『アドビコミュニティフォーラム』に質問/トピックを投稿する方法
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I'm new to Character Animator and would like to know if an animation can be exported to Final Cut Pro.
Hi All, Once my animation has been imported to encode the screen rendred to black, where as in Character animator the backdrop is white. How can I change the background to its original colour/background once its been encoded please? Thank you
I set up my first puppet for a walking cycle and am pretty happy how it came out except for one small section. and im sure its an issue with one of my handles, but i cant find it. if you can see in the pictures on the side the shirt rises with every stepso you can see the arm layered behind please help if possible.
I have to make an animation with weights falling from the sky to an elastic spiderwire. Here are 4 images from the storyboard. For the left part with the steel bar, I did it on After Effects.For the right part, I thought it would be easier on Adobe Character. In Adobe Character, I used the "Physics", Collision and particle (in canon mode) functions to drop my weights. The spiderwire is also in collision mode. But I can't get the spiderwire to stretch with the weight of the weights. I added a draggable handle in the middle of the wire. I succeeded to create the principle of animation by manipulating live, but not to record it : impossible to properly wedge when to pull it (I attach a .mov file which shows my tests, but it's a screenshot by QuickTime, not a render). It is very hazardous, I cannot trigger the fall of the weights at a precise moment to synchronize the fall with the deformation of the spiderwire. Can someone advise me to record this animation?
I'm very new here & watching all the tutorials, what Im trying to figure out here is using the Finn fish character I want him to start tiny & thern grow larger & larger as though swimming in. I can't find anything related to this. Can anyone give me some pointers please?
I have power outage and my Ch proj became corrupted. Please anyone help me to recover it:(Any help would be very appreciated.I spent a lot of time in that proj and I don't want to startover Is there any autosave folder somewhere where I can recover it?Thank you!
Hey, I am having trouble importing my Illustrator Character to Character Animator. I have named the layers correctly but when I import the file my Character consists only of 1 single layer. Does anyone know what Im doing wrong? Thanks in advance.
So I've rigged the left arm identical as far as I can tell to the right arm, but I cannot get the left arm to drag above the shoulder of the puppet. Help would be soooooo appreciated
Hello guys please please help I don't know what happened I was just doing my project and my laptop closed suddenly I don't know why and restarted it and tried to open my Character Animator Project again , when i opened it suddenly it gave me thisI don't know why and I took month to do my project I am so terrified to lose it , I didn't do anything , I didn't move anything I just opened it after my laptop suddenly closed and this happened even when I opened Character Animator from New it gives me same thing , please solution I need a clean and clear solution please .I checked my Project's CH Date and I can see each and everyone puppets I made in my project and my backgrounds , briefly I can see my whole art Work inside the folder but the project doesn't open and I tried about creating and objects folder in my repo.noindex but the folder is already there . Help PleaseThank You
Hello, I began to use A. Ch yesterday. I used the puppet Chloe to modify my character.Once the modifications finished in Photoshop I export it.But it has bizarre eye movements. (the right eye ball distorts all the time...) And where I can modify the triggers beacause they're not right
I don't know what the title should be, but here we go: As you can recognize immediately, h̶e̶ ̶i̶s̶ ̶a̶ ̶C̶a̶r̶t̶m̶a̶n̶ ̶r̶i̶p̶-̶o̶f̶f̶ the puppet body is weirdly positioned by Ch. I guess it has something to do with pivot point? But I don't know how to fix it. Please someone help.Thank you!Download link for the puppet if you want to see more details:https://www.mediafire.com/file/zlzzfp2oc0pculn/EEBS.puppet/file
I just downloaded a puppet with all the assets from GraphicMama. All the assets are there but no puppet. Have you run into this issue?
Say I copy certain keyframes from certain body part, for example a head movement (like in South Park). Then I paste it to another character. The pasted keyframes are not only pasted on the head transform behavior, but all other transform behaviours, like hands, body, etc... Any fix to make it only paste to same body parts as it was copied? Thanks!
Hello,i've started to learn CA with the vidéos of OKAY SAmouraï.When i start with one of his puppets, the head is always following the mouvment of my head, and the coonexion with the bodyBG is perfect.When i produce my own puppet in illustrator, with the + for the independant groups, (i try to name correctly my layers, but i'm working with the french version so i don't know if the tags are working in french - it does for the speakings layers), i try to remove the anchor point of the head, drag it to the green zone on the body as a first step. My head si an independant group, my body is not, i don't really know why it is not workiing... But it never works, my head is never connected to the body, whatever name i can give it to it.Please help. I'm working whith the 2.1.1 version.
