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This has happened twice -- the program crashes after I make a change in illustrator (most recently when I added eyeball parameters to the frontal view but not the 3/4 or sides), and when I reopen the project, it's empty. The puppet (and all the work I've done on it in Ch) have been deleted.
@Export scene in adobe character not found in 2018, I watch video on youtube channel with okay Samurai and the tutorial by old versionand there no export scene in 2018 there are only-media encoder-png sequence and wav-puppet-live optionbut is no export scene and if i export png sequence it takes so long one hour to exportthe question is how can i export as scene and if there is not export scene how can I export it quickly and use in after effect-@ okay samurai
Hi All,Just received this new error message after opening an existing project:Error reading past end of file: '/Volumes/a_cache/Terry Project/CH Files/Just Head/Version 2/Ch Data/temp.noindex/WarpCache/5b53622d-2346-425a-acca-9cc100000190'Error code: (Container.js:307)Error code: (engine.js:1312)Error code: (bootstrap.js:3)Any clues what it points to and how to work around it Adobe, as the project now just hangs at "Preparing Scene".
hey guys,when I try to export a short animation (25sec) as QuickTime or anything it gave me a crazy remaining time of about 45 Hours!!!I have a fairly efficient computer with no virus, no problem to export 10min videos with a lot of effect from Premier Pro (take 10 to 15min).The PNG and WAV directly from Ch are faster but still really slow (30min).I haven't seen anyone having that issue on the forum Hope you guys can help mecheers
Relative noob here...I've been working my way through the tutorials and tips and tricks. I have created a fairly basic alien bug looking puppet with six arms, two eyes, and a nutcracker jaw. I have keyboard triggers to make the claws pinch, make the hair go from solid to an animated psychedelic looking gradient, and change the eyebrows. I've rigged the puppet to walk and that seems to work quite well. I'm almost ready to have it do a scene. I do however have a few questions.- I tried adding profile shots for the head (created them as additional groups within the head group). However, if those layers are present in the puppet, the walk feature will not work (even if I deactivate the layers and the head turner behavior). Is there a step I missed?- With the six arms, I can only rig one of the left and one of the right arms to animate during the walk behavior. Is there a way to rig the other arms to move during walk as well, or will I need to
I am experiencing a major issue with CH 2018. When trying to edit within "Rig." The preview window opens as solid black and the character is only visible as a yellow outline. If I double-click the top of the window to expand the application to full screen, the character appears, but portions of the AI illustration appear pixelated. If I load the "Chloe" character from "Start," not only does the same pixelation occur in "Rig," but in "Record," Chloe's arms appear crossed and two spikes of hair protrude off the top of the preview window and no animation works. I have uninstalled the app and reinstalled it with no success. Any help would be greatly appreciated!
Hey Guys,I am having trouble with implementing a walk cycle to my character.I've created a puppet and he talks to two people left and right of him. I am attempting to use the walk cycle to have him turn to his left and right however I have came across a few issues.I have had the Maddy puppet open the entire time for reference but I can't find what is wrong with my file in order to get it working the way I want! The main issues include:1) He only turns in one direction despite both profiles having similar rigging/file structure.2) The head doesn't continue to recognise camera movements once he turns. Any help would be greatly appreciated! Here's the files: Dropbox - Jarry facing phone.psd Dropbox - Jarry facing phone.puppet
I am a relative newbie to Character Animator, but I am finding it a very useful tool. However, I have been stuck on a problem for a couple of days that I can't seem to fix. My character will not walk right when pressing the right arrow key. The 'Frontal' view works, and the 'Left Profile' view works when the Left Arrow key is pressed. All tagging is the same from Left Profile and Right Profile. I was only experimenting with the function so the character is by no means the most complicated.I am pulling my hair out! Not sure how to attach a file to this post but would be happy to share. ThanksJamie
Hello! I'm making characters that have a 3/4 view and thus the arm closest to the viewer would be above the "head" and "body" folders rather than within the body folder. In the "attach" menu there is no way to specify to attach it to body. I'd like the option to parent/ attach to any part of a character- have the full list drop down.Similarily, I have hair that swings behind her neck, the final layer "background hair." It needs to attach to the head but be located behind the body and swing in motion to the head. An easy thing in AE but not sure how to get that to function here.Finally, I wonder if adjustment layers in PSD would function in ChAn. This puppet has color/ saturation adjustment layers in her file but they aren't doing anything to ChAn.
Duplicated a scene with nine puppets twice so I could separate them into different scenes. When I went to delete some of the puppets from the timeline, all the puppets disappeared from the timeline, but the recordings I made remained. And all nine puppets were still in the scene...couldn't delete them. I tried opening up the original scene, then opened one of the duplicate scenes--that's when I got this message
I understand that only stills can be used as backgrounds in Character Animator. However, I have a motion graphic video that I want to Puppet to interact with / point to items on screen. What would be the best workflow for timing for this? Currently it's a two person process where we start the video and the animating at the same time and one person animates the puppet whenever the video person says to. Is there a better way to do this?
