Questions
Nyligen aktiv
The "Left" on the image of the face (in the tags menu) is actually on the right and vice versa (the left eye is labeled "Right"). For the views immediately below, (Left Profile, Left Quarter, Forward, ...), are labeled with the opposite convention (left is facing left). In other words, the face labels are relative to the character and the views are relative to me.I guess I prefer switching the labels on the faces (since the character is always facing me by design, rather than me looking at the back of its head). Really it doesn't matter to me as long as the two conventions are consistent.
Short question that might be simple but I couldn't figure it out: I have a character with a sword on his back, and I want that sword to dangle when the character moves from the point where it is attached to the back of the character (which is somewhere above the middle of the sword). Obviously I don't want the sword to warp in any kind of way.I tried adding lots of dangle points and sticks to the sword and adjusting the dangle settings, which brought me very close to what I want, but the big thing is that my character is already that complicated which causes my actual FPS to be 0,5.Is there an easy way to do it?
What I'm trying to do is make a mouth that has a hinged jaw with teeth that overlap the edges of the mouth. Here are pictures of the mouth closed and open to illustrate better what I'm trying to say:In order to do this so far I had to make 4 layers. From the bottom to top layer there is the red layer that is the inside of the mouth. The next layer is the top layer of the mouth without the first 2 teeth. Then comes the lower jaw with the 2 fangs. And on the top layer are the first 2 teeth on the top of the mouth. In Illustrator everything is fine when I select the jaw's 2 layers and move them but in Character Animator I can only grab one of the layers at a time. I have the draggable handles overlapping on both layers in CA but it seems random which one it grabs. At any rate, is there a way to link those two layers together so they move as one despite being in a layer sandwich?I apologize if there is something simple that I'm overlooking. I haven't been using CA for long and only in my s
Is there a way to up the mesh resolution?When I bend my characters arm, it looks quite jagged, which could be fixed if I had more detail in my mesh.I'm also curious how Char.Anim. calculates mesh density? Because on my puppet, there's more mesh detail in his left hip than anywhere else - what's causing that?
Hi,I got this message today, when working in both CH and AE.Windows dialog box saying "close programs to prevent information loss.Your computer is low on memory. Save your files and close these programs:Character Animator CC Beta."I waited a couple of minutes and the RAM usage went down to 8 (of 16), and then pressen cancel on the dialog box.Unfortunately, minutes later I got a crash in AE.Could it be an issue with memory leak?
This is one of many new characters I am currently working on. Here is a video I made today to test out the rigging lip sync and blinks
I have a character with a long coat. It has two layers, one in front of the body and one behind the body. But my character also has legs, and if I move them they go between those two layers. I'm actually looking for a way to let the coat stretch or dangle along when the knees of the character go too far. Any ideas?Chris
does anyone know how to correctly order or layer different puppet so that 1 puppet i in front on another.one of the puppet is is the character but then a created another puppet for the weapon so it can behave how I want it to.
I have entered a PSD file in a new project for the character animator.And I set eyes, mouth, etc. tag to the layer and set keyboard input. So it worked well.But once I make a PSD modification,the applied settings are reset and there is an error even though I reset it exactly as before.It doesn't working after restarting the computer again, even if create a new project.I want you to tell me how to do it.
I currently working on an After Effects project which uses multiple scenes created in Character Animator. The project works well when it is being used on a Mac, which is the computer it was created on. I have to try to transfer it to a PC in order to export and edit the project further but whenever I do I cannot Link the Character Animator project to it. I keep getting the error "After Effects error: Failed to connect to Adobe Dynamic Link project. ( 86 :: 1 )" When I try to replace or re-load the file I am unable to get it to work. Is there any way to transfer the project itself with all of the links intact from a Mac to a PC or does the project essentially have to be re-done when transfering between operating systems?
Hello, hope everyone is having a great day!n Generally speaking my puppet is setup pretty good to my knowledge and i am not sure why my pupils and eyes are so shaky/fidgety. Is there a control for this? I am working on a timed project, please help
I am currently learning how to cycle layers for smoother blinks (and hopefully for squinting later). The fastest it will go is 1 frame per layer, even tho I've tried to decimate that (0.5, .001, etc) it still seems to be at the same rate. This makes my character's blinks very slow and unnatural. Any guidance would be much appreciated!
