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I recently upgraded my laptop just so I could run Character Animator more quickly.However, with the upgraded hardware, when I click Record, it takes 8 real time seconds to record 1 second of the scene. And it seems to be jerking forward 3 frames at a time.The entire scene is 3 minutes and 40 seconds long.At the present time, I only have 9 tracks in the timeline.Any help would be appreciated.Should I uninstall and reinstall Character Animator?Thank you.
I've looked in all the forums and I couldn't find answers, help me. Version 22.4
I've got a character nicely rigged with the standard IK arm behavior, following the standard shoulder-stick-elbow-stick-dragable hand method. The rest of the head and body are controlled by the head with various sticks and pins to dampen the movement of the character to their waist and this works well.When I drag the hand and leave (Hold in place) it holds but is still subject to movement from the head, torso and body albeit a small amount. Is there a concrete way to plant the hand rock solid?
I want my puppet to start off camera to the right.When the scene begins, I want the puppet to walk into view and then start talking.I do the following: [1] click "Record," [2] use the arrow keys to start the puppet walking in.The puppet never moves and the recording automatically stops.Is there a way to do what I want to do?Thank you!
I'm trying to save my puppet as a new project so I can make changes without affecting the original file (that needs to remain untouched) I'm getting this error and it's a bit different from the ones I've found online and on these forums. Unfortunately I can't share my file as this is client work. Thanks for any help!
HI, I created my character starting from the "blank" character and replacing all the body and face parts in Illustrator. All naming seems to be correct. When I try to use my character in "recording" mode the eyebows are not behaving properly: if both "crowns" are on, only the left brow will move and defor the left side of the head. If I disable both "crowns" the brows will move together but they will deform the head too. I tried all possible combinations but I don't seem to be able to make it work. Thank you Sergio
I'm using:Character Animator 2022 (22.3)Windows on desktopLatest NDI Tools with the LauncherOBS Studio I have read most (if not all) of the threads in here about this same issue but from what I can tell, none of them have been resolved. Randomly (or for a reason unknown) my puppet won't appear in my OBS Studio stream. Last time it happened, I simply reinstalled NDI tools, loaded everything up again and the option for the CA puppet was in the NDI webcam selections. Therefore the issue is definitely the connection between CA and the NDI Tools. I've even been able to load up CA and just OBS in the past without needing to launch NDI tools and the puppet appears in OBS Studio. Now the connection won't work again. I have uninstalled both CA and NDI Tools (completely), rebooted, etc etc and I still can't NDI Webcam to pick up my puppet from CA. I have not changed any of the required settings with regards to : however I only get a blank screen with the option to select "remote c
So I have been trying to implement Limb IK for a Four Legged character. Followed the usual tutorials from Okay Samurai. The issue is that IK only recognizes one pair of legs and roots to ground only on that pair. The other pair just floats but it works on with a walk cycle. What Can I do to make the Character animator recognize both
When I enable physics for a scene, the physics-enabled objects fall to the bottom of the screen. This does not work for a scene with perspective. I want the objects to fall to the level where the puppets are standing in the scene. I thought about adding static layers with "collide" to the points where the puppets would be standing but I want to know if there is a better way. Thanks in advance.
hey im creating a puppet that has 2 phases one that is idel and one that is talking. Im using layer picker audio so that it standards on idle and moves to talking when i talk. However the puppet flips back to quickly to idle when im talking which makes it look weird is there a way to make it so that layer picker stays on the talking layer for a few seconds before switching back to idle when it receives input?
Hi, I've got a problem with one of my characters in character builder, where the character rotates around its neck/head ignoring the fixed points on its feet, also when I've tried to make the character draggable there appears to be a part of the character around the head which is fused to the spot so it just deforms everything around it as you pull the body away. I can't find a soloution so any help would be greatly appreciated. Please find my puppet file here: https://drive.google.com/file/d/1VLX-3LfL3Z46lYoA6TZCciXTr1xvpbSf/view?usp=sharing Thanks.
