Learn how to create, build, and animate 2D puppets.
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Hi, I downloaded the IntroToRigging files from the Beginner Tutorials but the motion library is not working on all chracters. The motion library is not working at the 03_sidesample although I aded the motion library to the same layer at the rig mode with the body and the limb ik. It does work on the 15_body tracking. Thak you. (i have the latest version 2023 22.5 )
I had a project open in Character Animator while I was working on 2 puppet files in Illustrator. This crashed Character Animator. I couldn't reopen the project so I deleted the project file to start again. Now I can't create a new project without receiving the above message (which means I can't creat a new project). I've tried reinstalling Characte
Hi there, I'm having trouble opening character animator. Every time I open the software I get the following error immediatly. I need to work on my immediatly, hope some1 can help fast! Cheers,
I’m still pretty new to Character Animator and I’m working on my first puppet. All the tutorials and example puppets I’ve looked at teach how to switch between only two or three hands. Evidently I went mad with power because I ended up with over 100. Am I supposed to keybind every hand? Am I going to have to work out a flow chart to keep it all straight? This is a disaster. I’d prefer to put as much of that kind of long-term burden on Character Animator as possible. Like if this were After Effects, I’d use Opacity keyframes to swap between hand gestures and then have Time-Remapping on each gesture so I could cycle through to the specific hand I want, no flow chart required. But your Character Animator ways are strange and scary, and I’m out of my depth. Please save me from this flow chart.
Hi,I don't know where it went wrong. Originally, I could move the body with mouse or camera to create jumping but now it only could move by transform menu. Can anyone help me to solve this problem? Thank you!This is my file.https://drive.google.com/file/d/1q-SBOUxZ6AYU1jqXfn0WKTYf8QWVEvKF/view?usp=share_link
I keep having this glitch regardless if I am using one of my own characters or an okay samurai puppet. I have my puppet rigged, I put the puppet in a scene and everything is great. At some point, (I htink when I update the Illustrator or Photoshop file), I go back to the scene and the properties panels no longer lets me activate or deactivate properties from recording and none of the attributes are keyable. I attatched a photo. The one without the red dots is the one I am refering to. If I delete that scene and put my character in a new scene I have the red dots again. This is ok if I don't have animation in a scene, but horrible in shots where I do have animation and I want to continue adjusting things. Does anyone know a fix?
I'm creating a series of short videos. Each episode is its own prjoect but for some reason the newest project saves over the previous project. I need to use the same assets and puppet for each episode. How can I create new videos without it somehow linking to the old one?
Hello!Right now my company is working on producing shorts using Ch, but we're facing horrendous render times. The segments are generally no more than a couple of minutes each, but each render is taking multiple hours. While that isn't back breaking, it is inconvient, as our turnaround is weekly, and we need to look at passes. I feel like other adobe programs such as Animate, or even programs like Toon Boom Harmony don't face these sort of export times, so it could very well be cause by something like the heavy rig were using, or large BGs, or something along those lines. If anyone has faced similar export times I'd be interested to know if you've found out what's causing this. The second part of my question is if anyone would have hardware upgrade suggestions. My boss feels like upgrading the CPU would yeild better results but I'm not tech savvy so I can't say. I don't have access to the specs that we're using for our PC, but plan on posting a screen shot of those come tomor
I'm finding this problem posted and fixed a few years ago, but nothing recent and all those instances involved Win 10. I'm running a Mac Mini 11.6.1I have tried all the solutions I can find on here. Have uninstalled and reinstalled:- Character Animator- All the NewTek apps that come in the package- Premier- After Effects Nothing I do can populate options the devices pane.What am I missing??Thanks in adance,Alan
HiI can create a new project my C drive. Etc. Desktop or C:\Users\name\Documents\Adobe\Character Animator\But, if I try to create a new project on my external drive I get this error. (see attached)It creates the project on the drive and tries to open it. But can't.Any help?Jakob
I've been bashing my head against this for a couple days now. Help? I'm using a swap set so my puppet can have different eyes for different emotions. His neutral face works just fine (sorta - when live, his blink eyes sometimes have weird masked shapes and I have no idea why. But then if I make some tweaks elsewhere in the project, then they'll be fine. Until I make tweaks again.) The problem I'm struggling with is his angry eyes. They're just 2 basic AI shapes that I want to bind to my eyebrows, but they just won't budge. I think I've set them up identically to the neutral eyebrows but no movement at all. If I bind them to my upper eyelids, then they'll wiggle a bit, but that won't do because my eyelids aren't as expressive as my eyebrows. What can I possibly be missing? Thanks so much!
