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Starting with Beta build, AE 23.0x11, H.264 is now available as an option in the Output Module Settings dialog allowing you to encode to H.264 directly from the AE Render Queue. This integration utilizes the Adobe Media Encoder (AME) UI along with AME’s backend encoding system all without leaving After Effects. We have also included 3 H.264 presets to get you started. If you need more control, you can customize the H.264 settings by clicking on a Format Options button in the Output Module Settings dialog. Not every option that is available in AME is exposed inside AE, and some settings such as resolution, frame rate, color management, are still set from AE’s Render Settings or Output Module Settings, but there should be enough to tweak for most users. H.264 export also supports both Hardware and Software Encoding modes. The same accelerated export you have in AME and Premiere Pro is now available for H.264 export in AE. If you need more control or sp
Feature request:Right now we only can see how many Comps there is in one particular selected Folder.Can we please have this improved and be able to see how many Comps there is while selecting more than one Folder? Also while selecting only Comps.
Hola! Tengo un PC Windows 11 con una tarjeta NVIDIA T400 de 4GB y he actualizado las versiones BETA de After Effects y Media Encoder. Sin embargo, no puedo exportar una composición de After Effects a Media Encoder. Sale un mensaje diciendo: "Error de Dynamic Link" - El origen está vacío. ¿Cuál es la solución? Gracias
Steps to reproduce:1. Close the Properties panel2. Click the Type Tool icon, ready to add some text to a comp Result: Properties panel re-opensExpected: Properties panel to remember that I closed it. I know this panel received a lot of love from Adobe when it was introduced relatively recently and I'm sure they want to show it off to everyone, but if I close it, I want it to stay closed thankyou very much. System info Application: After Effects (Beta) v24.5.0.46 OS: Windows v10.0.19045, RAM: 127.91 GB GB, CPUs (logical): 32
LUT processing in After Effects now has the option to use a more precise calculation method called Tetrahedral interpolation. The result is smoother gradients and better-looking results when applying LUTs. The old method is called Trilinear and is still available. This option can be found in the Project Settings. Below is an extreme example for illustrative purposes: ORIGINAL: Your basic ramp . . . TRILINEAR (old method): Notice the severe banding. This occurs when you have smooth gradients and the LUT doesn’t have enough precision to handle the small steps. In practical terms, outdoor shots with a blue sky are a good example of smooth gradients that you see often. TETRAHEDRAL (new method): Notice the smooth gradient. Tetrahedral uses a superior method to interpolate values in between the steps, so even with a low precision LUT, you get ver
Version: After Effects (Beta) 24.5.0 (Build 😎Platform: Windows 11 (Version 23H2 - OS Build 22631.3447) Basic steps to reproduce the problem:When having the grpah editor open and the "Snap" option disabled (that little magnet icon at the bottom) its possible to go up and down using the mouse wheel and it should also be possible to zoom in and out by holding down CTRL/ the Control key while using the mouse wheel. Expected result and actual result:But in the beta version of After Effects (v24.5.0) this doesn't seem to work (nothing happens when doing so), the same thing works in After Effects 2024 though (v24.3.0).I thought this was maybe an issue with the keyboard shortcuts settings I have selected but it also doesn't work with the default ones. So I suspect this to be a bug that came with the new GPU accelerated UI maybe?
Hi everyone, With After Effects (Beta) 24.2.0 build 17, we have added some very significant and long-awaited additions to the TextDocument DOM: The properties of individual characters can now be changed independently of the others with the new CharacterRange and ParagraphRange objects. New paragraphCount attribute will return the number of paragraphs in the TextDocument. New paragraphCharacterIndexesAt method will return the paragraph bounds from a character index—useful if you have a character index and wonder what the character index bounds of the paragraph it is part of. It is now possible to faithfully round trip a mixed-property Text Layer via the TextDocument without losing individual properties. boxTextPos will now accept negative values (this was a long-standing bug.) You can read the updated docs here: https://ae-scripting.docsforadobe.dev/introduction/changelog.html. The CharacterRange and ParagraphRange will benefit from a s
Hello Beta users! In the latest Beta builds of After Effects, you are now able to copy and paste keyframes across multiple layers. This new functionality is available in After Effects (Beta) 24.2.0.38 or later. We have been working on this feature for quite some time and are very excited to share it with all of you! We know this functionality is highly requested, so we'd love to hear your feedback.
