Questions
Als letztes aktiv
hello, i got a big issue.I buy the indie version of Substance, on steam.Unfortunately, i can't open any materials, they all got a kind of locker next to the SBS.I can create mine but that's it.It's really problematic cause i should do notations for my students, and can't work cause of that.What a shame...Any solutions please ?
Hello,I'm trying to setup an Integration for Shotgrid in the latest substance designerand it seems like some of the module are missing from PySide6 libraries or at obfuscated behind the _find_all_qt_modules call. I have also tried pointing the sys.path and the PYTHONPATH to a local install of pyside6, and tried pip installing Pyside6 using designers python interrupter. I'm wondering if there is a setting that can be used or a way to have Substance designer see a full install PySide6 so that maybe the sgtk core can see this install when creating its wrapper. Two of the major modules that seem to be missing in the current install are QtWebEngineWidgets and QtWebKit. The issue comes about where when Shotgrid is conforming GUIs to PySide6 it error on the import of these Libraries. so just wondering if there is a way to have these show up in designer or point to an install that has them.
Essentially I'm trying to bake the textures of a model that has over 100 tiles to the same model with 10 better packed tiles. My understanding is Designer can't load UDIM sets in the 'Transferred Textures from Mesh' Baker Paremters even though I am using a UDIM set named "texture_[udim]" in the load from resources dialogue. When I bake it seems to choose only a single tile from the UDIM set I want to bake from and bakes that onto my 10 tiles. Is this correct? Designer can't use UDIMs to bake from?
is there any trainer located in India for the Substance Designer
Hello,I have created a set of nodes that I wanted to export as a .sbsar to modularly create hair textures using splines. I am happy with the solution that I ended up with, but when I load the asset into my library, all the inputs are set to "relative to input", which I am aware do not work with .sbsars. I have combed through all the input nodes for every graph in this set of nodes and set them as relative to parent, but it's still not changing. I don't see any options to set these parameters in the export to .sbsar process either. Because I'm working with splines, I copypasted the spline node inputs with some tweaks so they would match Substance's native spline nodes. I have since changed them from their original rel to input to rel to parent. When I place the custom node in a new graph and hook it up, the data output returns nan for the R and G channels but not B or A. There are still rel to input nodes within each graph, but to my understanding that's not a problem, is it?
Hey guys, I have a small trouble with exposing the parameters (still in learing process). I'd like to expose only one Size parameter in X axis without Y one. Is there any way to do this using functions maybe? Still having Y axis to be set on 5 in this case.Im attaching a screenshot to show you what I want to achieve. Cheers!
Is there a good way to target sharp corners of shapes? (like the vertices of polygons)Struggling to target these stars. Curious if there's a way to map each UV map tiled to a spline bridge square.Or any workarounds to target those vertices?
Made a great looking texture in Substance 3D. Once export I get these harsh lines in the seams.Is this part of it? I made the seams black and white so its easy to see. Also is there a good way to combine the PBR maps that are exported from Substance 3D Sampler for Print. I am exporting a flat hi-res plane. I used photoshop and loose the details of the maps because there is no way to use normal or height map. I also brought the material texture that was made and put it in Photoshop beta. They will export an image that I can tile but the lines are found in the seams. Some areas repeat and some have lines. see attached pic. Still looks better in Sampler 3d widow. wanted to find out if there was a way to export the full size 3d version that I see in Sampler so I can use the png or tiff for printing on a regular printer ie printing wide format back drop. thanks for the help. Trying to figure out if Substance 3D w
I created a material using Subsdesigner. All the parameters can be used and debugged normally in Substance Player or Designer. However, when importing the sbsar format into Substance Painter, most of the parameter adjustments become ineffective. I have no idea why. It's really bothering me.Could someone help me figure it out?
Hi folks,I am trying to find out why linked files and other dependenices are broken when opening .sbs files on different machines. So far we've been manually relocating the files but this costs a lot of time.Even though all machines have the alias set up correctly and have Library paths added for the custom nodes/files, it seems like the alias doesn't work on files/nodes used from this custom library path. Any idea how to solve this? I attached some screenshots below to hopefully make it a bit more clear.
I'd like to know if its possible to draw 1 spline per visible border. Would be very helpful.
Hello. I downloaded the trial of Designer to start learning. And I am currenlty having difficulty getting UDIM textures to display on my 3D object in the 3D view. I would appreciate any help that might point me to a solution.These are my steps: Import texture (link as template)Import obj (Use as UDIM mesh = Yes)Connect udim bitmap to diffuseAssign substance graph to 3D mesh > AllI see no texture in the 3D View.I then:Create a base material.Expose the base color slotConnect udim texture. And assign Base Material to 3d mesh, base color.Still no texture in 3D View. If I open the Bake Model Information window. I can see all the UDIM UV's for my 3D model. I can bake textures on all UDIM's without error. But still unable to apply the baked texture to the 3D model.I see a lot of information regarding previous workflows that use Project settings and Texture Sets. But I do not see these options in the latest version.Thanks!