When i'm editing movements in the timeline it sucks having to figure out which "Handle ()" is the wrist elbow finger tips. etc
I just downloaded "Maddy" for studying her walk cycle and I didn't change anything in her structure.By trying to move her around I noticed that the eye gaze doesn't function.Is this a bug?
In CA I'm trying to trigger the visibility of an alternate mouth layer. I have a Mouth group with the various phoneme shapes but I want to be able to trigger a different mouth and hide the Mouth group. I've tried everything I can think of--- putting the alt layer in its own group or not, putting it in the Mouth group, using the new Trigger panel, using the obsolete trigger panel... nothing is working! What am I doing wrong?
Hi,one thing that appears from time to time in the final release is the "invalid graph channel frame type" Error on completing a take. What does it mean?It seems to be connected to recording a take with webcam + keyboard triggers. If I do them one after the other it is fine. Any way to avoid it? Or any idea what causes it?Cheers,Johannes
Hi - I am trying to import my character into Screenflow 7 but can't find a way to get it happening. Screenflow doesn't work with XML or the character file.Suggestions please?Thanks,Nicole
Hello everyone. I've been struggling with 2 puppets for a week now, even after watching tutorials and reviewing sample puppets. One of them moves okay, but she doesn't blink, and i clearly tagged blinking. Also, when I drag her arms, the whole body distorts. For some reason, the mesh of the arm includes the body, which is a separate group (and most meshes are contour). The second puppet has a table in front of her. Instead of moving just the head and part of the body, the whole picture kind of pivots, with only her head looking vaguely ok. At one point the table stopped moving, but after I switched to check one of the okay samurai puppets, it started moving with my head again. Her bg hair also stretches instead of dangling, but if I change the modifiers, it detaches fro the head. I attached the videos, and the puppets. Please help me locate and fix the problems, Im on a deadline for a university project. Here are the files: WeTransferUPDATE: Fixed mom's arms, they werent independent, b
CHARACTER ANIMATOR...I am having a problem importing a project in Character Animator: I have project 2 open and want to close it and open project 4. When I attempt to import project 4 and click on project 4 in the Adobe file, the program reopens project 2. Also, the Ch program will not let me open any other project, and it will not let me close project 2. I cannot close project 2 without shutting down the entire program. And then when I reopen the program, it reopens with project 2 teed up ready to go. I don't want to ever see project 2 again, but I fear deleting it in the file because the way the program is acting, it just might delete project 4 or anything else.
Every day you are providing great new Ch information on how to build puppets better and it's terrific. Thank you.My question is slightly elementary... what matters regarding the "EYE" layers symbol in Ai when importing into Ch? Is there a simple rule regarding layers and turning them on or off in Ai before importing them into Ch? Does it simply define the opening image in Ch?For example, below, Alamasol's mouth has inconsistencies, some things with the eye on, etc. W-oo has all three layers lit, while Ah has only one of two. Does it matter? Will Ah work just as well as W-oo even though one of it's layers isn't chosen?Thanks for helping with this.Evan
I was looking into whether it's possible to create custom behaviours and found that this page states:"If you are interested in developing behaviors for your own use or for sharing with others, please contact us for the SDK. JavaScript knowledge is required."Unfortunately the 'contact us' link just takes me back to the support forum. Does anyone know how I can get my hands on the SDK?
I'm in the process of creating a pilot for an animated kids TV show based around a band of humanoid-sharks that play in a rock band.I made this short video to start trying to get to grips with Character Animator and iron out the flaws before I start on the job of animating our full length pilot episode.I'd appreciate any feedback anyone has. I'm currently using Photoshop as my base though I'd like to transfer the characters to Illustrator and learn how to get the lines in the characters a bit less sketchy (they were drawn by a comic book artist)ThanksPride of Aberdeen Awards Acceptance Speech - YouTube
After using the zoom dialogue box in the bottom right, is there way to pan? Similar to zooming then pressing the space bar in Illustrator (and many other Adobe programs)
Hi,I'm working with character animator and after effects together, but Ae, every 5 minutes, lost the connection with dynamic link. I'm working with 8 characters and I don't understand why i have to re-connect them all every time. It's hard, i can't connect all together but one by one and he changes independently the place of my characters. Please i need help it becomes a long long long job
I am sure I saw this in a tutorial, but am now having trouble finding it.I would like to apply an animated puff of smoke or sparkles or something right at the point I switch in and out of a trigger. For example, I'd like my puppet to change outfits in the middle of a scene and would like it to happen with some sort of alla kazaam sort of effect. Can I tie something to him to make this happen?Martin
I moved around files and renamed puppets in an attempt to get organized, now all my puppets (from the 'open recent' list at least) open like this?
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