Hello! A memory management update has been implemented in After Effects starting from After Effects Beta v24.5x17.Users can limit the "RAM available for After Effects" through a preference under Memory & Performance settings. By default this limit is set to a significant portion of RAM available on the system. With this update, After Effects adheres to this limit more strictly, reducing transient spikes in memory usage. This reduces spurious low memory warnings and ensures a more consistent preview range. This update is particularly beneficial in scenarios where the frame cache is recycling frames very quickly such as when switching between previewing two high-resolution comps.
Wie oben beschrieben 🙂
hey guys, what upWe all have been following the discussion about new Spectrum UI herehttps://community.adobe.com/t5/after-effects-beta-discussions/feature-focus-new-after-effects-spectrum-ui-amp-windows-ui-performance-improvements/m-p/14497629People are complaining about images not showing in scripts UI ... my scripts are working the same, so clearly it's an issue that will be solved till the release version.My question is about the ScriptUI API ... will be any change on this too ?All methods, properties, listeners, etc, will stay the same?And all layout stuff like margins, padding, positioning ... how Spectrum UI will impact the coding side?cheers
Today, we’re announcing a new feature in After Effects Beta 24.5 x27, the ability to import files directly to a specific folder in the Project panel. Just right-click on any folder in your project and you can select the same "Import" and "Import Recent Footage" commands that you're used to in the File menu. These will import all selected files to the folder you clicked on.Similarly, using the keyboard shortcut Cmd/Ctrl+I while a Folder is selected will import to that folder. Project organization is a crucial part of working efficiently, and before this change you could only import files to the root of your project and then have to drag them to the correct place, so we’d love to hear how this works for you.Please note: 3D models that are imported currently do not take advantage of this feature and will be imported into your Project root.
Seeing as it's impossible (currently) to "stack" Track Mattes (see this post: https://community.adobe.com/t5/after-effects-beta-bugs/cannot-quot-stack-quot-track-mattes/idc-p/14610070 ) and Set Matte is often useless*, how about we have a brand new shiny effect "Track Matte" which behaves exactly like a Track Matte, but enables us to:Stack more than one Track Matte (by adding more than one Track Matte effect)Change the order in which a Track Matte happens in the effects stackGood idea, don't you think? UPVOTE! UPVOTE NOW! 😁 *Or we have a checkbox in the Set Matte effect to "behave exactly like a Track Matte"
Howdy Y’all! Version 24.5 x 29 of After Effects Beta introduces support for the Advanced 3D engine on specific Intel GPUs. We’ve collaborated with our friends at Intel to fix a driver issue, and now the new Advanced 3D features are available on 12th, 13th, and 14th Generation Intel Core processors. We are also supporting Intel Arc A3xx and Arc Pro Axx discrete GPUs. We’re excited to open the gates of 3D model import, Environment Lights, HDRI Lighting, Shadow Catchers & Colors (Beta), Animated Models (Beta), and Depth Map Extraction (Beta) to AE creators using Intel GPUs who have been patiently waiting on the sidelines until today. Getting Started All you need to do is launch After Effects Beta, import a 3D Model, or add a layer to a comp and turn it into a 3D Layer. The 3D Render Engine Dropdown menu in the Comp Window will now give you the option to choose the Advanced 3D Renderer. &
It is very annoying that the picture flickers every time I paint the mask with the roto brush. After each brush stroke, the picture disappears for a second and appears. Apparently reboots with new data. But when you work with a long segment of video, these blinks are very unnerving and strain your eyes. Smear - blink, smear - blink, corrected smear - blink ... Please fix this blink so that the picture does not disappear, but simply update the roto brush mask.
