Questions
Nyligen aktiv
I am having difficulty retrieving the After Effects camera highlight gain, threshold and saturation values from the camera options, using the SDK. I can get these just fine: bool dof_on = getStream(AEGP_LayerStream_DEPTH_OF_FIELD, 0.0) > 0.5; double focus_dist = getStream(AEGP_LayerStream_FOCUS_DISTANCE, zoom); double aperture = getStream(AEGP_LayerStream_APERTURE, 0.0); double blur_level = getStream(AEGP_LayerStream_BLUR_LEVEL, 100.0); But when I try to get these, I get an error saying they are undefined: double hThresh = getStream(AEGP_LayerStream_HIGHLIGHT_THRESHOLD, 255.0); // 0-255 double hGain = getStream(AEGP_LayerStream_HIGHLIGHT_GAIN, 0.0); // 0-100 % double hSat = getStream(AEGP_LayerStream_HIGHLIGHT_SAT, 0.0); // 0-100 % I am using the 2024 SDK I think - so not the latest but I hope that doesn’t matter. Is it not possible to get these from the camera? Thanks,-Richard
I just want to create rain in my scene.But my background is a painting I made, drawn in 3-point perspective, with the impression that you’re looking slightly upward toward the sky.When using the particle world effect, I want the rain to look like lines that are falling, but it appears they’re sort of radiating outward. For example, the rain particles toward the center appear vertical, but as you look closer to the edges of the screen, the particles should be more angled. So the entire rain scene is sort of cone-shaped.
working Rigging armature animation on after effect but Shape key animation is not.please resolve this problem
I'm trying to use Frame.io in the panel in AE, but end up going around in circles. When I click to log in with my adobe ID, it seem like I can log in, but then I get a message saying something about "unsupported account" and there's a button to click to go to a "v4 comments panel." I click that button and nothing happens. WTF? It does seem that I'm logged in though, I can click to see my account info and can start to create a new project, but when I try to confirm the new project, the dialog box just doesn't close and no project is created. Am I doing something wrong, or is this frame.io panel just broken?
Hello! I have a problem with my after effects. When I render mp4 it’s fine video, I mean no problem. When I try preview footage mp4 format image is distortion and black and white. If I put a photo on my composition preview it’s good.My spec laptop HP Pavillion 15DK is:Nvidia card geforce gtx 1650 Intel UHD Graphics 630 16GB RamTwo SSD one with 1tb and second ssd is with 500gbAfter effects is the latest version 2026.2.1I try to clear memory cache, I make settings and nothing. I roll back version and nothing. The problem persistent
Left aliment moves the text to right side of comp and right aliment moves the text to left side of the com. How to understand this? Video is attached as well.
I just DL a template from mixkit.co called Letterbox Slideshow. It comes with 10 scenes. I only need text on the first 3 but for some reason i cannot figure out how to remove the BOX that the text sits in. I have removed the text but the box is still there. There is no layer for the box. The box also has 2 rectangle narrow box designs that appear with it. It looks like it is part of each layer’s Media asset. I’m very new to AE and do not know how to dig deeper. It’s a free DL if anyone has some serious free time. I’m baffled. https://mixkit.co/free-after-effects-templates/letterbox-slideshow-592/ I’m trying to edit Scene 5 and here is a ss of the boxes that i need to remove.
Create Composition can create a new composition in a project. What is meant by other two composition?
I'm using AE 25.5 on my new PC, and exporting mogrt won't do anything but give these temporary comps which is basically 640*360 version of the original mogrt. I've tried downgrading all the way to AE 24 and same thing happens, no matter how simple the mogrt would be(like only 1 line of text) I did find out that the mogrts are stuck in Temp>aegraphic>(randomfilename)>aemogrtFiles, but in .aeg and not actual mogrt. It seems like AE manages to make .aeg files, but fail merge it with the temporary comp for the preview and get stuck...How could I fix this?
I did simple Position keyframing to make a star move from the lower left to the upper right. The screenshot with the properties can be seen. If I add the keyframes to the Position property under Transform: Polystar 1 layer there is no motion path. If I add the keyframes to Position under the Transform layer then the motion path displays. What is the difference between using the Position property and adding keyframes these two different ways? After doing the Position keyframes to the Transform layer, I am having an issue with the Center Point for the Motion Path not being in the center of my shape so the motion path does not display for it properly as can be seen in the first screenshot. If I use the Pan Behind tool I move the center point to the center of the shape and then the motion path displays properly. Why is it not doing this by default? The shape is still not moving exactly along the motion path as can be seen in the second screenshot, how do I get it to do this? The only thi
OK, here goes.Select an image, say a narrow street showing to the end.In Photoshop,select Filter > Vanishing Point.Go through the process of making the Planes required. Export for After Effects .vpe > Open After Effects, import the .vpe you just created.Double click the Composition folder > AAAARGHThis is where it goes pear shaped and is my question, See the attached screenshot.How on earth do I put the Planes into the viewport, is there an easy way to do this, I have tried dragging, fiddling with Parent / Transform settings. It is a nightmare to place the planes in the viewport, and I’ve never managed to make it fit nicely. Can anyone suggest a method?Thanks in advance.
Hello! I am having trouble turning a path I created and added to a shape layer into a line. I created the path in a shape layer and then pasted that path into the position of a dot i was hoping to follow the path. That worked and i made some edits to the path in the dot path. I am now trying to use the path from the dot to be used in its own layer as a a line following the dot. When I have copied the position keyframes from the dot and pasted into a new shape layer, the line does not show when I add a stroke or generate one. I haven’t seen any other questions in these forums with a similar problem. More than happy to send screenshots if it helps!
