). This seems to be causing me a lot of distortion when I walk. Dave isn't showing these origin lines. What am I doing wrong?Thanks,Martin
It would be great to have a conditional state that if the hand and the ball are magnetically connected that the hand cycles to a specific hand state. Then when they are not connected, the hand reverts back to the base state.-Dax
Hi guys.So I have my puppet rigged.I have arms rigged normally, and then I have also a copy triggered by a key from t pose to rest on hip, they work ok.Then I created a cycle layer so that the right arm grabs an object, it works ok too.But when the cycle finishes the original arm still shows up and doesn't go off, and after creating the cycle layer, even the previous one ( arms on hips ) the original arm still visible.Here some screen shot. ( basically the original arm has now 2 triggers sets ) might be that ?
Hey guys. It seem all the elements are taged correctly but still no reaction for my blinking and raising eyebrows.Can somebody tell me what the problem could be here?There's a puppet by link.https://drive.google.com/file/d/1CrBJnKnEM674BHzZh23uLgnvSZRngYig/view?usp=sharingI will so much appreciate for any help!
I was editing a pre-made character with three head angles. The mouth movements just recently stopped working on all three of them. They had been working fine.Is there anything in this screen shot that would tell me what I've done wrong? Thanks!
how to do to make your character more or less closer when you are more or less closer behind the webcam? im so sorry if ther is an explication, but i really don't find...
Any chance a front ( simulated ) walk cycle can be done in Character Animator ?Basically just stumping leg and feet up and down, so that it seems that is walking facing front camera
Hi guys.I made a few characters and they can walk from left to right with the arrowkeys.but how can i make him walk the other way?greetings, cris
Loaded up the new version of Ch, it's AMAZING first off, but I'm running into an issue where my puppets eyes are inverted. Dave, via email, suggested I look at the scale values of my eye groups to see if they are negative, and they are not.Is there anything else I can look at? Any tips or ideas?The other issue i'm running into is that the eyes aren't necessarily working as they did before, but it might be related to whatever is limiting the inverted issue. So I'll ask about that later. Thanks guys,J
I’m experiencing an issue when opening older .puppet files (Version 1.5, Build 138 [Ch Anim 2018]), which contain rigged walk cycles, in Version 2.0, Build 257 [Ch Anim 2019]. The walk cycle is recognized in Version 1.5, but not in Version 2.0. Is anyone else having this issue as well? Any help would be greatly appreciated. Thanks.
Hi there.I have a character with the standard mouth expression, which are tagged.And I have beard too, I created the related shapes for the beard, but can't make them follow the mouth.How do I do that ?I'm a newbie.thank you.
Probably a dumb question but I have warping in my characters head. I set the pivot to the base of the chin area so it rotates the way I want. However, when I tilt my head or move up and down it warps the chin. Is there a way to keep the the head the same exact shape at all times but still have the neck and torso follow it?
I just installed Character Animator CC2018 on my Windows 10 operating system. Every file that I try to open from the beta Character Animator crashes immediately upon opening. So I tried to rebuild that file from scratch using my .AI character and it also crashes CH2018 immediately. I hope that this gets resolved very soon, my client is waiting for their animation . eeek.
Freshly installed Adobe CC with an existing serialized All Apps license last week. All other apps show as fully licensed in CC, but Character Animator only gives me a "Try" option.
characteranimator I think I’ve got the correct setup, warp independently checked, correct group setup and naming. However my character’s eyeballs wont move with my eye movement. When I first started the eyeballs sometimes go off the eyes. I went through question board online and thought it might be caused as I drew the eyes differently. By flipping one eye to create the other, this issue is solved. Can someone please help me with making the eyeballs move? Thanks!!nov5head.puppet - Google Drive
I am currently struggling to move my layers around in character animator as they seem to be fixed. I have a feeling it has something to do with the layers, Left Arm and Right Arm, are marked with a yellow vertical line next to the Warp Independently boxes. I was wondering if there is a way to change this and be able to move both Left Arm and Right Arm into the body layer.Thanks
When I choose to "Edit Original" a .puppet file in CH, the file that opens in PS as a single layer and not multiple editable layers.The .puppet file was purchased from graphicsmama.com and works great in CH but I would like to edit the hands to add more trigger animations and more variety for expressions.
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