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The problem of the Fx badge narrowing the display area of ​​the audio waveform is a problem that shoOpen for Voting

The problem of the Fx badge narrowing the display area of ​​the audio waveform is a problem that should be fixed.1.Place a clip on the audio track of the timeline.2.Change the width of the audio track of the timeline.Result→The display size of the audio waveform changes depending on the width, but the width of the change is not constant!(The Fx badge gets in the way)→This makes the waveform difficult to see, which has a negative impact on editing.SolutionIf you turn off the display of the Fx badge, the width of the change becomes constant.→This is putting the cart before the horse, so I would like it to return to the previous state where there is no effect on the waveform.   Fxバッジのせいでオーディオ波形の表示部分が狭くなるのは問題なので修正すべきだ   1.タイムラインのオーディオトラックにクリップを配置する。   2.タイムラインのオーディオトラックの幅を変更する。   結果 →幅によって、オーディオ波形の表示サイズが変化するが、その変化の幅が一定ではない! (Fxバッジが邪魔をしている) →これにより、波形が見にくくなり、編集作業に悪影響がある。   対策 Fxバッジの表示をオフにすると、変化の幅が一定になる。 →本末転倒なので、以前のように波形に影響がない状態にして欲しい。

Proposal for AI Chatbot Integration in Adobe Premiere ProOpen for Voting

Hi there!My name is Carlos Capio, and I'm a passionate newcomer to the world of video editing. Despite my enthusiasm, I often find myself overwhelmed by the vast array of tools and features in Adobe Premiere Pro. I haven't had formal training in video editing, and while there are countless tutorials on YouTube, I sometimes feel lost and frustrated. That's why I believe an AI chatbot integrated within Adobe Premiere Pro could be a game-changer for people like me.My Story:When I first started using Adobe Premiere Pro, I was excited but quickly realized how steep the learning curve could be. Simple tasks like sharpening a video or creating smooth transitions took hours of searching through tutorials and forums. I often didn’t even know the right terms to look up! This constant back-and-forth between the software and external resources was draining and time-consuming.I recently came across a tool called Klutz GPT, which can assist with editing tasks, but it requires a third-party integration and a ChatGPT API account. While it's helpful, it's not as seamless as having an in-built assistant within Adobe Premiere Pro.The Solution I Envision:Imagine a friendly AI chatbot right inside Adobe Premiere Pro that could:Answer Questions Instantly:Whenever I have a question about a specific tool or need advice on how to enhance my video, the chatbot would be there with an instant response.Guide Me Step-by-Step:The chatbot could walk me through processes like sharpening my video or adding cool transitions, making the learning experience smoother and more enjoyable.Generate Helpful Scripts:For someone who isn't familiar with coding, having the chatbot help generate and implement scripts to automate tasks would be incredibly valuable.Offer Personalized Tips:Based on how I use the software, the chatbot could offer personalized recommendations and tips, helping me discover new features and improve my skills.Why This Matters to Me:This AI chatbot would transform my editing experience from frustrating to enjoyable. It would save me time and energy, allowing me to focus on being creative and making great videos. Plus, it would help me and many others fully utilize the incredible features that Adobe Premiere Pro offers without feeling overwhelmed.Conclusion:I believe that an AI chatbot within Adobe Premiere Pro would not only make the software more accessible to beginners but also enhance the experience for seasoned editors. It would be like having a knowledgeable friend by your side, ready to help whenever you need it.Thank you for considering this idea. I’m excited about the potential of this feature and how it could help people like me create amazing videos with confidence and ease.Warm regards,Carlos Capio

P: Add "relink" option to import dialogOpen for Voting

PROBLEM One very common issue users of LrC have are missing files and folders.  Well over 70% of my LrC Help clients come to me with some version of this problem.  The existing "Find Missing" tools in LrC work as designed, and many times re-linking one photo winds up re-linking hundreds of other nearby images at the same time.   However in many cases, depending on exactly how the images became missing,  one winds up having to manually re-link images one at a time which can be an impossible task if there are hundreds or thousands of such images (a client yesterday had over 11,000).    SUGGESTIED IDEA In the Import Dialog, add a new checkbox below the "Don't import suspected duplicates" box called "Relink Missing Photos".    If this box is checked and there is also a version of the photo in the catalog marked as missing, rather than importing the image and creating a new catalog entry for it, re-link the existing (missing)  photo to the location of the one selected for import.   WHY Will save copious amounts of time dealing with missing photos..  In most cases where there are loads of missing images, the user used Finder or File Manager to 'restructure' their image storage folder hierarchy.  In thses cases, the current physical structure is probably the desired one rather than the one shown in the Folders Panel.   Rather than having to re-link folders or files individually, one could go to the Import dialog, and with this checkbox checked could use the "Add" imort mode and accomplish in one step what would otherwise take many days or weeks to accomplish. 

Coordinate manager for selected control pointsOpen for Voting

Hi all, I wanted to request the addition / implementation of a small coordinate manager tool, to allow numeric positioning of any selected (control) points and / or bézier handles. I feel like multiple tools could benefit from this. Most notably the path tools (paint/ smudge / erase along path) and the warp projection grid come to mind. I'm trying to paint a character right now and am quite frustrated that this feature is missing. Setting up a precise symmetric warp projection is pretty much infeasible right now, as the only means of doing the same (mirrored) transformation to two opposing grid points is to use snapping, which severely restricts the possible outcomes. The surface tool can't be used on symmetric stuff at all in that regard (correct me if I'm wrong). Furthermore, a coordinate manager would be incredibly helpful to manage path points, e.g. if you want to mirror a path in 3D space. Just activating the symmetry on a path isn't always going to be the right solution for that; what if the original unmirrored path itself isn't needed anymore? I seriously miss a way to check and manipulate control points numerically, and I think it would be a great addition. On a side note: A dedicated option to directly mirror a path (the actual points) along the symmetry plane would also be useful - but that is probably off-topic here, so yeah. Best regards 🙂