Can anyone help me how to fixed this. While importing Illustrator file in After Effects all my graphic layers has a white shape or block aroung the graphic. The following image shows the original file and the second image shows the screenshot after importing into After Effects.Img 1Img 2The Img1 is the final image and the Img 2 is the screenshot after importing in After Effect.
I recently upgraded to 24 and there are some bugs, but most go away by closing and reopening. One just popped up that despite closing and opening and restarting, it won't go away. The keyboard shortcut for split layer (Shift+cmd+D) doesn't work. I went into keyboard shortcuts and it said that was the shortcut. When I got rid of it and tried to reassign it to that, it turns out that it AE won't even accept that as a keyboard shortcut. Can anyone think of a solve for this, short of uninstalling and reinstalling AE? Title edited by Mod.
I’m having an issue with Motion Tools Pro v1.4.9. When I try to log in through the panel, I get the error: “Invalid server response: Missing token”. I’m using After Effects 2026 on a fresh Windows installation, so there should be no conflict with old cache or previous versions. Because of this error, I’m unable to access the plugin.
Imported my illustrator file in AE and all the vectors have this white block behind them. I did not convert them into shapes in AE neither did I use clipping masks in AI. Previous projects did not have this issue After Effects Version 25.5.0 (Build 4)My Hardware:RTX 4060, 32gig RAM
Hello all,This is a very trivial problem, but… how can I adjust the opacity of a 3D (native cube) mesh?I am using the advanced render engine, and the opacity control does nothing: either is fully opaque or is fully transparent.Thanks
Excuse moi… What the hell is that?! It’s the first time in 15 years in After Effects I’ve had this: Absolutely nothing special here. A fresh project with one video precomped, tracked, camera and text added. That is all. I cannot use Advanced 3D today because it messes up my font. Tried resetting AE preferences with Ctrl+Shift+Alt on load. Tried resetting font preferences, choose other fonts. Tried changing Advanced 3D preferences.AE 26.0.0, 14700K, 4080, 64 Gb of ram
Hello, I’ve been working on developing a plugin using the AE SDK (essentially an AE-style plugin for PR). However, I’ve been unable to successfully compile Chinese effects names.Here is the command I’m using:cl /D "PRWIN_ENV" /I "$(AE_SDK_BASE_PATH)\Examples\Headers" /I "$(AE_SDK_BASE_PATH)\Examples\Resources" /EP "..\%(Filename).r" > "$(IntDir)%(Filename).rr""$(AE_SDK_BASE_PATH)\Examples\Resources\PiPLTool" "$(IntDir)%(Filename).rr" "..\%(Filename).rcp""-c"Even after adding the -c option, it still fails. I suspect this tool might not support it, because I know that Cnvtpipl.exe does support Chinese attribute names.
Opening someone else’s project I get “Could not create Essential Graphic parameter because it refers to a non-existent layer.”→ How does one find out why Essential Graphics failed, what the layer(s) might have been?Similar to when expressions break .. you can click the magnifying glass in the orange alert bar to go directly to the broken expression, or type “missing” in the search field to solo footage files that the After Effects project cannot locate.Thanks,Marc Chep
I need to reset an anchor point to the center of a shape. I can use the Pan Behind tool to drag the anchor point back, though I do not know how to get it right back in the center. Searching Google told me to hold down Command while dragging and it should snap to the center, though that is not working for me. What do I do to get the anchor point right back in the center?Thanks
AE crashes during render after a few minutes. My comp is Intel TM i9-14900 3.2GHz, 96 GB RAM, £TB of storage available, 64-bit op system and processor
I am troubleshooting a MacBook with AE 2026 (completely updated) using significant energy over a 12-hour period, causing slow-downs and battery drain. (Activity Monitor → Energy → 12 hr Power). On this machine, it’s hovering right around 15%; while on my own MacBook, it sits at about 7%. The laptop is also very hot, with fans turning on intermittently. I have tried clearing all caches, reinstalling AE, updating it, and resetting the Mac’s SMC. It’s not actively using energy, but the 12 hr Power does not budge. What could this be? Laptop is a 16-inch 2019 MacBook Pro. Specs below, if it matters. Graphics:2.4 GHz 8-Core Intel Core i9 AMD Radeon Pro 5500M 8 GB Intel UHD Graphics 630 1536 MB Memory:32 GB 2667 MHz DDR4 macOS: Tahoe 26.4.1
I have been editing this comp for a couple of days and when I went to edit opacity the scale from 0-100 was gone and so was the “Add: ▶” to add an effect. I am super confused and don’t recall doing anything to remove this, see pics (this was an existing comp that I no longer know how to adjust in terms of the amount. However, after hours I realized that I could use the Properties tab on the left side panel, but it is just inconvenient and hope to have it back. Anyone know how? I have to have this project done soon so any tips are appreciated!
Ran into some confusion when attempting to animate some shoe laces today. I was wondering what the best way to animate them would be. I wanted to achieve a realistic feel, where the end of the lace pulled first, then the rest followed eventually ending in a knot of some sort, the knot didn't need to be accurate, but I of course wanted the movement to feel and look good. My first thought was manually animating the path but I ran into the problem of spacing between keyframes, which would cause the stroke to distort and not follow a natural line/ flow that the lace would naturally achieve, animating each keyframe could be possible with a reference for timing and spacing but still felt very slow and inefficient. I then attempted to use Bones, which also didn't work and distorted the stroke. Finally landed on points follow nulls. Which seemed at first to do the trick, only to run into the problem of the bezier handles causing the stroke to distort, as you cannot edit the path due to the po
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