Hi Y'all! As of AE Beta 24.4 x 20, you can now add .obj 3D models from your CC Libraries directly into your project in Beta. Open the Libraries panel and simply drag-and-drop your 3D model into the Project Panel or Comp Window. You can also right-click on the 3D Model thumbnail in the Libraries Panel and add .obj files via the context menu. Cool! But how do you get .obj models into your CC Libraries?? Good question! This option now gives you access to the vast collection of free and premium 3D Models on Adobe Stock. After you license your model, hover on the thumbnail for your model and click on the heart icon to Save to Library. A notification will pop up in the right corner of your browser to confirm that the asset is being saved to your CC Libraries. You can change the default Library by clicking on "Manage" when this notification appe
Hi, everyone, Starting with AE 24.4 Build 25 beta, we have introduced a new scripting API which will make it easier to differentiate 3D model layers from other AV layers. We decided to expose it to Beta in response to your feedback. We are updating the Scripting Documentation, where you will find more detailed information about this new API. Here is a quick overview of the new API: ThreeDModelLayer object When you add a 3D model layer to a composition, there was previously no way to differentiate it from another AV layer in script. It simply showed up in the scripting DOM as an AV layer. Customers requested a way to tell them apart. This new API lets you explicitly test whether the layer is a ThreeDModelLayer. var importOptions = new ImportOptions(); importOptions.file = new File("MyModel.glb"); var threeDModelItem = app.project.importFile(importOptions); var threeDModelLayer = comp.layers.add(threeDModelItem); if (threeDModelLayer instanceo
Version 24.5x4 of After Effects Beta introduces access to depth map data and 3D Channel effects for Advanced 3D scenes. You can use depth maps to create more realistic composites by simulating real-world camera settings for 3D renders, or to apply effects to a portion of a 3D scene based on its depth. “Rampaging T-Rex” by Naelwow, CC Attribution Getting Started To get depth data from Advanced 3D, you first need to precompose your 3D scene. This is the same workflow used to reference depth data from the Classic 3D and Cinema 4D renderers. 3D Channel effects applied to the precomp layer can access the depth information. There are two ways to use this depth data: create a depth map via the 3D Channel Extract effect or apply one of the 3D Channel effects that can reference depth data directly. 3D Channel Extract will generate a grayscale depth map. Parts of the scene that are closer to the camera are brighter, further away elements are darker. This map c
Hi, I've been testing the Blender glTF (glb) to After Effects workflow and there is a mismatch and incorrect conversion between the glTF exported file and the Blender rendered scene. (See video)With the glTF export the 50mm camera is created in After Effects with a 48.5268mm focal length that visually doesn't match the render. If this is manually changed to 50mm it matches the perspective correctly.Also the timing of the animation is wrong and there seems to be no way to alter or interpret it except by changing the Time remapping / speed which still doesn't work in my tests.https://youtu.be/vBsaSgYbqec
All versions of the new AE are unable to deal with longer sequences of EXRs (DWAB). Tested on 22.1.1 beta too and still broken. Fails on all of our teams Windows 10 machines (20H2) 64Gb memory. Very disapointed as this is the format used by most 3D artists doing serious colour work and post. Oddly the same AE file brought into premiere to render to Proress4444 handles it just fine. Using this inside AE is impossible as it fills the RAM in the backround till the machine struggles to function. It ignores the memory prefs, dropping to half (32Gb for remaining OS) it still uses 99% memory and falls over. EXR files created in C4D with alpha. Can supply link to test project if you wish. Please fix this issue as it has caused many days of problems in our company. We have resorted back to older AE to render the job but this is poor.
We will update our system requirements with the next major release of our video applications. This includes the 24.0 versions of After Effects, Audition, Character Animator, Media Encoder, and Premiere Pro. This change goes into effect with today’s Beta build, 24.0x37. We update our system requirements each year, which allows After Effects to take full advantage of these platforms and helps ensure optimal performance for you. Minimum OS Requirements To run After Effects Beta version 24.0x37 and above, Mac users need to be on macOS Monterey (version 12) or later. Windows users need to be on Windows 10 (64-bit) v22H2 or Windows 11. We recommend running our applications on the latest operating systems: macOS Ventura (version 13) Windows 10 (64-bit) v22H2 or Windows 11 V22H2 Please note that support for macOS Big Sur (version 11) is discontinued. It will not be possible to install the 24.0 versions of our video applications on
I want to download After Effects 24.0 beta without creative cloud . Because when I download it with creative cloud, it gives me that I cannot download it because my cpu doesn't support AVX2, So I want to try to download it and may it ignore this issue, I want to download it because I want to use Rotobrush 3.0, Can anyone help me?
The defined panel size in custom workspaces are not saved. Some times it worked !!!! I do not succed to define the conditions to get it saved !!! At AE load the default MINIMUM panel size is used, not the size defined at workspace update or creation. Could you please save the defined panel size as in all other Adobe apps !!!!Many thanks
Can't I use any other layer like a comp or mov or solid or shape layer as the source for envirement light? Right now it only supports .hdr layer.
Hello folks! I'm using the After Effects Beta 24.4.0 Build 40, and it's very stable to me. But like a week ago, some files that usually would open normally double clicking them, now isn't working properly. Some files stuck loading (98%, 99%) and freezes my after effects. Different files, from different projects. And I've noticed that the same problem happen in the normal after effects version. I can open using the CMD + O option to search and open the file or trying to rename it. But I think something is going on to cause this stuff (IDK). Thank you!
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