So I just started Character Animator and made my puppet following the guides and videos. However when I try to make a scene with my puppet, it seems to be cropped out and I can't see the whole head. I want to be able to use this for my twitch stream. I could really use the help. Thank you.
Hi guys, i am new to Adobe Character Animator, but i wanna make a talk/live show live on Youtube! I looked for tutorials and found Syphon, but i use Windows.. So can i use a other program or Syphon, on Windows to livestream Adobe Character Animator?-Robbert
Hace una semana empecé a usar este programa y de un día para el otro empezó a fallar. Aparecen unos cuadros blancos cuando selecciono partes de mi puppet y cuando lo llevo a la escena hay partes del puppet que no aparecen.
I can't see the mesh of the left arm of my character (HIS left), and in the scene I can't see the arm at all. Here are some screenshots with left arm selected and right arm selected, and the scene with and without showing mesh. It looks like the left arm has the same mesh as the right one.. What I did after it worked fine was duplicating and mirroring the left one and rename it right arm. Can anyone help me?
A couple of times lately I have been working in the puppet properties panel, adding pins and sticks etc, when all of a sudden it stops working. For example, I might select the stick tool from the tool bar, but when I move the mouse back over the puppet the pointer changes to the hand tool and all I can do is move the puppet around. No matter which tool that I select, the mouse pointer changes to a hand as soon as it moves over the actual work area. I have to close CA and restart work later, which is a nuisance ! Is this a known problem ?
HI! I've built a puppet and I've labeled my eyes / mouth etc and it just won't work. Here's my puppet's faceHere's a shot of me "blinking" where her whole upper face folds in half. Help!!!
I recently spent a bunch of time creating a character on my laptop. I moved the directory containing everything to my desktop. When I try to open it the message Can't import/open project "filename" because it was created with a newer version (1.0.5). It was not created in a newer version. All the versions are the same.Any thoughts on what I could do to open these propjects?Thanks
Hi,My puppet has a basic female body shape and then over that i would to be able to have different clothes, fashion changes.I would like the clothes to morph along with the puppet as one would expect.If Im correct, In this previous episode #3 (see time 22 min) this exact mock-up is displayed, there is rigging on a body group and within that is a dress group that contains the fashion changes.The demo only slightly moves the puppets arms so it's hard to know if it actually worked.I would like my puppets rigging to work as suggested in this video( see Time: 22 minutes)Obviously it is possible to overlay different outfits and affect them with keystrokes without any dragging rigging involved.I hope this demo (Ep.3 CH Live) just didn't have time to show this small but impossibly important detail.If it is possible that would be awesome!!!I did rearrange groups in order to re-create the same structure as in Ep. 3 (see Time 22min) but had no success.My puppet is built in illustrator
This is basically the error 😕😕 I recorded the audio in Adobe Audition, and then when trying to use the function of computing Lip Syinc this happens... can someone help me? Is this maybe because a bad installation of Character Animator on my computer?In case you cant read the error, it says: Internal error code: (70845333:3871+54) attempt to perform arithmetic on a nil value.
Here's an odd one: my lip sync wasn't picking up OOO and OHH lips very well. When I'd say words like "you" or "oh no" the lips would default to some other shape. I noticed those two shapes were the lowest layers under my Lips and on a whim, I dragged them to near the top. Voila, the lip sync now picked up both shapes much better.So it seems there is a "priority" to which lip shapes the program wants to use, in order of the layers top to bottom under Lips. Possible bug?
Hi,the template puppet (blue guy with Ch-logo) opened als .psd is working as it should.The .ai-version however, can move the pupil outside of the eyeball.Everything is tagged the same way.Interestingly, I dragged the .psd in Illustrator, saved it as a .ai, tagged the pupils and eyes to see if that helps. No. Pupils leaving the eyes once again.Hopefully this little fun fact can help somebody with the choice which template one spends hours of changing before realizing that there seems to be compatibility issues.
Is it possible to have 2-3 characters for live streaming? 2-3 separate people on webcams controlling their own characters in one single environment simultaneously?
how do i fix this? so image not cropped what am i doingwrong??????????
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