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I currently working on an After Effects project which uses multiple scenes created in Character Animator. The project works well when it is being used on a Mac, which is the computer it was created on. I have to try to transfer it to a PC in order to export and edit the project further but whenever I do I cannot Link the Character Animator project to it. I keep getting the error "After Effects error: Failed to connect to Adobe Dynamic Link project. ( 86 :: 1 )" When I try to replace or re-load the file I am unable to get it to work. Is there any way to transfer the project itself with all of the links intact from a Mac to a PC or does the project essentially have to be re-done when transfering between operating systems?
Hello, hope everyone is having a great day!n Generally speaking my puppet is setup pretty good to my knowledge and i am not sure why my pupils and eyes are so shaky/fidgety. Is there a control for this? I am working on a timed project, please help
I am currently learning how to cycle layers for smoother blinks (and hopefully for squinting later). The fastest it will go is 1 frame per layer, even tho I've tried to decimate that (0.5, .001, etc) it still seems to be at the same rate. This makes my character's blinks very slow and unnatural. Any guidance would be much appreciated!
So I just started Character Animator and made my puppet following the guides and videos. However when I try to make a scene with my puppet, it seems to be cropped out and I can't see the whole head. I want to be able to use this for my twitch stream. I could really use the help. Thank you.
Hi guys, i am new to Adobe Character Animator, but i wanna make a talk/live show live on Youtube! I looked for tutorials and found Syphon, but i use Windows.. So can i use a other program or Syphon, on Windows to livestream Adobe Character Animator?-Robbert
Hace una semana empecé a usar este programa y de un día para el otro empezó a fallar. Aparecen unos cuadros blancos cuando selecciono partes de mi puppet y cuando lo llevo a la escena hay partes del puppet que no aparecen.
I can't see the mesh of the left arm of my character (HIS left), and in the scene I can't see the arm at all. Here are some screenshots with left arm selected and right arm selected, and the scene with and without showing mesh. It looks like the left arm has the same mesh as the right one.. What I did after it worked fine was duplicating and mirroring the left one and rename it right arm. Can anyone help me?
A couple of times lately I have been working in the puppet properties panel, adding pins and sticks etc, when all of a sudden it stops working. For example, I might select the stick tool from the tool bar, but when I move the mouse back over the puppet the pointer changes to the hand tool and all I can do is move the puppet around. No matter which tool that I select, the mouse pointer changes to a hand as soon as it moves over the actual work area. I have to close CA and restart work later, which is a nuisance ! Is this a known problem ?
HI! I've built a puppet and I've labeled my eyes / mouth etc and it just won't work. Here's my puppet's faceHere's a shot of me "blinking" where her whole upper face folds in half. Help!!!
I recently spent a bunch of time creating a character on my laptop. I moved the directory containing everything to my desktop. When I try to open it the message Can't import/open project "filename" because it was created with a newer version (1.0.5). It was not created in a newer version. All the versions are the same.Any thoughts on what I could do to open these propjects?Thanks
Hi,My puppet has a basic female body shape and then over that i would to be able to have different clothes, fashion changes.I would like the clothes to morph along with the puppet as one would expect.If Im correct, In this previous episode #3 (see time 22 min) this exact mock-up is displayed, there is rigging on a body group and within that is a dress group that contains the fashion changes.The demo only slightly moves the puppets arms so it's hard to know if it actually worked.I would like my puppets rigging to work as suggested in this video( see Time: 22 minutes)Obviously it is possible to overlay different outfits and affect them with keystrokes without any dragging rigging involved.I hope this demo (Ep.3 CH Live) just didn't have time to show this small but impossibly important detail.If it is possible that would be awesome!!!I did rearrange groups in order to re-create the same structure as in Ep. 3 (see Time 22min) but had no success.My puppet is built in illustrator
This is basically the error 😕😕 I recorded the audio in Adobe Audition, and then when trying to use the function of computing Lip Syinc this happens... can someone help me? Is this maybe because a bad installation of Character Animator on my computer?In case you cant read the error, it says: Internal error code: (70845333:3871+54) attempt to perform arithmetic on a nil value.
Here's an odd one: my lip sync wasn't picking up OOO and OHH lips very well. When I'd say words like "you" or "oh no" the lips would default to some other shape. I noticed those two shapes were the lowest layers under my Lips and on a whim, I dragged them to near the top. Voila, the lip sync now picked up both shapes much better.So it seems there is a "priority" to which lip shapes the program wants to use, in order of the layers top to bottom under Lips. Possible bug?
Hi,the template puppet (blue guy with Ch-logo) opened als .psd is working as it should.The .ai-version however, can move the pupil outside of the eyeball.Everything is tagged the same way.Interestingly, I dragged the .psd in Illustrator, saved it as a .ai, tagged the pupils and eyes to see if that helps. No. Pupils leaving the eyes once again.Hopefully this little fun fact can help somebody with the choice which template one spends hours of changing before realizing that there seems to be compatibility issues.