how do I change the background in a scene? because i want to change from one background to another while my charecter is speaking. Cruz-age8
no webcam installed,and use Compute head movement from speech functionwhichever high or low value of Pose-to-Pose Movement setting ,character head movement always like Pose-to-Pose Movement 100% with 23.0,23.1(even set to 0% still move like 100%).but 22.4 22.5 work opposite,whichever high or low value Pose-to-Pose Movement setting ,character head movement always like "Pose-to-Pose Movement" 0%.
Hello everyone 🙂First time poster, ever! So here's my query, I made some puppets in a 7 day trial of Ch, and they work great in starter mode now my trial has expired. The only issue I have is when my speech audio is longer than about 30 seconds, and I drop triggers into the timeline.. I'm unavailable to drag the triggers to expand them. So all I get is a split second of the trigger. My cursor is just an arrow and doesn't change to the drag handles. I have to import my speech audio in 30 second clips in order to expand my triggers. Is this a bug or are people generally not importing speech longer than 30 seconds at a time? Will try to upload a screenshot... Any help would be greatly appreciated!! Thank you
Compute Lip Sync Take From Audio and Transcript Does Not Work Correctly after getting tech support who don't know how to even use the program to even begin to fix it.
Whenever I try to use Head Movement from speech it distorts the head in weird ways instead of smoothly moving it. It just instantly jumps to random weird broken looking versions every few seconds.
I wold like to make an animation white the story of the 3 little pigs, but i need pigs, and wolf puppet.Is it possibele to dowload puppets for free? I ´m using the free version of Character Animator.
Hello, My timeline in Adobe Character doesn't move anymore, so it's impossible for me to play or record a scene. I changed the software version, uninstalled and reinstalled but it didn't change anything. Do you have any idea what the problem is? Thanks
This was huge for me. I dont know why this is but running Adobe CC App in the background while trying to use character animator really capped my frames in CH drastically. I was fighting this for months now before today. I was noticing my CH frames get worse and worse the bigger and more complex my project was getting. I randomly closed Adobe CC that runs in the background and my frames went from 18-20 to 35-40. Ofcourse I cap my frames at 24 fps though. Please try this if you are having issues. This has caused me lots of headache for a long time now.
The arms of my character do not move with my arms when move my hands to gesture. The following are the strategies I have already tried. 1. I added draggable tags to the hands.2. I made the attachment style hinge.3. I tried enabling the body tracking behavior.4. I tried moving the origin position for both the arms and the body. Any advice?
The Camera and Microphone are not working and I just purchased a plan to create something. And I do not have the ability to create anything.
Need some help. Having an issue where one arm (right arm) is working as expected but left arm is stretching and distorting entire puppet. From what I can figure out both arms have the same settings and configurations. TIA!
It would be a great feature to have mesh warp in Character animator, similar to one that exists in After effects. With very simple mesh warping it's possible to do so many things to achieve natural looking movement.
Hello, I am creating multiple puppets for a scene, with each puppet following the same formatting and have similar appearance. I have created the first puppet in Photoshop, imported into Character Animator and completed all the rigging, triggers, behaviors and replays. I would rather not go through the same lenghy process for my future puppets for this scene, since they will have identical rigging, behaviors, triggers and replays. Is there a way for me to duplicate that puppet (with its rigging, triggers, behaviors, etc...), and have newly created puppets map to their own duplicate photoshop files? This would allow me to have multiple identical puppets, each mappped to their own photoshop files. Then I can edit each individual photoshop files to make the puppets' appearance unique while each puppet maintains the same behaviors, rigging, triggers and replays. Is this possible? Thank you
Is it possible to export the data from Character Animator to Unity? So that I would not need to export videos from Character Animator and upload them into Unity?
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