hi how can i use the curvature bake of this object: in this object: the difference is the broken piece that doesn't have to receive curvature: thanks
Hello What should I do to increase the pixel resolution so that I don't get results like the image below? This jaggedness is all over my graphicsI would like to smooth it out and put more small details in my graphics. Thanks
I'm trying to use a user channel in a filter for Painter like described in https://helpx.adobe.com/substance-3d-painter/content/creating-custom-effects/channel-specific-filter.htmlI made a very simple setup, where the user0 channel should blend between 2 colors and multiply with the base color: I spent *hours* trying all possible combinations but I am just not able to get the user channel data. It simply uses the default color assigned in the input node. Can please someone tell me what I might be doing wrong?The user channel exists in painter of course, I tried all the different color formats not being sure if it matters.There is the sentence:"Note: It is not possible to combine generic setup (input/output nodes) and specific channels (basecolor/basecolor)."in the above documentation page but I'm unsure what it should mean but I feel it may be relatedNote: I AM able to modify the basecolor using itself as an input, I can also write something to the user channels but
Hello, I'm looking for help, I tried to do a pattern using tile sampler node and adding letters in order to blend them in the pattern.But i'm stuck because neither the distance node and the edge detect are working properly with letters. Do you have idea on how to do this ? see the images linked below 🙂 Thanks !
Hello everyone! There are two parameters in Grunge nodes: Balance and Contrast. I would like to create the same parameters for my own graph, so I can use custom grunge maps and then export an SBSAR file to Substance Painter. I know I should use a Levels node and create custom functions for "Level In Low" and "Level In High," but I still can't figure out how to create a proper function. I tried asking ChatGPT, but its functions do not work as well as I want them to
Hi, I would need to access the ids of the graphs present in the default node library in Designer using the Python API. For example nodes such as "Cells 4" or "Switch". I can see Designer is able to extract the relevant ids from packages located into the resources/packages system folder when we right-click on a library node, we can see both the .sbs path and the graph id. For example the "auto_crop.sbs" package contains both "auto_crop_color" and "auto_crop_grayscale" graph ids. I would basically need to access this same information from the Python API, I don't think this is possible right-now.
I created the node and passed the parameters, but when I open the file, it still defaults to 8-bit
Crash when the startup interface appears.错误应用程序名称: Adobe Substance 3D Designer.exe,版本: 12.4.1.0,时间戳: 0x641c486b错误模块名称: Adobe Substance 3D Designer.exe,版本: 12.4.1.0,时间戳: 0x641c486b异常代码: 0xc0000005错误偏移量: 0x0000000003057d8d错误进程 ID: 0x0xE2C错误应用程序启动时间: 0x0x1DB8F218ED00136错误应用程序路径: D:\SteamLibrary\steamapps\common\Substance 3D Designer 2022\Adobe Substance 3D Designer.exe错误模块路径: D:\SteamLibrary\steamapps\common\Substance 3D Designer 2022\Adobe Substance 3D Designer.exe报告 ID: eb267c02-ec66-4807-81a7-fef1a2a11e50错误程序包全名:错误程序包相对应用程序 ID:
Hello All, thanks for taking the time to help out. I am trying to implement Channel Packing by adding a opacity through the alpha channel to the basecolor output. I have used the following Nodes to achieve this: I find it strange that no thumbnails are shown. By viewing the basecolor output In the 2D View, by switched through the RGB and Alpha Channels, all seems to function. The basecolor output has the follwing setup:I have even tried using RGB and A as a seperate Usage.Upon exporting and viewing in Photoshop, all I see is the Alpha. Elsewhere in the graph I have the following setup, and all works as it should: I am desperate for assistance and I have unsuccessful experimenting and using online resources.Many thanks
Hello What is the fastest way to open .sbsar files in Blender? I am using the Substance Designer and Blender windows side by side and would like to update the material created on the SD in Blender as quickly as possible. How do I do this? For example, is there a way to press a shortcut and the material goes from the SD to the blender viewport applied to the mesh? Thanks
Atomic/default Normal node makes great normal maps, sharp and per pixel precise for closeups but produces a bit of shimmering effect when light to surface angle is sharp . Sobel math node dosn't but it makes super blurry results for something like asphalt grains or anything with tiny details creating visually 3 times bigger asphalt grains than atomic Normal node for example. Does anyone know a proper solution for this : special normal map blur , filter or what math it should be to adress this issew ? Something not as blurry as Sobel for smal 2-3 pixels details? Our engine cant use TAA.I tried to mix default and sobel node 60/40 but result looks even worse?
Hi,I want to learn more about the Time parameter mentioned in the table (the last one). How can I access and adjust this parameter in Substance Designer to create a dynamic brush for Substance Painter? Also, what kind of changes or effects can it make in a dynamic stroke?
Hi, I just started learning Substance Designer. I'm following along with a tutorial, and everything was going smoothly until this point, where I have to use a Poly Quadratic Spline node.For some reason, it's all messed up in the 2D view. The first point is labeled both p1 and p2, overlapping each other; the second is labeled p3; and the last isn't labeled at all. Somehow the labels got shifted up by one, and I couldn't have possibly accidentally touched something because this is my first time using a Spline node. I've attached a few images. Is it a bug, or did I somehow accidentally mess something up? Please help - this is really annoying!
Remix with Firefly Community Gallery
Thousands of free creations to fall in love with and remix in Firefly.
Sie haben bereits einen Account? Anmelden
Noch kein Konto? Konto erstellen
Enter your E-mail address. We'll send you an e-mail with instructions to reset your password.