Is it possible to have 2-3 characters for live streaming? 2-3 separate people on webcams controlling their own characters in one single environment simultaneously?
how do i fix this? so image not cropped what am i doingwrong??????????
Hi -Curious if Character Animator is in a stable, usable form at this point - and how it compares to alternatives such as DUIK plugin for After Effects (AFX) and Reallusion's CharacterAnimator 3. Interested in full body animation, which could be 2D or 2 1/2 D (vs true 3D animation which I'm also considering). And lip synching would be a plus though not absolutely necessary - but wouldn't want to use it if it looked too mechanical. I will be putting everything together inside of AFX and Premiere - so workflow within AFX is a plus - though I'm fine exporting a png sequence from another program and then bringing in)Thanks for any insights or suggestions.
Hi all,I've just downloaded the Ch trial and watched a couple of You Tube videos, which make it look amazing. I can't wait to start but the interactive Get Started video has only sound, no images. Has anyone got any ideas why it's not working properly please?I'm running Win 10 with 8Gb ram and a Nvidia Geforce graphics card (not sure if that makes a difference?)Thanks a lotAnn
I think I may have turned off the body following along with the head, and i cant figure out how to turn it back on?the torso, legs, and arms are all separate and only the arms are independant, but the body still doesnt follow along with the head like the "making your first character" tutorial.any idea how to turn it back on?
I have created sticks and draggable handles in my character's arms and legs. They are warp-independent body parts. However, when I drag an arm handle, for instance, all body parts move. It is the same for any handle on any body part. No matter which one I choose to drag, all body parts with draggable handles react together. Why? I'm stumped.Also, the character's feet are fixed, but there is a slight drift when moving. Shouldn't they be perfectly still? .PSD and .chproj files available on request.
When selecting the main puppet layer, then clicking on the "show mesh" button, only the torso reveals its mesh. And the torso is a sublayer within the body. I can click on any individual sublayer and the mesh shows up, no problem But why doesn't the entire mesh appear en toto? Also, I have a bounding box issue. Here are screenshots of the mesh problem and the bounding box issue. Notice that the main character layer is highlighted and the "show mesh" button is activated. Also, look below the feet. Notice the elongated, superfluous area in the bounding box. Below is a screenshot of my Illustrator file with all objects selected by hitting Ctrl-A. Notice that there is no extraneous artwork in the AI file below the character's feet. So, why the extra space in the bounding box?
Over half of this episode is devoted to the community spotlight, including Twitch live streaming examples by Scribbleh & Moose, Digital Puppets showing off their latest innovative ideas with head turn triggered cycle layers and a 3D morphing mask, and a couple of unique recorded pieces. Then we talk about making custom mouth shapes, walking through the recent revised lip sync set that Red Monster went through for the live event. Finally we'll finish up with a few quick usability tips.0:00 Intro1:15 Community Spotlight14:02 Making Custom Mouth Shapes19:41 Quick Tips23:56 OutroLinks:Scribbleh: http://twitch.tv/scribblehDigital Puppets: http://digitalpuppets.co.ukHead turn trigger tutorial: https://youtu.be/2cBoIM0phiYMaspast: http://youtube.com/maspastMoose: http://twitch.tv/mooseplayLondon Tinker: http://londontinker.comGreg Fish: http://gnpi.org
Hello,I have Ch installed on my 6-core, 4.5GHz, 64GB RAM PC, and it takes about 10 minutes to compute 3 minutes of lip sync (Compute Lip Sync from Scene Audio). If I look at the processor usage, Ch is only using around 1% of available processing power. I've also checked my GPU usage, in case Ch is offloading the work to my CUDA graphics cards, but no, it's not doing that. The source audio is on a fast SSD, so that's not the source of the slowdown. So what's going on? How can you write some code that runs so incredibly slowly, and, more importantly, is it likely to be improved? I could understand Ch maybe using one processor at 100% if it's some old code not written to take advantage of multi-processor systems, but that's not the case.
The project is fine in Illustrator but when I open ACA this is what the character looks like. Why is this happening? All of the layers are everywhere and I didn't change their positions.
Hello, The following two error messages display upon startup of Character Animator and I cannot use the software. I can eventually import a puppet if I click OK multiple times every 3-4 seconds but I just cannot create a scene. I have tried deleting the project folders, turning off all cloud based syncing, and reinstalling the software but still get the same result. Any thoughts on how to correct this? -Dell Latitude E5470-16 GB RAM-500GB SSD hard drive (108 GB used)-Intel i5 2.4GHZ-Windows 10 Enterprise
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