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When I enable physics for a scene, the physics-enabled objects fall to the bottom of the screen. This does not work for a scene with perspective. I want the objects to fall to the level where the puppets are standing in the scene. I thought about adding static layers with "collide" to the points where the puppets would be standing but I want to know if there is a better way. Thanks in advance.
hey im creating a puppet that has 2 phases one that is idel and one that is talking. Im using layer picker audio so that it standards on idle and moves to talking when i talk. However the puppet flips back to quickly to idle when im talking which makes it look weird is there a way to make it so that layer picker stays on the talking layer for a few seconds before switching back to idle when it receives input?
Hi, I've got a problem with one of my characters in character builder, where the character rotates around its neck/head ignoring the fixed points on its feet, also when I've tried to make the character draggable there appears to be a part of the character around the head which is fused to the spot so it just deforms everything around it as you pull the body away. I can't find a soloution so any help would be greatly appreciated. Please find my puppet file here: https://drive.google.com/file/d/1VLX-3LfL3Z46lYoA6TZCciXTr1xvpbSf/view?usp=sharing Thanks.
How does Dave Werner create the blinking lights on the puppet Xbox. I exported the three layer of lights to my character and gave them a cycle layer behavior and nothing happened.
I am tryiong to edit original task from a Character Animator to an .AI puppet, when I click or use shortcut to Edit Original, It takes me back to the downloads screen on my HP laptop rather than connecting me to illustrator. Photoshop edit original works great when moving from Character Animator. I cant seem to figuree out why I cant connect to illustrator through the "edit original" tab in Character Animator. Please help
HiI have a timeline where my character ocasionally walks left or right to point to different parts of the screen.I'm using Motion Library (thanks for previous help on that!) for the walks and on the timeline everything looks good.Despite checking and rechecking, and using the 'reset position' button, at certain points when exporting, the character ends up in the wrong place (too far right?.Any ideas what's going wrong?I'm wondering if a 3 minute video is too much. Perhaps I need to break it down to several smaller projects.Thanks in advance!Pete
I have a project of one of my students, but i can't open it on my computer. There is also an older version with the same puppet which opens without problems.Does anybodyknow - what this error means - and how i can correct it. I can also send the project if you want to have a look inside.
My webcam (HD Pro C920) is not being detected my webcam works on other software just not on Character Animator. Very annoying. If anyone knows the solution please me know
I created and rigged my own puppet. Everything seems to be working except when I push record, the puppet disappears. Any suggestions?
Greetings, I have a puppet with different views: Frontal, Left Quarter, Left Profile etc.. Please see Image below. I realize that for a given view (let's say Left Quarter), the head being in any of the following 3 Positions: Frontal / Left Quarter / Left Profile would be just fine. And it would be nice to have this flexibility to implement something like a Slight Head turn in either direction. However, does this mean that for each of the views of the Puppet, I'll have to create 3 Head Positions? That's a lot of duplicated layers to add to the Puppet. Is there a better / recommended Structure to implement this? Thanks in advance for your help.Regards,Rajnesh
It appears that the automatically selected Default Input value has the potential to prevent recording. See this thread for the details. Solved: Character Animator Not Recording & Playhead Not Mo... - Adobe Support Community - 9260793
My puppet was working just fine the other day but I did add a ton of different layers, although I don't remember editing the face specifically. Now when I try to turn my face left or right the puppet's face distorts, I have the image attached. I've checked the hierarchy and everything seems right and I don't think I made any changes there when I added the new layers.
When my puppet raises his arms, his hands need to flip so the thumbs look normal. The hands are on separate layers than the arms. Is there an easy way?
anyone that is proficient in character rigging and would be interested in helping me create and rig triggers, please let me know
Hey,I am currently facing a problem where the character is not responding to any camera input. Neither the head and its elements nor the body moves. Only Lip Sync working. I don't want anything too complicated. Just to make the character tilt left and right as I move my face in the camera.Do I need to turn something on to detect movement?What colud be the problem??
Can he timeline navigation be more consistent with AE or Premiere please? Be great if we could drag over the time line and have the timeline"zoom" interface element in the same place. Also, to be able to change the colour of the takes and layers on the timeline as with AE and Prem would be more than handy. It's all a little confusing and difficult to work in at the moment.
Hello everybody,I'm using the Mr. Business puppet and I modified it to look like me except the hands. Can I use hands from another puppet and not lose the triggers? While I'm at it, I'd like my puppet to have clasped hands and cannot figure out how to make the arms and hands do that. The layers prevent both arms from being able to connect in front of the body. Can someone offer assistance? Here's a look at the puppet and the hands. I had to scale them down in Photoshop because they looked freakishly large. I'm creating a talk show and don't want freakish sized hands on my puppet. lol. Honestly, I'd be really happy with hands /palms facing up, hands clasped, and arms/ hands pointing like the Tull starter and Foxie starter I attached the Michael puppet if anyone wants to make the change. Thanks
I have watched many videos, I have even studied the ninja. I have my character set up correctly and all the layers, created triggers to turn my character, but the character will not respond to turning when I use the left and right arrow. How do I do this?
Can anyone suggest where I can get ready to use puppets (human) that can make full use of Motion Library?Thanks in advance.
I imported a puppet into my scene and dragged it onto the timeline. The "Body" behavior has a red dot next to it. But The Body Tracker button in the Camera & Microphone panel cannot be selected and remains grey. Can this be fixed?
HiI'm a complete beginner and I'm working on my first project (steep learning curve!)In the attached snippet the puppet moves to the left of the screen and I've used the left arrow to get the 'walk' action.Everywhere else this has worked, but this time the puppet stoops badly and has a distorted face during the movement.I've deleted, replaced, copied, pasted and re-exported multiple times but can't fix it.Any advice would be much appreciated.Thank you!
I am trying to create a scene using the Hunter puppet. However, the Hunter puppet does not have separate triggers for each hand. Rather, both hands always and only do the same gesture at the same time.Are there any instructions anywhere that explain how to separate the triggers for control of each hand?Thank you.
Hi, I am trying to add a footstep sound when my character walks. I want it to be triggered and constantly play while I am pressing the walk key. Is this possible ? This works well with a replays and they constantly loop while pressing the trigger
Hi all- I'm so excited to see the motion libary with ready mini animations. However, I'm surprised that the Character Animator team still hasn't addressed four-legged animals. I've seen other inquiries over the years and the closest to being answered is from 2018 and it's a clever but bulky response. What are people doing or suggesting to rig four legs to move in harmony like an animal would? Is there a way to tweak motion library so that you can still use it but have the legs and arms move more uniformly like a dog, cat, horse... etc would do? Looking forward to hearing ideas from the community and responses from the Ch team. Thanks.
I am trying to get my puppet to walk across a scene using Motion Library.It doesn't matter whether I set the Root Position to Continuous, Reset at Loop, or Treadmill, when I click the play button, and the puppet crosses the "Record One Motion" track, the puppet always looks like it is resetting at loop every two seconds.Motion Library Speed set to 40%Motion Library Strength set to 60%Body Strength set to 75%Any help would be appreciated.Thank you.
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