I am having issues with my legs stretching and body Swaying back and forth in the opposite direction of my head. I was watching some videos on it and had the body moving correctly but then i tried to fix other things and now it stopped moving. My arms are bending a little crazily but i feel like if i find the right spot on Arm IL I can get that right, but the other 2 issues I am stuck on. Thanks in advance
I don't know what to title this topic as, but here we go.Is there any cheat/hack/tricks in Ch to achieve that random head movement like when South Park character is speaking. Up and down, left and right, as well as some slight rotations. It's just way too much of work to do it using keyframes. Perhaps there is a behavior we can use or a combination of them? Thanks!
okay, I had downloaded one of the free puppets offered on the site.its name is templateman.I have had zero luck editing him at all. I have watched the videos, and followed the instructions with zero luck.I will attempt to load my screen shots so it seems legible.I start the program with the puppet, he is movable, and can have movement triggers. (1st picture)I origionally wanted to add a gotee, but for simplicity i decided to show what happens when i just want to delete the logo on his shirt.I go from record screen to rig screen, and this is what i get (picture 2) I click edit oriogional (pic 3) and it opens adobe illustrator (pic 4) and this is how it starts. (pic 5) shows exactly how the program starts. you can see I deleted the layer with the logo. I follow the instructions and click save (pic 6) which gives me a default area to save the character to (pic 7). after that i get the deafult illustrator option (pic 😎 which i click ok. (pic 9) shows absolutely nothing changes
Hello!Thanks in advance if anyone has the answer to these problems.I have minor experience with CA, I used it for a couple of projects back in early 2018 but haven't touched it since. I pulled in two puppets that I created in Illustrator into CA, the pupils and eyes in general have been giving me a lot of grief. I set up my layers in Illustrator to match what I did both in 2018 and modeled after a few tutorials I've watched. The pupils on my "Vinny" puppet are refusing to move at all no matter where I place them or how I name them. I'm not sure what's going on, I've been looking online all day basically and have tried ways of fixing it, but nothing works. Also, does anyone have a trick for masking so that the pupils don't go outside of where they're supposed to? I tried making eye ranges/tagging, and I've also tried clipping masks in the Illustrator file itself, but nothing has worked, maybe I'm doing it wrong. I'm attaching the most recent and clean file version that I have of the CA
Have a character walking and it generally looks OK. What I am trying to achevie is to reduce the up/down body and head movement and can't find which settings to adjust to make it less... Stomping/Yeti-like.So the head would move less up/down during the walk cycle, and be a little more "graceful". I've been moving the various tags around and adjusted stride length and speed but none of those seem to have any effect.
Hi All. I could not find a response to my above question so I am tossing it out to the community. I must not be the only one with this issue. I have a talking head (literally) that talks perectly in the Fontal and Right Quarter positions when the respective head position is the Default. What I would like to achieve is have the head continue to talk through during head position changes. I have set up a swap set for the head positions. Replies are appreciated. I have a work around in mind, but I am lazy and looking for a simple approach.
Help! I had a power outtage while working on my project. When I tried to open it again, I'm started getting this error:libgit2 error - 1(4/Corrupted loose file reference file: refs/heads/master) returned from git_revparse_single(&headP,repoP,specZ) Any help to recover this would be greatly appreciated!
I recently installed adobe character animate, i started with tutorial in it.When i started playing video, it is stucking and audio also.Please help me out....... 😰😰😰😰😰😟😟😟😟😱😱😱😱
I'm building a wave and using a cycle layer. I adding to an existing puppet. The existing arm is rigged and dragable. I added a series of arms to create the wave and made them cycle layers. the wave works but the original rigged arm remains while the animation cycles. I've added the original arm to cycle but then the arm is not present until I que the cycle. Any help or suggestions would be great. Oh, and the wave cycle is really fast. How could I smooth this out and slow it? Thank you.
Hi! I am just a teacher trying to do my first puppet so please bear with me. I have seen all Youtube and video tutorials but I can't seem to find what is the problem. I am trying to put the triggers for the hands so it points, or do other gestures. but for some reason when I go to the scene the arm is not there althought the triggers work cahnging the hand. I don't know if it is an error in the layers or the triggers, although I have follow exactly what Okay Samurai does in the videos. Here are the layers in illustrator When I go to the scene the hand is not there and If I click the trigger it changes the hands but the arm is not there.
Hey Adobe Hivemind!I'm hoping someone can give me some suggestions on how to fix the following issues. 1. The whites of the eyes "drift" out from under the glasses when in motion.2. Blink isn't working with eye gaze. Pupils do follow which is great.3. When I use keys to initiate Happy, Sad, Blink you can still see the pupil underneath the artwork.I'm still looking for some soultions for myself but haven't come across the right fixes yet. Any help would be appreciated. Here's my rig setup:
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