How does Dave Werner create the blinking lights on the puppet Xbox. I exported the three layer of lights to my character and gave them a cycle layer behavior and nothing happened.
I am tryiong to edit original task from a Character Animator to an .AI puppet, when I click or use shortcut to Edit Original, It takes me back to the downloads screen on my HP laptop rather than connecting me to illustrator. Photoshop edit original works great when moving from Character Animator. I cant seem to figuree out why I cant connect to illustrator through the "edit original" tab in Character Animator. Please help
HiI have a timeline where my character ocasionally walks left or right to point to different parts of the screen.I'm using Motion Library (thanks for previous help on that!) for the walks and on the timeline everything looks good.Despite checking and rechecking, and using the 'reset position' button, at certain points when exporting, the character ends up in the wrong place (too far right?.Any ideas what's going wrong?I'm wondering if a 3 minute video is too much. Perhaps I need to break it down to several smaller projects.Thanks in advance!Pete
I have a project of one of my students, but i can't open it on my computer. There is also an older version with the same puppet which opens without problems.Does anybodyknow - what this error means - and how i can correct it. I can also send the project if you want to have a look inside.
My webcam (HD Pro C920) is not being detected my webcam works on other software just not on Character Animator. Very annoying. If anyone knows the solution please me know
I created and rigged my own puppet. Everything seems to be working except when I push record, the puppet disappears. Any suggestions?
Greetings, I have a puppet with different views: Frontal, Left Quarter, Left Profile etc.. Please see Image below. I realize that for a given view (let's say Left Quarter), the head being in any of the following 3 Positions: Frontal / Left Quarter / Left Profile would be just fine. And it would be nice to have this flexibility to implement something like a Slight Head turn in either direction. However, does this mean that for each of the views of the Puppet, I'll have to create 3 Head Positions? That's a lot of duplicated layers to add to the Puppet. Is there a better / recommended Structure to implement this? Thanks in advance for your help.Regards,Rajnesh
It appears that the automatically selected Default Input value has the potential to prevent recording. See this thread for the details. Solved: Character Animator Not Recording & Playhead Not Mo... - Adobe Support Community - 9260793
My puppet was working just fine the other day but I did add a ton of different layers, although I don't remember editing the face specifically. Now when I try to turn my face left or right the puppet's face distorts, I have the image attached. I've checked the hierarchy and everything seems right and I don't think I made any changes there when I added the new layers.
When my puppet raises his arms, his hands need to flip so the thumbs look normal. The hands are on separate layers than the arms. Is there an easy way?
anyone that is proficient in character rigging and would be interested in helping me create and rig triggers, please let me know
Hey,I am currently facing a problem where the character is not responding to any camera input. Neither the head and its elements nor the body moves. Only Lip Sync working. I don't want anything too complicated. Just to make the character tilt left and right as I move my face in the camera.Do I need to turn something on to detect movement?What colud be the problem??
Can he timeline navigation be more consistent with AE or Premiere please? Be great if we could drag over the time line and have the timeline"zoom" interface element in the same place. Also, to be able to change the colour of the takes and layers on the timeline as with AE and Prem would be more than handy. It's all a little confusing and difficult to work in at the moment.
Hello everybody,I'm using the Mr. Business puppet and I modified it to look like me except the hands. Can I use hands from another puppet and not lose the triggers? While I'm at it, I'd like my puppet to have clasped hands and cannot figure out how to make the arms and hands do that. The layers prevent both arms from being able to connect in front of the body. Can someone offer assistance? Here's a look at the puppet and the hands. I had to scale them down in Photoshop because they looked freakishly large. I'm creating a talk show and don't want freakish sized hands on my puppet. lol. Honestly, I'd be really happy with hands /palms facing up, hands clasped, and arms/ hands pointing like the Tull starter and Foxie starter I attached the Michael puppet if anyone wants to make the change. Thanks
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